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File: 1759903712749617.png (720 KB, 907x900)
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Trying to do this exercise is filtering me.
I think I might be too retarded for constructional drawing and won't even make it to box mannequins.
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>>7915551
Post your attempt
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>>7915551
what do your attempts look like? Odds are that you wont get it fully right the first few times
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>>7915551
Doesn't the example have grids right there showing exactly what he did to get that result? How you could fail to follow that? There's probably a text that accompanied this to explain the exercise too?
Anyway I'm not sure this is something that's actually useful for learning to draw but it's basically do these steps and you get this.
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>>7915702
Funnily enough I am trying this too currently and no, there is surprisingly little information.
Most if not all people showing it either don't explain it at all, leave crucial parts out or just do it wrong or inaccurate themselves.
Some don't even follow their own instructions like "draw through".

Even in OPs pic the question that comes to mind: if the box actually rotates, the corners should go outside the bounding box, like this it would basically be zooming out too as it rotates.
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>>7915551
drawn grids and then draw on top of them
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>>7915551
You haven't unlocked 3d vision yet.
I can do it effortlessly now since I can visualize the grid in 3d.
You're still stuck looking at a 2d canvas
It's actually one of the simplest beginner exercises
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>>7915717
> It's actually one of the simplest beginner exercises
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>>7915712
The thing is that this "copy shit accurately" shit just doesn't matter
Look at the shit KJG draws. The guy can barely draw a circle let alone divide it into equal parts. Or maybe he can but just won't. Has he even heard of a ruler? His perspective is all over the place and he keeps hiding it behind the fish eye effect. His art still looks good.
Don't worry about accuracy. It's all about understanding space, three-dimensionality and form.
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>>7915588
>>7915674
I will give it another go and post the result
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>>7915551
Freehanding a 3-point box. Pay attention to the drawing order.
1. Draw a circle. It doesn't need to be perfect, just make it as wide as it is tall. This serves as a reference point for you, a way to constrain scale.
2. Envision the square you want to draw, then draw the edge that would be closest to you. As the first mark, placement is arbitrary. Things become less arbitrary as we progress.
3. Draw the other two edges that would be logically parallel to this edge. Since this is a 3 point perspective, the lines should be angled such that they all seem to converge on a point somewhere far off from the canvas.
4~5. Repeat the process with the second set of edges. Center one first, all should seem to converge.
6~7. Same with the third set of edges, although placement at this point is not arbitrary. Use the corners formed by the first two sets of edges for placement.
8. Draw the final, pulling back on some of the more extreme angles to reduce distortion. Unless you want it.
2 point and 1 point perspective boxes are drawn much the same way, except in 2 point pers you have only 2 sets of edges that converge, and only 1 set of converging edges in 1 point pers.
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>>7915551
how do people have trouble with this? literally just trace it first, then draw it freehand, then keep drawing it freehand while paying attention to the harder squares. The answer is RIGHT THERE just draw the fucking cubes holy shit

do normalfags just not see the cubes? Does it look different to them?
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>>7915734
Speaking as someone who is just moving out of /beg/ stage.
The difficulty with this isn't seeing a cube or not.
It's that even the examples and the things experts draw for this are wrong. As another anon points out, having it stay inside a square bounding box is fundamentally wrong that is not how cubes work.
When I looked at some youtubers doing this I traced their lines and their vanishing points did not in fact converge to the same lines as they should. Or didn't converge at all.

The difficulty, as a /beg/, is judging whether your own wrong is good enough to look as intended and aesthetically pleasing, or not. And that is pretty difficult to get a feel for without a feedback loop.
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>>7915551
For me, it's drawing the biggest face and projecting corner's off of the corners with perspective skew in mind. not even real perspective skew, just a general idea that they should converge in the distance.

I had a lot of cubes with overlong edges but eventually I got the hang of it and now the other faces besides the biggest face are pretty much the right length


I believe that you can do it too!
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>>7915731
thanks for the tip, I will give this method a try too
>>7915785
Oh so you think more about rotating a single plane in 3d first rather than rotating 3 edges?
>>7915588
>>7915674
Here is a fresh attempt but in the style of >>7915712
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>>7915840
>>7915840
>Here is a fresh attempt but in the style of >>7915712
Brutal
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>>7915871
Yeah, I know, it's grim
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>>7915551
i'm still pretty bad at drawing boxes and shapes in general but i feel like it's better to advance with the knowledge i have rather than spend weeks doing drawabox. we'll see what happens at the end of the year
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> this is supposed to be easy even for /beg/s
man i'm ngmi
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>>7915840
Looks good to me. Just do the op drawing the same way. A ruler helps too
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cubes suck
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>>7915840
To test if your boxes (much less cubes) don't break logic, you can find midpoints and midlines and see if they match. This is easier to do than it seems.
I would also suggest you use a thicker pencil/pen point to start. Thicker lines are more forgiving, and you won't (and shouldn't) have to go over lines multiple times. Make one stroke, make it fast, and draw past where you think the corners would be. Worry about the line's angle rather than where it should begin and end.
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>>7915717
How someone is even supposed to learn this 3D vision?
I am drawing for more than 5 years and still I can't rotate figures, or even redoing them from memory...
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>>7915717

i like to draw a flat square on the ground, at an angle, before i attempt drawing anything in the image. the blinding white void is a major hurdle to creativity.
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>>7916374
Train yourself to visualize a cube in your head and rotate it, I don't know what to tell you .
I don't know bro, I just imagine it and rotate in my head. Guess you might have aphantasia...
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>>7916374
Figures are much more complex . The way the Koreans do it is they built it up from simple forms. You learn to rotate cubes, then different body parts. Then combined body parts until you memorize the human body
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>>7916548

you can see shit in your head if you think about it? are you insane or something? is it like dreaming?
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>>7916552
Yes, I can visualize entire scenes, figures etc... in my head. I find it absurd that other people can't lol. At school people always said I was daydreaming but of course I was I can live out an entire seperate life inside my head
I go to sleep every night visualizing Sydney Sweeney giving me a foot job
And yes it is like dreaming but less intense.
But it has its drawbacks I get nasty intrusive thoughts that are quite vivid.
Like maggots eating my insides and stuff but it doesn't disturb me as much as when I was a child
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>>7916044
>>7916252
thanks brehs
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>>7916374
>>7916552
Just wanted to chime in as someone who initially thought/feared he had aphantasia
Turns out I didn't.
Yes Aphantasia is of course a thing. And it could of course be that you have it.
But mental visualization is something that is very much learned and can be trained. Humans even have to learn basic real life perspective.
Mental images are just a common thing to develop via certain games as children etc.

And you can get extremely good at observational drawing while still remaining unable to draw from imagination. My comparison point would be music and instruments: being able to play from sheet music vs. improvisation and composing. Some highly skilled classical musicians are very much unable to improvise in the slightest.
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>>7916548
You talk as if you were always able to do it



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