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[Advertise on 4chan]


Hello! It's nearly that time of year again. The 7 year anniversary of the /jp/ Touhou GTA server will be this Thursday, the 23rd. To celebrate, I'll be hosting the server at around 8 or 9 PM EST on the same day. Please look forward to it!
>>
It's already been 7 years, huh? Has anon's life changed for the better, or worse? After this, there's only 3 more anniversaries to go through before it's been an entire decade!

Back in December, I mentioned I might have an interesting story to tell about the server by the end of this year. That eventuality seems increasingly likely, so I'll give a forewarning now to /jp/sies living in the US that this might be the last session you have good ping. For the other half of you, it should (hopefully!) improve. I'm still waiting for more details so this isn't a certainty yet. There is a chance nothing comes of it in which case I will pretend I never made this post if you ask me about it.
>>
For the record, this is a gay ERP server.
Don't come in expecting anything else.
>>
Looking forward to it!
>>
>>50872305
>so I'll give a forewarning now to /jp/sies living in the US that this might be the last session you have good ping. For the other half of you, it should (hopefully!) improve
The server's moving to Europe/Asia?
>>
>>50872305
>For the other half of you, it should (hopefully!) improve
Guess I love the CCP now!
>>
>>50872967
If my efforts over the past year pay off, that's the plan. Assuming this works out, this will be the last time I host from the US for potentially the final 3 years of the server. I'd make a joke about my new occupation in a foreign country, but there's a chance that joke might actually be true so you can use your imagination as to what I'll be doing overseas for 3+ years.
>>
I have some prior engagements that mean I'll miss about 5 hours of this. I'm debating whether I should conveniently get food poisoning the night before...
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I don't have the will power to play on this server anymore due to certain people who play here so this will be the first time I intentionally don't join and probably won't ever join again. It was really fun in the past for me (too much so one could argue) but the last year or so has stripped all of that away from me. It's just impossible to have fun around people who have made my life a stressful hell for so long now.
But I hope your host goes well for everyone else who still enjoys playing here as I know there is a lot.
>>
>>50873975
How can internet people give you copious amounts of stress unless you're a retard who takes things too seriously?

Ignore the shitstirring if you're new, I joined in on this a couple times and it was a good time.
>>
>>50873975
>It's just impossible to have fun around people who have made my life a stressful hell for so long now.
eh, how's that even possible when this server is hosted only like 2 times a year?
>>
>>50872293
YES IT"S MY FUCKING DAY OFFF!!!!
I CAN MAKE IT!!!!
>>
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>>50872694
Has anyone made any lasting relationships there? asking because I may or may not be lonely haha
>>
Some minor stuff, but I've also tweaked the Nue gamemode properly this time so it's a little less janky, and made Nue herself quite a bit more tanky. Everyone always played her super defensively and couldn't really learn her moveset since you'd get deleted in several seconds flat if you stopped moving. She should feel a little more boss-like now.

>>50873975
That's unfortunate. I'll give my usual single meta-y sermon post for this thread and echo back to what I've said in the past, which is that keeping this so spread out is the best way that I can try to keep bad blood like this from forming between anons. It's the porcupine dilemma. Of course after nearly a decade it's inevitable stuff like this will still happen.

The primary focus of these runs should foremost be just enjoying the moment and blowing people up/murdering/racing/goofing off with fellow anons in whatever's going on regardless of who those anons actually are. I dislike circlejerks and, to a reasonable extent, the concept of persistent identities in things like this. Whether it's a new name or an old name, it shouldn't make any difference in how included someone feels because at the end of the day it's just loosely familiar strangers anyways, or at least that's the vision.

Overall I feel like everyone is generally really good about this though, and I appreciate the attempts by others to drag new names/antisocial anons into weird shenanigans. With how many people join nowadays it's harder for me to keep track of every individual.
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>>50875042
Yes, but only as enemies, as shown in the yamame post
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>>50874355
>>50874081
Why do I get the feeling that we met in a previous or future life?
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>>50874106
he's in a clique
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>>50875042
Yes.
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>>50872293
NO IT"S MY FUCKING DAY ON!!!
I CAN'T MAKE IT!!!
>>
I can't join this time because my neetbux ran out so I'm forced to w*rk
>>
>>50875647
Please elaborate
>>
>>50877121
Gay sex with 2hu hats on
>>
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>>50875659
>>50875814
If it's within my power I'll try to host again on Saturday at around the same time, although I'm expecting a work call soon that'll put me away from home for at least the next two weeks so I can't make any promises. As long as I don't hear anything by the end of Friday I should be able to.
>>
>>50877627
>work
Oh no
>>
>>50873975
Vagueposter...
>>
>>50877868
After 7 years even I haven't been spared the inevitable future of being a salaryman. Though at least if the powers that be approve I'll get to live somewhere interesting soon. I hope time has been kinder to /jp/NEETs.
>>
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Nice, just happen to use my remaining time off for tomorrow and Friday.

On another note, do I need to make another account on the server if I forgot my password? Remember being prompted to assign a username when joining the server the first time.
>>
>7 years
Don't you get tired of doing the same thing all these years?
>>
>>50878014
If it was of some particular sentimental value to you I can reset the password if you remind me when the server is up, otherwise you're completely fine just making a new account and can even use the same username. The accounts only exist for storing player-specific data needed by some scripts like the accessories.

>>50878047
Speaking as the host at least, it is true that hosting this for so many years is difficult, especially as a mean old man now.

But for me personally, it's the anonymous community aspect of it. This started as just a few stupid ideas for themed gamemodes that I eventually tacked more work onto. Over time, others also began contributing their time and effort into adding even more fun stuff to mess around with. There's so much stuff that I usually can't cover every single map, mode, or script that's been added over the years in a single run, and just about everything on this server is OC that someone has put time into making. Even the majority of the car itasha skins you probably don't think about were made by random anons back in the earliest days. There isn't much clout or reward to be had in working on these things other than seeing peoples' reactions, so I think it's respectable.

As this is only hosted at the beginning and end of the year, there's enough time between that it doesn't really feel overdone to me at least. I also still like adding new things as time permits, like the fumo race that was added last time. I also have ideas for two new gamemodes that I hope to work on soon too.

If this were something that was just the same few names every year I'd probably have gotten bored of it quickly, but I like seeing new reactions to things I and others have put their time into. I would also like to give this even a proper sendoff at year 10, which is less than a handful of sessions away now. It's rare for something like this to last as long as it has without some mundane drama - I remember people telling me they didn't think this would last a year back when the server was new.
>>
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Pst, it's the anon that asked about using this server's assets for machinima purposes way back last Christmas - in that time, I've managed some success! I've figured out an extremely crude way to access the rest of Kitagawa's facial expressions by painstakingly swapping the texture files for individual characters and reloading modloader on a local serv' to get their models to emote for the money shots.
Nothing practical to your server or anything, but giving some closure after I dipped from a post-holiday hangover for the rest of last year!
>>
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>>50878279
Same fairy, different shot! Wish I could figure out how to load in the custom Gensokyo maps, though I won't nose in if that'd compromise this server's character.
>>
>>50878236
>you're completely fine just making a new account and can even use the same username.
Perfect, that's all I was somewhat concerned about.

Will you be passing on the server to anyone or sharing the server files so someone might continue? I'm sure there's some interest, public or for their own private/local use, myself included.
>>
>>50878279
>>50878312
I remember you! The reason they won't load in is because the files distributed in the pre-download are only client-sided. I believe you'll need the server-side files in order for them to properly work on a locally-hosted server. It's not something I've worked on myself and wouldn't really feel comfortable distributing, so you'll probably want to get them directly from the map anon who I believe has been working on a new version of it for a while. I do still have the old version of the map if it's needed and assuming the map anon is fine with me handing it out.

>>50878374
This server exists only due to another anon's idea that GTA with /jp/ would be fun, back in ye olde days when game threads weren't a thing and /jp/ didn't play many games together, aside from the netoge and occasional hiso or DoTS threads. As that anon said their server would take a few months to set up while they worked on it, I offered to set something up half-assed that we could all play right away, and distribute what I'd worked on when their server was finished.

In the end, even though I'd only intended to do it for a few months at most until that other anon finished their server, it has now been 7 years. And so in a funny line of logic, I'm still only the temporary host with his half-assed server. I promised all those years ago that I would distribute everything I worked on, and even though the circumstances are a little different, that's still a promise I plan to uphold. I will upload what I've worked on for the 10th anniversary, which I believe to be a suitable ending point for this little event.
>>
>>50878406
Understandable. In the meantime, I've been trying to hone my inner /3/. I've cracked subtracting parts from models, not so much adding...
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I hope this is not boring like how it was every time I joined.
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>>50877627
Sorry host-sama I already called out for Thursday...
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>>50878279
>>50878312
>>50878439
If you are interested, since I've already been in your shoes before, I can lend some help on some tools and tips I used to make
on my machinima part of a video I did way back when. I'll have to refresh my memory in general and check to see if those tools even work on the latest version of MTA though. I was not expert on it... but you might be able to extract something of value for your purposes in MTA.
>>
You know MTA-san if you don't mind me asking where and how did you come to learn coding and modding. I've been struggling with finding a good way to start and get into it
>>
>>50879399
I've been making my own mods for games for a very long time. I'm not sure I'm the best person to ask for advice, but the earliest mods I worked on were model replacements for my favorite characters in the games I liked, using 3DS Max back when that was (arguably) the better tool for modding a number of games. In fact I was still using 3DS at the time I started this server, though I eventually switched to blender because it has a lot better plugin support for basically everything nowadays. Over time, I started messing with scripts and stuff like SQL databases to further add on to what those models could do, and I ended up getting paid to help manage some private servers for MMOs and add new stuff to them.

I'm personally not very good at skimming through guides or following monotonous tutorials, so I try to break down the things other people make at first (if possible) and focus solely on the parts relevant to what I'm trying to accomplish. It's a little hard to explain, but most of what you learn this way becomes applicable even in other games or things, like knowing how event handlers work, and the differences between clientsided and serversided scripts and what those accomplish. Model replacements for many games is also the same for example, with the only differences being the plugins you need to use and specific conversions you need to make for the meshes and textures. Beyond a certain point it's not really necessary to copy other people anymore, and even for games that don't have mods you'll eventually be able to apply what you've learned to make entirely new and unique things.

Say you want to add your favorite character to a game. If there's already a mod that replaces characters, you can try replacing just the mesh/sprite of that mod, and if that works, you can start skimming things down and modifying it. Breaking down what others have made I believe is one of the most fundamental methods of learning. A lot of games nowadays even have sample mods for this very purpose.

I hope my advice isn't too generalist for you. Depending on what you're struggling on getting into, I think having a simple goal like just adding a character you like into one of your favorite games for example is a good start.
>>
Why not have a guide and a link to download the mods in the OP? And what about GTA SA 1.0, where does one pirates this specific version?
>>
>>50879698
GTASA autist here. Here you go, just one google search away
https://archive.org/details/hlm-gtasa_202404
I recommend you download some extra mods for it just to have a good base, SilentPatch being the most important one since it fixes the game much further.
https://gtaforums.com/topic/669045-silentpatch/
Modloader
https://github.com/thelink2012/modloader/releases
Modern resolutions
https://www.gtainside.com/en/sanandreas/mods/126438-gta-sa-widescreen-fix/
Borderless window mode
https://github.com/ThirteenAG/III.VC.SA.WindowedMode
Cleo just in case
https://cleo.li/download.html
When you're done with all that, open the game and go into configuration so you can modify the graphic settings to your taste, but I do recommend turning the frame limiter off and then limiting the FPS externally to 61 (I don't remember why but the game has an issue if you cap it exactly to 60, and if the FPS are beyond that number things like physics start to break). There are mods that do it automatically if you're feeling lazy, like this one (just download and place the .cs in the Cleo folder you just installed).
https://libertycity.net/files/gta-san-andreas/226188-fps-limiter.html
>Why not have a guide and a link to download the mods in the OP?
I've only ever seen this thread a couple of times since it started but I think back in 2020 or 2021 they did have it, I wonder if it's a sekrit club now or something.
Also, a link to MTA since this is the online mod the server uses. I'm more of a SAMPfag but I'm pretty sure MTA downloads the necessary server assets and skins automatically, most of them anyway, so you won't have to do much beyond that I believe.
https://multitheftauto.com/
No idea what the IP is so someone else would have to tell you. The idea of this project sounds really fun but the people here seem really prone to dramafaggotry.
>>
>>50879698
>>50880035
There's this install guide posted from an older thread https://pastebin.com/qTBwJ1EB
>>
>>50879698
>>50880035
Forgot to mention, if you're on Windows 10, the game probably won't open right away. Right click it, go into properties, then on the compatibility tab disable Full screen optimizations and then change the PPP configurations, checking the little box so teh adjustments are handled by the application, it should open without an issue now. If you're on Winshart 11 then try the same thing.
>>50880063
Oh cool
>>
>>50880069
MTA uses it's own client, so anyone on Windows 10 or 11 doesn't needs to mess with the original gta_sa exe
>>
Uhh.. I can't connect to the master server list. I'll still be able to connect to the server's IP directly though, right?
>>
>>50880124
You should at least be able to see public servers. Your firewall blocking it?
Host will give direct IP when it goes live.
>>
>>50880291
I can't get the server list, so I don't see ANY servers, but I did try to connect to a random server directly through its IP and it worked, so I guess I'm good? Waiting warmly.
>>
Did the mod file get updated since the last time this was hosted? Also, what version of MTA is the host on? 1.6?
>>
>>50880035
Any old download of GTASA 1.0 works, and after that all you need is MTASA. I usually work on stuff before the server goes live, so the pre-download is posted usually just before I put the server up. Like another anon mentioned, MTA is it's own client so it generally works out of the box even if you're using win10/11.

>>50880035
>I think back in 2020 or 2021 they did have it
These threads have never had download resources in the OP. I myself still use a CD install, but if an anon asks people'll gladly share where there they downloaded their GTA client from. Same way it's been for the past 7 years.

>>50880865
The pre-download is updated so you'll need to download a new one later, and the MTA server version is indeed 1.6.
>>
Sorry but I'm not very good with timezones, how long until we start? Is it 4:30-5:30 hours?
>>
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>>50881166
your guess is spot on, sometimes it runs a little late but it should be around then.
>>
MTA is crashing when I try to open it and says this:
>GTA:SA had trouble opening the file 'AMERICAN.GXT'
what do?
>>
>>50872305
OP if you haven't uploaded the pre-install yet, I managed to optimize most of the skin and vehicle mods: https://litter.catbox.moe/hflss8hot5352v6s.rar
This should help reduce the out of memory crashes (just overwrite the existing files).
>>
Link doko?
>>
iirc host had issues sharing the mod last year, he might be having problems again
>>
Do we have type-moon models?
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>>50881952
>>
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>>50881959
Remember when that was the biggest problem?
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>>50881976
Good times huh? We didn't know how good we had it.
>>
>>50881959
Not FGO you dumbfuck, I mean og type moon like tsukihime, fate s/n. You know, shit that is /jp/ culture from birth. We have models like aniki already so why be so restrictive?
>>
Do I have time for a quick power nap?
>>
I am making some final changes to the server and will be posting the pre-download along with the instructions soon. Thanks!

>>50881722
Can't say I've heard of that one before. Where did you get your GTA install from, and have you modded the base game at all? All you should need for MTA to run is just a 1.0 version of GTASA and MTA itself.

>>50881748
Hey that's fantastic. I appreciate it, thanks for your hard work anon.

>>50881952
I did entertain the idea of adding tsukihime models at one point, but the few models that exist for it are simply awful, which is really saying something when most of the models on the server were made in the early 2000s. That being said, MTA has a terrible memory problem where replaced models aren't properly freed up. The around, I think 200 or so? replaced models already crash people pretty frequently and are the reason stuff like the gensokyo map isn't always on. I try to limit new models to just the new characters from the games nowadays.
>>
>>50881994
Ye
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>>50882010
The american.gxt crash was fixed by installing it in programfiles (x86) rather than in a custom directory.
>entertain the idea of adding tsukihime models
Well, you think like me. I want to be Arc but if the models are shit and it worsens performance I understand.
>>
>>
https://www.youtube.com/watch?v=9rMNwd0R1rw
>>
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Let me post hiromoot. This is the second time this has happened just before I host the server for some reason.

Here's this run's pre-download! I'll give everyone time to DL and post the server info soon. If you're new, please be sure to DL this as you will not be able to join if you try to use the in-game downloader.
https://mega.nz/file/Hg9V3YiD#DLBqoyV2ydJnwm53_e-jZCB2rviOQuP4rt23x4Rd2V0

To install, extract and merge the mods folder with the one in your MTA root directory. Merge and overwrite as necessary.

>>50882034
I'm not personally opposed to the idea at all at least, Tsukihime is one of my favorite VNs and pretty closely entwined with /jp/. If an anon can be bothered to track down/rig good models for them I don't mind adding them at all. But the current ones that exists are, well... All models on the server have an associated cost with them, which is how quick they make you crash when loaded together. That's actually what the files >>50881748 gave me was relating to. We used to have a lot more car models on the server too but had to trim down the count because they were just making peoples' clients crash way too fast.
>>
Decrypting... (99%)
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>>50882092
I love you Maaaaaaiiii~!
>>
>>50882117
oh no my internet speed is choosing to shit itself now and only now
>>
How the fuck is the decrypting % going DOWN instead of up???
>>
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>>50882134
"Jimbo, Encrypt his files"
>>
Was there really no better alternative to this slow piece of shit site
>>
It's still stuck at 99%
>>
Reuploaded the predownload to desu for anyone struggling.
https://i.desu.si/UUWeyBGs.rar
>>
OP upload it elsewhere we're begging you
>>
works on my machine
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>>50882148
>1 hour left
>>
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>>50882151
same here
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>>50882141
MEGA's page can be a pain in the ass, it's better to download files from there using a dl manager like Jdownloader.
>>
>>50882158
I have no idea what that is, I'm just going to install their stupid dekstop app
>>
>>50882158
isnt jdownloader malware? theres like a specific version and stuff you gotta do to use it like utorrent
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>>50882154
I met Tewi and Reisen at a forest clearing a while ago, I went with my boyfriend. When we approached them Tewi looked at me then at my boyfriend and said "The fuck you doing with this stupid cunt? Get with this dick or get raped slut." I was completely shocked and didn't know if she was joking so I stood in silence just not sure of what to say. Then a voice was heard from behind her "Oh Tewi you found another goofball?", "Yeah Reisen, this one looks like a complete dick head, her boyfriend is pretty banging though, I'd fuck him ", "Oh yeah, maybe we should fill her boyfriend ass with goofballs so he'd know how much of a goofball she is". Right at that moment Tewi jumped on my boyfriend and pulled his pants down, I tried to stop her but Reisen jumped on me and held me down she started whispering in my ear "He's going to get the goofballs and you aint going to do nothing about it!", I watched on in horror as my boyfriend stared at me in the eyes as Tewi undressed him and rammed her fingers up his ass, he was trying to scream but Tewi just kept pushing his head down.

Tewi looked at me and mouthed the word "Goofball", It was like a silent movie. Before continuing, Tewi had removed her clothes, Reisen said it was to ‘gain additional strength.’ I watched as Tewi then proceeded to pull out her testicles and forcibly push them into his ass with her hands. Reisen who was still holding me down started to squeal into my ear "He's getting the goofballs!", as she started to twist my nipple as far as it could go, and I could feel blood trickling onto my shirt. I then felt what I can assume was Reisen boner pushing into my back... I blacked out.
Needless to say we arent together anymore.
>>
>>50882167
I have been using it for my data hoarding needs since 2014, never had any issue with it.
>>
Pardon my spacey replies. The powers that be seem to block me from posting for a bit just before the server goes up these past two runs. Wonder if the pre-downloads are flagging me as a bot or something.

>>50882149
Here is a mirror of it on google drive:
https://drive.google.com/file/d/1Qf0KnM59DG3GKvQQlC-Xa0AiinH1yH8R/view?usp=sharing

I'll give it just a little longer for the anons having trouble.
>>
>>50882180
downloaded it in 5 seconds, you should've just posted this link to begin with
>>
The server is up! Time for crashes and jank.
My usual admonishments to new anons, but if you're not sure how to act, just lurk. Really, just use common sense and don't be an ass. Blowing people up and senseless murder is completely fine and admin-encouraged however.

Name: /jp/dream
Pass: Meido
IP: 68.205.10.187

TO REGISTER: Type a username and password and then hit register. Then login.

F9 contains a list of basic controls and commands if you need a refresher on anything.
>>
help
>>
Sort of figuring additions to existing models. Sort of.
>>50879310
I desire to know more. For now, I'm an absolute novice when it comes to working in GTA/MTA, but I hope to pick up a thing or two come the next Touhou vote!

...After game-time, of course!
>>
Minor network troubles. If someone doesn't mind relaunching, put these in your clientsided mods folder (same place the pre-download folders are) and let me know if it fixes the DL-issue. Both links are the same.

https://mega.nz/file/axdFTRDa#I3wDRKfPPFOm7oBqfVE1HFBsDBZRsc5bZQpMT3BmkIo

https://drive.google.com/file/d/1Qf0KnM59DG3GKvQQlC-Xa0AiinH1yH8R/view?usp=sharing
>>
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OP can you sign here?
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>>50882240
>...After game-time, of course!
You could even make parts of your machinima on the server, early on some anons made a mini movie.
>>
>>50882246
*sigh* maybe I would have been better off just waiting for the last 60 mbs to download in-game than trying this
>>
>>50882268
Yeah I had to restart like 3 times already, for some reason windows explorer really doesn't like replacing these files.
>>
it gets stuck at 12% for some reason
>>
>>50882292
I'm having the same issue, which forces me to restart my entire PC, you can get around it by first going into your existing mods>deathmatch folder and deleting resources, THEN you move the new stuff in
>>
Now I'm having a different issue, I finished downloading the 179.14MBs, which made the login screen appear, but I cant login with my old name nor register with a new one.
>>
I ended up just AFK'ing in the server playing FNAF and got it downloaded lol
>>
my computer crashed
>>
One last attempt at the pre-download for anyone still downloading and brave enough to try it:
https://mega.nz/file/isNExAwJ#EL1aMO819Spwvxrb8ULUptHfMUWme5v0BnReOng-thU

Seems like the previous rar didn't have everything packed into it. I'd be pretty shocked if this doesn't work as it's exactly what I'm running on my client.
>>
>>50882329
And the google drive mirror:
https://drive.google.com/file/d/1QFwnpj4mQ0SwNjfEDKj5EP-nJn3g7Xn_/view?usp=sharing
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One last attempt for real. If this doesn't work I genuinely have no idea what isn't properly loading from the cache. Put these in the same place, modloader2 folder in your mods>deathmatch>resources folder:
https://drive.google.com/file/d/1L8snelS41NpPH-3bp3AKoPate9i4TCxZ/view?usp=sharing
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Server Crash from the awesomeness of the Sharkcopter?
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lole
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CS JUMPSCARE
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grand crash
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>>50882439
wwwwww
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crash strike 1.6
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I DON'T WANT TO PLAY COUNTER-STRIKE
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Everyone got kicked...
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>>50882453
We got the authentic counter strike experience
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Good to know I wasn't the only one kicked
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These trees specifically (the ones out side spawn seems okay strangely), the grenades, the riot shield, and player characters at the the start of games modes turn grey. Player characters seems to fix themselves after a couple of restarts but the other 2 persist
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>>50882458
Might be some other stuff as well like that shrub in the background. Kinda Weird. Never come across the before.
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Can we use sprays on this server?
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>>50882462
Yes.
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>>50882458
couldn't be a GPU issue could it? I don't think anyone else is having this problem
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>>50882477
It might be the case. I'm on lastest AMD drivers for their lastest card. Old game might not like that
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>>50882250
I'm not versed enough in the tools to feel like bugging the OP to give me some time to mess around, and haven't yet migrated my recording programs from the last dead rig's SSD to this one.
Best I can do right now, is share a cap or two in the thread!
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Modeling be the most dangerous occupation in the 'Sokyo...
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Hop aboard, we're going to Gensokyo
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We're making it to Gensokyo...
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Good night minna
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jealous huh?
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o7
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Thanks for the host, once again I had a great time.
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And so concludes the end to another anniversary. Thanks to all who came, and I hope you had fun! As always, you guys are great sports. Until next time!
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Thank you for hosting!
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Ran's Boring Engineering Class
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the camera didnt actually do anything but i found the option in the settings so next time it will
>>50882786
me on the far left out of frame
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>>50882788
CUTE tank
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Thanks for the host! I'll be updating the google drive with whatever screenshots/clips are posted. Too bad the textures weren't loading correctly in Gensokyo for me.
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Thanks for another run, sparse as they are.
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>>50882788
The tank is not paying attention to the class.
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>>50882798
Yeah well? what are you gonna do to it? It's a tank.
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>>50882786
Oh and also, this is an advertisement post to say you should play FDF 3. Both the server OP and ED for today's run are from it. It's a great game, if a little on the easier side.
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>>50882819
Kino
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it went by so quickly that it feels like it was only a few moments ago that we were hunting Nue and flying sharks. regardless of crashes, lag and my ram crying as it tried to load Gensokyo, it was worth it-it was fun. thanks for hosting and thanks everyone for joining with such kindred spirit
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>>50882240
Alright. I'll try to make you a small write up on the tools I used and what I learned about them for MTA machinima making before thread archives.
>>
Little did anyone know my laggy ghost photo bombed the group photo
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Load bearing sex fox
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>>
One of these days I'll be lucky enough to get an MTA session during a day off and I can finally make it all the way to the end of session group photo scene
Also work fucking sucked the power went off in the whole area for 4 hours and I had to do everything manually while sweating my balls off
>>
>>50877627
>As long as I don't hear anything by the end of Friday I should be able to.
Unfortunately I did end in fact just end up getting called by the powers that be, gotta start packing my things tonight since I'll be away from home again for a while. However, I should know in the next few weeks whether my assignment in east asia is approved or not in which case I'll try to host one more time around then, since I have no idea what my internet situation will be like going forward. There's a few gamemode ideas, and changes to some maps that I've been shooting around I'd like to try out, so you can maybe expect a sporadic thread sometime in the coming months.

To give a proper sendoff, it's very rare for something like this to last even a year without any real problems. Let alone nearly an entire decade. I treat every host as though it has the potential to be the last, and I'm always pleasantly surprised by how well behaved you guys are. At the end of the day it's a community effort that keeps something like this alive, so whether you've been here for 7 years or just joined yesterday, I think it's something you guys can all genuinely be pretty proud of.

I've seen communities crumble over way less, and honestly never thought I'd still be doing this for so long. 7 years is a hell of a long time, and even though times have changed a lot I'm still glad this is something we can do every year. I'll only be doing this a few more times, so if you're an antisocial lurker too shy to join, you've only got a few more chances!
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>>50884477
Good luck!
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>>50884477
Thanks for all the hosting you've done. Hope wherever you go treats you well.
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>>50884477
Good luck host-chan! Hope things go well over there!
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>>50884477
good luck in the coming months hostanon!
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>>50884477
Aw, unfortunate. Wishing you well host.
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>>50884477
Best of luck hostanon!
I made the move to East Asia myself and internet-wise I've not had any issues besides a worse ping playing MTA and Sven Co-op. Worst case scenario you might have to pay a bit to host on a VPS if you get stuck behind a CGNAT or live out in the sticks.
Depending on where you are, you might be able to go to Touhou events somewhat often, which is a nice bonus.
If indeed this is the last time we'll see you: so long, and thanks for all the meidos.
>>
I was wondering its quite bizarre to play MTA on /jp/. GTA isnt a japanese game and it has nothing to do with otaku. The only connection comes from the people that share the experience of playing these type of games in the west. not everyone in /jp/ played them, but these 7 years prove there is enough people that did. now i wouldnt say this has much influence in /jp/ given its more of a seasonal event, but i dont know, its all somehow funny and surprising to me.
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>>50885381
Any game is a /jp/ game if you mod 2hus into it. You should've seen the gamenights that used to get hosted here before jannies shut them down.
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kill youreslf circlejerking fags
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>>50885381
It makes sense really, GTA: San Andreas is still the 3D game with the most 2hu mods. It was released around the same time Touhou began gaining massive popularity in Japan, so many Japanese players created character skins, scripts, and other content for it, some even ran multiplayer servers like ours, pic related. Using MTA SA as the base for a Touhou-themed sandbox multiplayer game works surprisingly well, it's already a solid multiplayer client and 2hus make it even better.
>>
There's this Rika model for the anon that was asking https://steamcommunity.com/sharedfiles/filedetails/?id=3381820659
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>>50886051
NTA, but wow that *is* a good model, it even comes with glasses for all your meganekko needs
!!! They even have a Nina Watari model
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>>50885385
The /jp/ gamenights still get hosted, but they're on a different site now.
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>>50886339
Wow! Even garry's mod is being hosted tonight! :D
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>>50885381
touhou SA stuff was really popular in japan for a time, I think almost all the server models were pulled from japanese blogs and made specifically for SA. I remember the admin tracked down one of the japanese modelers emails and they sent him a whole bunch of character models that were thought to be lost
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>>50885385
I think thats presumptuous, i doubt /jp/ wants to play roblox, or maybe they did if the jannies really shut them down. Honestly though, it's really hypocritical of them to do that to other gamenights, as you said, and leave MTA alone, not that i want them to shut down MTA, but it's weird, unless it was actually roblox or similar.
>>50885434
>>50887334
That is really interesting, i thought all the models were just ports of existing ones, the fact that some of them were created exclusively for a japanese MTA server is pretty neat. I tried searching for them, but couldnt find anything, reverse searching got me nothing either. I thought old MTA was just racing, i wonder what they did in the server, did it have plugins, or did they just roamed and talked and killed themselves. Either way that is a cool part of history i never knew existed, do you have any more info about this?
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>>50889138
I stopped hosting Sven Co-op here because my threads would get deleted or moved to /vm/.
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>>50889138
I'm away from home now, but I can still illuminate some of those questions for you because I like sharing server lore on the anniversaries.

> i thought all the models were just ports of existing ones, the fact that some of them were created exclusively for a japanese MTA server is pretty neat
Not just some, there's a custom-made GTASA-exclusive model for pretty much every single character, up until I think about ULiL? For a lot of characters like the PC98 ones these remain their only proper 3D models. I suggest checking out the japanese GTASA modding wiki if you're curious about all the kinds of models, though a lot of the links are dead now: https://w.atwiki.jp/gtamod2/pages/17.html

>a japanese MTA server
So, before MTA really took off, there was SA-MP. SA-MP was made by a former member of the MTA dev team who ran off with some of the old MTA code while it was still in development and started his own thing at a time when GTASA was still popular in japan. SA-MP is a lot more restrictive with what you can do with it as it uses the PAWN language instead of lua, so the majority of servers (including those the japanese played on) were just racing, freeroam, or perma-TDM-style stuff.
Again, more stuff if you're curious about this:
http://tomoakit7.blog82.fc2.com/?cat=4&page=1

There were entire touhou movies made in SA posted on niconico and stuff. It's a real special anomaly that it was as popular in the japanese touhou community as it was.
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>>50889817
Cool Aya model
and pretty fascinating how much niche community gaming stuff there is that'll just slip through most of the cracks.
I'll go see if I can find some of those Touhou San Andreas movies
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>>50890630
Touhou Suspense is a good one. Someone even subbed all the parts on youtube.
https://www.youtube.com/watch?v=pnEXGFKiTlc
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>>50890630
>I'll go see if I can find some of those Touhou San Andreas movies
Some of them are lost to time, but there's a lot still up:
https://www.nicovideo.jp/watch/sm18224218
https://www.nicovideo.jp/watch/sm4129645
https://www.nicovideo.jp/watch/sm10275548

And there's a surprisingly recent one:
https://www.youtube.com/watch?v=SduZ3SRsjDA
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Not trying to hijack the GTA thread, but you're all invited to join us at the Skydrift tournament next Friday night (8th)
If you haven't played it give it a try at our thread (>>50885720), shit is literally free and lots of fun

Plus if some of the oldfags from the Skydrift tourney are ITT you niggers are very much encouraged to come back for one last dance
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Thank you everyone who posted their screenshots. I've updated the google drive with everything that's been posted, as well as my own screenshots and clips.

Good luck hostanon. Until next time!

>>50897860
Thanks for the heads up.
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>>50898149
Guess I should post the link.

https://drive.google.com/drive/u/0/folders/1nADW0LUXubjP1cXlsosx5WYXJ7qH6w_T
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>>50898150
Great archive anon, saved.
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>>50882927
I'd say I'm ready to receive...
But first, an update on the creative situation! After spending the intervening week running a wringer through at least three different modeling programs and making a small archeological expedition through the decades of SA tools, I have—
Run into a roadblock when it comes to model editing! What I 'think' is happening is my additive edits broke the mesh's vertex alphas, which are what allow models to react to SA's lighting engine whose lacking-of cause it to default to flat colors, but between my available programs:

>3DSmax's .dff importing/export tools are divided between an export format which preserves rigging but destroys normals (smooth surfaces), and an export format which preserves normals and destroys rigging. Most use I got out of it was ripping the bow from Kitagawa's Cirno model to stick onto the generic fairy. Even biting the bullet for the former for referential purposes with claims the tools preserve alphas doesn't seem to result in them working, though the lack of smoothing isn't as noticeable in-game as it is in the editors.
>Blender's .dff import/export preserves rigging and normals, but don't appear to preserve the alpha channels for this model set, and the tutorials for baking them in thus far gives me something that shows up only in the browser editor while in-game is entirely absent, making me wonder if peds (the slang for rigged character models) use an entirely different lighting system from structures and vehicles as the tut' was specifically for buildings, and the alpha preservation feature 'I think' meant for vehicle meshes.
>ZModeler 2's main contribution has been in the form of giving references for what I assume are Rockstar's default day/night vertex alpha colors* that I attempted to use to color the alphas in Blender, yet it is otherwise entirely unsuited for peds by reference of the old forum posts that suggested it, in spite of having some kind of vestigial skeleton support I have been thus far unable to decode.

I 'know' it isn't a texture issue as my last experiments hinged on rapidly replacing .txd files, so it's got something to do with the way these editors are tickling the semi-proprietary model format that I have yet to crack the mystery to. Considering biting the bullet and asking /3/ of the matter, even though archival search doesn't show much GTA or general .dff-related activities in their repertoire.

*And I'm iffy if those are what Kitagawa even used for the fairy set, as importing an unedited model into the in-browser GTA model viewer shows no vert. alpha tinting when cycling between day and night, lending credence to my theory ped alphas are handled different from buildings and vehicles.
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>>50900355
And for reference, this is what a fairy model *should* look like under night conditions.
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>>50900355
>>50900365
Yup, doing a straight import/export of the model off Blender definitely messes up some baked in mesh values.
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>>50897860
Vouching for this too. If you guys haven't played Skydrift we race every Friday night so you can join us this weekend to check it out for yourselves, and like anon said our tourney is next week. Would be cool to see GTAnons there.
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>>50900355
>>50900365
>>50900398
Sorry for the delay anon. Been busy, but I should get that up write up soon done later today or tomorrow.
As for for you issues you are facing, I can only tell how I use blender for Peds (yes, rigged player models) exporting, as that what I primarily use. I've already rigged a lot of models to the server, so I hope this helps.

Using Parik27/DragonFF blender add-on to import/export, there is a couple of options that need to be checked and set before exporting a model. They are shown in that attach image.

The first image (from left to right) is what options should be set on import. Last I recall, the load .TXD files didn't seem to work but it's not a big deal for me as I just export the .TXD into seperate .PNGs textures and just apply those to the model within blender itself. It's easier for me when working on a model. I use the tool program "Magic.TXD" to create/modify/import/export those files.

Second image is located in the object properties section of the model and it sets some flags before exporting. Make sure it's checked like it's shown here. I believe Day/Night vertex colors are turn on by default and these need to be turned off for ped models (yes, rigged character models). Peds do use a different lighting scheme to buildings.

Third image is the shading nodes and is located in the shading tab. Each texture should look like this basically. If a texture should have transparency, you can just connect image texture node alpha (orange) to the shader node (green - GGX/Christensen-Burley) alpha and it will show up as such in your viewport. Note though, this will not make your texture have transparency in game if you export it. This is just for working within Blender. What determines transparency for a textures is the .TXD file, and I just use Magic.TXD for that.

Fourth image is color shading of all parts of the model and their reflection properties, this is located on the shading tab in blender as well, in the material properties section. This shouldn't be changed usually, but all parts of the model should have a V value of either .906 (GTASA default I believe) or 1 for peds. This depends on the model on how it was exported originally, but all parts should have the same V value. Reflection materials should be checked on and the values should shown here are the default, what CJ uses.

Fifth image is settings on export, saved as .DFF

Textures must have the same exact names in both the exported .DFF and created/modified .TXD of course. Note that DragonFF will sometimes throw a fit if there are Japanese characters in the shape keys or texture names ( and I think object parts), and will fail to export. Renaming textures or renaming/removing shape keys will fix this.
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A bit overdue, but I finally got around to trimming the videos I got from when I played. Once again a reminder that Streamable deletes videos after a couple of days, so if anybody would like to keep these make sure to download them before that happens!
https://streamable.com/ngd16v
https://streamable.com/brt0bg
https://streamable.com/pgfwxr
https://streamable.com/nr9mko
https://streamable.com/9kxcuy
https://streamable.com/zygt56
https://streamable.com/rua8ms
https://streamable.com/8bqhlt
https://streamable.com/f0b8bb
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>>50900871
With the aid of your tips, behold...a Tip[sy]!

Additional technical details:
>Kitagawa's fairy models use slightly different texture shading parameters than your displayed standards: typically 1.0 Roughness, 1.5 IOR, and 10.10 reflection intensity. Deviating causes tinting, as does enabling material color modulation in DragonFF's "Export Object" options.
>Head ribbon clips during crouching animations, but attempting to set its weights to something closer to her mesh's hair around the tassels causes tris to decouple and float.
Regardless, I can't thank you enough for your suggestions, as that's what allowed me to preserve her precious bodily alphas!
>>50887334
Speaking of that, I wouldn't suppose anyone in this thread would have an idea to contact the models' original maker [Kitagawa] themselves? From what I gathered of their blog, they went into radio silence some time before HSiFS, and part of me wants to check if I'm not stepping on any toes making edits of their models beyond strict educational purposes.
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>>50900871
All this effort, and I very nearly forgot something of vital importance!
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>>50904937
Cute!

>>50904779
>and part of me wants to check if I'm not stepping on any toes making edits of their models beyond strict educational purposes.
The text files on his downloads say that modifications and use in videos are permitted. They also encourage creating original fairies, and even provide the source files. If you still need to reach the author, they appear to be fairly active on @kitagawa_sui
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>>50904779
I have not forgotten you anon. Glad to see that it worked.

Here is my writeup on MTA machinima making. I'm not good at explain things and had to go back and retread some old memories. Huge wall of text warning, but I hope this helps too!
https://pastebin.com/PB6DDYZe

>Kitagawa's fairy models use slightly different texture shading parameters than your displayed standards: typically 1.0 Roughness, 1.5 IOR, and 10.10 reflection intensity. Deviating causes tinting, as does enabling material color modulation in DragonFF's "Export Object" options.

Ah, thanks for that. I was somewhat approaching it from a viewpoint of models that haven't been converted into GTA format yet, as that's all I've done for the past couple of years. I haven't messed with already converted files and persevering their features in a quite sometime. Good to know. And yes, setting weights can be tricky on low count armatures. Make those tris that are not in joint zones do not have overlapping weight values. And if they are join zones, make sure they all equal to weight amount of 1.0 if you can.
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>>50913575
>all equal to weight amount of 1.0
all equal to weight amount of 1.0 COMBINED. Should clarify.
Don't make them all set to 1. That would be silly and terrifying.
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>>50904779
are you just a fan of the character or are you the guy who made her?
>>
>>50913575
NTA but that's a very helpful guide.



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