why aren't you working on a visual novel? think about it. comics and novels are as oversaturated as it gets. but despite the low barrier of entry, there aren't really THAT many visual novels out there. thats an even narrower pool if we think about your native language only.face it, this is the one medium that hasnt yet yielded to peak saturation. this is just the beginning for visual novels
>>7941100Hyper niche genre that doesn’t really lend itself to streaming or short-form video (people do make shorts out of manga pages) which severely limits its market cap and potential exposure. It’ll probably stay niche forever. Too much reading for people who don’t like books, too weird and anime for people who do like books.I personally love VNs but there’s no reason to make one yourself unless you just really fucking love VNs.
>>7941100They don't really have that low a barrier to entry, because they require a diverse set of skills compared to comicsThat said they're probably one of the best way to be profitable as an independent artist making his own work
If you're not japanese, make a point'n'click adventure instead. Basically same thing but has a non-weeb fanbase (trying to appeal to weebs is always risky, as they may reject your work simply on the basis it's not japanese for REAL)
Because I want to create work that I myself would enjoy, and I don't enjoy visual novels.If I want to play something, I'll play a game; if I want to read something, I'll read a comic or novel.To me, visual novels are like a mix of the two mediums, but with the removal of what I consider to be the best parts of them. They lack the gameplay of actual games, lack the large amount of art that comics have, and lack the pure focus of a book.The only VN I've enjoyed is Pheonix Wright, and that's probably because it's moreso a point & click game, and is a lot more animated with a dialogue system that's more involved with the gameplay systems than what I see from visual novels.Not that I'm saying VNs are shit, I'm just saying they're not to my taste, and therefore are not something I'd even consider making.>>7941114Eh, there are game engines that essentially do everything for you, so the barrier of entry really is quite low if you're making something simple.I think the most well known one is called Renpy. Hell, I'm sure there's ways to make VNs in slideshow programs.>>7941119>If you're not japanese, make a point'n'click adventure instead.I agree with you, but there's more work involved in western point & click games than what's in a VN, in terms of art, animation, game design, and probably programming for a bog standard experience - even though there's a game engine made specifically for it (Adventure Game Studio), just like with VNs.So a much higher barrier of entry than VNs have - except in writing.
Success in VNs is pretty hard actually. People want (1) a bombshell, exciting new artstyle, and (2) an iconic/fun cast of characters. Stuff like Type Moon, Key, Danganronpa, Ace Attorney, WTC, SubaHibi, etc. all fall into that bucket. I have some concepts but they'd need a good year to flesh out. My current best idea would take months of improvement at photobashing so I could do BGs
stop talking about it and just do itno one fucking cares if you have NOTHING to show
>>7941195Anon is unable to conceive that people can be too busy with one project to work on another.
>>7941197pyw
>>7941204
>>7941100You know what's SUPER unsaturated? Glorified VNs that have "some" gameplay like walking on a linear narrative path.Should be easy for you guys to make a 2d anime or other digitally illustrated art style game with a focus on narrative. Just make it a walking sim, you don't even need to worry much about programming because all the main engines have templates for character controllers. I would play any game that someone from here made, I mean it.