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File: 1777887458838709.png (29 KB, 647x515)
29 KB PNG
I have 0 idea how to do gesture I just spend 30 seconds drawing stick figures with hips and shoulders that vaguely resemble the model's pose and just hope I'm subconsciously learning something
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Everyone starts out that way. It's good that you're at least drawing, that's better than the crabs here
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File: boog-open-season.gif (40 KB, 220x164)
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>>7945304
In your mind, break the body down into sections Torso,head, Arms, Legs. We're going to make what i cann a 'primitive sketch'. Use straight parallel lines to create the limbs and torso. its basically a stick figure drawing with rectangles instead of lines. Start with the Torso and Head. It's meant to look very boxy and simplified. focus on capturing the overall shape of the torso using just straight paralell lines, work on getting the hip and chest relationship first, then add the neck and head. Next, draw the legs, be mindful to keep them in proportion to the torso. Then do the same for the arms. At this stage, keep everything as simplified as possible and focus on giving each section of the body proper proportions in relation to the torso. Then once you have this outline, you can start adding curves and anatomical details using your primitive sketch as a guideline.
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30s is a long time after you've been grinding 6s gestures.
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>>7945304
Yeah you don't learn anything by just grinding exercises with no goal in mind. Once you're past the hyperbeg stage and you have basic line control then "mileage" on its own doesn't actually do much.
You need to draw to dry something -> fail -> do targeted studies to help fill in the knowledge gaps so you don't fail next time -> repeat. It's about establishing a feedback loop. Aimless grinding does nothing.
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>>7945304
>30s
Beginners should do 2-3 minute gestures as a warm up then 5-10 minute figures drawings with the goal of accuracy. You retain and learn absolutely fucking nothing with 30 second gestures.



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