[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/ic/ - Artwork/Critique

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 2d-workflow_cutout.png (30 KB, 450x323)
30 KB
30 KB PNG
Been thinking of using gamedev, 2D and 3D animation techniques in my workflow to draw faster.

That way I could create a 300 page comic in a week rather than months drawing it by hand.

Are there examples of artists who use stuff like blender and grease pencil and symbol cutout libraries to draw faster?

Or use 3D backgrounds and pixel art and photo filters?
>>
>>7913514
>Are there examples of artists who use stuff like blender and grease pencil and symbol cutout libraries to draw faster?
Tim Buckley, creator of the Famous hit web comic 'Loss', used this technique.
>>
>>7913514
>300 page comic in a week
>drawing it by hand

post your comics now
>>
File: ht422.png (135 KB, 318x451)
135 KB
135 KB PNG
Gantz and Inuyashiki author Oku Hiroya
>>
>>7913514
Fuck off Cris



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.