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Do compound helicopters make sense when tilt-rotors exist?
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>>64283606
No, both these and Tilt-Rotors are fucking stupid. These are less stupid than tilt rotors but that's not a high bar to clear
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No, but also Cheyenne deserved better.
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>>64283606
They are more stable than a regular rotor and have more lift for the same power, but it comes down to does that add enough value to justify the massively increased maintenance. The answer is always no, unless you're soviet. Tilt rotors are trying to do the opposite thing, they're less stable and hover efficient and have less lift but have dramatically more range than anything else. Whether either is worth the trouble is down to what you're trying to do and whether a regular rotor can do it, and mostly rotors are good enough. The reason you see the raider and valor trying coaxial and tilt rotors respectively is because they're trying to replace the blackhawk, and the blackhawk is pretty good, so to distinguish themselves they need to be much better than the blackhawk in some way. Otherwise, nobody would bother with it.
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>>64283606
What game is this?
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>>64283688
Nuclear Option
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Tilt Rotor bad!
Coaxial bad!
We built best copter, and we only use best copter!
Maintenance hogs begone!
REEEEE!
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why make it more complicated when twin rotors already work fine?
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>>64283749
All helicopters are satanic.
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>>64283749
>MFW
kek
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>>64283758
Speed
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>SAM launchers too fat to slingload
Hopes shattered
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>>64283606
Yes, tilt rotors have to be huge to fit two rotor disks, compounds are the prefect replacement for smaller choppers like the Cayuse, Heuy and even the Black Hawk.
You need to remember the V-22 is the size of a CH-53 which means you are landing them on FOBs, streets or rooftops.
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>>64283906
You're bad at helicopters
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>>64283671
a coax apache is a better performer and you know it
and for all it's maintenance troubles, broke russians still fly them
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>>64283606
>>64283671
These problems were all solved decades ago.
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>>64283606
The AVX compound tiltrotor concept is the best coaxial form factor, bar none
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>>64283749
Get coaxialed
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>>64283606
>covert NO thread
I really don't get devs' vision for this game. They keep adding those helos, but they aren't really that useful in matches, because what wins them are air superiority fighters. By the time you reach any place in Tarantula and deploy units, you would have done much more in a jet, either killing enemy air or ground units. Chicane is obviously the exception.

Why not just add cargo jets? They could be fast and more stealthy than those helos, and therefore actually useful. Think of vehicles similar An-72, C-17 or IL-76.
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>>64285116
>Why not just add something far too slow to ever dodge enemy fire, needs much longer runways than anything else in the game, would be too expensive to risk at the front line, and can't manage to actually land anywhere but the incredibly long runways?
They'd be useless. Utility helos/tiltwings are about the only thing that could work in that role in the game they have. Heavy lift cargo aircraft would be a strategic asset, and NO is an entirely tactical game (even with city-eating yield nukes unlocked by the end of a long game).
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>>64285106
Plaplaplaplaplap
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>>64285104
>tiltrotor
coaxial*
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>>64285138
>something far too slow to ever dodge enemy fire
>would be too expensive to risk at the front line
That's Tarantula with its enormous RCS.
>needs much longer runways than anything else in the game
Darkreach already exists, and you can easily use it on big airfields. You could also argue that Darkreach doesn't really fit the game if it's supposed to be on a tactical level. Due to the size of maps, you can often take off, launch missiles and almost immediately land.
The way I think about a potential cargo aircraft is a similar role to Tarantula, but faster, which would fit the game. For example, you could load units or any other cargo, fly towards a certain point and airdrop everything.
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>>64283874
chinook is pretty damn fast for it's size
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>>64285158
Anyway, the next thing we're getting is a CAS aircraft, which I suspect is going to be similar to Su-25 or A-10, because what else could it resemble?
It is definitely getting a 30 mm cannon and lots of hardpoints.
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>>64285188
I'm not sure a gun based CAS aircraft would be a good fit for most NO matches - especially when you consider the amount of flak and SAMs built into pretty much every convoy/airbase/FOB; you'd be scrap metal before you even got close to the 'firing' part of your gun run. They just about got around that with the Tarantula by giving it a long range, guided, 76mm, but it would be kind of low effort to just strap that onto something with the performance of the Compass. It'll probably just be a more optimised missile/rocket/bomb bus - maybe built to suit a new type of ATGM.

It'd be fun to have it set up to act as a forwards observer for the new artillery they're working on, although I guess that role would make more sense if it was given to the Ibis or Cricket.
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>>64285235
The gun would be situational. For example, it could be used as a last-resort thing when you run out of missiles, or when you pick off AA and want to save missiles for later.
It's not like it would the whole aircraft would be gun-based. It will be a feature that will make that CAS aircraft stand out, because other planes already can easily fulfill CAS role. Just look at Cricket, that tiny plane can carry 16 AGM-48s, which is a lot when compared to IRL aircraft. That even gets better with more expensive jets so if devs want to make a CAS plane, it must excel at this job and it can be achieved by giving this plane thick armor, a lot of hardpoints. A 30 mm cannon would be a cherry on top.
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>>64285273
I still think that giving it a 30mm would be too much of a 'original weapon do not steal' version of the GAU8. Something more distinctive, like a 50mm, or maybe even a very slow firing higher calibre weapon (with believable impact on the flight with every shot, to stop it feeling completely retarded), would be interesting.
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>>64285116
I agree. The Ibis is cool but the game is simply to chaotic for "logistics" to matter. Dropping off UGVs to kill enemies is fun just to experiment, but there is no reason for me to do this when I could have just spawned in a Compass with 14 brimstones.
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>>64286235
One place where those helos may shine are singleplayer missions, or a potential campaign, but right now multiplayer is the main game mode, or at least the most popular mode. When you play multiplayer, you notice that there is barely any time for doing logistics and it doesn't really contribute a lot to the victory. Those matches are fast, chaotic are maps aren't really that big. To keep it short, it's just an opportunity cost.

Being able to hire helos to, for example, deploy units could make they more useful. It could work like this, you pick a helicopter, then its payload, target and altitude. When it reaches the waypoint it drops the payload, RTB and if it survives, you get some cash back.
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>kill AA with agms
>finish the rest with gun
because everything needs to be op and viable
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>>64286311
The next map they teased in a dev stream is twice the size of Heartland, so hopefully it will slow the gameplay down. I'd love a lot more slower paced, limited/single life missions.
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>>64283688
Pikmin 4
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>>64285174
it is actually the fastest helicopter in service, potentially.
regardless of power, a single rotor helo starts having a catastrophic lift differential a higher speeds
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>>64283871
8)
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>>64283871
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>>64287604
The point of adding wings to a helicopter is to unload the main rotor as forward speed increases, and the more the rotor is unloaded the less lift differential there can be.

Really the main difference between compund helicopter and tilt rotor is that the first example is able to autorotate in case of engine failure, but the tradeoff is that the main rotor ends up producing nothing but drag at high speeds.
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>>64288852
I mean, it also still produces lift, which is nice
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Fucking radar missiles are so fucking annoying I swear to god.
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>>64291359
If the enemy has fighters up, either terrain mask for protection/stealth, or fly at a diagonal to where you think missiles are coming from. I find its also good to stay under 1000kph so you can turn at a higher rate. I only go supersonic when I need to lob missiles over 40km away
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>>64283871
>>64287645
>mfw I get to look at insurgents and rocks
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>>64285188
>Coming soon
judging by the .31 rollout that'll be in june/july 2026
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>>64283606
yes, they should be more reliable and safer



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