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I designed this ruleset, pls rate.

You get a 20 * 20 board.
You get first a preparation stage, where you first put 4 generals of a diferent element (fire, wind, stone, water), and can summon a single unit next to each one.

You have 2 actions you can do on each turn, you can move, summon and attack, but you can't summon + attack.

You can summon 2 ranks of units, which the lower rank can move faster but have a lower attack range, and the higher rank moves slower but has a higher attack range.

Each element has a diferent gameplay mechanic.
Fire can burn in +1 range to where it attacks, like a grenade.
Water can counter attack, killing both pieces.
Wind can increase the range of the other types by +1 range (Visually, it looks like a promoted piece in shogi).
Stone can block the range of fire grenade attacks.

Also, they have a light and dark quality.
Light can jump pieces like checkers when moving, which will grant them bigger mobility.
Dark can't be jump by enemy pieces.

They also have a diagonal or orthogonal movement type.
Lower rank moves +5, and Higher Rank moves +2, The inverse is for their attack ranges.

Generals can move +2, but they can summon other pieces in a +4 block range, they can't attack.
If a general is captured, the highest rank of it's elemental type, inmediatelly is promoted to general.

Generals can swap locations with allied pieces under it's summoning range, but this consumes 2 actions points.
Oponent gains 2 motion actions, but can't only attack once in the next turn.

Game is won when you capture the four generals of the oponent.



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