The general thread for Manga / manga-styled comic-making, manga-style illustration and related comic work. That said, everyone is welcome here.Support each other and talk about your work or the work of others that excites you. Inking, character design, paneling / layout, writing, planning, and other discussions are all welcome.Post resources, questions, in-progress pages, breakdowns of other works, etc. If a work is not yours, credit the maker (unless it's fucking obvious like a full page of One Piece or something).Thanks to everyone for making /mmg/ a level-headed and helpful place. Remember, drawing and making comics and manga are difficult endeavors, and we're all in this struggle together.Previous thread: >>7927099Some resources:/asg/, our stylistic sister-thread series for those focused more on illustration >>>/ic/asgBooks:Understanding Comicshttps://e-hentai.org/g/2042453/83e7da6ed0/Making Comicshttps://annas-archive.org/md5/d55168f7579c1e23275d1fc9f0a2255dManga in Theory and Practice: The Craft of Creating Mangahttps://annas-archive.org/md5/2877da11e2f852d220853e9944e6ea49Story: Substance, Structure, Style and the Principles of Screenwritinghttps://archive.org/details/RobertMcKeeStorypdf/Even a Monkey Can Draw Mangahttps://kupdf.net/download/even-a-monkey-can-draw-manga_58b9ca16e12e89233badd376_pdfThe Shonen Jump Guide to Making Mangahttps://mega.nz/file/i81imLpI#GcheJ9Jjk3lw1RE9nQWgL4RG4wEBNOcRmgA-iaU6WpgVideos:"Manga Senpai/Tokyo Name Tank", "SMAC! THE SILENT MANGA AUDITION COMMUNITY"Habanero Scans: https://www.dailymotion.com/HabaneroScans/videosManben link can be found on archive.org on different pages separated by season: https://www.reddit.com/r/manga/comments/1bu9f0y/found_all_of_naoki_urasawas_manben_and_manben_neo/Urasawa Channel: https://www.youtube.com/channel/UCkIFOAoFm47XOAlJwTa6Ieg/videosOP image is from Omukae Desu, Chapter 10.
>>7931885Other open comic publishers:Dark Horse ( https://www.darkhorse.com )>Dark Horse still welcomes your submissions, and all submissions will still be reviewed, just as they always have been.>All unsolicited story/series proposals must have a full creative team on board. Writer-only proposals will not be reviewed.Image comics ( https://imagecomics.com/ )>Image Comics only publishes creator-owned material. They do not contract creators; they’re only interested in publishing original content for which you would retain all rights.>Image Comics publishes creator-owned/creator-generated properties and THEY DON’T PAY PAGE RATES. Image takes a small flat fee off the books published, and it will be the responsibility of the creators to determine the division of the remaining pay between their creative team members.Drawn and quarterly ( https://drawnandquarterly.com/ )>Please email a low resolution PDF with at least 20 pages of comics and cover letter to submissions. Do not send dropbox links, scripts, or proposals. Please read our submissions FAQ.Fantagraphics ( https://www.fantagraphics.com/ )>submission page: https://www.fantagraphics.com/pages/faqTop Shelf Productions ( https://www.topshelfcomix.com/ )>Regarding submissions, we're easy. Just email us a download link of what you'd like us to review. NOTE: We cannot accept cover letters, plot synopses, or scripts unless they are accompanied by a minimum of 10-20 completed pages (i.e., fully inked and lettered comic book pages).Additional publisher lists:> https://jasonthibault.com/definitive-list-comic-publisher-submission-guidelines/> https://writingtipsoasis.com/best-independent-comic-book-publishers/
>>7931886Some western / indie publishers of Manga:Saturday AM ( https://www.saturday-am.com/ )> Digital indie magazine, seems to be on the up-and-up> Open submissions for long-form series; also distributes series currently being published elsewhere.> Regularly publishes one-shots, making it a good potential outlet for already-finished work.Oni Press ( https://onipress.com/ )> Technically indie, but at this point large enough by comic standards to be mentioned in the same breath as other publishers.Antarctic Press ( https://antarctic-press.myshopify.com/ )> Longtime large-indie publisher of OEL / manga-esque books.> Seemingly taking submissions at present if https://antarctic-press.myshopify.com/pages/submissions is anything to go on.Yen Press ( https://yenpress.com/ )> Started out as a small indie publisher of original / Korean material, and has grown reasonably popular since.> As of 2016, it is also one of the western arms of the Kadokawa Corporation, with Kadokawa owning a 51% stake.> Editorial inquiries can apparently be sent to yenpress@yenpress.com, however, they apparently are not open to new submissions at this time.Viz Media / Viz Originals ( https://www.viz.com/originals )> *The* western manga publisher.> Currently in the exploratory stages of setting up an English label.> Submissions are open and several books have been announced. However, progress on the label seems to be moving very slowly.> Still might be worth a shot anyway.Shrine Comics ( https://shrinecomics.com/ )> Small indie manga publisher> Seemingly attempting to make the transition to physical volumes> Allows crossposting to other sitesIconic Comics (https://www.iconiccomics.com/)>A bit like Oni Press and Antarctic Press>A small publisher with a focus on indie works with manga inspiration
>>7931889/mmg/'s very own anon-led anthology: /ic/onographyhttps://discord.gg/QYnFBves7Vhttps://forms.gle/d3a2Cwwd44sJYyqv9(Anthology project is defunct but the discord is alive)Additional community added Resources:Mangafonts: https://mangafonts.carrd.co/Hiro Mashima YT: https://www.youtube.com/@mashimaCh/videosGanmo, a job listing board for manga assistant work: https://ganmo.j-comi.co.jp/postsHow (You) can help /mmg/:> Know about a contest or a publishing opportunity? TAG THE OP and post a link.> Have a new resource? TAG THE OP and link / mention it for inclusion.> Don't be a crab> Have a link / DL for a mentioned resource? TAG THE OP and mention what you're supplying a link for.> SCREENSHOT / PASTEBIN effort posts that help you for posterity.
whats the quickest way to make a 3d room in perspective? The CSP perspective ruler is confusing and I need to be convinced spending hours to learn it is worth it in the long run.
>>7931896if you want to use 3d models, you'll probably want to use them alot, and have alot of control over them. You should just go and learn blender. Spend the time now to save time later
>>7931896Trad
>>7931947>>7931934
>>7931896>whats the quickest way to make a 3d room in perspective?You just........ draw the room? If you really need a quick jumpstart, just grab any photo off the internet of a room already in the perspective you want and then build off of it from there?
Do current manga readers generally prefer more simple fashion and character designs like in JJK or Kagurabachi compared to more complex and detailed ones like in a lot of older 2000s/90s manga and anime?
>>7932172Anon, there are concurrent mangas/animes that are going on simultaneously right now, where some have simplistic designs and some don't have simplistic designs. Just do what you want, man.
>>7932172the current trend of mainstream manga is to appeal to zoomers and yes they like simpler and realistic modern clothes because they didnt grow up with a culture or appreciation of history so everything has to be Shibuya bur with invisible demons.
Howie the fuck are manga artists so productive? It's so difficult and time-intensive to come up with story ideas, story layouts, dialogues, panel layout, etc. And then you also still have to draw all this shit!How do they do this so fast???
>>7932172Just make something look cool nigga
>>7932203They stretch scenes out and forget about plot details as time goes on, also there is often only an A plot because they don't have time to think of B plot unless it's to add details to A plot
>>7932203Read Bakuman. They never sleep, work themselves to death, and have a team of underpaid assistants who similarly never sleep and work themselves to death.
>>7932203>story ideas, story layouts, dialogues, panel layout, etc.Ever read an actual manga...? You can half-ass all these things, especially story and writingDrawing is the actual time-consuming part tho and yeah they pretty much work themselves to death.
new thread baked right after i bosted :d
>>7932253>You can half-ass all these things, especially story and writingIt really depends on the manga. Sure, lots of manga is very quantity over quality, with lots of filler and milking, but there are also many manga artists who really put a lot of effort into every page. Some manga artists also do short stories mainly, meaning you always have to come up with new characters, settings and plots. That is not an easy thing to do.
When deciding about the panel layout and pacing, do you also sometimes just start by doing sketches of potential panels and then only afterwards decide on the panel layout?I'm just not sure how to design my current panel layout. I think I would first have to see real sketches of the panels, and then crop them together to see what looks best.
>>7932272Ngga just sketch thumbnails and see if it flow good
>>7932257What's going on in the leftmost two panels? She almost looks like she got slapped or something.
>>7932274I'm not really good at making thumbnails or doodles or however you wanna call this.It just often looks so crude that I can't really tell if it will come off in a good way. Especially face shots are difficult to emulate with thumbnails, when you really have to get the face gestures right to tell how it will look.I will just do it with sketches sometimes and sometimes with thumbnails. I mean some manga artists also don't do storyboards at all. They just draw the whole thing right from the start.
>>7932284I used to be the type that draws the final image right from the start and I can tell you that doing a rough draft first goes a long way. It doesn't have to be stick figures and scribbles, just do a quicker and lower quality version of the final image and that should be more than enough to figure things out.
>>7932282next page is this. for context, they're running from an avalanche.>>7932284>I mean some manga artists also don't do storyboards at alluh, what? i don't think that's true, unless they're working alone. editors generally want to approve a storyboard before the author starts making the actual pages.
Hey guys, I recently finished this page. I think it was really good. Not posting the story or the series of events before cause its long, but can anybody tell me if they like the layout or is it too small?
>>7932288I've read somewhere that Tsutomu Nihei often starts by doing doodles. I guess they would look like something liek pic related. That's kind of what I'm trying to do too. Just making some kind of nice doodles or quick sketches sometimes when I'm not really sure about the panel layout.>>7932293>uh, what? i don't think that's trueI don't think it's very common, but some actually do it. Otomo for example ostensibly did it (Urasawa said it on his Manben episode). And I've also already heard it elsewhere from other artists.
>>7932301then it sounds like something that only very experienced, trusted authors can get away with, because again, editors want to see the storyboard first in case there's things that they want to change.
>>7932308Yea, I think underground artists also could do it. Robert Crumb for example did it too I heard.
>>7932310in any case there's a damn good reason it's not the norm. you'd be much better off just getting over this "i can't storyboard" hurdle. don't stick with a dumb idea just because, you're only hurting yourself.
>>7932314I don't disagree, but not having to do storyboards definitely saves a lot of time. I mean Katsuhiro Otomo was still able to make great stories anyway. I don't think I could do it tho. I just like putting in quick sketches in the storyboard phase, to decide about the panel layout. I don't think that's a bad thing.
>>7932298The object in the third panel looks like a belt, but on closer inspection it looks like there's fingers on one end so I'm guessing it's an arm. Not too sure how well the fourth panel works since it looks like it's being screwed in but where that action takes place is also sharing space with the object seemingly being thrust into something first and the guy pulls away his hand at the end, if that's accurate then that's too many actions in one panel imo, it looks like one end of the thing is being connected to a hose or something after that. I think the art style is really cool because it uses 2D elements in a neat way but I would say the downside to that is you used 2D perspectives for some elements where angling things would have helped add dimensionality and thus greater coherence to the scene. I'm sure it makes more sense within the greater context, I'm just going off this one page, so maybe I'm wrong.
>>7932320>but not having to do storyboards definitely saves a lot of time...when you know exactly what you're doing and can get it right the first time. no offense, but i doubt that applies to you.for people who aren't storytelling geniuses who can get it right the first time every time, it's storyboards that are the time saving method, since they allow you to fix issues quickly rather than agonizingly slowly. you don't storyboard just for the fun of it, it's so you can figure out what you're trying to do first, then make changes to make it better, THEN start actually drawing it for real.
>>7932301Just sketch out some pages so you know your paneling's legit, this "well Albert Einstein never finished college" or whatever is just cope that inexperienced people tell themselves to convince themselves they're special and different and don't need to learn the hard way. Either you're hot shit and you can pull it off or you need to buckle down and practice the good old fashioned way, good luck with whichever you choose.
>>7932325I already know what storyboards are good for, and I never said I don't want to do them.I just gave an example of manga artists who have a different process.Not every storyboard phase has to be just about thumbnails. That's all I'm saying.tsutomu Nihei just starts by brainstorming with doodles and quick sketches. That's very nice process too. To each their own.You can sketch out those panels which you are sure you want to use, and then work from there. Then you kind of can get a better idea about how the site will look.
>>7932328>>7932329Learn to read, retard: >>7932331
>>7932324Thanks for the crit. Yeah I figured it was missing a lot of perspective, so I'll try to work that out on the next pages, I'm trying to de-learn or defocus on 2D and trying to make things more 3D. But I didn't really understand your criticism of the actions. Are there too few panels or should I just push the action a little bit further along? I'll guess I might add some basic context in if anybody wants to add some criticism later on. In the first and second panel one character is staring down like a monster . In the mid-panels another character is pulling out a cable to connect to a battery to connect to another cable so the first character can use a powered weapon. In the last few panels the character and the monster are realizing they're about to fight and the stare-down finishes.
>>7932335What I mean with the actions in the one panel was that yeah it's a bit much for just one panel, I'd personally space it out between separate panels but if what I wrote was correct then maybe it conveys what it needs to well enough as it is.
>>7932333>I just gave an example of manga artists who have a different process.Ok cool, then if you already know what you want to do then just do that instead of acting like you need our permission then getting pissy about it.
>>7932339You are the one getting pissy here and putting words in my mouth, fuckface.I was just looking if someone maybe has a similar appproach. When you are not that experienced with storyboards yet, then it makes sense to mix it with sketches too, anyway.And if you are not sure how to make the panel layout, then you can just switch to working on those panels you are sure you want to use.
>>7932341Sure, you've got a bunch of options. Since you know all of them I don't really understand why you didn't just try them out until you found what works.
>>7932331anon a random doodle isn't a substitute for a storyboard. i'm not even sure where you got this "nihei doesn't storyboard" thing from. can i get a link to the source or something?>>7932341what are you even talking aboutyou said you sucked at doing storyboards and pointed out some dudes don't use them. i said that showing storyboards to an editor is a part of the publishing process so skipping storyboards in an exception, and that there's good reason it's not the norm. if you don't want to storyboard that's fine, go nuts homie, but you'd be better off just learning to do storyboards instead. sorry for critiqueing you on /ic/ - artwork/critique.
>>7932335oh thats intersting, I read it as he was like plugging in some power source that was going to electrify the monsters, and the page following would be like the beast being zapped.>the mid-panels another character is pulling out a cable to connect to a battery to connect to another cable that is alot of micro actions, i want to see more of the battery, since i think that might be more the focus of the sequence. you could correlate and condense panels 4 and 5 (i think sometimes the action is punchier if you see the anticipation and the aftermath) by having more panels you are breaking up the flow and making it feel like its taking awhile, if thats intentional my bad.
>>7932203Insane work ethic. Many also employ assistants to help with production.
>how do I-just do it and practice>but I suck at-just do it and practiceyou cannot make your first comic be your masterpiece. It takes dozens of pages because you level up, comics are one art form that you can't get better by just thinking your way to the top. You have to draw and then have someone else look at it to see if the intended meaning is conveyed.
>>7932574Crab
>>7932320>I don't disagree, but not having to do storyboards definitely saves a lot of time.Just how long are you spending on a storyboard page? I can make a functional one in 20 minutes... a finished page can take me days if I'm trying to make it good quality.Storyboards basically shouldn't take you any time at all, it's just stupid not to make them.
I also don't understand how you can "suck" at making storyboards, specifically. A storyboard is just a comic made really fast. If you suck at making them, then you suck at making comics. So omitting that phase is even stupider, because then you're trying to make a comic (something you suck at) without any planning or preparation.
>>7932320>but not having to do storyboards definitely saves a lot of timewhen you cook do you take everything out right when you need it? Spending time preparing and getting your thoughts in order will save you time. Drawing the inks should be final and easiest step, you'll be able to draw way more this way.
It's impossible to write and draw a 60 pages manga in 3 months isn't it
>>7932686Impossible? Absolutely. But it's gonna take some hard work. 20 pages a month ain't too bad if you don't let yourself get stuck in the mud.
>>7932693*absolutely not, of course
>>7932686depends on alot of factors. What kind of style are you going for? how quick can you draw? Are you alone? How much free time to draw do you have?Some artists in WSJ work alone and put out 20 pages a week,
>>7932686Just use ai.
>>7932686With 5 minutes per page I could do it in a day
>>7932620>Spending time preparingI've noticed over the course of my life that regardless of subject matter (school, work, cooking, planning a vacation trip, hiring a contractor for renovation work, etc) that the overwhelming majority of people just do zero planning and YOLO it and let the chips fall where they may.... and then complain about how hard/expensive/time consuming everything was.
Why haven't you use AI yet, anon?
>>7932730>and then complain about how hard/expensive/time consuming everything was.I just ran into this with my test project... and I supposedly HAD planned things out with a storyboard everything.Turns out the storyboard just wasn't good enough. I kept going back and changing things, including plot details and compositional layout, and wasting enormous amount of time doing it in a fully rendered style because I was "doing the final pages now"I think I'm going to have to change my approach so I do an additional pass or two to iterate the story before I start committing to the final pages.But it does show that starting the test project was a good idea. I'm learning tons and imagine if I had to make these mistakes with a "real" project I was being paid for.
>>7932732Waiting for it to improve. Can't wait to just storyboard scenes, describe it to AI, and get great art. The future is looking bright.
This general seems to be full of faggots.
>>7932686I did 50 in a couple of weeks but I draw like a retard
>>7932801great faces last couple pages>>7932799I'm tired of every thread being hijacked by polshit and bait. this board feels useless.
>>7932876hide the posts you don't like. i mean it.
>>7932762that happened to me too, its a process that takes time to refine. I usually leave storyboards sitting for as long as I can and only draw the easiest pages first like big one panel pages or something.
today I realized the SEO for my series is terrible.>google devils moon>get 40 other airport books named devils moon>some game update subtitled devils moon>google devils moon comic>moon girl and devil dinosaur show.>when you finally see a listing relevant to my comic the dead webtoons pageI know its a generic title but damn it's probably going to get worse as time goes on. but re-titling the series would be stupid. continuing to work on this series is a sign of mental illness
>>7932950When I was making my comic for the first time and was trying to decide on a name, I had two possible spellings I was thinking of using for the same word. Both conflicted with existing companies and/or organizations, not to mention the groups that had names that were close enough in spelling but not a perfect fit. I thought about it for a while but eventually just chose the option that started higher up in the alphabet. If these other companies get annoyed, their problem not mine. If companies like Costco/Cosco or Cisco/Sysco can get over it, then so can these other companies.
regular paintings on commision. its multple pictures in one, so it's a comic lolalso I can't do anything without line art, I tried and it ended in smudges or w/e
Since people are talking about storyboards, personally I find them one of the most difficult parts of making manga. To me, that's where all the creative juices have to flow in order to get interesting page layouts. I often end up with boring pages and can easily spend an hour a page just fucking around with the layout. That's usually when it's time to look up some great pages and yoink some ideas
I cut the page where medli calls hancock a hag. I didn't want to deflate the tension or make hancock seem weak again. The previous version of this page very weakly displayed hancocks surveillance ability. I also used this as an opportunity to make her next goal more clear. I'm starting to realize that I can be very attention deficit in the storyboard stage. and end up neglecting certain important aspects that the reader might be expecting.>>7933138I think its better to storyboard with layouts that support the visuals and story first. interesting layouts can come from just doing whats best for your story, and not from being different than everyone else. you also don't need to follow storyboards 1:1. they're meant to be the start, and where the dialouge/pacing is created. you can improve other aspects about it after you've laid the foundation.>>7932762I'm currently doing this and I do this a lot. I find it's best to redraft pages when they aren't working, instead of trying to polish them. even mid way through the chapter. Sometimes finalizing the story before it is what makes you realize an upcoming page or storyboard isnt working.
have you ever drawn an baby or childs
>>7933207No but that's pretty accurate, those crying germfests are usually pretty ugly regardless of what stockholm'd parents try to tell you. In fact people in general look ugly when they cry.
>>7933138I wonder do pros make the boxes one by one according to the script, or do they make the page a generic manga layout and then fit the script into it if its just dialogue?
>>7933207get rid of the wrinkles my guy, and also give her a HUGE head. Babies have big ass heads.Their cheeks also are fat but also kinda high up or balanced.And their noses usually dont have defined bridges, they have cute button noses. And making the mouth bigger and spacing out the eyes can make them look babier, but this isn't needed.
>>7933234Aw, I think it's cute when they cry but in the ugly little dog way. I don't want it to seem overly cutesy. So I preserve the ugliness.
SketchUp or Blender? I really don't know the difference. I'm tired of drawing backgrounds every time, and it doesn't help that I'm way ambitious with layouts and fucked up by introducing a custom house and a freaking school instead of building off a generic model from somewhere.
>>7933264I appreciated the accuracy.
>>7933075The cutest girls on /mmg
I'm not sure if I already psot this here. I think not. Anyways I finished my shitass spaceship for the main cast.
>>7933424How does Fat Bird land? The bottom isn't flat, it seems like.
>>7933424It has landing gears.
>>7933454>>7933450oops
Redid the hatching >>7931387
>>7933075I'm going to have rough baby making sex with all of them in my desert harem
>>7933477that looks way nicer
>>7933479Bro, leave some of the cute waifus for the rest of us...
>>7933477Huh? The old one looked better. Regular patterns generally look nicer than random lines.
>>7933764Not him but the old one is all wrong. The values were too faint, the lines too thin and numerous and the spacing too haphazard.The new one at least has much better values, more appropriate line thickness and the line spacing feels more intentionally random to create a feeling of roughness rather than just being a mistake (whether or not it actually was intentional). It's a big step up.
>>7933764>>7933771The black spotting around the neck/collar looks waaaaay better, but the hood/behind the helmet looks a bit strange, since that area should be almost entirely shadow with maybe only a very slight bit of whites showing through.
>>7933771Debating whether it's better or worse is kind of a moot point, I maintain it's worse but it's like going from 4 to 3.9. It hardly matters, other than being kind of a waste of time for the artist.But random lines, though you can sort of get away with them in pencils, is generally a no-no for inking, it just looks messy, there are better patterns you can use if you want to communicate roughness and texture.
>>7932620>Spending time preparing and getting your thoughts in order will save you timeNgga, really good manga artists can do 20 storyboard pages in 3 hours. For them it matters a lot less if they do it or not, because they do it so fast anyway. I never said I don't need storyboards. I just talk about those who don't need it.
However, my whole drawing style is pretty intuitive anyway. I don't plan ahead all that much when drawing. So drawing storyboards with thumbnails is really weird to me. I definitely need to do doodles/quicks sketches too.
>>7933781>I maintain it's worse but it's like going from 4 to 3.9.I don't agree, to me the hatching went from a 1/10 to a 4/10. It still has some way to go but it's getting somewhere.>though you can sort of get away with them in pencils, is generally a no-no for inking, it just looks messy, there are better patterns you can use if you want to communicate roughness and texture.Strongly disagree. Messiness can be very appealing in inks, provided it's done well. I happen to like messier inks. That said, I don't think he's pulling it off here (the rest of the inks are trying to be clean so it doesn't feel intentional) but I still think what he has now is a major improvement over what he had.>>7933783>For them it matters a lot less if they do it or not, because they do it so fast anyway.It matters for them because it's how they're planning their comic, and how they're communicating that to their editor. So they can change things before spending time sketching and inking a page. That's why they're done so fast, so minimal time and effort is lost when pages are tossed out and redone.
>>7933788>how they're communicating that to their editorI wasn't talking about the commercial site of it, I was just talking about the quality of the manga. Really good manga artists don't need storyboards, except for the editor. They can just pencil out the pages, and then ink them with only minimal changes.
>>7933783thats like saying you dont need hammers and screwdrivers if you're extremely fast with them. They're fast BECAUSE they're using them, mangakas do storyboards fast because they're good at them. They can't stop using them or else it'll become much harder for no benefit.
>>7933799>They can't stop using them or else it'll become much harder for no benefit.It totally depends on your style. Many mangaka have strict rules made by their publishers and editors they have to follow. Some have to make every chapter have exactly 20 pages, and other stupid shit. Some have assistants and need them to know where the story goes.That's not the case for every mangaka tho. There are also some with more freedom, and they don't really need storyboards often.
>>7933758Thanks. About the debate that unfolded, the messiness on the lines is intentional. Though it could look better.
>>7933788Let's just agree he's not pulling off whatever he's trying very well. The hatching patterns are one thing but the deeper issue here is that the hatching is not really wrapping around the forms consistently. He kind of has the right idea here and there but the he just abandons the idea when it comes to the rags hanging from the sides of the helmet.
>>7933802I promise you no serious manga is just winging every page. A storyboard is basically a first draft, it doesnt even need drawings, it can be stick figures.
>>7933787That's cool but I don't get why you feel the need to vindicate yourself to us, sounds more like you're trying to convince yourself more than anything.
Trying to figure out designs while my partner writes the first draft, help me
>>7933938Fat anklesPig nose
Picked something from /a/, you guys might learn something from it.watching an italian interview to Torishima>he was against making goku an adult, he was seriously afraid it would tank the sales.>he didn't like how toei animated piccolo daimao's fight (the team was the same that did dr slump and sucked at animating fights). Z was made because they wanted to rebrand it.>the team that did Z is the same that animated Saint Seiya>he considers these two the two toughest moments in the series' history>the actual reason it's called Z is because toriyama thought Z was the last letter of the alphabet, so nothing more would come out after it>when DB ended the manga industry crashed down. according to him GT was made because otherwise half the industry would lose their jobs>battle of gods came out due to a promise torishima did to his dying best friend. "if i somehow survive let's make a db movie">he thought the first draft of battle of gods sucked, so they asked toriyama, who wrote the current version of the>about daima he said this "daima is shit. everyone at Toei hates me. Daima betrays DB, it's slow, stupid, the first episode is useless. I have no idea how it was approved in the first place"
>>7933987>he thinks old manga were much better than modern ones>today's manga suck because they rarely take the actual print into account, they don't take into consideration the two pages of a spread and he blames smartphones for it>most modern manga are filled with narration and explanation. he thinks a proper manga page should be read in just 3 seconds (echoing tezuka's own words)>the reason manga (specifically wsj) got more wordy is because the general readership got older and older and older mangaka write for other adults and no more for kids>he thinks one piece sucks because it's no longer a manga for kids due to that>he said one piece is no longer a manga, but a storyboard, it's too wordy and confused>he thinks one piece became famous thanks to luffy being an extremely relatable protagonist>he claims oda was smart in introducing even more relatable protagonists>he singled out zoro, nami, usopp for being amazing characters, especially usopp for being the "normal human">he called "introducing relatable characters that revolve around luffy" what makes one piece work>he says oda is a big comic book and manga nerd, he has a true passion for the medium. Oda is his biggest fan.>torishima doesn't consider being a huge manga fan a good trait.>he thinks the main difference between op and db is that oda is too much in love with the medium and his work. toriyama hated manga and hated drawing them.>toriyama hated manga, so he made them as synthetized as possible, but that's exactly why db became such a masterpiece: anyone can read it easily. One piece is too heavy and unapproachable by kids.
>>7933991>he doesn't think there's a single good manga running today>he shat on jjk, demon slayer and csm, calling them all crap (especially csm)>he doesn't like blue lock either>he thinks Hirayasumi is the only readable modern manga according to him>he also considers Touch one of the best manga ever made>he complimented the interviewer for talking about the kishotenketsu>torishima thought naruto was pretty good at the start. he wanted kishimoto to kill sasuke and keep kakashi dead>he thinks pain was the last good naruto arc>he thinks modern manga has two problems>manga is written by adults for adults, they are too wordy, they are unappealing to kids>manga is too expensive, kids can't afford them>it's important to stop this vicious cycle because if kids aren't reading today there won't be mangaka tomorrow>he thinks only japanese people can make manga>he specifically laughed at kodansha's worldwide manga contest>he told the interviewer about a "secret announcement" that he can't disclose yet>when toriyama died torishima felt the need to come out of retirement and tell the world about toriyama and dragon ball, which is why he started going to cons more often
>>7933994>>he thinks only japanese people can make manga>when DB ended the manga industry crashed down. according to him GT was made because otherwise half the industry would lose their jobs>all his other criticisms about manga as a wholeI'm not sure if I care to be lectured by somebody who straight up admitted that an entire manga was made not because of any reason other than that it was a literal gibsmedat jobs program. Am I saying I'm somehow better or some kind of industry insider? No, of course not. But I'm not going to pretend that GT wasn't widely considered to range somewhere between "fucking awful" to "it's there I suppose." Either way, I guess I'm lucky since I don't care to call my work a manga anyway, I just say it's a comic.
>>7931885holy green text
>>7933987>otherwise half the industry would lose their jobsI suspect this is also the reason why One Piece is still ongoing. Nothing has appeared that's good enough to replace it. If it ends, WSJ will be in trouble. It has to keep going to keep the manga industry afloat.>they don't take into consideration the two pages of a spreadIf everyone is reading manga on smartphones, then two page spreads are irrelevant. Move with the times.>he thinks a proper manga page should be read in just 3 seconds I think manga should be read quickly as well, simply because it's more animated that way... but the context of this quote is about age demographics, and that's dumb. comics/manga is a medium, not a demographic. You can have manga for kids and adults, it shouldn't be just a kids things.It's true that you need to get people into a medium at a young age if you want it to thrive... but that doesn't mean the whole medium should be for kids.>toriyama hated mangaI'm not sure what he's trying to say here, I feel I'm missing context. Obviously he loves the medium, if he didn't, he wouldn't be a mangaka.>he thinks only japanese people can make mangaThe Japanese are always like this. They take pride in anything they do that foreigners don't. They believed it was impossible for foreigners to learn Japanese for the longest time. The guy who made Lain believed it was impossible for foreigners to understand Lain.Honestly, I don't see much wisdom in any of this. This all read very boomer-esque, old good, new bad.
>>7933994The bottom half of this makes Torishima sound like a retard.>"All modern manga sucks">"Everything is stale, Adults are just making manga for other adults.">"Something NEW needs to happen!">Japan begins slowly embracing global manga>"Nooooo, not like that!"
>>7933994Gaijin BTFOIt's OVER for us, Torishimi has spoken: waito piggus sent tf home
This boomer nonsense bothered me so much, I'm going to stand on a high horse and give my own advicecomics/manga is a medium, a very powerful medium of art+writing harmonised together. It should not be restricted to one genre or demographic, but be as varied as movies are.And like movies, they should be cinematic. When you read a book, you read it at the pace of the story, and when there is art merged with it, that art tells the story too and you must read it at the pace of the story.The specific presenatation of a comic/manga is unimportant. If it's a book, have it be formatted like a book. If it's a smartphone, have it be formatted like a smartphone. If comics existed in the bronze age maybe we'd be formatting them like a papyrus scroll, it doesn't matter.This means that a panel of someone punching someone cannot have more than a second or two or dialogue, because a punch cannot last longer than that.Good comics/manga can only be only be created by someone who loves the medium, just the same as good music can only be created by someone who loves the music. Standards are high and they ought to be high.Anyone can create a comic/manga, that's what makes it so powerful, it's just drawings on a page. Theoretically the entirety of Dragonball could be created by one dude in his bedroom doodling in a notebook.
>>7934084whoops I messed up the order of some of these sentences.>This means that a panel...should immediately follow>...and you must read it at the pace of the story.
>>7933994>he thinks only japanese people can make mangait would be easier to argue against this if there was a single good western manga