theres this certain type of retro art that looks like colour barf but is so pleasing. what's their trick? how do you get good looking psychedelia?
or generally just managing to extract form and shape out of what should by all rights be visual noise
i don't have a lot of examples of it but i have a general vague feel
It's values, try Sketching/painting/drawing something digitally with a white layer on top of your drawing set to "color" blending mode to draw focusing on the values while picking colors randomly.I would then turn it off, put the drawing in a proper indexed color program like Grafx2 and refine it further
>>7934221color theory(or the intentional dismissal of) and gestalthave your vomit but have areas that stand out more to draw the viewer attention around the canvas.
Idk but it reminds me of Data-moshing
>>7934755>Grafx2oh yeah i forgot about that little gem>while picking colors randomly.i think this is the part where it breaks down, since the colour choices are definitely intentional in many of these and the hue choices look completely intentional
>>7934221a lot of this emerged from the limited color palettes used by early personal computers/computer monitors, look up example CGA & EGA color palettes then try using them
>>7934221A limited palette forces you to be creative with how you lay down color and some understanding of color theory.
>>7934221>>7935129good values
>>7934221So much of color theory is just advanced value control. Once you learn color value then it can you can puke random colors onto the page and they won't fight each other for your brains attention since their values will be within the same range. Just squint you eyes and look at the image. The biggest point of contrast is stone henge. The field in front is just noisy and colorful when you look at, but as a whole it's all relatively within the same value range just adding variation in value.
>retroWhere?