How do you render like this?
>>7929004Soft and hard shadows, anatomy, ambient occlusion and a little bit of love
>>7929004airbrush + lasso tool + varied color palette overlays
>>7929004sometimes the artists replies go ask him/her
>>7929004This looks like they traced over a 3D model.
>>7929004better question how dont i render like this saar? whenever i render it look exactly like dis.
>you can actually see the aliasing from the laso tool because of the lazy rendering>that fucked up arm>that nose and ear>entire thread made over a generic anime girl on white backgroundThis fucking board man.
>>7929051redline it begtrash
>>7929008Pretty much this.Look up some tutorials OP, lots of artist do this type of rendering these days.
>>7929051There are two good reasons why the flaws you pointed out don't matter at all to how the work will be received. We should mull on that.
>>7929051Tits though. Automatic twitter likes
>>7929004i've always wondered what's the point of the white sparkles. on the breasts, the nipples, and the tummy
>>7929139sweat
>>7929004This is the easiest way that I've found to do it, to demonstrate I turned the drawing into black and white. It would have been easier to demonstrate if the artist kept the lines for the abs but it'll have to do.Okay the arms and face are just flat colors, nothing to interesting, but for the rest this is what you do
>>7929238Flats
>>7929239Oh shit forgot pic, anyways Flats
>>7929240Then a layer for Darks
>>7929242You duplicate the Dark Layer(and optionally do shit like add a Multiply effect to it or whatever), turn off/hide the original one, and then enable a Mask Layer
>>7929244And then on the layer where you enabled the mask, select the mask(the pure white shit that just popped out) and use a soft eraser and block out where you dont want the shadows/where the light should be hitting. And use a BIG eraser too, like that really helps with shit like rendering big tiddies to make em look soft, you kind of want to erase in one stroke and not constantly erase, it helps keep the edge of shadows more crisp
>>7929249And then after that you can just keep building on top of that normally on another layer. If you want to keep crisp lines you lay a good swatch of color down and blend in the middle but not at the edges to keep the lines
>>7929250Like even the titty light rings can be done with just a soft eraser. Look, just a blob of white on a separate layer
>>7929255Soft Eraser
>>7929258Then further refinment, esoft eraser when you can, etc.Also if you use CSP I can not recommend their default Flat Marker Brush enough. Shit with an edge is great for getting crisper shadows, and they can change the angle of it to get a wider swatch of color.
>>7929004Being able to make smooth gradients.Good color picking. Adding highlights.Also anatomy knowledge of course.
>>7929260The only thing that seems hard for me to figure out is the way the artist renders the nipples, there is a slight texture to the pink so they may be using a textured brush for that. Its either that or it may be because I'm using a mouse to render this so I dont have the pressure sensitivity to pull it off.But yeah the techniques themselves are simple, the rest is just refinement from there.
>>7929238>>7929240>>7929242>>7929249>>7929250>>7929255>>7929258>>7929260>>7929281just want to say this is a good process breakdown, and more people should do this when showing work, although i know how much of a pain in the ass it isthanks anon
>>7929291Seconding, you’re a Good Samaritan for taking the time to do this for others anon
>>7929151It's not sweat. If you look very closely skin is actually bumpy like that. I'm pretty sure that those are pores, and when you shine light on skin in a certain way you can actually see them like that. perhaps it is easier to see if the skin is wet or moist.
>>7929006>>7929004Texture slop + Perspective + Anatomy.