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If a talentless, uncreative artist (you) makes a viaual novel the result will be a shitty visual novel, if they make a graphic novel it will be a shitty graphic novel, manga, illustration, painting, gallery collection, manga, whatever

Porn and oc/adoptables/twitter bs is not like genres and mediums, they allow shitty artists to make money because it's not valued for artistic quality or creativity but labour and/or sexual/autistic fan gratification

Most artists don't have a vision, good art usually requires a vision
And in visual storytelling art style is especially important because the style should work dynamically with the story, genre and themes so logically you should develop an art style to deliver the artistic vision and narrative
Style should be developed for the vision, if you already have a specific style that doesn't have a clear direction you're forced to retool something that isn't optimal for anything specific

This retarded mindset happens when a person first learns how to draw and only after tries to figure out why, the ability to produce images is in itself worthless so obviously being passionate about the ability alone is like a filmmaker being autistic about camera lenses and hardware and trying to come up with a way to monetize on their interest that in itself has nothing to do with artistic expression

But hey, a filmmaker like that could always shoot porn videos and movies

Now imagine a person like that thinking they're an artist

And let's be honest, people are mad at AI because its existence exposes the truth about the value of their work

Actually creative artists with a vision don't care
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>>7941763
Anon, you could've just give up without making a whole thread.
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>>7941763
Kinda sounds like a cope. AI sucks for everyone, even the "true creatives", because it just objectively makes the market more crowded and makes it harder for any individual project to get noticed no matter how good it is. Also even the more original artists often rely on "commercial" work for supplementary income at some point in their careers and AI crowds them out of those markets too.
Plus if we achieve true AGI then not even "creativity" will save you because the AI will by definition be as creative as any human and will be able to pump out dozens of masterpieces a day.
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it's joever. what are we even supposed to do? the tech oligarchs won.
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>>7941763
Just say youre a permabeg bro
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>>7941763
You have a serious point, but I think you ascribe the blame incorrectly. The dominant medium of today is social media, the algorithms of those platforms define what will be popular and, unfortunately, profitable. In a time where art is increasingly undervalued and living costs rise, if you want to be a full time artist and not split your time with some wageslavery that dominates your life then yeah you're going to be doing the thing which the platforms demand. That's not a choice the artist makes of their own volition that's a myriad of factors pressuring them to conform to a society which cares about value generation over artistic vision.

Anyway art is dead and big tech killed it, the state of Israel must be eradicated for what it has done.
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>>7941763
person so autistic that he is filtered by drawabox
resorts to black pilling
hehe
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>>7941763
Nothing you said has any legitimate point and basically you are miserable and wrong. The worst combo to be.
>>
This is what happens when you allow yourself to wallow in self pity, when you take mistakes personally instead of learning from them and moving on. You become hopeless and the left hemisphere of the brain tries to justify that emotion.

There's being delusionally optimistic and delusionally pessimistic and no one talks of the latter enough. You stay in that miasma of self pity and negativity for too long it creates a cognitive distortion. While in reality if you just worked on making solid pieces and having a solid process you wouldn't need to be a visionary, most likely people would hire you to produce THEIR vision and after a while you may have an Idea. If you've done art long enough you'd know the majority of the time you're refining things, take that mentality and apply it to your life,refine it to make it better so you won't be so blackpilled. The work doesn't care about your feelings, it just needs to be done.
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>>7941831
If the story is good enough the art doesn't even matter. You just need passion.
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>>7941863
>Nothing you said has any legitimate point and basically you are miserable and wrong. The worst combo to be.
so like half the board.
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>>7941909
the other half is speedrunning to become the same
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>>7941763
Being a talented and creative art won't give you good writing abilities, which are what you actually need to write a visual novel. At the end of the day, all a VN needs is some simple character sprites that even a shit artist could draw. Backgrounds? Real pictures with a filter over them. The only true difficulty is CGs, but it's not like they're necessary.
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>>7941763
who the hell are you talking to?
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>>7941763
>Most artists don't have a vision, good art usually requires a vision
I suffer from this and I don't know how to stop :(
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I have vision but I can't make art
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>>7942516
Make prompt threads for us ideaguy
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>>7941763
>Most artists don't have a vision, good art usually requires a vision
no, no, no youre mistaken art with design and llustration.
In order to be an artist you need to have a vision, if you dont have a vision you're illustrator/designer, this is what AI slop replace over time, starting from right now.
You need to understand the basic principle that art belongs to the realm of aesthetic while design belongs to the realm of utility; !rt can be expressive and incoherent in as much as it can be hyper realistic while design always have to be definitive and rational - this is why people without vision obsessed with construction, anatomy, and rationalization of shapes, because they are trying to make a rationality out of their drawing. Another comparison would be: art can be a subject of waste while design have to be polished and full of purpose, example of this being official splash art in video games where lines, perspectives, pose, lighting, everything are being polished to the ground.
When you are an in-house designer, illustrating your piece for your company product or advertisement, you are illustrating for a purpose; so that your drawing would serve as an aesthetic face (utility) for that product. If youre an artist you can just draw something out of your expression without any coherent meaning or purpose.



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