Which books are good if I want to start off with primary focus on basic shapes (spheres, pyramids, tubes, cubes, cones) and practice/build intuition on how to "freely" transform, move, rotate them and attach them to each other? From looking at it Drawabox seems to try basically this. So my question could also be phrased as "Drawabox alternatives", but most people who ask this mean "alternatives that also try to teach drawing to beginners but not necessarily the same approach". And I'd much prefer a book.Based on a bit of research the book "rapid viz" also could be in line with what I am looking for but that is basically impossible to get for a reasonable price where I live (is it even still in print?).Should I just start with a book on perspective like Brehm? I have some trouble understanding how perspective and angles/rotations relate to each other.
>>7905589The book and videocourse that is often recommended is Dynamic Sketching, by Peter Han. I haven't read it.You could also use a copy of How to Draw, by Scott Robertson, not very well written, but with it's accompanying videos you could learn something.Old Perspective books could also teach you, even if they are too technical.
>>7905589Maybe Brokendraw's 25 drawing exercise ebook?https://ko-fi.com/s/1d063203eahttps://www.youtube.com/watch?v=BKiopm83L8cHe also made another one called the 50 drawing exercise, but it requires a free sub to his patreon to download it.
>>7905589-Read Perspective Made Easy.-Also look for beginner math books on geometry. This will get you in the right mindset of using shapes as "proofs."-Bonus if you study some technical drafting.-For freehand shape drawing, you are not looking to draw shapes perfectly, but getting close enough without breaking logic. Breaking logic even a little bit will break the shape.-The only shapes and forms you truly need to nail down are circles/spheres, squares/cubes, and ellipse/circles in perspective. Everything else is a derivative of one of those.-Learn how to divide planes into twos and thirds. Learns how to divide spheres into hemispheres. Learn the relationship of ellipses and orientation.-This is a bit unintuitive at first, but start a cube with a circle first. It helps constrain the cube and avoid distortions that are "technically accurate."-Learn how to use top and side view projections. This is the core of technical drafting as practiced by designers, architects, engineers, and the like.A final thought, but this is important enough I want to separate it from the other bullet points, and it's also something people tend to overlook: follow procedure when drawing shapes and forms. Not everyone follows the same procedure, but you need to develop one for yourself. Consistent procedure is what produces consistent results.
>>7905589You don't need a book for that, holy shit. The absolute smooth-brain state of permabegs...
>>7906184>>7907740>>7907773thanks for the advice as well as the topic overview brehs that's a big help
>>7907780> "nobody needs books"I hate adhd riddled zoomerbrains like you so fucking much. kysNext time write "just draw", then at least your comment will have some worth and you won't show everyone how much of a retard schizo you are.
>>7905589Buy a styrofoam/wooden/metal/wire cube/cylinder/prism/pyramid/cone.Draw it. Rotate it. Draw it. Move. Draw it.