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File: 20260328_101308.png (159 KB, 856x1210)
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I'm struggling with these extrême angles
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dont you draw this very angle like every single time? you really shouldn't be struggling with it anymore
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>>7908805
looks like you got it down pat if that’s yours

cheers!
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>>7908808
That's not mine that's an example I found on the internet
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>>7908805
Study perspective and use references.
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>>7908805
I know it sounds like your run of the mill troll post but its a simple as doing it, over and over again. Just dont get snagged on whether its crap or not, dont grade it but do look for mistakes as you go and then try again. Eventually this 'refining' process will help you memorize how to draw anything from any given angle.

Also not shitting on wolfbro, I love his stuff but it might be better for you to use photos instead of drawings for practice as it both forces you to learn and understand the how-to of the angle while also serves as volume/general practice imho.

T.Someone strugging with drawing high heels from a steep wormeye persp.
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>>7908805
Post a good example next time OP.
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>>7908805
That's not an extreme angle, that's 3 point perspective. This one is particularly easy to see because you have a rectangular prism that lets you clearly see the lines on it all converge to 3 distinct vanishing points. Three. An extreme angle would have more warping, vanishing points closer to the subject, or just more vanishing points.
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File: persp.jpg (613 KB, 1606x1630)
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>tl;dr: If you dont wanna use a 3D model, you have to build a frame with perspective. You have to actually draw it until you can rough it out mentally. Takes practice

The easiest way is to draw 3 point perspective boxes and use them as reference for where things ought to go. I say "ought to" not "exactly" because thats a world of hurt as a beginner.
Once you understand how boxes work in 3 Point persp, you should practice drawing circles and cylinders in those boxes.

You should read about persp to understand it, but general rules:
> If everything in the image is being looked down on (picrel), everything is BELOW the horizon line - and vice versa.
>The wider the vanishing points, the less extremely skewed objects will be. Really, its about scale - smaller objects inside the perspective setup will look more normal - but its relative to the scale of the perspective setup.
>Starting with boxes is easier.
You can roughly get the centre point of a square's face by drawing laying a line between opposing corners diagonally - the intersection is the centre.
>In perspective though, this point does shift a bit lower or higher depending on whether youre above or below horizon, but dont worry about that too much for now.
>The centre point is useful
On a box frame for a general human figure, this point will ALIGN with the pubic bone.
Knowing other horizontal alignments is IMPERATIVE for angles like this. My personal examples:
>Deltoid insertion > Male nipple line
>Elbow > belly button (middle of abdomen)
>Wrist > Greater Trochanter (head of femur)
> Symmetrical alignments like elbows to elbows, knees, ankles etc.
These all help you orient your image and make it make sense. You can try vertical alignments too, but I dont really use those
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>>7909129
Sorry for shit formatting. My bad.
1 clarification, you don't have to DRAW the persp lines yourself. If you use Sai 2.0 or CSP, you can use perspective tool also.
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>>7908805
You can’t. I’m not trolling. Stop trying to use perspective nonsense like vanishing points for this kind of thing. No one does that for human body. It’s 100% feeling.
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>>7909160
https://www.youtube.com/watch?v=-50NdPawLVY
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>>7909129
Good post
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>>7909129
You're wasting your time on literal beglets that will never understand what you're talking about.
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File: flat diagram.png (317 KB, 842x1113)
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>>7909129
I found it difficult to build up a figure from shapes without it looking wonky until I saw this section from Loomis. Which is basically what you said.



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