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How accurate is it?
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sekrit documents :^)
>>
It was pretty accurate up until the update where Gaijin made planes out of matchsticks and forced half the plane to fall off and death spiral when hit by a 7.62 on the left wing tip
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Not very. It's a game where Self-Propelled Artillery plays the role of Tank Destroyers. Self-Propelled Anti-Air Guns, too.
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They use the typical scammer tactics.
>performance is based on reliable metrics like shell size and muzzle velocity!
>uses exclusive and sekrit modifiers to alter angled performance, shell shattering, ignores historical differences in penetrative efficiency at different speeds
>for aircraft engines they can use intake efficiency, performance at speed and altitude, critical speed (they convert CA at V = 0 to at max speed, effectively reducing the CA by 500-1000m in the worst case)


And that is ignoring the non-realistic setting or the mediocre modelling of armor.
It's more an RPG than a combat game, the in-game time is filler to Gaijin, their game are the tree, marketplace, crew bullshit, marketplace, brushes, and marketplace. Ah, yes, marketplace and youtube faggots.
>>
This game is still alive?
I remember when they said that they would NEVER add vehicles made after 1955.
When they first added helicopters that could just sit at the edge of the map and kill a whole team is when I and many friends quit playing.
Shieeeeeet I'm sure my account has so many rare vehicles on it that have now been removed. Can I make any money selling my account?
>>
there's probably roblox clones that mog it as far as actually having fun and not getting raped by sweaty metaniggers with 5,000 hours and p2w players
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>>64245510
It's more also ve than ever in regards to player numbers, although the price they have to pay is them being a lot of chink animals (cheaters)
This could change in the near future however die to yet another category 5 chink-out over an exporttank being put into the jap techtree
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>>64245510
>I remember when they said that they would NEVER add vehicles made after 1955.
You now have vehicles from 1944 facing vehicles from 2004.
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>>64245397
it's way MORE accurate than any arcade tank game that isn't a hardcore simulator
but it will never realistically represent tank combat because there's a massive disconnect between
>how tanks work
>how tanks work when they're controlled by a mouse and keyboard from third person in balanced round-based matchmaking arenas

I'd offer than Red Orchestra 1 was easily a much better representation of tank combat
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>>64245397
>>
>>64245397
Not very based on how artificially handheld some nations are, using vehicles in roles they were never meant too fulfill, and altering real life capabilities for the sake of game balance. Sadly, it's still better than a lot of what we currently have.
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>>64245510
>When they first added helicopters that could just sit at the edge of the map and kill a whole team is when I and many friends quit playing.
ahah
ahahahhahahaha you have no idea how much worse its gotten. Like just imagine, within reason, how bad it could get and its unironically worse than what youre thinking of
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the T-80's carousel having a 50/50 chance of absorbing darts and not immediately going orbital should tell you everything you need to know.
Not to mention how inconsistent Gaijin is when it comes to accepting sources for vehicle changes. ei
>taking russian MOD as gospel
>rejecting NATO documents
They even rejected photo evidence of the Italian battleship Roma's crest (missing on the ingame model), despite said photo being of the ship's bow on the sea floor.
>>
>>64245735
Yep, same with T-34's and KV-1's just magically eating 17pdr rounds straight into their side armor.
Don't know if it's a side effect of implementation of volumetric being shit, or if it is some bullshit they do intentionally, it has definitely happened before and been found out through file leaks.
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>>64245397
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>>64245397
My favourite part of this game's brand of realism is when the devs take Russian paper stats for granted, and reject American army documents because they refuse to believe the documented performance of the equipment.
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>>64245397
>Yak-9K
>APHE round that never existed for it
>Gun would rip the plane apart after 3 rounds
>Additional weight notably affected flight performance
>Becomes most OP CAS aircraft even 2BR above its own, and still outmaneuvers half of the fighters
Perfectly realistic.
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jewish tricks: the game
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>>64245397
There is a law in the Russian Federation that russian military equipment being portrayed negatively is literally illegal in popular media. The game is made by russians. Now, they are based in hungary but the game is more russian than world of tanks, maybe less russian than escape from tarkov. In any case, the T-72/T-80 series does not have any vulnerabilities that it has in real life which result in “turret toss olympics” and exploding ammunition carousels that incinerate everyone. Their ERA bricks function much better than in real life. Also, they capped missile and radar technology to the exact moment in 80’s/90’s where russian arms manufacturing completely fell behind the west with AESA radar or whatever. So it is fucked. But there is no alternative. Eastern bloc people are the only ones who make these games. There is no real market for it outside of niche communities in the west like 4chan, or perhaps military units/college history departments full of unfuckable autistic men with strange hobbies. It is better than world of tanks, i guess. My account, if i sold it to internet chinese, would be worth over $4000 and is 12 years old. I am also permanently chatbanned for talking about the counteroffensive which booted russians out of northern ukraine. When it happened they banned all game text chat for ~3 weeks until the front stabilized. Because it is illegal to talk about such things in russia. That is how cucked this game is. The “modern” stuff in the game sucks. The world war ii stuff is where the fun is at. Also, all assets are created by third party contractors including maps and tanks, and the devs do not play their own maps, so they are very bad. WoT has better maps. Look, my point is you should find another hobby if you’re a working adult and don’t need to play “free” games. Like modded stalker or real guns. Or a hot souped up car. Or drugs, alcohol and pussy
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Mid-tier planes are fun. Tanks are shit because of shit maps.
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i remember back in my day (2011) when people cried about world of tanks having a russian bias. well, when this came out three years later i discovered an appreciation towards the former. gaijin makes every piece of russian hardware inherently better, regardless of whether it's true or not, and the vast majority of times it is not.
i can tolerate world of tanks because it's a stupid arcade game, where people in the end are aware they're playing a stupid tank game with made up statistics and health bars and instant repairs and an invisible crew; gaijin doesn't, their malicious lies are touted as absolute real life facts because look! we don't have health bars like those unkempt wargaming philistines, we have a real ballistic simulator where you can see the shot hitting the engine! isn't that REALISTIC?
that's why i hate this game, on top of being a predatory grinder with p2w mechanics and loot boxes, it's also blatant post soviet propaganda.
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>>64245510
You can sell your account, but westerners don’t do it very often. It’s more common in asian circles. I would try to get into contact with some indonesians/malays, they are somewhat trustworthy, speak english ok, and can help you sell it to a rich chinese. Vehicles are never “removed” completely, if you got it you have it. Removed tech tree vehicles won’t get you much money however, a lot of people have italian planes in german tech tree for example. What is really worth money is rare gift/event vehicles, like the closed beta Tu-2, mythical “german sherman” beutepanzer, e-100 etc
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>>64245745
its more or less volumetric since its bound to happen on any tank with wide tracks, it just happens on Soviet/Russian tanks more often because their tracks are much larger
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>>64245745
The 17pdr just sucks dick because Russia has been seething about the UK for 170 years straight
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>>64245397
It's not. The modern shit they have to make up stats for since it's all classified still and the WWII stuff is broken because they use a dogshit system for calculating penetration values for shells which favors Soviet shells and makes US shells suck dick. T33 and 76mm HVAP could penetrate panther front plates in reality, in game it is impossible.
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>>64246580
>T33 and 76mm HVAP could penetrate panther front plates in reality, in game it is impossible.
Same with the 17 pdr shells
Honestly especially excruciating since the Brits have the 17 pdr and derivatives until 6.0 while everyone else is wielding absolute murdercannon with giga APHE shells
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>>64246589
At least the centurion I and italian firefly get sabot rounds for their 17 pounders which can upper front plate them, but yeah. There's major soviet/german bias.
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>>64246616
The APDS rounds are super hit or miss so I don't feel too good about them
I generally just use Mk 8 because it actually damages crew and doesn't shatter because somebody looked at it wrong
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>>64245397
in displaying how shallow and easily offended the chinese are?
120%
>massive chinkout on the forums/steam because the japanese might get the thai VT-4
>several hundred post long threads saying the devs are disrespecting the chinese goverment and culture
>threats of legal actions (lol?)
>review bombing
>DDoS strikes
>MEGATONS of seething
it got so bad the devs had to make a post in CHINESE saying they understand the outrage and they are listening to the playerbase

Translation of image
>A message from the War Thunder team to the Chinese community
Dear War Thunder players:

We understand your concerns, and we recognize the deep connection the community holds to China's military technological development and glorious history. We deeply respect the concerns expressed in recent discussions, and rest assured, we are listening carefully.

The Chinese tech tree holds a crucial position in the game. We can clearly state this, and nothing can change that. We have taken note of the recent community discussions and concerns, and we do not want to see these misunderstandings cause any confusion. Therefore, we are carefully analyzing player feedback from all platforms and will provide clear, detailed responses to the most common questions as soon as possible. We expect to share our responses with you in late September.

Thank you again for your concern, support, and patience. We hear your voices—we will continue to work hard to bring you an even better War Thunder experience.

War Thunder Team

and this is not the first time this has happened, they canceled the history based "War Diaries" event because they dared to mention Manchukuo
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>>64245397
I'm actually curious how many misconceptions I picked up from that game
like it was news to me that APHE doesn't actually explode into a ball of shrapnel as soon as it penetrates a tank
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>>64246643
No, fair is fair. No VT-4 for Japan, but in exchange we remove all soviet and US tanks from the chinese techtree.
>>
Wasn't there a clip where a naval 14-in shell did nothing to a soviet shitbox?
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>>64246629
HEAT is even worse if you aren't using something like 105mm or more gun.
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>>64246723
Right and HESH is outright useless, there's something about British concepts the devs don't like
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>>64246643
WT is full of manchilds doing boycots if their favorite vehicle gets nerfed by 0.1 km/h
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>>64245397
>How accurate is it?
I stopped playing because how often my 1944 lineup faces ATGMs and autoloaders firing HEAT
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>>64246812
At least they nerfed the frog lineup a little so you're no longer bumping into frogs with autoloaders in 5.7
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>>64246786
just german mains

>>64246857
>he doesn't know about the M4A1 FL10
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>>64246900
Ok you see a fair bit of those, but I don't fuck with premiums so I didn't remember it. Besides it's a sherman, not an absolute killing machine like the AMX-13
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I like top-tier jets, bit arcadey but fun, playing russian jets at top tier is painful tho
>have to hug ground and dodge 10 araams before even getting into effective range because your radars are shit and gaijin gimped your FM.
Once you get to 20km or less, you can turn tables and go full pitbull, cause most top players can only spam bvr
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>>64245397
Started off good back in first few years. But in present time it's just a pretend act. Where they larp being accurate but in reality it's biased dogshit in most recent past 10 years just to bait people into playing ragebait skinner box
>HQ got relocated to second most loyal russian slut Hungary just so they can larp as EU company
>All the upper echelons of staff and CEOs are russians
>russian & Chink vehicles perform well above & beyond their irl counterparts and often have magical beneficial damage models
>devs take forever to fix any game breaking or otherwise abusive issues if they benefit slavoid or chink vehicles
>anything non slav is nerfed to shit day 1 and usually underperforms compared to irl
>trillion chink moonrune or gibberish username cheaters with at least one or two per battle ratio at the least that mysteriously get banned at pace of a snail even with reports but go forbid you badmouth glorious rossiya (before the 3day SMO) or their allies in chat. That's a instaban))))
>is essentially a russhit psyop just to get retards to upload documents for when there are inaccuracies in modern western vehicles
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>>64245429
so never, since planes have always taken 10% of the damage from ground based targets even if it's literally the same round the plane itself uses
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>>64247209
what are you talking about retard?
>2023
germany and france and sweden outperform every other nation these days
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>>64246021
Most accurate post on the game here
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holy fucking kino https://www.youtube.com/watch?v=YjG3rOKGWGc
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Since nobody mentioned them:
GHPC for cold war Fulda Gap tank battles, Nuclear Option for near-future air combat, with nukes. They're cheap and they're great and they won't prey on you. They're the answer to War Thunder, at least GHPC as stated by the devs a long time ago. Of course they're developed by small teams on shoestring budgets, so they're in early access, but that means very little as Nuclear Option has workshop integration and there are already a number of community made missions and even campaigns.
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>>64245397
tanks explode if a plane exists in their zipcode, so not very
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>>64245397
it was mostly into making Russian stuff look good. It is not.go play arma 2
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>>64247449
>implying
>>
i quit when they introduced pilot skills
>if you don't grind all your crews, everyone you fight can pull 50% more g-forces for twice as long :)))
suck my fucking cock
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>>64247507
>If you don't grind all your crews
>*If you don't spend real money to "grind" all your crews
FTFY
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>>64247445
How do you get engaging fights in GHPC when you fight in a squad? When I set my squad to follow most of the time they just get obliterated due to stupid positioning and the enemy AI seemingly having better awareness. Most of the time I just park them somewhere and treat them as respawns.
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>>64247507
Did you leave in beta?
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>>64245397
Its not realistic by their own admission. They balance things like shell penetration and reload rate based on winrates and not any real world statistics. Kids cry that only Russia gets favorable treatment but every country has stupid bullshit that helps it out such as WW2 German tanks not exploding their transmissions while neutral steering or American tankers able to load 120mm shells at a consistent 5 second interval until the entire ready rack is empty (they also shut the door every time like good boys should). its just an arcade game that uses somewhat realistic armor values and interiors instead of a healthbar.
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>>64247536
Personally I use them as distraction for the enemy. AI is really bad in these games, sadly, to the point it generates hilarious situations. It's probably the one real issue NO and GHPC have, but I understand good IA is both difficult and time consuming to code, something a low budget indie game can never afford.
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>>64247553
shitaly is unplayable
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>>64247573
As they should be. The low tier pasta launchers on wheels are great fun though. Didn't they just get a leo2 and a gripen? That's all anyone needs to win in this game.
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>>64247585
Fuck germanics
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>>64247573
Skill issue.
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>>64247595
lol i don't play that garbage
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>>64247545
no i played for several years. there were ground crew skills but pilot skills came after tanks were introduced.
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>>64245575
>blows up your Abrams
heh, nothin personel kid
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>>64247648
I play since forever and I don't really remember this. I will take your word for it.
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>>64247680
thinking about it more, i think i remembered it partially wrong. there was spotting, awareness, reload speed, maintenance, gunner accuracy etc as pilot skills, but three g-force related skills were added sometime after ground forces
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>>64245397
>get sick of borethunder
>for some reason, still think that enlisted will be any better
>western allies are the only faction in the entire game without a half track
>half the vehicles still dont have their proper optics
>bombs have an instant death radius of 100km and dropped with laser accuracy
>japanese dont get the chi-ha or chi-ha kai outside of a premium, but they have paper panzers in the main tech line
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>>64245397
very
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I dont know, I stopped playing tanks years ago
Jet supremacy
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>>64248172
What tree? I went all out with bong jets and I hate myself every time I play.
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>>64248180
try playing the russian flankers if you want to know what true pain is
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>>64248180
Frogs
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>>64245510
You'll be facing off against AMX-13s and T-55s in your Panther D because 'they were designed in the 1940s' or something.
>>64247749
I rember, they added g-force tolerance as a separate set of skills after.
>>
Jets in sim EC used to be really fun, particularly when AAMs first came out and there was no radar or other tech in the game yet. Just cruising around the map and occasionally swatting down a hapless bombernigger.
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To me it seems like ground battles are just a fetch quest so you can hop in your plane and wreck tanks with tv guided mavericks from 10 km away. It has been just absolute shit for anyone just wanting to play tanks. I haven't played actively in five years it's so shit. It was shit long before I quit too. I wonder if WOT would be at least fun? Or is it buy gold ammo or die?
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>>64248189
what's wrong with the flankers?
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>>64245397
It's basically an FPS game tbqh
Only thing that made it fun was the /wtg/ retard thread up until 2021
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>>64245397
the worst thing the ukr war did was become a gateway for hordes of armchair experts to funnel in to this game and flaunt their newfound "knowledge" in military spaces
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>>64245397
the Ioseph Stalin 7's, 8's and 9's etc, all have wrong armor values displayed. Dudes went to actual museums and snuck hands-on pictures of the side armor profiles and did the math how impossible the weight was for the armor displayed in WoT. Which is what WT copies in number alone.
>>
It isnt, its a video game where players will scream about balance otherwise everyone will want to play the better side and matchmaking collapses. Caring about accuracy in this game is like caring about historical accuracy in movies - you will always be miserable.
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>>64245397
A complete joke
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>>64246786
Chinese netizens have particularly fragile national egos. Anything short of outright sucking off China will be taken as a deliberate affront to the entire country and will attract a wave of shitting pissing and crying, maybe some actual action and threat of boycott. Go into the Hearts of Iron (I know, I'm a retarded map game autist) steam page and deepL any chinese comment under a dev update post. I bet you that within ten posts you'll find one accusing the filthy Swedes of insulting le 5k years of chinese history because in-game, China doesn't get Tibet as a core territory (in a game with a content timescale that ends long before China invaded irl).
>>
>>64247222
France doesn't get good until like 7.0 now
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>>64247573
I don't know about high tier Italy but up until 5.0 I have mixed feelings
>great starter plane, generally good fighters but abysmal ground attack
>good amount of autocannon early on, shreds many annoying tanks other nations may struggle with like the T28
>early tanks are pretty shit until the P40, good spread of early casemate assault guns
>3.3 to 5.0 vehicles have mediocre pen but many get both a good APHE and a good HEAT shell which is snazzy
>too reliant on the shitty 17 pdr around BR 5
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>>64248645
The IS-7 is particularly annoying since it's so common
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>>64245397
Stopped being fun around the time I got the Stug III and mid war Panzer IV, which at least at the time usually didn't destroy early model T-34s from the side yet literally anything Soviet penned it from the front more often than not. Completely stopped when I unlocked the first Tiger model and the matchmaking had me fighting T-54s
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>>64246643
The Chinese should be completely banned from gaming outside of Chinese servers and games, they chimpout any time a game featuring China doesn't constantly go "China numba wan" or gives any amount of content to a country the Chinese dislike irl. Still remember them chimping out because India got a focus tree in HOI4
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>>64249002
The T-34 is utterly borked with its magic angled armor
Also applicable to the Panther's glacis
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>>64247209
>Chink vehicles perform well above & beyond their irl counterparts
quite the opposite in fact
>t. fully ground out both chang air and ground trees
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Not great.
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>>64245397
It isn't. Now leak some documents on the forums please.
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>>64248142
NANI?
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>>64249025
Changs have some good prototype tanks but they aren't as much of a nuisance as the Soviets
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very
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>>64249557
No plate behind it? Their x-ray model is trash at showing overlapping plates
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>>64249557
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>>64249579
nothing behind it
maybe they fixed it
i haven't played in a year but still retarded
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>>64249579
if its a composite, then its only going to show on X-ray
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models, interwar-ww2 - 5/10
models, cold war - 2/10
models, modern - fantasy/10
ships - who cares/10
combat simulation - 2/10
>>
>>64248612
shitty radars (except su30), even at 13.7, the sm has basically the same N001 radar as the 80s flanker, with a couple tweaks, super long search times, lack of power
this is coupled with bad missiles, I still use the r27er since it's the only one with decent range, R77 (base model) sucks ass, and is more of a within 12km missile.
These 2 mean that you can't just climb and sling fox3s and not get clapped.
Shitty RWR means until the very top you have less situational awareness
They are heavy and gaijin gimped the FM, so you end up with a heavy missile bus that doesn't have the radar to properly fight BVR, so you're forced to go low, dodge a bunch of amraams (better know how to notch) and get into dogfights in a platform with subpar agility.
It works, but you need to play smart, hug the ground and use your Fox2 and Fox3 within 20km, mostly within 10km.
Half the player base in top is braindead so one can make it work, but it's hard mode
>>
stil waiting for M4 shermans to get their proper optics
late war shermans should have a 1x/6x dual periscope in addition to their 5x telescopic scope
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>>64249825
Everything in this game has fantasy optics so I wouldn't hold my breath
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>>64249825
It took 2-3 years since report to give M60A3 TTS proper magnification levels.
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>>64249580
I don't know if it's accurate to the real vehicle, but the end piece that is being measures appears to line up with the 95mm end pieces in the armour image posted above it
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>>64250295
it's not
its composite all the way but it tapers off at the end
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semi related
Here are some penetration values of stalinium shells compared to other navies in world of vatnik paperships.
russian 8.5-in is in the same league as American 16-in and superior to American 14-in, how? Sekrit documents.
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>>64250864
is that from gaijin? I tought they were using the same Krupp coefficient for all their shells of the same "class".
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>>64249743
>gaijin gimped the FM
Holy fuck kommykuck_USSR KILL yourself already
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>>64249017
Somehow even an 1940 T-34 can just brush off my point blank Stug III shots straight through it's side. Honestly besides the grinding the real reason why I quit that game in 2020 is because of the sheer soviet bias, no I don't think that an early war model T-34 should brush off my 75mm shots to it's side armor, turn around and pen me through my front armor with a single shot
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>>64250882
wargaming
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>>64250882
Nta but that is wargaming's World of Warships.
Honestly I can't fault them for using bullshit made up stuff, that was arguably always a thing with their games. Unlike War Thunder it doesn't really have a veil of realism, even more so now with all those Hollywood, 40k, anime etc. collabs.
I do can fault them for fucking up the gameplay though, still salty about that.
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>>64250918
They aren't any less bullshit now if it makes you feel better
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>>64245397
I've been playing this dogshit on and off since 2012. It was never accurate in anything unless it was sekrit dokuments))))))))))))))))))))))))))))))))
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>>64249825
I'm still baffled why all the US Shermans have their sand guards on when in reality they almost never had them on in the field.
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>>64250902
Suicide is only suitable for niggers like you, whose only contribution to society is shilling online and gargling jewish cock
Shame the clapped whore you called a mother couldn't be bothered to finish the job with the coat hanger and the beatings your daddy gave you before he left to get milk only gave you severe retardation
>>
>>64249743
>It works, but you need to play smart, hug the ground and use your Fox2 and Fox3 within 20km, mostly within 10km.
I play the flankers in war blunder a lot. Hugging the ground is not where you want to be in the flankers. At least not the Su-30 and Su-27SM. Air RB is basically a numbers game. It's a clusterfuck of 16v16 planes crashing into each other. The victor is the team that manages to come out ahead of the initial merge and then just snowballs the numbers advantage because being a superior pilot in a superior plane doesn't matter as much when you're getting dog-piled in a 3v1.

The main advantage of the flanker is that it carries a shit ton of missiles relative to its peers. What you want to do on the average "fly left" map is takeoff and climb just below the contrail height of ~5km. Then level off and beeline towards the enemy airfield. You want to identify the enemy space climbers, largely F-15s and Eurofighters, launch at them from 50-60km away, and go cold to get out of range the initial fox-3 clusterfuck. You're not going to hit them, but you can afford to "waste" a few just to disrupt the opponent. The objective is to force them to defend and break the datalinks of their own attacks early so that they can't effectively rain death from above on your team. When you finish circling back to the fight, you want to try to forcibly loft some 77's at the opposing team's ground huggers from ~20km away. They won't be able to effectively shoot back because ground huggers are bad at using instruments to find things, you're beyond nametag range, and you have no contrail at 5km. Lofted attacks normally come down steep enough to defeat their multipathing attempts. The combination of disrupting the competent opponents' initial salvo and clubbing their seals usually helps secure a numbers advantage during the initial engagement that your team can lean on to win. Then you can try to help kill the good opponents with some 27ER trick shots.
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>>64251768
Probably for visual differentiation
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>>64250902
It's true though. For like a year Gaijin had mistakenly implemented the Su-27's FM as if it were the T-10 prototype. By the time that they fixed it, we'd already entered fox-3 hell and any chance of the Su-27 basking in the sun at top tier had long since passed.
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https://files.catbox.moe/3o954m.webm
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>>64252893
Argie naval aviation had such a pretty color scheme
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>>64252791
>>64251768
welded hull shermans have the sand guards in WT while the cast hull ones dont

early M4s and M4A1s in north africa didnt have them by default
but they were standardized on all shermans out the factory by the time they were in italy, after they found out that their tanks were kicking up a ton of dust in north africa
but in europe they had the opposite problem, getting clogged with mud, which is why a lot of crews removed them

assuming that the M4s are meant to represent factory fresh models, then the sandguards would make sense
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Asking off-topic, does anyone know the name of a tank battling game hosted on .io, with a pretty basic tank control scheme, single skill for each tank class (Light, Heavy Medium) and mechanics relating to bouncing shots off of walls.
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>>64253623
>assuming that the M4s are meant to represent factory fresh models
Nobody knows what they're supposed to represent at this point because it isn't consistent at all across all the models and different nations.
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>>64253696
nigga you talkin about tank trouble?
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>>64252788
While the su30 with it's much better radar and upgraded r77-1 can do this easily, the sm is much more difficult to pull off.
You have the ancient radar with it's awful refresh rate which means you'll be at a disadvantage when slinging fox3s. The moment i go cold at 50km launch, the r77 loses data link and too far to lock on it's on, specially as it's slower than enemy fox3s and won't get to lock range before i have to start dodging
And then your bad radar and inefficient base r77 means you'll be at a disadvantage. I carry 4r77 4 r27er and 4r73. I'll usually hug ground and side then ascend during the initial furball. Any of the descending enemies coming from top i can hit with r27er, any anything below I'll sling r77. I'll at least be able to take 1 of them with me with my initial shot and then it depends who won the initial salvo as you said. I'll just move forward and try to avoid turning except to dodge shots, firing as i go, i will descend again if they outnumber me heavily to multipath, only giving quick ascends to fire shots. R73 for cqb head on. It's messy but allows me to maintain a possitive k/d ratio on all flankers.
The su30 is a different beast, and you can pull what you described much easier due to better radar+missile. I'll try playing differently when I finish unlocking it
I'll give the next 5 games a try on what you said with the sm, but don't feel super confident
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As accurate as a video game would be, which is it to say not really. You have literal 1mm armor skirts blocking off entire shells, because your mouse cursor was a single pixel off. Then there's stuff like fuel tanks soaking up entire rounds...for whatever reason. I think the reason soviet tanks do so well is because of the massive bonuses that pseudo armor (think fuel tanks, compartments, armor skirt, etc.) and angled armor gives you. The T-34 is the perfect example of this, since even the sides can block off shots completely due to angled armor + fuel tanks being right next to crew members. I think i've gotten fucked more than a few times with fighting a T-34; I would constantly hit the fuel tanks. It probably also didn't help that I was using mostly british tanks.

Also, for those playing mostly air units in ground battles, eat my ass. I will never not have fun with detonating my own tanks, before the bombs blow up on top of me.
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>>64245979
What

How
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>>64247561
It's not even about bad AI, GHPC is just missing being able to order formations and individual vehicles around.
I can't count the number of missions i had casualties in because I can't just tell the squad of bradleys accompanying my M1s to just oscar mike when we reach the limit of advance during a recon by force mission. No no I have to personally leave the tanks by themselves and switch to the Bradleys and drive them off myself.

So it's just always slug it out with the enemy counter-attack and hope for the best.
Quite said it does not seem to be on the devs priority list vs adding more units, national armies and infantry. Don't get me wrong having actual infantry in the game is quite impressive, but adding more units to command without a command system to command them is very silly.
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>>64245397
It's inherently an arcade game by design, but the parameters are fairly close in most cases. You'll want Gunner, Heat, PC! or DCS World for actual simulations but War Thunder is close enough that only hyper autists like us will notice.
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>>64254530
Fuel tanks and optics blocks being impenetrable extra armor is so fucking gay
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>>64254377
You don't need to use your datalink for the long range shots. Space climbers follow a predictable flight path to get high/fast, and they don't deviate from it until after their RWR starts throwing out warnings. If you are the first one shooting, then often inertial navigation is plenty to get the missile to the right place. Secondly if you try to hold datalink with the Su-27SM, there's decent odds that your radar will get confused by their missile launch and accidentally swap locks onto their recently launched missiles and never threaten the target planes. You see that sort of thing happen a lot with the F-14s where the radars will be confused by the missile launchers and cause phoenixes to track rival phoenixes.

>4xR77, 4x27ER, 4xR73
I'd recommend change to 6xR77, 2x27ER, and 4xR73. You can probably only afford burn ~2 77's to disrupt the space climbers at long range. Su-30 will be able to carry more fox3s. You shouldn't be afraid of firing 77's at longer ranges. Value can be wrung from missiles that you don't expect to hit. You can use them as zoning tools instead of just a means to score kills. It can be the difference between you and the opponent playing chicken waiting until you're both within optimal range (his is longer than yours), and spooking the opponent into defending and setting up an opportunity for you to maneuver into a much safer position to score a kill with a 27ER. Players are especially rattled if their RWR goes off from a shooter that they can't see. If outside ACM range or without a nametag to guide them, many abandon offense altogether to evade. Only the most level headed will spend the time to try to find you and get a counter-shot off before defending.

Against low flying opponents, angle your nose high when shooting to force the missile into a kind of loft. The steeper angle of descent will defeat more multipathers.
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>>64255802
Yeah, I fear they're falling in the same trap as WT: adding stuff because more content allows to market the game to increase the sales and keep going, while the core mechanics remain incomplete or broken. To be charitable, if you want to add the mechanic you still need the content and it's better to have the content already and then put it to good use than having mechanics you can barely use. I feel it's the same in NO: the Piledriver TBM has so much range you can take off, raise gear, launch, and immediately turn around and land to do it again. I like to think it's because a much bigger map is eventually going to be implemented and it's better to have TBM from the get go, than no TBM but map so huge you wish you had TBMs.



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