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File: load02.jpg (123 KB, 480x360)
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>Previous dev's post:
https://warosu.org/jp/thread/48489697

>What this is:
Shanghai.EXE was a Touhou-themed Megaman Battle Network clone.
Then the original developer got a C&D from Capcom and shut everything down, just before it was completed.
This is a modified/translated version of that demo build, implementing the end of the game following teased content, as well as various QoL changes and bugfixes.

>Who I am?
I'm someone who decided to finish Shanghai.exe after previous dev decided to quit (Shanghai.EXE Cancelversary 2024)
I'm not alone in this endeavor.
This is the fork I use although I'm not it's creator:
https://gitgud.io/oberon3732/shanghai-exe-test/-/tree/TEST?ref_type=heads

>State of the project:
We've added/changed many things. Some of the changes are:
Deep Net 1 overhaul
-New maps (Deep Net 2, Deep Square, generic comps)
-New Navi and Dark Chips (Navi who didn't have chips received it, Dark Chips were based on icon and files from original developer)
-New enemies/versions of existing enemies (An enemy that summons Navis based on previous dev's idea, MimaV2, OrinV2, RanDS, YorihimeDS etc. )
-Grimoire style
-New game plus
-New quests (WIP)
-PVP (WIP)

Sadly no release yet - New quests still need some work and new dialogue needs rewriting
I recommend checking out randomizer, we're also working with the person that crated it:
https://github.com/sinoc229/hourairando/releases
>>
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Previous post mentioned something about ROM themed blockers and braziers which you can attune to with V3 Navi chip to add an encounter to list
I might have misunderstood the intention but here's how the map works:
In order to get rid of the Navi based blockers and progress further players must deactivate the antenna which amounts to fighting 5 round survival battle based on the Navi.
Fights 1-3 will have standard viruses , fight 4 will always be against V1 Navi and some viruses and fight 5 will have you face against SP version of that Navi
After beating the fight Navi that the blocker was based on will now be in encounter pool. After clearing the area V2s will be added to encounter list and you can sacrifice V3 chip to add V3 and SP to encounter pool.

Random encounters are handled by MimaShadow which summons Navi (defautls to Cirno), then disapprers after deletion of said Navi
Codewise it's a cross between MadMan and Mima with some parts of Yuyuko.

Shop content and GMD/BMD have been changed
>>
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Deep Net 2 will be similar to Deep Net 1 although this map will be more eventful.
Throughout the map you will see Okuu at the edges of the screen, or across gaps, and will run away (without seeing you) as you approach.
By the time you catch up to her it will be revealed that it is UtsuhoDS and like RanDS in DN1, she's the boss of this area.
Same idea that previous Dev had but with Okuu instead of Orin.
Orin will still be here - you'll have to figure out how to get to her (it won't be hard).
Blockers are based on friendly Navis this time.
Dark Flare and Deep Net wallpaper will also be available here
>>
Good luck to you gentlemen. I thought it would just die after the last guy gave up.
>>
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Rando dev here
I didn't realize the other team existed before I made my fork, so now there's two competing standards and I feel bad.

I don't plan on implementing there additions (atleast not anytime soon) but I've let them have all the QOL/code changes they wish to take.

At the moment I'm doing encounter randomization, which is a whole ordeal with how this codebase is.
>>
Good luck to everyone who works on this.
Hopefully it'll be finished one year.
>>
>another year already



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