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File: 103.jpg (26 KB, 408x286)
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>just draw more!
>just finish your drawings!
Which produces better gains? Constantly being challenged to constantly produce new art or analyzing your current art and trying to polish it into something better

If you fuck up e.g. the anatomy or the perspective or composition, should you try to identify your weak spots in what you made and fix them or keep pumping stuff out to increase your total volume
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>>8077336
Constantly doing both , retard. Abandon this " optimization" mindset and simply focus on doing things that will facilitate you actually making the artwork you want to make, right here , right now. You will make a bunch of bad artwork and polish turds but that's normal, you need to go through the ritual anyway to be able to incorporate everything into your process intuitively as a real skill anyway.
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>>8077336
The problem with the sketchlet is that they're not making "finished" work. Whether a drawing is finished or not is entirely up to you. The issue is that they aren't exploring enough of visual art. So explore it. Throw in some color, some rendering, composition. it can be as shitty and quick as you like. Just start doing it. Visual art is an inherently experimentative hobby. Sketchlets tend to not experiment enough.
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>>8077340
ISN'T that they're not making finished work* fuck.
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>>8077336
> JUST DRAW
>Two Words
> "I don't get it"
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>>8077336
I'm not sure there's a magic formula for the ratio of finished work : exercises. Even trying to triangulate it by e.g. taking the average ratio of professional mangaka might be an exercise in futility because it would be like trying to style a lifting split for a beginner after what Eddie Hall is doing today, i.e. the way pros train is not necessarily how a beginner should train. It seems reasonable to do finished work to identify weak points in your art and do exercises to target those weak points. Just enough exercises so that the weak points become stronger, then more finished work to identify your next weakest point, etc. There's also the motivation factor: sharing and getting adulation for finished work will probably be more motivating than endless bridgman copies that never see the light of day. tl;dr sorry I'm not sure, but it's probably pretty individualized and there's no harm in trying out different ratios and seeing what works for you.

I recall a video of a mangaka saying he does 70% copying, 20% sketching, and 10% drawing from scratch, although I have no idea what he means by sketching and I can't find the video again, the ratio is all I wrote down.
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>>8077336
I hate no draws. Useless people.
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>>8077344
full disclosure this is a 'do as i say not as i do' situation; i make so little finished work it should be a crime. need to ascend from studyceldom
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since this thread is gonna bait a bunch of people is it normal to use artists I like as the benchmark for whatever finished work should look like? i've noticed a lot of artists popping up on my feed are just copying the styles of other more popular artists these days
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>>8077350
>since this thread is gonna bait a bunch of people is it normal to use artists I like as the benchmark for whatever finished work should look like?
What do you mean? Like the level of quality you should accomplish in your images? Sure, I guess. Just be aware that you're not likely to actually achieve those results, but aiming for them is not a bad thing. "Aim for the moon, hit the stars" as they say.
>i've noticed a lot of artists popping up on my feed are just copying the styles of other more popular artists these days
That's nothing new, people always copy the artists they like. That's how people grow and find themselves as an artist. Just don't wear your influences too overtly, as it can make you seem like a cheap imitation, rather than someone who's influenced. I remember it being a much bigger deal, back in the day, when people would get called out for sticking too closely to their favourite artist -- I haven't heard of such a controversy in a long ass time.
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>>8077355
>Like the level of quality you should accomplish in your images?
Yeah, I guess. I wasn't sure how to word it so I just said the first thing that came to mind. I'm having a bit of a crisis at the moment with my art goals and in turn I think it's making it difficult to know which direction I should be going with studies and style, and I'm just getting very impatient since I haven't worked on anything proper because of this.
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>>8077350
yes it's pretty normal
having a quality benchmark makes it easy to find things to improve
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Hihihi hi a fellow howie and nowdrawie!!
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>>8077370
You don't belong in this art board
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idk dude, but all your life you belonged on the sidelines
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>>8077336
>just draw more finished drawings!

I think it depends on your level. First focus on drawing a lot because you'll just be polishing turds as a /beg/ (but push your limits).

/int/s need to get out of their comfort zone figure drawing practice and start doing finished pieces.
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>>8077372
Why :(
I just want to learn to draw...
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>>8077336
It's not complicated, anon.
>Draw something you're horny
>"Hmmmm, looks like shit. Let me try 10 more times"
>Better, but still looks like shit.
>Review a bit of anatomy.
>Realize your torso was off and leg too short.
>Adjust
>Looks good
And just keep doing that.
>>
there is no fast track, you have to draw shitty things and finish them and be proud of them.

All those cases of artists seemingly getting good in one year are total frauds. They can only draw a very very specific narrow subject and can't iterate or build on it, and they use so many tricks and tools that it can barely be called drawing anymore. You don't want to be like that.
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Yeah whatever. Just draw . I know.
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>>8077336
do both



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