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File: 1768121687825165.jpg (46 KB, 735x551)
46 KB JPG
...Is it super important to know how things fit on the bone?
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>>7936811
I think it depends on how much you want to flaunt your anatomical knowledge in your art, and whether or not YOU feel you need to know how it attaches to the bone.
If you're just trying to draw a reasonable human figure, I think just knowing the general shapes, and where the hills and valleys are is enough - if you're trying to draw a human figure with every muscle glistening in the light, then learn where all those muscles are.
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>>7936811
depends on your skill level

/permapreprebeg/ - fuck you draw the primitive shapes

/permaprebeg/ - fuck you draw the primitive shapes add foreshortening on top of your umagination

/beg/ - break down the shapes

/beginning to go int/ - look at anatomy pictures, find the head, spine, longest limb stretching out draw their gestures

/int/ - find your own finish drawings (not studies) and compare with anatomy references and fix your drawings, and redraw the fix.
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File: 1776361783857438.png (424 KB, 786x666)
424 KB PNG
Is the whole point of studying being able to subconsciously draw things correctly (like the head etc.)
I felt like I was putting lines on paper rather than learning anything whenever I used techniques like negative space or measuring.
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>>7936811
Yes, but study them separately. Become familiar with the bones, and become familiar with how the muscles attach to them
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>>7936811
You only need to know the landmarks and where the joints go. After that it's just figure out how the muscles would warp and twist to accommodate the posture.
At the end of the day it's also just knowing what are the interesting poses and then how the anatomy has to twist and bend to fit that pose.
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>>7936811
you can do whatever you want
that's the secret



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