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Been playing this game a lot lately to maintain my skills and teach my wife in case there’s a bump in the night. What’s strange overall is the similarities between this and what I was taught. There’s definitely a huge overlap and I’m using it as a teaching aid for my wife. Idk where I was going with that, I’m just happy cause my wife had her first sign of pregnancy
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>>64342258
her boyfriend will be happy to hear
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>>64342258
>and teach my wife

im sure shes just glad you aren't beating her like her previous boyfriend.
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>>64342258
It's similar to what you were taught because it was made by someone who was taught the same thing as you, assumed what he was taught was correct, and then built gameplay mechanics to reward applying what he was taught. It's not a coincidence or an indication that early GWOT TTPs for MOUT are actually optimum.
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>>64342258
Nothing like teaching the wife to clear away walls with an AT4
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>>64342266
I noticed that. Not being able to put rounds thru walls throws me off since that’s my first instinct (who cares if he’s behind cover/concealment when you cut the wall down with bullets)

I definitely fucks with running the rabbit, but I can see how that can lead to over penetration in certain scenarios. It makes sense why I was taught both to run the rabbit and enter the doorframe and stay there (in hindsight).

My one instructor was kind of a retard tho; but that’s not the point cause there were a lot of great instructors and they were pretty upfront he was kind of a retard.

Also
I fucking hate pin, pie, wheel. But that’s neither here nor there
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>>64342272
Don’t forget flash banging the room in the case the kids are in there too
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>>64342258
Lol what? Your troopers have sub 150ms reaction times and instantly distinguish between hostages and hostiles. You blow open doors with grenades. If anything I feel like the first game was more realistic because your troopers had 200ms as their hard floor for reaction time and enemies were often the same, which lead to lots of fire being traded unless you used flashbangs and door breaching charges everywhere.

And are wall breaching charges even a real thing?
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>>64342334
The trick in DK1 was to use handguns because they turned your guys into John Wick
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>>64342377
>>64342334
Unless they fixed it, you can get reaction times to zero in DK2 with certain combinations of perks and rifles on the marksman class. DK1 was better imo as well. DK2 didn't click for me.
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>>64342334
>are wall breaching charges even a real thing
The absolut state of neo-k.

Yes, they're real, they're half a century old, and in the mid-GWOT phase coolguy units frequently used them for CQB raids.
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>>64342334
Side tangent; I had something similar going on (during training I was noted for having a very fast reaction and exceptional speed over accuracy. I wasn’t the best shot, but I was definitely the fastest and most accurate for someone with no prior experience)
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>>64342258
I prefer Doorkickers: Action Squad
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>>64342266
>GWOT TTPs for MOUT are actually optimum
So a dozen locals with FALs, lined up like Napoleonic infantry, magdumping at the horde of insurgents trying to rush through the hole in the wall the engineer just blew?
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>>64342258
>What’s strange overall is the similarities between this and what I was taught.
There was a lot of community support and feedback after the first game. The devs were flooded with messages from people who did this IRL.
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>>64342546
I wish the devs would patch that game to make some of the classes not total shit in the later levels. Shield class really needs its SMG to be a standard weapon instead of a power up. Fergie's Bureau-Cracy skill bar is a joke and more of her weapons (like the Five-Seven) should use Aimed Shot than just her revolver. And Recon? Wew boy does he need the stealth shotgun as a standard weapon. Or just a stealth rifle.

Also I want them to make a version of Infinity Tower where you get resource points from killing suspects. Conversely, there should be an option to play the normal campaign in low resource mode.
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>>64343005
The militia lads typically do better with the M16, IMO. I do wonder if the "ring the dinner bell" strategy works IRL like it does in the game, though. I find it better to never use suppressors because loud shots will bring the enemy to me. Maybe they should be programmed to hide or take cover when they hear gunshots.

That's another one of the things I thought DK1 did better. Enemy AI was less likely run into your kill box on their own. They absolutely still could run into your sights, but often they were more content to just watch a doorway. Combine this with the maps that often had multiple doorways in sight of each other and it was common to get shot in the back.
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>>64342377
I disagree a lot. Handguns often wasted ammo and had slow target transition times because of the mozambique drill doctrine. It forces your troopers to fire 3 shots at each target, regardless of whether the target died to the first shot. The pistols weren't great at range or against armored suspects, either. DK2 also has this problem with the double tap doctrine. I generally avoid that skill because I use suppressed 45ACP pistols that are mostly 1 shot droppers.

Shotguns were the real best weapons DK1. They took down a target in 1 shot 80% of the time, often killed anyone next to the target so that you got a two-for-one shot, and your trooper would immediately switch to other targets instead of firing more shells into already dead suspects. Shotguns would minimize the time of fights, which meant there was less time for a suspect to injure your troopers. And of course the shotguns could bypass locked doors instantly.
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>>64342258
It's just working angles and using tools to work said angles with a robust planning engine. You're only surprised by this because humanity did not master this skill until 15 years ago, and clearing-rooms-as-a-hobby did not take off until the same time.

If you would've exited the military before 2010, you'd be stunned that the game won't let you beat it by just flooding the room, or that hostiles won't just wait patiently for you to pie a room and rush to execute a hostage instead.

You likely find it very familiar because of the kill house design. The game gives you leeway by supplying furniture-detailed indoor plan, which supports making optimal decisions, so the truly difficult uncharted territory aspects never challenge you. The hostiles will never counter-assault you, stage ambushes, security is always lax and drowsy, you almost always have the perfect stealth approach.

As such, don't rely on it to portray anything like the fight against people who are motivated to stay alive and have an objective that relates to killing you.
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OP might be a baiting fag as per usual, but honestly the modding community for that game is great. the Insurrection/UNSC mod might be one of the best Halo things ever made. Metal Gear one isn't bad either.
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>>64343005
The devs have something against the FAL like DK1 devs had it out for the SCAR, so no
>>64344789
True enough about shotguns, but I found a mix of handguns and shotguns worked better for single plan gameplay which I prefer
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>>64344819
>There's a bunch of Mods for new units and equipment
>Barely any good campaign ones
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>>64344836
The Armadillo PMC campaign's pretty alright, fun to watch your guys go full Blackwater on the local civvies, if easy. But yeah, you got me there.
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>>64342258
>Bootlickers 2
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>>64344826
>single plan gameplay which I prefer
I could never do this. Chaos theory meant that I usually planned a little bit at the start, then switched to micro management mode.
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>>64344900
>Is this a redditor?
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>>64345110
I don't play campaign, I just like them as shootan themed puzzle games.
DK1 was kind of a mixed bag for single plans, a bit too many maps where you had one guy hunkered down behind cover and you had to add mandatory grenade tosses just in case a dude spawned there and killed everyone. Some very good and elegant little single plan maps though. In DK2 breaches are a lot more predictable but maps are sometimes so sprawling it's a fucking pain to make a giant single plan,especially when your dudes may ignore someone they saw 5 minutes into the mission and it goes tits up (still counts as single plan if you just change a trooper's facing though)
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>>64344806
I’d imagine there are mods to support this. I know there’s a mod that removes the detailed floor plan.

>>64344819
I fucks with the halo mod.
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>>64344806
also your guys are better than the bad guys, they never lose 1v1
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>>64348298
Not true when using milita. Or fighting the spec ops guys. Also foreign advisors can mess you up with their AS VALs.
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Not real time but Menace shows potential, all my complaints with the demo can be summed up with "the demo gives you barely enough XP to rank up one soldier/you get barely enough points to bring pants for everyone".



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