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File: adobecc.png (215 KB, 1588x732)
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I'm primarily a trad physical artist, I have a week to become a pro at Adobe Suite or at least get proficient enough at it to warrant not looking like a total retard who grifted his way into a job.
What projects should I do to get acquainted with the ins and outs before I go there?
>>
>>7944931
What's the job? That would dictate what programs you'd need to learn, and therefore the projects that would be recommended.
>>
adobe "suite"?

you put that on the resume, that was a real job qualification? Either its a shit fake gay job or you're just bullshitting your way into something you arent ready for.

If its static art/logos, Photoshop and Illustrator.
If its editing/thumbnailing for a channel or something Premiere, Photoshop, Aftereffects

hurry up lil dumb nigga go to youtube

also if you can paint traditionally youll be fine with photoshop just learn the basics (layers, brushes, simple editing). Post your work too so i can tell u if ur fucked or not
>>
It depends on how thoroughly your job expects you to be familiar with the ecosystem and if you will be working with other people. If you're working with other people you're cooked unless they all also grifted their way into the role. The reason being that many key shortcuts and mechanics/functions you use in one program also can be done the same way in the others. So if new guy adobe pro comes in and doesn't even know how to redo an action because they keep spamming ctrl+y and changing the color space rather than ctrl+shift+z or not holding alt then dragging to copy and paste an object, people will see through your bullshit immediately.
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psaildprdwlraeanbr
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>>7944990
Also goes without saying, if you know photoshop, you don't know illustrator. Two completely different programs due to illustrator's vector based workflow. Illustrator is probably the easiest way to tell if someone doesn't actually work with all the creative suite because it almost feels backwards compared to typical raster based programs.
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>>7944931
make sure you focus on after effects and premiere pro, those are the big ones employers look for
>>
It helps if you know the general use for each program.
>You can ignore acrobot, it's essentially just a pdf viewer
>Photoshop for Photo editing raster Illustrations
>Illustrator for Graphic Design and Vector Illustrations
>InDesign for large Bodies of text like books
>Premiere Pro is for film editing
>DreamWeaver is for visual website design and creation (as compared to non-visual, which is creating websites purely through code)
>Lightroom is for batch photo editing
>After Effect is for doing the special effects for film, but is also often used for animation
>Animate is for... well... animation.
>Bridge is just a file manager.

Can you even still do web animation with Animate? Like Lottie Animation or something? If not, you might as well ignore it, unless you explicitly applied to an animation company.

>Why would I do vector illustrations over Raster Illustrations, or vice versa?
Raster is the type of illustrations you're generally seeing on the web - drawings made with pixels. Raster illustrations are usually quicker and easier to make, with a greater flexibility in the tools.
Vector illustrations are made a bunch of maths (points, angles, colour codes) that generates the image, rather than storing the image itself (like with raster art). Since Vector art has no pixels, it can be infinitely scaled up or down, with no change to the image. This is good for an illustration that's going to be used in many different contexts and in many different sizes - such as logos, for example.

>>7944994
I always compare doing vector art to doing pixel art. Both aren't really about drawing so much as it putting building blocks together to get something abstractly resembling what you want. Of course, good draftsmanship will give you the aesthetic sense that will help greatly in doing this, but people with no drawing ability will be able to make something half decent looking with pixel art and vector art - if they know what they're doing.
>>
>>7945013
Professional vector artists use geometric construction with primitives to create harmony and complex geometric relationships in the same way traditional illustrators use volumetric construction and primitives to create dynamic compositions and complex forms.

You already stated the reason vector based art is used. It's infinitely scalable. They're all simply modalities that require specialization to get to truly advanced levels. In the same way anybody can make something half decent looking with pixel and vector art, someone can do the same with traditional raster based art. They all require good draftsmanship, understanding of visual weight, etc to actually look fine. It's also why mastery of the fundamentals does equip you to be a generalist that can flex between modalities, because the underlying skill and knowledge is there, it's just a matter of learning a medium or specialization.
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>>7944931
Fresco
Just say that 'I'm proficient in fresco and photoshop' and you'll get your job. There's not many people out there who are familiar with fresco (its csp but for adobe), they barely knew what the fuck is fresco, and photoshop is everyman tools that are considered as basic knowledge these days. You dont need to mention illustrator unless you're a /gd/, mastering pen tool alone (which are 80% of adobe illustrator) could take a year out of your life, you dont need indesign unless youre working on print and layout design, and the rest are beyond useless for you and they stood as their own mastery in their respective field
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>>7945460
>mastering pen tool alone could take a year out of your life
I think the difficulty of the pen tool is overblown. I say a week of use is about enough to become quite proficient in it.
Master the pen tool and the pathfinder options, and you're basically set.
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>>7944931
Maybe give a try to ctrlpaint.com. It teaches digital painting with an emphasis on the use of Photoshop.

I remember that many of the first lessons are almost only about the efficient use of the program itself.
>>
>>7944931
You fuckd up lol
First comment is right, without knowing what's the job any other post in the thread giving advice is pants on head retarded and fishing for karma.
If the job is "I need you to make some logos" , the creative part is easy and your problem is learning shortcuts and tools in Illustrator. You can fake this
If the job is "I want this cartoon mascot animated" the tools are meaningless, if you don't know how to animate you can't fake this.
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>>7945470
pen tool is hard, anon. Sometimes technique alone wasnt enough, sometimes you have to use your intuition before you could even pull your line or laying some point otherwise your line would be broken or weird.
But then again, I have no idea about design trend right now, was something like pen tool is still required for logo and asset design or people are going full pathfinder mode these days
>>
>>7944931
>a week to become a pro at Adobe Suite or at least get proficient enough at it to warrant not looking like a total retard
Impossible.
Even though some of these tools can be quite intuitive, they have so many options that realistically it could take close to a month of continuous work to get used to it.
>What projects should I do to get acquainted with the ins and outs before I go there?
>Photoshop
Design a poster or book cover with logo, text and a picture (edited as a collage/montage).
>Illustrator.
Design or change the design of an existing package with logo, text and picture for printing.
>InDesign
Reproduce a page of an analog newspaper with images and text.
>Premiere Pro
Combine several vids with text and a song. Alternatively pick a character image and move it around along the timeline to create a basic animation with a background and song.



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