Touhou Gameplay ThreadPrevious thread>>49979741Beating up the bone haunter for spooky season
>>50199990Nice GET.I got so much shit from playing PC-98 first before 6 by Anons and people I knew back in the day. Glad to see some actually play the fucking games.
>>50199994Huh, odd. I don't rember anons here getting aggressive if you just started by the first game.>back in the day.Never mind I didn't read. Still no clue what reasoning would be behind throwing shit to someone who decided to start at the first game but whatever, fandom stuff.Maybe they wanted you to be up to date faster or something idk.
>>50200041They were mainly TF2 players or posters on here a few years back, the usual suspects.PC-98 is a mess but it has a certain aesthetic not in the other games.
>>50200043>PC-98 is a mess but it has a certain aesthetic not in the other games.Also simpler and less gimmicky like the first windows games.... except HRtP, but well I've enjoyed most 2hu games, honestly.I also dig the aesthetic but I'm a retrofag so my opinion is biased.
Touhou98 experience 3.0 when?
river raid doesn't have cute girls though.
Pofvgods remind me how do I beat this game in lunatic, I remember there was a trick for the bosses to die quickly or to make my screen be easier to dodge, especially the latter stages.
>>50203669Play as Medicine or Aya
>>50203674That's not the point.
Last weekend I got my first ever Lunatic 1cc. Figured it was about time since I made the jump from normal to hard some years ago, all I needed was some confidence really. Next I'll try out Marisa and then go back to some older games, see how difficult they are compared to WBaWC.
>>50203669>I remember there was a trick for the bosses to die quicklyMedicine or Aya, as the other anon mentioned. See here for reference on why this is the case: >>50024423 & >>50024430>or to make my screen be easier to dodge, especially the latter stages.Don't fire too much so that the density of bullets bounced back and forth is less and the timer runs out.That's how you cheese Extra and its generally the same for regular gameplay.
>>50206235I know how broken Aya and Medicine are, but I want to beat the game with all characters and those two are cheap wins.I've already beat the game with another character (with extra) but it was just me getting a huge score for more extends for the Eiki fight, and a bit of luck.Wasn't there something that made the AI made more mistakes? I now they start to die after the 2 min mark but I'm having issues making it to that, should I reset my score and go for lvl 1 reversals?I noticed that some rounds they don't send as much stuff and they eventually die out of the hidden timer, but sometimes they go from 0 to 100 in nothing, I would like to keep it like the former.
>>50206934beat the game with all characters in lunatic"
>>50206934I don't think the AI is supposed to get hit at all before the hidden timer ends, but sometimes it happened and I don't know why. I remember reading somewhere that it's more common with Reimu but I'm not sure about that.
>>50207008Yeah they have a hidden timer that controls when are they supposed to get hit on purpose, for stages 1 to 5 they die at the 1 minute mark on first round, then 6 to 9 at the 2 to 3 min mark.
>>50203669>>50206934There isn't really any sort of easy cheat that lets you win like PoDD has i.e. just go pacifist for the last two stages and watch the ai eventually suicide, just have strong fundamentals. Only use gauge defensively, chain fairy kills to get as much bullet clearing as possible, know when to ease off the throttle so you're not pushing a dense game state where the ai has a massive advantage, and just be patient because the ai will eventually start killing itself.imo though Extra is more fun than Lunatic, in part because it gives you clearly defined goals rather than a vague "the ai will eventually screw up".
>>50207008>>50207182sometimes they just fuck up regardless i guess, idk. https://files.catbox.moe/q56ist.mp4
>>50207403To be fair, Sakuya's knife hitboxes are quite big.>>50207313So patience is the key....https://youtu.be/gYNlJQ-dIuY?si=I71tF4D6io-d8XC3
>>50207313Also I just realized this>There isn't really any sort of easy cheat that lets you win like PoDDAnd I remembered the advice I heard a long time ago was for PoDD not for PofV
>>50207413>To be fair, Sakuya's knife hitboxes are quite big.It's not even all her knives, just her extra attack. That line of knives is actual bullshit.
>>50207523Tell me about it
I mean, it's not like it's purely a matter of Sakuya. Sometimes Stage 7 Yuuka will die in 20 or so seconds or something. I really don't know what could cause this besides just the AI being baka.
Do score extends exist in PCB or is it just the point itemsAsking bc it feels like I've gotten extra lives without getting the whatever amount of point items required but then again I could've just picked up a 1up and not noticed
>>50207953The latter
The CPU in Phantasmagorias main issue is speed, the way they work is making them predict the positions of nearby bullets in the next frame(or few next frames).Yet while they have inhumanly fast micro dodging skills they have no "prediction". For example the AI can be dodging around a yingyang, but if that orb happens to sandwich them with an edge of the screen or some other orb or bullet it might get cornered and situation it can no longer escape.This can even happen if your lucky with normal bullets and other stuff, it's less likely but can happen if the CPU corners itself badly, this happens with Chiyuri in PoDD where her lvl2/3 are just simple streaming for a human but the CPU goes back and forth all the time while streaming.The easiest things to corner tend to be big and/or fast like Aya's and Reimu's orbs and enemies in PoDD. The edge of a screen also limits the CPU a lot and it seems the CPU prioritizes destroying enemies to avoiding screen edges.Slower characters also have more trouble dodging things, since they can move less per frame.So characters like Yuuka or Ellen will get hit more easily just like characters in a poison cloud. Since the CPU has the micro dodging skills it usually has no issue at all with fast characters so Aya, Chiyuri, Yumemi tend to get less unintentional hits.tl;dr: CPU is weak against fast/big and handles slow character movement badly since those result more likely in sure hit situations. Screen edges also mess with the CPU.>>50207403>https://files.catbox.moe/q56ist.mp4Probably the AI trying to dodge the attack to the side then getting cornered by the edge of the screen when it was too late to dodge the big hitbox by going up or down.Maybe the AI even gets confused sometimes going up and then down in a few frames... Depends a bit on exactly how got programed.
Any clears, Anon?
>>50203872Nice going. First L1CC is a big step.
trying to get a friend into touhou, since moriya shrine got kill where am I supposed to get my en touhous
>>50211291DoujinStyle has downloads. Alternatively it's not hard to find a torrent.
I can't stop losing my marbles and rage quiting just because I had ONE miss.
>>50211291Nyaa.si has the entire thing in torrent.
>>50213718It's kind of hard but it's worth trying until the end, just think how counterproductive it would be to spend replaying the first stages even more instead of practicing later parts.A thing that works for me is telling myself that I can only retry 3-5 times so I usually try to squeeze a lot of each run so I get to play 2 full runs instead of 1 and 8 restarts.It's hard to play until the end if things look bad but it's better in the long run.
if you're an average player like me with a solid knowledge of what you need to do for a clear (example: on lunatic, i need to get to stage4 with no deaths and then bombspam the rest of the game) it gets hard not to reset if i made a mistake early on. because i know the run is probably dead, since i need most if not all of the resources for the clear. i know it's a counterproductive bad habit but it is what it is and i need to get good.
>>50213838Just not enough experience. You can simply do well late-game and clear even after dying as early as stage 2. Play long enough and you'll have it happen more often than you think.Of course, you're improving your chances by resetting after early deaths, but you'll be burning yourself out of the game way faster by keeping yourself in early-game jail. You can always squeeze out a clear, just keep going.
I hit 2.5 billion of FW Normal recently. Currently I’m trying to get more consistent at grazing the three Ubame nons. I had one go into Stage 2 with one life left and roughly 65 incident value only to cock up before even getting the Chimi midboss.Lunatic supergraze seems way easier just because there’s more bullets and therefore more crystals to obtain for an incident attack. I was easily able to hit 200 on that, but I’m very amateur at Lunatic so I’ll shelve it for now.
>>50213888why would you try scoring FW? honestly curious here, because the overflow bug completely ruined it imo. it's fun enough to take advantage of the tricks and opportunities there are to generate as many incident attacks and enemies as possible, but wanting to see number go up is just a fool's errand. i'm sure some people will justify it with the idea that the bug adds depth by making you route to avoid the bugged values as much as possible and stay on the verges for as long as possible, but that only makes it sound more assbackwards and unintuitive than it already is.
>>50214711he fell for the scoring in touhou meme
>>50214711he fell for playing the games meme
>>50214711he fell
>>50211291>moriya shrine got killWhat do you mean? They're still up, just make a fake account to download them all once then delete it.Otherwise use the torrent.
>>50214936I recall posts about the new Moriya having malware. Didn't confirm it myself and it could be a case of false positives, but be careful.
>>50214952you're most likely talking the Touhou 20 download. I don't think that's Moriya's fault. I downloaded the game from Doujinstyle and the gofile link posted here when the game came out and those got flagged too. i even uploaded the .exe file from the Doujinstyle copy to virustotal and it gave the exact same results as the Moriya version
>>50214967I saw similar stuff being said on the site itself when I went to download another game from there, so I dunno. Good thing I simply bought FW.
>>50214987what game?
nta but I got le malware warnings downloading double spoiler and some other game from there
>>50215036Double Spoiler. I don't think it had this disclaimer before though, lol. Guess Moriya is fine then.
>>50215071okay well that's definitely strange not sure how to explain that other than maybe newer versions of w10/w11 whatever are becoming more retarded with each update causing them to flag shit that was previously fine
>>50215092Dunno much about security, but security updates sometimes just scrap/flag a bunch of code/libraries/whatever that can potentially be used for malware just to be safe. So outdated things can look like malware in modern systems quite a lot of times afaik
>>50203872Good job anon! Lunatic always seem daunting at first but yeah you just have to keep going.>>50213838>bombspam the rest of the gameWith that mentality I doubt you will get good, you're just practicing the easy stages. It's fine to save bombs for absolute BS difficulty spikes but you should try to learn how to dodge shit or at least start by seeing what parts of the later stages you can actually dodge.Sometimes you do silly mistakes and other times you exceed your expectations. So getting a stupid hit in stage 2 doesn't curse your run.
I will 1cc all Touhou games whatever it costs me...
>>50225536I was about to type a recommendation list with stuff like depending if you care about pc98 and tell you that IN is probably pretty nice since normal was chill, no "hard" gimmick and spell practice and such... as well as avoiding SA since normal is harder than average as well as UFO/WBaWC since chasing bouncy items might distract you from dodging.But maybe you have already a few 1CCs.So have you got some already? Are you in the process of getting a specific one?
>>50230363I have gotten 1CC on PCB, IN, MoF, TD before. But it was like... 8 years ago. It's been a while since I've played and it's time to finish what. was started.I'm doing EOSD right now, I am having issues with 4/5 stages and some Remi spell cards...
I'm glad I played the games while I was still young I struggle with vision issues and headaches from playing now, get loonies before age catches up
>>50235256How old are you?
I 1сc'd EOSD...
i'll take it
touhou games sorted by how many brain cells you need to score in them
>>50242124Scoring seems really fun but I'm too focused on getting my survival goals done. Eventually.
>>50213838>of what you need to do for a clear (example: on lunatic, i need to get to stage4 with no deaths and then bombspam the rest of the game>since i need most if not all of the resources for the clearThis is just you limiting your potential. You've convinced yourself you can't learn to play stages 4-6, so you believe the only way to 1cc is to have a perfect stage 1-3. All you're doing is placing unnecessary stress on you in the early game. Just play through everything as you would normally, and try to keep your bombs only to deathbomb. That way they'll only serve as a way to get you out of mistakes, while giving you the chance to attempt to get through patterns that would look too scary otherwise. There's no pattern that you can't break apart and learn how each individual bullet stream functions if you sit down and try to understand it.
>>50200154Pretty soon. It's gonna have the new "debloated" releases from ReC98, and the trial versions of 2-5 as a bonus.I should have it all ready before the end of the next week, probably sooner.
>>50242093Dayum.
>>50243851Nice. Heard about the debloated versions, which is why I asked, but didn't know about the trial versions, very interested to try them out. Cheers mate.
>>50243976No worries. I'm glad to know there's some interest around, I'm gonna post a preview version here to have you check it out for any glaring issues before giving it to the guy who maintains the all-in-one pack (he's gonna post it on nyaa for me this time, since I don't have an account and neither of the previous two guys have responded to me yet).
>>50243851Out of curiousity, what the does debloated release entail? Since nothing about the 2.0 experience felt bloated to me from when I played the game.
>>50244657It's a pretty damn long story (see below), but the gist of it is that ZUN's coding is often retarded as a result of him learning as he went, and the debloated releases remove most of the inefficiencies so the games run more smoothly.You can read a few more info athttps://github.com/nmlgc/ReC98/releasesFull details with the whole autism athttps://rec98.nmlgc.net/blogHere's another early tidbit: The next version of the pack will let you play any of the four versions of each game (Japanese Debloated, Japanese Original, English, Trial) interchangeably, with the savedata getting transferred on the fly right before starting the emulator.
Damn it's been a while since I last played Touhou...think I started getting into the series 10 years agoStill got a lot left to go but my focus isn't on gaming anymore
>>50242124I'd put TD in at least C. Spirit chaining is probably the most unintuitive mechanic in the whole series and a giant pain in the ass.
>>50199994I mean if it were 1 and 2 specifically I just don't know why you would torture yourself with them. The first 2 just aren't very enjoyable at all imo, smooth sailing from there on though, 4 is a personal favorite.
>>50245473The first game is pretty fun once you get the hang of it, but the second one is indeed way too slow and only gets interesting once you reach stage 4.
I've had my interest in Touhou games rekindled since this summer, though I've mostly been playing danmaku fangames. I played ASL around July, then Touhou 20 came out and I spent a month on that, then played FDF3 when it came out, then picked up UVoI around the autumn sale and spent another month on it. Now I'm going through TCL God there's so much content.
I HATE NEW WORLD ORDER I HATE NEW WORLD ORDER IT'S TOO FAST DODGE IN FOCUS BUT TOO SLOW FOR UNFOCUSEDthat is all
>>50248491came here to post this. lost three lives to it just now
>>50248491>>50248771Genuine question is that really the only problem with it? I reached it exactly only once and never played FW's Extra much so I don't have much experience.Compared to other Extra mode 360 rotation spells, this one seemed easy(?) because the rotation isn't that fast, and she charges at you at such slow intervals that by the time you finish one rotation she'll charge at you in the same spot. The random flying bullets aren't that much either.Surely there might be something I'm missing or my experience was a fluke.
>>50248491>>50248771It can take a while to get used to it but once you do it's not that bad of a spell. You fall into a rhythm of rotating around Nina, then parking at the bottom for a few seconds, then moving between the blades so you can start rotating again. It's even simpler because her blades are somewhat short in range and depending on how she moves she might not even cover a side of the screen. At that point the most dangerous aspects of her spell are the lone bullets she fires out as those were RNG if I recall correctly and you can crash into them if you're just rotating without paying attention.
>>50235256Exactly what I'm doing now at the expense of my backlog.
Deathbomb
>>50252785Alivebomb
>>50252785at least try to LNB the thread
Reached a stopping point for the Kikuri boss battle, so I finally have another HRtP GBA remake update.It's incomplete and some animations are missing or need improvement but I've been working on this for around 5 months and need to focus on something else for a while.I've leaned more heavily into her residing in a magic mirror, and from that took inspiration from how magic mirror projection relates to the development of film and animation.There are many references to other precursors to film throughout the boss battle.https://en.wikipedia.org/wiki/Chinese_magic_mirrorhttps://www.youtube.com/watch?v=v2yV6IeL-JwThe first phase is based on mirror "deception" and includes bullets and other visual elements with a magenta/purple hue that can't hit the player and are always behind the foreground layers.It takes place on a film set inspired by 1907 French silent film "Les Glaces merveilleuses" or "The Magic Mirror".https://www.youtube.com/watch?v=of6MJCUmDoIThe sides of the stage feature a framed icon of a mouse and a cage and are suggestive of Kikuri's state of being sealed within the mirror. It's also a direct reference to a thaumatrope from 1825.https://upload.wikimedia.org/wikipedia/commons/e/ec/Taumatropio_topo_e_gabbia%2C_1825.gifAt the top of the stage is a moon as a reference to her "HellMoon" character title, and an abstract peacock feather pattern from a ceramic tile I found that represents her use of deception.The phase's pattern sequence has changed from the original game. There are three ring/spiral based patterns and each is followed by a more simple laser based pattern (lasers are currently implemented as bullet stacks because lasers are a pain and at this point I just need to write a proper laser abstraction to reuse).I added a "ring maze" pattern (~0:12 in demo related) vaguely inspired by one of Flan's spell cards in ESoD, but it's supposed to feature waves of purple hue distractions in between each ring as a reference to phenakistiscope animations such as:https://commons.wikimedia.org/wiki/File:Phenakistiscope_Green_Face_16_sections.gifbut that hasn't been completed yet because optimizing it for the GBA has been annoying.The spotlight helix pattern (~0:16) and the bullet stack laser fence pattern (~0:28) are also both new.It takes 10 hits to move onto phase 2, which starts at 4 HP.The second phase starts after Kikuri protrudes from her mirror (partially based on this anon's idea >>49032802). She spins when the ball approaches to deflect it away.The challenge for the phase is landing 3 consecutive hits quickly enough to debilitate her, allowing for the next hit to land without being deflected to reduce her HP.The souls from the original game have become magic lantern projections, and the stage from the first phase becomes an utsushi-e (写し絵) stage:https://www.youtube.com/watch?v=LZvMHyWkjwIhttps://www.youtube.com/watch?v=wCUBhhdiU9whttps://utsushie.org/utsushie-story/utsushie.htmlhttps://www.youtube.com/@minwazaThere's still much to improve with this phase especially.Note that the length of the phase 1 patterns and her HP in both phases has been greatly reduced to shorten the length of the video. Shown is lunatic difficulty with Godmode enabled.Also, Reimu's sprites and animations have improved since my last update, and bullet grazing has been added but isn't finalized yet.
any of you going for any LNB/LNNs?
>>50258877This is beautiful anon, she looks really cute and the phase change is cool as fuck.As much as I like HRtP, I really look forward not just to the release but also to discovering what you'll be working on after this remake, everything looks top quality.
>>50258892>LNNsalready did years ago but it's boringif i ever play touhou seriously again it would be no bomb scoring but i have no time or energy for that anymore
>>50260120how much practice do you think is necessary to go for LNN?
>>50260187i think on average it took like 60 hours for me to do a normie shot lnnit heavily depends on the category and your base skill when you startlike sa with catwalk skip, td, wbawc, and pcb with s6 cheese will probably not take as long as eosd, ufo, or ddc with a dogshit shottypeyour consistency is only as good as your weakest attack (and it will be worse in a real run) so practice your books and purple shitaside from practice i cannot underestimate the importance of taking care of your health and well-beingyou will perform much better if you sleep 8 hours a night, exercise regularly, and take breaks
>>50260238cheers
>>50260120How about PND?
>>50260299i don't care about reaching some random number set by some old ass scorefagi mostly care about making elegant runs that i'm proud of. lnn with pnd would be cool but way above my skill level
>>50260120there was an anon with IN LNNN on a 1CC chart, also had squares on the IN chart coloured to look like that one gif of piccolo fucking vegeta, was that you?
>>50260335no but lol
>>50260335> IN LNNNWhat's the third N in that? Full spell?
>>50262703i did not realize i typed a third N, that was a mistake, but actually i think some LNNs in IN do emphasize capturing all spells in order for it to count. you can still get No Misses and No Bombs but you can fail to capture a Last Spell (the spells that only appear at the end of a stage when you collect enough time orbs)
>>50262703Lunatic No Miss No Bomb No Nut
i was at a 2hu club and someone recognized the gameplay footage used in the background of the EoSD set. apparently it's some high scoring stuff. only part i remembered was weird fairy hugging in stage 2>>50262703it should be IN LNNF for full spell, which is what i haveLNNN would be without gimmick like no cards in UM>>50260187what the other anon said is pretty good. but also prepare for burn out. you can take extended breaks without losing any progresstotal of 200 hours in IN, but there's a lot more to it than just the LNNF
It's been almost a year since I've gotten myself in this game. I've 1cced 6-10 normal and now my goal is 11I would've loved playing 1-5 but I'm a phonefag and there's no good pc98 emulators on android
>>50266477RetroArch with the Neko Project II core, works like a charm.Also, make sure not to skip 9.5 otherwise 11 is gonna hurt a hell of a lot.
>>50266554>RetroArch with the Neko Project II coreI'll try that>make sure not to skip 9.5I just skimmed through it, I remember I couldn't even get past cirno
Has anyone ever done HRtP as a STG?Quite a people make HRtP like games, But I find it odd nobody has tried to make it in SoEW or LLS/MS style.I guess the odd gameplay has something interesting for programmers or something.>>50258877Nice to see the progress and the variety of stuff you pick for inspiration, had to check again to see those fake bullets.For the lasers maybe you could just make them a stream of bullets and just slap different graphics on top iirc that's how pc98 games do it.Very cute animations too, I sometimes forget this works with GBA limitations...Also Reimu sweating when grazing is a neat detail.
is using an auto fire script in SoEW and PoDD considered cheating
>>50252790Anon don't give me Seihou1 flashbacks kudasai>>50255631No bump? thread won't reach more than 10 posts if we sage>>50265036>200 hours in IN,Huh? seems pretty fast if that's all the time you've spend on IN.Funny how IN got the LNNFS name standing out with all those LNNN>>50267378Maybe it changed but in the past Neko Project needed some configuration to run Touhou games properly so you probably have to look up what you have to change for Touhou.Also Touhou on phone... I'm pretty impressed.>I couldn't even get past cirnoPhoto games feel like they could be harder in Phone due to pressing Z + shift at the same timeThat being said the first one might also be hard to control and can get pretty button-mashing 2 and 3 also have a decent amount of button-mashing.But I have no experience with playing on phone.>>50267564I wouldn't allow myself but I understand others doing it.iirc PoDD scorers didn't give much of a dam. For SoEW ZUN specifically mentions it being a feature "it's harder to focus on dodging but do more damage"idk, it kinda sucks to have your finger hurt after a while (maybe it's nice since playing too much in one go is unhealthy tho)Maybe if I played those games more I would also end up getting auto fire to be honest.
>>50267564I would consider it cheating, but in a similar way to increasing the starting lives. Your 1cc is still a valid 1cc, but you got it in an easier way than normal so you're only fooling yourself.
>>50267378>I remember I couldn't even get past cirnoThen you definitely should play it some more, otherwise you won't get past stage 5 on SA.>>50267607>it kinda sucks to have your finger hurt after a whileThat's why the best way to rapid fire on those two games, if you're using a controller, is to keep your hand and fingers steady and mash the button by moving your whole forearm. It's much less tiring.
>>50267607>>50267646it kinda felt like cheating too desu, i think i'll go without until the rsi kicks in at least.
>>50267564SoEW has revenge bullets. wouldn't it be easier to stop firing just so the enemies shoot less bullets?
>>50252790>Alivebomb>>50267607>Anon don't give me Seihou1 flashbacks kudasailmao
>>50230908>>50239708Nice!Experience is quickly recovered in many skills so you will probably get to the level you had quite quickly.>>50267863That's just lunatic, but yeah, sometimes it's best to not fire at all for survival.Don't thing there's much of a difference between just pressing the button vs autofire.>>50267564If you're the anon playing on a phone, I wouldn't care much, since the game in phone already sounds like it would play like shit, tapping on the screen you're looking sounds awful.I like to mash the button at point blank of the boss in SoEW when bombing and chain "perfectly" in PoDD. But I guess people playing for score and LNN might get fed up of tapping.>>50267832Well maybe you beat the games before rsi and move on, if you just want 1ccs.But try to stop a bit before rsi kicks in.
>>50269359>tapping on the screenI sure hope he's using a controller plugged to his phone, I'd be very surprised to hear he managed to 1cc IN on touch controls.
Well I'm not really a phonefag, more a tabletfag >>50267664>you won't get past stage 5 on SAI do can't get past stage 5 at this moment.>>50269800>I'd be very surprised to hear he managed to 1cc IN on touch controls. Yup, I 1cced IN normal using a plain touch gamepad with the border and the scarlet team. I've beaten mokou too (the only extra stage on my win list...yet)
>>50271040>1cced IN normal using a plain touch gamepadVery nice. I'm a little less surprised because of it being a tablet, since the space between the buttons is very important, but it's still impressive.
>>50245181Does anyone have this chart updated with all games?
>>50272633The latest full template I have is this. I update and customize my chart based on the games I play, so I don't use this particular one and usually copy-paste existing game sections from my chart and modify them to fit newer games.
>>50269359Thank you for believing in me... I'm thinking if I should go through in order (replaying the ones I beat before) or to do something I didn't do before...New games seem so fun too with all the new mechanics
One must imagine Sisyphus happy... No but seriously why is this attack so bad? All the others took me like 250 max to beat, but I just can't get through the last two phases.
>>50274718Double Spoiler has an even harder version of that card, though you only need 3 pictures.
Catbump
>>50277135wait you can go through her wtf
>>50272633I'm looking for this as well. I don't understand why FW is not there yet.
>>50272633>>50277370You can take the HSiFS section and edit it a bit, the number of squares is the same.
>>50248491>>50248771>>50249100Maybe it's because I primarily play Marisa, but New World Order isn't really an issue for me speed-wise.There is one massive fucking annoyance I have with the card, and it's that it comes out way too quickly so if you're not prepared for it you can just instantly eat laser and die the moment the pattern starts if you're too close to Nina. It's such a bizarre issue that I don't think any other "Maze of Love" style circle the boss pattern suffers from.
my first extra clearfor pcb extra, should i stick with sakuya or 1cc for marisa? i like marisa for her attack since it allows me to survive less longer on spell cards, but homing attack sounds nice
>>50282235i think sakuya is pretty busted. would recommend.
>>50282545yeah she's good. i was able to get to the last phase of ran's final spell card just nowi was thinking that it would be hard with marisa with ran spinning, but she's actually still for most of her spell cards. though i'll stick with sakuya
>>50282816nice, goodluck for that and phantasm if you're planning to do it afterwards.
>>50282955appreciate it
Another bump, I'm almost done with the updated pc98 pack and will need people to help me test it.
>>50277287You can also go through Parsee's midboss. SA is weird with the sprite hitboxes
>>50274718Most likely wasn't playtested. It's by far the hardest card in the game. There's not much in strategy either, you just hope to get a gap through the pattern and finish as fast as possible.
>>50273996>no vertical>no focus>pacifistI love Touhou, but holy shit these people really need to play other shmups or engage with the scoring system
>>50287775I don't think I've ever seen anyone go for such clears. I assume they're just meme categories.
>>50289303i did a bunch of No Focus clears
>>50289338Interesting. How was it? Does controlling feel too slippery in tight situations?
>>50289303these were popular categories like 15 years ago when lnb/lnn weren't a thing
>>50289342>Does controlling feel too slippery in tight situations?it definitely can. Rorschach in Danmaku and Lord Long Arm and Long Lega are notoriously difficult without Focus. when it comes to No Focus by itself, you can get through most of the game by bomb skipping still. my first No Focus clear was MoF Extra and i only cpatured about 2 or 3 spells in total
>>50289359what was the first ever LNN?
>>50293011maribelhearn says mof reimub
>>50282235updatecleared extra and phantasm. also cleared IN extra just now
i decided to begin my touhou journey by playing the pc-98 games first because i had the emulator setup so i could play brandish
>>50305009got to the second stage after abusing bombs and with 1 continue
>>50305009>>50305132>i decided to begin my touhou journey by playing the pc-98 Why are you playing on lunatic?
>>50305640felt like it, i died so i will put it on hard next time
>>50298209epic goodjob
>>50305667Just play on normal if this is your first time, hell even easy is good to get the feel of the game. Also there are community translated versions of PC98 games, you don't have to play the Japanese versions.
>>50305693i had downloaded a pc-98 game pack, thats why its in Japanese, i will get the english version later (after lunch)
I'm finally done with the main stuff for the next version of the Touhou98 Experience pack.I just need to update the readme and the changelog, but that stuff always takes a while, so in the meantime here's a fully-fledged preview edition which I would love to have your feedback on.The Touhou98 Experience v3.0.0-previewhttps://mega.nz/file/L4MwSTxZ#KFqczfo3FhHNX1_gCMUmRlRNezrlmyb39gQvRUdIaNwAt first glance it's very similar to the previous version, but here's the most important changes:- Added "plus" editions with the enhanced (aka debloated/anniversary) releases from the Rec98 project, which run slightly more smoothly than the originals- Added "tr" trial editions for the last four games- Added a couple modded editions (th04mouse with mouse control) and (th05crits with random crits)- Implemented a savefile sharing system: The various editions are divided into types (for example, the original japanese, the enhanced japanese and the english editions are considered "main" type), and all of the editions belonging to the same type use the same savefiles (copied on the fly before running the emulator) so you can switch for example between the english and optimized editions and back without losing your scores and progress. (the type for each edition is decided by its subfolder in the "disks" folder, and this is fully customizable by moving the hdi files around, in case you want to group or ungroup some of the editions)- Added a migration wizard (run_me_first.exe) which will automatically convert your savedata from the older version of the pack into the new format It will also allow you to migrate this preview version to the final release and to future versions, even if you have customized the types of the games' editions- Introduced full support for both winXP and linuxPlease let me know if you run into any issues or if you have any questions.(I'm gonna start using a trip when posting these, so people don't have to download random exe files from randos)
>>50305009>PC-98you fell for the memestart with imperishable night
>>50305743i know that i should start by imperishable but i'm lazy and had a pc-98 setup ready
>>50305743Why should he? PC98 games are fun.
>>50305767stop
>>50305791likewise
>pofv extrawhat the fuck
>>50307544Who are you quoting?
>>50305740Thanks for maintaining the pack, much appreciated.Not able to test right now but glad to see linux support>th04mouseTook me a minute to realize I needed to capture the mouse through the emulator menu/keyboard shortcut for it to work (dosbox-x), but maybe I'm just slow. Decoration battle sounding different threw me for a loop but it's just part of the mod I guess. The alternative versions are a nice inclusion.
>>50313581Yeah, I didn't want to go too much into detail about th04mouse (I'll write more in the readme) but it's also got a minor "20th Anniversary Edition" mod made by the same author which swaps the 1st and final boss tracks with their unused versions and increases the graze counter limit to 65K.You can also make the mouse work by clicking the middle button while hovering over the emulator's window, and you can click the same button again to release the cursor. This works the same way on neko project, and I've also found mouse support to work better on it. Fast mouse movements tend to get quite erratic on dosbox-x, while neko project can handle them with no issues (your mileage may vary if using linux).
>>50248491Disregard my post (>>50249100), I suck cocks. The blades are a lot more uncomfortable than I remember when I first saw them.
>>50305740>th05critsMima has TH14 Marisa's laser bugOne of the main shots (?) veer way off to the left (emulator bug?)
>>50316223Oh yeah, it does once you hit full power. Funny.And I've tried swapping to the alt emulator (neko project) and the same thing happens, so it's the mod's fault.Do keep in mind that these modded editions are just mods I've found around, so any bugs are just part of the experience. Thanks for reporting it though, I should mention in the readme that it's an expected thing.
>>50274718The pattern is almost entirely random, so just have to beat your head against it. This one took me 2864 shots.
>>50199990
>>50307544I mostly see people hating it, but I had fun with it.>>50311816Thanks, had some some fun with that game, should probably learn my moonrunes tho.>>50274718>>50319545It's just like that, another anon got it at around 1700 shots iirc, it just seems too easy at the start and tricks you into thinking you'll get it next time and feed another 4-6 shots to the counter. You tell yourself you'll reach it this time but you never get there... fitting for Kaguya.It's probably best to do other scenes and just do a few attempts every time of that scene meanwhile.
>>50307544>>50326577PoFV Extra is objectively the most fun way to play PoFV single player.
>>50326577>had some fun with that gameWhat's it called? I've only ever seen that gif posted around.
fucking laptop sticky inputs
>>50326825Just get a logitech f310 anon, ZUN's weapon of choice.Or an 8bitdo m30, which you can find on aliexpress for like 15 bucks and works extremely well.
>>50327005touhou on gamepad?...blasphemy...
>>50327017How can it be blasphemy if god himself plays on a gamepad?
>>50327363Ah, if so, then I'll get a gamepad. Thank you for enlightening me.
>>50327481No problem.
Reminder that ZUN is so bad at his own games that he released TD with a spell card that crashes the game if you capture it.
>>50330169Which one?
>>50331176マミゾウ化弾幕十変化
>>50331204>Mamizou crash: The game will crash at the end of Mamizou's timeout Spell Card, unless you bomb during the last 3-4 seconds before the card ends.https://en.touhouwiki.net/wiki/Ten_Desires/Gameplay#GlitchesWow that's insane.On a somewhat related note, TD was the only game that crashed on me ever, not counting SA crashing occasionally on start-up. It happened instantly after beating Miko during my first 1cc when I was still a new player and the game was newly released. I can't remember any other time where the games made me as upset as that moment.
6 was the best touhou
>>50333727>wasWhat is it now?Also the thread isn't bumping.
>>50331237StB has crashed on me, though only when when the boss swap glitch is active (which I've seen maybe 4 or 5 times).
>>50274718Guess I got pretty lucky.
It is done.The readme and changelog have been updated, the launchers and wizard have been refined, a mini-guide describing the editions has been added to each game folder, and the games' readme and omake files have been translated as a bonus.This is as complete of a pack as it gets.The Touhou98 Experience v3.0.0https://mega.nz/file/TDZkyS6B#pBwUayTnyBSlrYhjKDVmNRQdkSJCgkfUUyF3YTYxhZ4See >>50305740 for the most important changes since version 2.0.You can run the included migration wizard (run_me_first.exe) to quickly copy your saves from the preview pack and from any older versions.Have fun, and please do report back on any issues.Also, if anyone's got a nyaa account please let me know, so we can look into listing this version there.
>>50339407Fuck you.
>>50343656Take a break anon, bashing your head against a wall again and again won't help.Wait a couple days and then dive in with a clearer mind.
>>50326583It is indeed fun but I guess normal Shiki beating you up is enough intensity for most people that just try to get a PoFV 1cc>>50326583https://shinh.skr.jp/sdmkun/shiroi danmakun:just got the sdmkun-1.5.8 download and played a few times, patterns go from easy streaming to lmao fuck you patterns (maybe reading would help but I read at toddler speed in Japanese)>>50343656yeah, you might get to capture quite a few patterns, maybe even for extra before getting that one...>filenameyeah, STGs are like that sometimes you should do other things to calm down... sunk cost fallacy can curse you pretty badly
Shameless bump. I've been playing UFO for the first time lately. Should I just go for red and green UFOs?
ufogods?
>>50326583you don't wanna hold off eiki for 3 minutes until she gets bored and lets you go?>>50343656this is why i don't play these silly photo games
>>50354091Reds until you reach the point of the game where you start struggling, then spam greens.
>>50354091Depends how much you care about trying to capture spells vs just beating the game.If you bomb spam green is better for survival.>>50354260>this is why i don't play these silly photo gamesYeah, rng frustrate more when you can't even take a single hit
>>50199990my indian neighbour just wrapped around a powerpole lol. playing some ESoD to celebrate! powers out thought, anybody else playing ESoD
>>50354446not a big fan of doing the same spell for 99999 years as well
>>50354091Red until you max out or one life below full, which means around the middle of stage 4. After that do green until the end of the game, or return to red immediately after losing a life.
I've been playing Seihou 2 and for some reason the game runs at 24FPS maximum. Feels like I'm playing in slow motion.
>>50357227I haven't played kioh gyoku(just shuushou), but if I had to guess it would be one of the following: 1, There is a FPS limiter in the options menu, check if it is unlimited. 2. If the game wants to be in fullscreen use DXwnd to force windowed, for some reason this tends to fix things. Again I don't know how much of this applies to kioh gyoku, but it might work.
>>50360716Somehow it fixed itself. Probably just had to open it and close it. Thanks for the suggestion anyway.
it is page10 and i must do something
First run of DDC. I managed to reach Stage 5 to Seija's mini-boss. For me, this is the best non-gimmicky Touhou. The difficulty is pretty balanced and the ideas for spellcards are very experimental and unique. The soundtrack has to also be really up there with the original windows trilogy. Every single track is REALLY good.
>>50366938>non-gimmickyAnon, did you play an unreleased beta version without the PoC gimmick?>Every single track is REALLY good.I found the first few ones nice but quite forgettable, way subpar for touhou songs. It's certainly subjective though.
>>50367066Not that anon, but PoC is one of the most natural things you'll be doing in Touhou games and the fact that DDC actively rewards you for doing it is great. I don't consider it a gimmick on the same level like the ufo/animal tokens or trances and season releases. It'd be like calling SA's graze to magnet pickups or LoLK's graze-based life pieces a gimmick too.
>>50368310>PoC is one of the most natural things you'll be doing in Touhou gamesSure, but there's always a time and place for it and the game doesn't just reward you for it, it actively forces you to do it all the time and with an awkward timing (you can't just do it, you need to wait for a specific number of items to be on screen before doing it) just so you can get the same extends you would normally get in most other games by simply scoring.Or, when the screen is so filled with bullets you can't go PoC (see stage 4), you're forced to waste a bomb for the same reason, while crossing your fingers hoping you didn't miscount the items and instead being "rewarded" with a 1.6x and a bomb piece. It's a pretty frustrating system, almost on the same level as UFOs for me.Trances are an even shittier system, but only because they're so irrelevant and thus boring. You just pop them at specific parts of the run and that's it, the rest of the game goes on almost as if they didn't exist.Releases are alright, they're a flexible powerup you can experiment with, while still mostly playing as usual.I haven't played WBaWC yet so I'll refrain from commenting on tokens.>It'd be like calling SA's graze to magnet pickups or LoLK's graze-based life pieces a gimmick tooDefinitely not. Grazing is something you don't need to change your whole gaming style to adapt to. SA and LoLK's are what I consider quite natural.
each time i reach this stupid stage my run diesany advice?
>>50370400Don't let the bullets hit you.
>>50370400there isnt much i can say that would help more than just watching a route of it and practicing the stage
>>50368310It can even be triggered by bombing, so you don't really need to climb to PoC.Overall this does affect gameplay in the sense that you'll be bombing more actively which depletes your resources + risk rushing to PoC more often than you would in other games which if done haphazardly will result in a death.It's gimmick lite edition honestly. Less significant compared to other games' but technically still a gimmick. The only comparable games with no gimmicks (or light ones) are EoSD, IN (the team perks aren't technically gimmicks), and HSiFS (without using release)
gaming
Probably getting near the end of my TCL grind for now. I don't really feel like doing much else besides maybe attempting no lamp hard or sequel clears, or getting good enough to attempt a blue lamp lunatic clear for the 80k graze trophy. This is definitely the most content-dense fangame I've played until now.
>>50370400didn't u get carpal tunnel or smth
TD extra is kicking my ass. is there anything i can do to mitigate the massive power loss on death? it feels like if I die at all before the last 3 spellcards I might as well reset because otherwise it just snowballs until im at 1.0 power and have no chance at beating it. even the "puzzle" spellcards feel way too prone to doing something really strange or unfair for me to want to continue grinding this when I have to constantly replay the extremely boring stage section every time
for extra stages, i tend to restart if i get hit before the midboss. should i cut that out?
>>50377325You should, yeah. You need to practice the entire stage in equal amounts, not focus on the first half. Restarting also breaks your flow and makes you feel the frustration more markedly.Only start restarting on deaths once you know you've got enough practice to beat the stage.
>>50377325It's always better to only restart if you've messed up badly in the beginning, but if you're already by the miniboss, you should just keep going until you run out of lives. That way you get to reach the later parts and have some practice in mind.
tips for SA extra level portion? sanae is tough and i always get to koishi with one life
>>50386918yukari gap can be useful for the spamtry to kill the big green fairies after the spam after sanae as soon as they spawnfor sanae it kinda is what it is you need to dodge
>>50203669Time your score bonus to spam a boss at the other side, then let your score reset by choice.Keep doing that.And level 2 spells will save your ass way more than a level 3 or 4. Just aim to hit as many bullets as you can to refund the spell cost.>>50343656>ptsd just kicked in
Does someone have any tips on how to reduce the input lag on HSiFS?It's killing me, literally. I'm used to deathbombing on other games, but on this one even if I bomb a fraction of a second before getting hit it still results in me dying. It really needs a vpatch.
>>50386918>tips for SA extra level portion?any particular sections?>sanae is toughNine Syllable Stabs is simple since the grid is fully static, you can always bottomhug right on top where the "Enemy" text is and dodge in that little square. the pattern is not that dense either so it should be fairly consistentMiracle Fruit is mostly about learning to ignore all the visual clutter, i personally prefer reading closer to the bottom than i normally would, since if you look higher up all you'll see is a clusterfuck of bullets and it's hard to tell where they'll be spreading out towards. the bullets aren't all that fast so you should still have time to reactfor Bumper Crop Rice Shower you want to find an ideal height to start streaming and misdirecting from side to side. if you are too close to the bottom then you are forced to deal with all the bullets that bounce off the top and both sides, but if you go too far up you won't have much room to move horizontally since moving too far to either side will make the bullets at the top start bouncing at very awkward angles. once you find that height though it's just textbook streaming and misdirecting
>>50391041Update: Decided to go for the obvious method this time and just searched for "touhou input lag" on google, expecting nothing.Instead I've found this very useful tool, which is pretty much like vpatch but supports almost all of the games.https://github.com/khang06/OpenInputLagPatch(compiled exe at https://maribelhearn.com/tools?hl=en#oilp)From the few early tests I've done so far, it seems to work like a charm.
>>50391461>any particular sections?mostly sanae. i have trouble with those faries right after her, but i could just bomb>Nine Syllable Stabsi'm good with this most of the time. i almost always get hit by those bullets that come while there are lasers. not so good when using marisa