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Why is holding a pistol like this so common in movies and videogames? Is there any real world purpose to instead of just holding it arm down pointed at the ground? Feels like it'd get tiring pretty quickly
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He's chromed up, V wouldn't feel it
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He clearly just shot an Arasaka drone and he's turning his eyes away from a blinding flash. See how the lighting falls on him. Duh.
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>>64657676
probably planning on using it for accuracy or doest want his gun poking out the corner but still wants it near his face
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>>64657676
medium shot, you idiot. can't see the pistol if it isn't in frame.

was that really the best you could come up with for a slide thread?
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cyberpunk 2077 is a game written for stupid people and ESLs
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before the ukraine war got hot, this was the quality of threads that littered /k/ by the way
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>>64657832
yeah, now we have people who can't tell a glock from a PPK making threads about how drones make planes obsolete
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>>64657676
>holding it arm down pointed at the ground
It would be out of the picture tho? Its a display.
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I mean, fair play to CDPR for sticking with the game and making it at least playable after they fucked up the initial release. Although this No Man's Sky model of fucking up the release ands then slowly fixing it over two years is hopefully not how the industry is gonna go.
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>>64657676
Workspace
Also an urban environment has lots of chest high walls and it would be counterproductive to hold the pistol low and habe it snag on cover.
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>>64657849
>playable
Its legit a great game now, esp the phantom liberty dlc
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>>64658002
Depends. If you expect actual open world, it's not it. While they say it's not intended to be a silly GTA style satire, many expect that to reflect only story. But the difference is much more pronounced in the game play. You're basically not supposed to do anything outside of pre-determined missions. As soon as you start that things break down. And I think a lot of disappointment wasn't bugs but that.

As for OPs faggotry IMHO James Bond series is on of the biggest violators teaching billions of people to aim at their face while moving or idle.
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>>64657676
1. Looks cool (guns are cool).
2. Implies action (CDPR are selling an action game).
3. Fits in the frame without having to zoom away from the character (normies need faces to buy a product).
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>>64658031
>But the difference is much more pronounced in the game play. You're basically not supposed to do anything outside of pre-determined missions. As soon as you start that things break down
wdym?
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>>64657676

> Why is holding a pistol like this so common in movies and videogames?

Only a Gonk would ask this question
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>>64658031
>You're basically not supposed to do anything outside of pre-determined missions. As soon as you start that things break down.
My friend in Christ, not every open world game needs collectable packages, climbable towers and random environmental events. CDPR previously released three RPGs where the entire gameplay was more or less wrapped around their questlines, so you should've expected that in CP2077 and the fact that you're disappointed with it not being like competing open world games is a skill issue on your end. I appreciate the fact that they're selling a different experience, because if I wanted Ubisoft/Rockstar style open world I'd play their games instead.
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>>64658038
>wdym?
E.g. playing ultra sniper-netrunner. Wanna take out gang from across city? Naaah. They'll either wont register shots, apparently die but be alive and aggro'd when you come collect stuff, die but outside of mission zone will register as NPCs and get cops called on you.

Wanna make a traffic jam? Good luck, stealing and parking more than 2..3 cars is almost impossible. The game has persistence of a goldfish. Anything more than 5..6 objects on street will randomly phase out of existance as you look away.

Approaching a mission you anticipate certain ending - e.g. you see unique car parked ready for getaway, but it's locked for you. What about shooting tyres or parking truck in front? Naaah. It'll go right trough as if it was a train. Unless the mission bugs out altogether.

Those are just few examples like that. But you can take any natural action you'd want to do in city and it will break down unless it's a part of scripted mission. There is no open world engine. Just separate mission or location scripts.

But i certainly wish them luck in improving and hope the adaption of Unreal engine helps. As Rockstar needs a serious nudge otherwise they're getting behind times. OTOH i'm afraid a lot of that has more to do with studio philosophy than technology. During several interviews I've gotten the impression CDPR artists hate any user agency and are obsessed with pushing their "correct" way.
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>>64658031
>You're basically not supposed to do anything outside of pre-determined missions. As soon as you start that things break down.
What kind of emergent gameplay were you expecting?
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>>64658066
Checked.
>hate any user agency and are obsessed with pushing their "correct" way.
Almost every single game nowadays feels this way with actual artificial roadblocks placed as soon as you try to go out of your way to do anything but what the hints say to do. I've played and forgot a bajillion games, but the last few I remember are Far Cry 5, Avowed and... I played at least 3 more recent ones. Avowed added the "parkour" which at least made it feel like you're actually adventuring in a dungeon but overall still felt like Ubislop box checker that had rails. FC5 I dropped as soon as the bliss bullet forced cutscenes started. Just Cause 3 on the other hand was fun as shit and freeform within what it was able to simulate. You can bring whatever vehicle you want, you can zip around, you can zip tie explosive gas tank together and drop them on the heads of nameless goons. Modern games are a stark contrast to older games where you were given a set of rules and told to make do. Modern Vidya is just a cinematic moment planned for you that you absolutely must experience because they can't understand a slightly freeform story where NPC conversation doesn't revolve around what was achieved as opposed to what exactly happened. It's really just piss poor and hand holdy but of course games aren't made for a certain demographic anymore so indies it is.
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>>64658094
It's complicated. The game is excellent cinematic visual experience. And I see how adding interactivity to it would be an impossible nightmare. But when you advertise a living city people expect fully fledged sandbox first and foremost, with anything else being a bonus - what they delivered is the other way around.

>emergent gameplay
More of full city chessboard, less of fixed location pre-set whack-a-mole missions.

E.g. you get a visual description of someone, some info on his whereabouts and have to piece it together yourself. Recognize him walking a street. Don't know from which direction and how fast his backup will arrive if you're not fast. Take out a similar wrong guy in his district and countdown starts before he gets the word and you've failed. Etc.

Additionally
> activity around POIs - arasaka tower, corpo plaza, ferris wheel, spaceport bridge, unfinished pacifica mega building. All static bricks with a goon or two on guard.
> character presence in world - now there's only NPCs or stories in text shards on dead bodies, people you didn't finish during small-time jobs jumping you once in a while
> repeatable missions - e.g. no reason you couldn't do unnarrated car races or boxing matches again regardless of original story outcome
> post mission location access - they lock many exciting and beautiful locations you play ( clouds, riot, totentanz, casino in china ) - OTOH maybe they've improved this
etc..
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>>64657723

Your momma was ridden by stupid people and ESLs
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>>64657723
it's a game written for fans of the genre, and it does an excellent job at it
kind of a "best of" of all cyberpunk literature
no idea how they'll be able to make a sequel when they've already used up all the existing material though
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>>64658066
there's no way for them to predict and program every possible scenario the players can think of, but the game does give you plenty of different ways to approach a situation, you just cant expect it to not follow a script
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>>64657849
>hopefully not how the industry is gonna go
anon have you been living under a rock for the last 10 years? that is quite literally the state of the industry
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>>64657676

It's the traditional way officers carried sidearms at the ready position. Much easier to handle, especially when on horseback
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Looks cool. Fits in the frame of a bust shot
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>>64658241
What game that currently exists can deliver that kind of gameplay? GTA doesn't. RDR2 doesn't. Both amazing games but they don't fill l your criterion. Mount and blade certainly doesn't, in addition to being visually ass.
Like i'm struggling to think of a sandbox game that doesn't basically run like
>go to point on map
>do Thing
>Thing is now completed, never go there again.
I apologize if I'm misunderstanding your argument in some way.
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>>64657676
>Feels like it'd get tiring pretty quickly
Have you ever done a pushup?
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>>64658263
BURN!
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>>64657676
>Feels like it'd get tiring pretty quickly
Yeah, that's the point. You wouldn't hold that pose unless you were actually in a fight, being ready to use the gun at a moment's notice. The pose suggests that action is just about to happen, which is a lot more interesting/exciting vs. just standing there with a gun holstered or at his side.
It's also an advertising photo where they want to zoom in and have the hero and his gun taking up most of the frame.
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>>64658350
I'm not that same anon, but it sounds to me like he's griping about how so many games hold your hand when it comes to finding an objective. To use anon's example, let's say we're supposed to kill a particular target. Most games will put a little icon on the in-game map and tell us to go there, perhaps even having some kind of direction system or even fast-travel to get us there very easily. On the other hand the game could provide no guidance at all. No icon on the mini-map, no arrows for us to follow, just whatever rumors the plot gives us. Instead of brain-dead clicking on the map to go to where X marks the spot we actually have to think and figure out how to find the target. Maybe we go talk to other NPCs to get more information. Maybe we have to stake out a location and identify the guy manually.

Alas, that will never happen at least with AAA games. They want the biggest possible audience, so the games will be easy and hold your hand all the way so that literal children and retards can complete them.
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>>64658398
To be fair, Minecraft, the most popular game of all time, provides zero guidance for anything beyond vague hints.
No fast travel, no mini map, no objective markers, etc.
It's almost impossible to find out how to progress or discover like 70% of the game unless you already know, or look shit up online.
Of course, it started life as the passion project of a lone autist.
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>>64657676
>so common in movies and videogames
So unrelated to those who handle firearms?
Answered your own question there tourist/k/.

Seriously apart from the poor trigger control some are trained to do high ready because
1) generally you're less likely to flag someone, especially when working with dogs
2) gravity assist when going from a high ready compared to a low ready
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>>64658398
AC Valhalla gave you the option to tone down the markers on the map, so it wasn't just a "go here, go there" thing.
As much as people shit on ubisoft, often for good reason, they regularly have quite nifty features included.
The culture war has been a disaster for every form of relaxation and entertainment, as fags from both sides screech and are egged on by enemies like Russia online.
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>>64657723
>and ESLs
Stop flattering people.
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>>64658350
>game that currently exists
And that's how you die a mediocrity without leading the industry. Besides GTA 5 is over 10 years old and could run on a toaster, while even original Mafia from over 20 years ago had unique mission scenarios, prep errands and better world persistence - DESU even GTA5 was downgrade in many aspect compared to it. I find the more game relies on visuals, the less interactivity it can offer as everything needs unique visual and can't be scripted conditionally using generic assets.

But once again. 2077 is excellent for what it is. But i cannot agree that it was bad and got fixed - ran perfect for me on release with mediocre spec. The backlash was because it was advertised as and people expected city sandbox and it was not.
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>>64658422
Maybe I'm too old for it, but minecraft seems the dullest shit imaginable.
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>>64657676
It keeps the gun near the head to make framing look better in media, media is detached from reality.
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>>64658050
>CDPR made 3 games that played like this before CP2077 released!!!
>A grand total of 5 people played those 3 games chud. You should have expected this.
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>>64658501
You've got to have a very active imagination to really enjoy it. If you can think it up, you can do it in game.
If you need linear progression and a set story, you won't like it.
I've been playing since 2009; I've met literal 80 year olds who play, its appeal really spans all ages and demographics.
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>>64658422
Sure, there's lots of super popular games that do that, but they tend to be a different type of game. Minecraft is more about the wonder of exploration or creating whatever you can dream up, it's not really about completing objectives or advancing the plot like most games.

>>64658546
I can definitely see the appeal, for me the blocky art style of the creatures is a massive dealbreaking turnoff. I've enjoyed similar games though, like say DQ Builders.
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>>64658527

i wonder how many stellar blade webms this dude has on his computer
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>>64658573
That's understandable, honestly I thought it looked like shit when I first started playing.
I guess it grew on me because I no longer notice.
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>>64658398
You don't get it.
>Game is being developed
>Mission is to kill some NPC out of a group
>101 IQ play tester does a drive by on a motorcycle
>Game dev adds mission step to obtain free sniper rifle before you go kill target
>110 IQ play tester crashes plane into target after dev also put in concrete barriers to prevent cars (but not bikes) from mowing down target
>89 IQ tester, just like all others, have no choice but to snipe target from the worst possible spot because mission won't succeed otherwise
>Studio starts patting themselves on the back
Didn't use to be the case in GTA 3 from what I remember but GTA IV had special scripted driving sequences where NPC cars would ignore you shooting out their tires. It's just infantile bullshit.
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>>64658546
>I'm sorry you're just not smart or creative enough to appreciate the greatest game ever made, not like me and my fellow superior bigbrains
That may be the most reddit fucking post I've ever seen on /k/
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>>64658398
thats why I played cyberpunk with every hud setting turned off, made it a lot more immersive and since I had to look around for stuff I payed a lot more attention to the details in the world
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>>64658474
yes because dogs give a fuck about getting flagged
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>>64658617
Butthurt projection.

>>64658592
I think that's the problem of visual and story focus. If the mission is just to take out specific guy on street no method of doing it would cause a problem. If you need to be exactly 35 feet from him while observing him deliver a tear jerk monologue from 235 degree angle and moon setting behind him you're gonna have a bad time.
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>>64658592
That kind of strong-armed plot writing is a totally different kind of problem, and it fucking sucks too. Good game design should have multiple different ways to complete the mission. A better setup would be to have the plot give you a sniper rifle so you could use that method if you wanted to (EZ mode), but if you're good enough to pull off the motorcycle driveby they that should absolutely count too.
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>>64658640
Mine does, but he was owned by a range officer before I got him.
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>>64658617
If that's how I meant it, I'd be referencing Europa Universalis or Dwarf Fortress you fucking tard.
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>>64657676
Ergonomically it's easy to carry since the weight directly above the elbow joint and close to the shoulder. However, unlike simply letting it hang at your side, it's closer to the "work space" and it's mechanically less effort to present the pistol since the elbow just has to relax instead working against gravity to come up. Also, it looks cooler than letting it hang at the side.
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>>64658640
>flagging is OK
go find a person smarter than you and ask them why flagging is avoided.

Hint: It's not because of dogs' opinions or lack thereof, faggot.
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>>64658745
based doggo
would do apocalypse with
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>>64657676
It's to look dramatic and "cool." No, there's no other real reason to do it. No, the company doesn't care what you think. It's to sell the game.
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>>64658801
just dont pull the trigger nigga
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>>64657832
This is unironically way better than “You’re a Russian shill!” “No YOU’RE a Russian shill!”
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>>64657676
Posting in a high quality thread
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>>64659073
I’ll be nice and answer op’s question:

https://americanhandgunner.com/handguns/the-high-sabrina-actually-works/
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>>64658474
>2) gravity assist
Based and Newton pilled.
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>>64658745
>he was owned by a range officer before I got him
>cucking to used dogs
I'll bet your wife was used before you got her, too.
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>>64659060
DESU it wouldn't be a problem if the internet were actually not full of Russian shills. There's lots of valuable lessons and interesting material from Ukraine war, but they rarely get quality analysis because of all the political noise whenever something from there gets posted.

Like with the variety of foreign aid so many weapons, devices and systems that we could only speculate on got field tested. Yet there's not a single comprehensive overview of how they're faring or measuring up against each other. Which APCs can take RPG, Drone, mine or tank round and survive. How it compares to their cost etc.
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>>64657676
I recall a guy saying that if you point it downwards, you're at risk of ricochet or flagging your feet. If you point it upwards, you're unlikely to hit anything, but especially not yourself (because you will point at an angle) so safer for you.
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>>64659115
What if youre indoors?
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>>64658949
>triggers are only pulled by fingers
>what does "accidental" mean in "accidental discharge"
lel
Phone a (smarter) friend for advice
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>>64657723
Probably why it caught OPs interest
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>>64657676
Carrying like that is very practical. I do it innawoods on the rare occasions that I have my gun in my hand instead of being holstered.
>Don't have to worry about banging it on rocks/trees/etc.
>Don't have to worry about a twig getting into the muzzle or some random bullshit like that, especially if you stumble
>Less movement to get onto targets above you (trees, slopes, etc.)
>Less tiring than a low ready because your joints take the weight
>Don't have to worry about the gun snagging on something while coming up to a shooting position
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>>64659088
<"have found "Sabrina" high ready better when an officer has to run with his pistol out"
Regular grunts will often run with rifle at low ready.
SF run with rifle at high ready, even holding it in one arm, because it's quicker to sprint between cover positions.

>>64659090
>>64659088
<"Paul found low ready slower than high ready"
Newton doesn't lie.



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