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File: 1_gKO3pvHe2fBNXrgFBFNJIw.jpg (607 KB, 2500x1682)
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Not a lurker, but I guess it's the right place to make this post.

I've always been a huge fan of the Yankii/Furyo/Bosozoku movement in Japan since I discovered GTO. Since then I've read pretty much all the mangas from this genre that came to the West.
I love it so much to the point that I'm making a game about it and writing a story based on Japanese teenagers fighting for whatever they believe in and for the control of their respective gang/school.

But I'm hesitating between setting it in our current era or the era where this movement shined the most (80's/90's). Me, I'd rather put the setting in our modern days. But I have no idea what the current delinquents are up to in Japan today. Can we talk about it?

Also, I want to pick up a username based on this. What's the best term between Yankii(dev) or Furyo(dev)? Is there a better term to make it my online personality?
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>>50766209
>But I'm hesitating between setting it in our current era or the era where this movement shined the most (80's/90's). Me, I'd rather put the setting in our modern days. But I have no idea what the current delinquents are up to in Japan today. Can we talk about it?
If you like the delinquents of the older era, why not set it there? I assume you know a lot of details about it since you've read a lot, so why set it in an era you're unfamiliar with?
I guess you could argue it's a common setting, but if you don't know anything about current era delinquency why set a project there?
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>>50766209
>But I have no idea what the current delinquents are up to in Japan today.
hanging around dirty alleys and getting inducted into life of petty crime and prostitution https://en.wikipedia.org/wiki/Toyoko_kids
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>>50772231
Cause it would be a nightmare to gather references from back then in terms of clothing, urban settings, music, etc...
I also feel like you can't write a story from back then without motorcycles and for a reason I can't have them involved in my story. And I feel like nowadays, japanese delinquency doesn't rhyme with motorcycles. I might be wrong though.
>>50772257
Thanks for the link, I'll check it out.
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Sorry for double posting but I forgot to ask. If you guys got any drama that covers this genre, please share. I'm familiar with the Crow Zero movies but that's it. I don't really know about movies and dramas about this.
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>>50772394
>I also feel like you can't write a story from back then without motorcycles
As long as you stay away from bosozoku there shouldn't be anything stopping you.
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>>50766209
One thing that might add to it a little, especially if you're having it set in the earlier period, is that Japan had a weird subculture of hippie types, except they got high on sniffing glue. Glue sniffing there is bigger than nearly anywhere else in the world because it was far harder to get real stuff like weed or acid during the 60s/70s. Also meth use is huge, Japan invented and isolated methamphetamine in the 1880s and they were blasting it nonstop from the 30s during the Second Sino Japanese War up through the 50s when they made it illegal, but it's still one of the few common street drugs there

https://en.wikipedia.org/wiki/Illegal_drug_trade_in_Japan
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>>50772904
Weren't bosozoku's the major part of the criminial youth back then?
>>50773017
Yeah I remember a movie making a depiction of it. Blue something. Really cool movie.
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>>50775512
>Weren't bosozoku's the major part of the criminial youth back then?
Maybe but they're not the only ones, just work your setting around it. You could just have them as an enemy faction if you just don't want the player driving a bike. If you don't want bikes at all you could do something like "this delinquent group managed to beat the bosozoku out of town and now there's a power vacuum at some schools".
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I'm pretty sure that was only made possible because of the current politics/economy and fashions trends of that time, but you could just create a fantasy world, it's a fucking videogame nobody cares.
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>>50773017
>Japan invented and isolated methamphetamine in the 1880s
didn't know that but y'know with how big it is in ghetto, it being a Japanese invention checks out
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Bit of a weird thread, but I'll bite.
> Me, I'd rather put the setting in our modern days
That is definitely the best choice. Since writing an appealing bosozoku story as an observer, and one who is decades and seas away, is not going to have that level of authenticity that makes them great. If you've read enough bosu manga, you can surely understand what I mean. It is the example I always go to, but Bakuon Rettou wouldn't have been as good if the mangaka hadn't lived it himself. People can, and will, disagree with me, but these groups have a spiritual aspect that is extremely difficult to nail down unless you truly live it yourself.
I can't really speak on what modern delinquency is like in Japan, but I do know that it does not resemble the bosozoku. There were large cultural and legislative shifts that, functionally, killed the movement, so trying to write a bosu story in a contemporary setting would be very difficult. If you haven't, give Sayonara Speed Tribes a watch. It is a sort of retrospective on bosu culture from a guy who grew up in it and has watched it die.
>for a reason I can't have them involved in my story
The motorcycle wasn't just a vehicle they liked to use, it also symbolized a lot about the youth movement of the time. It was cheap, so younger kids could purchase one, and it offered freedom of movement. They didn't need to rely on the society that they were so adamant on revolting against in order to get around. It was something they could build themselves too. The motorcycle was a physical symbol of the freedom that they so wanted. You can easily right a story without motorcycles (for whatever reason you choose) but you definitely need that symbolic "motorcycle" in order to make it at all similar to the Japanese delinquent movements. Otherwise, you're just writing a generic gang story set in Japan.
> you could just create a fantasy world
I think this is the best option available to you, unless you really want to spend a lot of time researching the cultural support and legacy for these various groups, since it seems like you still have a pretty surface level understanding of both the story you want to tell and the culture that has got you interested in writing one.



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