How the fuck do you even make mechs make tactical sense?They present a high as fuck target, have these thin chicken legs with a million moving parts, exert ludicrous ground pressure. They cost probably as much as a nuclear submarine, are limited by line of sight, would be fucked up by a tank, couldn't touch a modern jet that could kill it from 30000 feet high and 10 miles away etc.Like how the hell do you bend the rules of your universe to make these I wouldn't be sperging out about this if Battletech was lemonade sci-fi running on the rule of cool and the power of friendship, but its intended audience was milsim autists who willingly bought hundred-page pretend technical manuals for these pieces of garbage.
>>64722373>>>/tg/
>>647223731.Myomer. 2.Heat dissipation3.Single pilot. 4.Compartments.5.Mobility. (top speed ≠ mobility)6.Jump jets.
>>64722373Yeah, the weakest part of Battletech was always the Mechs. At least Gundam started with Mobile workers.
>>64722373it works when a mech like the rifleman(image range ban keeps me from posting image) weighs as much as an abrams, and you are limited by the amount of weight you can quickly drop off and pick up off of a planet. it basically comes down to the mechs magically being better for logistics than the tanks. you can still field tanks in battletech, in fact, there are ways you can field infantry and tanks and BTFO mech lances depending on how the budgets were allocated for the lists. it's just that a mech lance that's commanded well brings more guns per ton than the tanks and infantry do, since it's whole job is to be a walking fire platform.
>>64722373Only useful in mountains and the only two countries that have the resources and reasons to build them have no desire to. They also would be smaller than 5 meters.
>>64722373You don't, because nobody cares, except for the few dumbasses who will unthinkingly drink the kool-aid and blindly repeat whatever excuses you make e.g. the dumber Battletech fans.
>>64722373I think the only way “mechs” can make sense is if they can behave like huge fast armored infantry that are impervious to small arms. So basically giant power armor at that point.
>>64722735There's been some good money thrown at power armor. Still nothing actually fielded but it seems we've got every issue other than the power supply solved.
>>64722373They don't make logical sense. Suspension of disbelief is involved, just like any other flavor of fantasy or sci-fi. Dragons, giants, magic, faster-than-light travel, inertial damping fields, time travel, etc don't make sense either but we still make games about those things.
mech threadagainit's all so tiresome
>>64722843a shame v is one of the weakest games in the series, it had peak aesthetic.
>Scifi thread#933992Are there any good manuals like the one abiut Aliens colonial marine technical one in battle tech or other franchises.My autism needs to gather more information
All I’m saying is, the proper use of LRMs is to kill Capellans
>>64722373Everyone in the setting instinctively agrees that mechs are the only cool way to wage war
In reality, yes, because modern weapons--especially guided ones--would make such a large, vulnerable target a horrible idea.In-universe, however, they work pretty well. Sure, there's been a lot of no-prize re-writing of canon by the newer generations of game developers to justify or otherwise explain away the inherent problems with large mecha on the battlefield, but it really does fit together pretty well. The key features of the setting that make 'Mechs viable are:1) Short weapons ranges. This is... well, fantasy. Even more recent attempts to justify it by claiming that electronic warfare suites are just too good and pilots have to essentially aim over the holographic equivalent of iron sights doesn't explain why an AC/20 has a max range of 270m. You have to just accept the conceit, which was necessary both to keep the paper map sizes down and to allow for occasional melee combat.2) Armor that is both impenetrable *and* ablative, so that almost nothing can penetrate it, but even tiny hits can chip away at it. If you can accept that, then things like LRM-20s make sense--lots of tiny warheads can ablate more armor than a single large one.3) Neurohelmets and fuzzy-logic AI (computers work differently in BT) allow a single pilot to both drive and shoot effectively, but this trick doesn't work for tanks, which require much larger crews. This ties together with how BT logistics work (e.g., jumpships and dropships and 5 tons of habitation and life support mass per passenger)) to make 'Mechs generally superior to tanks in terms of logistics.4) The underpopulated setting with space feudalism (that part actually makes sense, given the way FTL works) means most worlds have limited infrastructure, and 'Mechs can go places that tanks have trouble with (especially with JJs).None of these issues apply to the weapons and sensor technology of the 2020s, so the setting feels unrealistic in comparison; if you can accept them, it makes more sense.
>>647229121) Doesn't justify mechs.2) Has nothing to do with mechs at all.3) There's no real reason why a tank can't be crewed by one pilot beyond author fiat.
>>64722373stat sheet autism isn't actual incompatible with this kind of nonsense since it only looks at the very small granular picture
>>64722912an Armored Core is a practical mech because it's not an extra big and easy to shoot tank that can cope by jumping a few feet, it's an extremely well armored attack helicopter and is used as such. Don't think of them as legs, think of them as very beefy landing gear.>Find target behind frontline>Punch it in, blow shit up, leave
>>64722373You don't. Stop it.
>>64723001>beyond author fiat.yeah crazy how the SCIENCE FICTION TECHNOLOGY works the way the author wrote it
>>64723091I'm just saying that because I don't actually know what the actual reason is, but it's clearly going to be incredibly contrived since it doesn't make any sense at all to exclude tanks from this wondrous technology.
>>64723007> it's an extremely well armored attack helicopterSounds to me like they could just use that technology to make better attack helicopters then.
>>64722373I would assume they serve a role between a tank and an attack helo. Fast mobile land units capable of getting into position, causing hell, then getting the hell out while still having enough armor to withstand AT weapons.
(Filthy rangebanned phone poster, please refer to the catbox link)https://files.catbox.moe/7de5r3.jpgThese would be fucking amazing for airborne assaults. Easily carried in the back of a transport plane strapped to a cargo parachute? Special Forces would have a field day with these. Power armor designed to make every other man a more nimble, mobile IFV. Manoeuvre warfare would be fucking intense if the tanks could bound with the men. Now manufacture a riot shield with ERA and frag launchers/canister shot claymore-esque devices. You'd have a hell of an assault unit. customizablitiy would be the selling point.The amount of damage you could do to enemy supply lines and infrastructure when one of your rifleman has a .50cal machine gun or a 25mm battle rifle and is virtually impervious to small arms? These would literally change the strategic makeup of the battlefield as AT and heavier weapons would be more diffuse and scattered in the backline instead of concentrated on the front.I mean, Hardpointing an assault? A heavy gun bounding with a squad, providing mobile cover or massive support by fire. Imagine replacing the need to land a cargo plane or driving an MRAP or IFV to the battlespace when you could just drop a couple in with a platoon of Rangers?Now you have a lighter, nimbler IFV able to move on the ground and take cover easier than a tracked or wheeled vehicle, No roads, no bridges required? This thing would weigh what, 5 tons? half of an MRAP and 4 times less than a Bradley
>>64723173But they do. Hover legs are OP.>Why use bipedals over hovers?Overall, bipedals have much lower energy consumption than hover legs, so while they will be slower than hovers and can't just fly over deep water as easily as normal ground, they can allow a build to run high energy drain weapons without needing a prohibitively heavy generator and typically perform better in areas with lots of vertical cover such as cities where being able to quickly stop and change directions by impacting the ground and jumping is more useful overall than the much higher speed hovers offer. There's also some metafag bullshit like boost-skipping that hover legs can't do very well, but that's getting into some gay nerd shit.
>>64722373https://www.sarna.net/wiki/BattleMech
>>64723173No you see it's got to be a world that has-sufficient gravity to make walkers not a bouncy, floating joke-sufficient gravity to make thrusters useless-insufficient gravity to not trap an atmosphere-extremely difficult terrain in the area of interestOf course they can claim mechs can handle a variety of planets and that makes them worth ferrying instead of a bunch of other vehicles, but this is nonsense. Battletech-fags only say this because they read it in the rulebook without thinking about it.
>>64723216This is a terrible design for a mini-mech. Get a proper one or just use a Wiesel instead - it'll be better armored and armed than that thing.
>>64723239Terrible? It's nimble and multipurpose, it's a more natural fit for a squad of specops doing night raids, don't have to use roads,small enough to lay in ambush
>>64722373
>>64723247The arms are on the outside and not even armored. Incredibly stupid design.
>>64723298that's the problem with power suit designs, the larger they are, the harder it is to fit people inside of them,
>>64723216this is just a really ugly and gay landmate
>>64723304There is indeed an awkward middle ground between wearing power armor and piloting a mech. Plenty of fiction manage to design a plus-sized power armor or a mini-mech in a reasonably sensible way, and that picture is definitely not one of them.
>>64723342what exactly is wrong with lighter dexterity and extra hands to hold things? it's more armored than your regular infantry and as long as you can be smart about it your larger armored arms will cover the smaller in a firefight anyway. I think it's a lot more functional than you give it credit for
>>64723364Are you the artist? Holy shit man this is incomprehensible otherwise.
>>64722373You don't. Battletech is a medieval fantasy game LARPing as a sci-fi setting.
>>64722856There's a USCM module for the Aliens RPG you may want to look at. They do some details about the MOX-MAX Berserker Combat Units.
>>64723266Gonna be honest, never liked the Timber Wolf design, too spindly.
>>64723342>There is indeed an awkward middle ground between wearing power armor and piloting a mechSmoke Jaguar called them "Proto-mechs".They were destroyed with good reason.
Mechs are already nearing deployment. Will happen within your lifetime.
>>64723618My judgment is clouded by nostalgia. Growing up, I always thought it was just cool looking. But I don't particularly like the PGI redesign. There were some excellent TBR designs from the 2000s, though.
>>64723679That's what I'm talking about. WW2 bomber nose, bendy straw arms, and erector set legs. The Ebon Jag and the Rakshasa hit the design notes better.
>>64722856Battletech has well over a hundred Technical Readouts (TROs: 'mechs, tanks, and their stats), Field Manuals (focus on one faction), Era Reports (history books), RPG rulebooks and supplements (including gear), etc. It probably has more core and support books (not counting novels) than anything short of D&D (and maybe GURPS?). Go to sarna.net and look up "List of BattleTech products", and start scrolling.
>>64723170Tanks get their own advantage: non-energy weapons generate no heat, requiring no heat sinks to be mounted.
>>64723651stupid sexy hip sway
>>64723229imagine how seasick you'd get sitting in that cockpit
>>64723617>USCM module for the Aliens RPGthx>>64724171
>>64722373Reminder that Mazinger Z could be a dramatized retelling of historic events in this setting.
FEDSUNS GO HOMETHIS IS A TAURIAN BOARD1,423,673,712,056,127 DEAD SUNNERSNEVER AGAIN WILL THE SUN RISE ON THE SOUTHERN SPHERESTAR LEAGUE IS A FUCK
>>64723618>>64723731>>64723679It's literally a Catapult (mech) with Marauder / Glaug arms, hence ComStar's "MadCat" designation.In BT, and on paper, its prime config is an all-round long range striker. LRM20s for the initial contact at 630 meters (LOL, IRL), then a switch to paired large and medium lasers for prolonged hits. The MG backups are for infantry, I'm guessing (or tonnage considerations) since Clan warfare usually used Elementals and not unarmored solahma infantry.
>>64722373because they can shoot further over the horizon and traverse mountains with very little effort? i don't give a fuck what anyone says, NOBODY knows what the future is gonna look like - which is why mechs are still believable no matter what anyone says. they are INTUITIVELY believable. that means that you know they make sense, even if you repress any logical exploration as to why, and even if fuckign NERDS claim they don't make sense, people will still intuitively understand that they do. it's like the people saying the scorpion tank from halo is a bad design. like shut the fuck up you're not a time traveller how could you possibly know what you're talking about? you're like that illustration of what tesla though future war would look like, where it's death rays mounted on blimps and propeller planes. you're just saying that the distant future 500 or 1000 years from now is gonna look exactly like today. fucking idiot
>>64723173Not for fighting in a giant underground archology. The props would get snagged on Everything.
>>64723173>he doesn't know
>>64722389>picrelglorious kek>>64722810what IS the issue with mobile power supply?>>64722856Battletech is mainly held up by TROs, and IMHO has the best TROs of all tabletops>>64723589correction: naval battleship game
>>64722507>mechs magically being better for logistics than the tanksThey present more combat power/ton because they can pack more armor and weaponry due to the weight efficiency of myomer. Also, one pilot vs a tank crew makes a notable difference when you have to haul along all the oxygen, water, food etc. for a several week journey to visit the neighbours.
>>64723001>3) There's no real reason why a tank can't be crewed by one pilot beyond author fiat.Well, except that it'd be shit, because it can't take advantage of the neurohelmet interface in the same way.
>>64725386Except neurohelmets are used by ASF pilots so that’s a crock of shit
>>64725347>what is the issue with mobile power supply?Small combustion engine is noisy and has 24hrs flammable fuel. Small hybrid engine has significantly longer because power armor is usually not continuous marching.Mostly just not opening wallet.
>>64725387ASF neurohelmets aren't anywhere as complex as Mech neurohelmets and you know it.
>>64725347>what IS the issue with mobile power supply?You are either going to have your power armor look like Norman Reedus and the Magic Fetus when he has a hilariously huge amount of shit on his back as you are either>Carrying a mini fridge sized generator full of liquid fuel, (side effects include- you sound like a lawnmower)>Carrying a mini fridge sized battery pack>Carrying a toolbox sized battery pack... That only lasts an hour or less.Ignoring the whole "the bigger and heavier your power source, the bigger your vehicle needs to be to move it around, which means you need a bigger battery, which means you need a bigger vehicle..." arms race that you saw in naval shipbuilding for the last 200 years, the simple fact is that even if you can ignore the weight part because lmao power armor it is a simple question of volume. Your guys in power armor would ironically be LESS able to carry gear into the field not because they can't carry it, but because they can't fit in anything smaller than a deuce and a half or C130.I do think that the whole Power Armor idea is valid even if it only has an hour battery life for the exact reason of things like the Maduro raid- Power Armor is a dumb idea for every grunt, but if it's some SOF nerd who has months of time to drill with it and learn how to operate it well, it could be a very effective force multiplier even if it does only have an hour of power during smash and grab operations. It should be obvious, but I should mention this also means said power armor needs to let the user move just as fast or faster than not having it.
>>64723342BT has two variants of that. Ultralight Mechs and Protomechs. Both are incredibly unpopular in-universe. Ultralights because they're garbage, Protomechs because they require extensive, invasive cybernetics to pilot, and drive their pilots insane over time. (Which is why only Clanners are psychopathic enough to even consider fielding the damn things. It really says something when FUCKING KURITA, the literal Imperial Japan LARPers, looked at these things and went "You know what? Let's not do that.")
>>64725387And they offer quite less to ASF pilots than they do Mechs, too.
>>64725368More the harsh and random terrain of most planets which are mines and industry which have slums and a planetary transportation system that is literally a single cargo railway and a flattened gravel pad for landing a dropship
>>64725404>Carrying a mini fridge sized battery packif that translates into being able to carry a ridiculous number of automatic grenade launchers, antitank rockets and completely small-arms-proof levels of body armour in a man-sized package that can still go up regular stairwells, I really don't see why not.>Carrying a mini fridge sized generator full of liquid fuel, (side effects include- you sound like a lawnmower)I still think that sort of stuff should be really useful for REMF loggies and engineers.
>>64725417>useful for REMF loggies and engineers.Absolutely. Far before power armor SOF spooks start doing Fallout larps we'll just be seeing PFC dickhead have an exosuit to use as a wearable forklift. You don't even need the engine then, just have a power cord hooked up to the truck you're unloading.
>>64725437Eh, the battery pack would probably still be a good idea, just to prevent tripping hazards all over the place. Some idiot stumbling in an exoskeleton and putting a hole through a wall is something you want to minimise.
>>64725417>that sort of stuff should be really useful for REMF loggies and engineers.Except they have 4WD forklifts that can lift containers.
>>64725404This.Honestly, I think just having a modified APC to cart PA around and keep the batteries charged would solve most of the issues.
>>64725504Forklifts can't do everything. There's still plenty of manual heavy lifting required in those jobs. Especially in austere combat theatres - how many all-terrain forklifts are there?
In Gundam their plot armour is the minovsky particles that work as jammer.Mechas make sense in a enviroment where it need generated/filter air to the crew, protect from extreme heat, cold, radiation, gases etc. Also offer better mobility in some terrains. But mainly because it is cooler. It is a weapon for the strongest nation/side.
>>64725504Which are only good for moving pallets. They're not so good at digging trenches, resupplying vehicles, fixing tank tracks, and building structures.
>>64725575Neither are your giant robots, nerd.
>flexibility>can be use in the civil sector as machinery>better awareness >suitable for mountainous and hilly terrainsIt is power armor in steroids.
>>64723173The attack helicopter but better was up there as one of the biggest initial filters in AC6
>>64722373Hedgehog armor
>>64725604Dude, we were talking about power armor. Also, excavators are excellent at digging and building and that's basically 1/3rd of a mech. I swear, the anti-mech crowd just gets dumber and dumber.
>>64725553>how many all-terrain forklifts are there?2 in every US battalion motorpool
>>64725632>The year is 2126>Battle mechs somehow made it onto the scene>They all have massive afros to protect against drone attacks
>>64722373>Like how the hell do you bend the rules of your universe to make thesewell mechs would make a bit more sense as tools for mining and excavation. so have space miners or whatever revolt against an unpopular government using mining mechs they outfit with weapons. not nessasirly because its the best military vehicle one can manufacturer with at that tech level but just what the space miners have on hand to fight with .
>>64725631We are to the point where infantry platoons are carring drones as a light mortar/grenade launcher replacement. It is almost a squad level weapon now. Drones are the "attack helicopter at home" and Peetee Heggers is drawing down attack helicopters for drones.>>64723233>say this because they read it in the rulebook without thinking about it.If you're on a barely colonized planet and the target can be a thin atmosphere mining facility in steep mountainous terrain you are limited in options. Airbreathing vtols would struggle and wheels and tracks will not mountain goat as well.In an urban environment there are wide drainage ditches with sheer concrete walls as well as other broken or difficult terrain that the defender may blow bridges or drop buildings to make even more difficult. Invading battletech forces are choosing between a 45 ton battlemech or an mechanized or jump infantry platoon that is slower, does less damage, is vulnerable and has a similar dropship transport cost and a higher Cbill salary.An urbanmech and infantry platoon cost the same.
>>64725694Drones will not be an issue with a fusion reactor on board to power the microwave EW system.
>>64725694>>64725738>DronefagsY'know they go down pretty easily to SPAAGs, right?
>>64722373They don't and the manuals actively make fun of the ranges being all kinds of wack. All that "hard science buildup" is really just set dressing to prepare for the really granular dice-heavy gameplay.
>>64725746>Y'know they go down pretty easily to SPAAGsThe laser CWIS will eventually make slow drones ineffective against vehicles, but we aren't there yet. Drones decimate 2nd rate militiaries, and the only proper drone defense we've seen is the US intercepting Iranian long range drone spam.
>>64725748>really granular dice-heavy gameplay.The whole point of the game system is the mechs are athletic gladiators that overexert by overheating, trip and fall, and fight through disarming and crippling injuries.This is in contrast with the usual wargames where a unit is at 100% capability until they are suddenly dead at 0HP and no performance difference between fresh and wounded.
>>64725386You don't even need any complicated tech to have a one man tank in the first place. Sure there's problems, but now you have to explain why these problems are solved in a mech but not in a tank.
>>647257801 man tanks via drone tanks are already a things. UGVs are in use in Ukraine as tracked vehicles with a machine gun and IR camera on a turret.
>>64725677>2yeah and what proportion is that against ALL forklifts in every US battalion motorpool?
>>64725780>but now you have to explainAlready did in the very post you answered to.
>>64725811A battalion is 600ish troops. That's 1 all terrain forklift per 300ish personnel.For an armor Battalion thats 2 big forklifts for 16 tanks, 16 IFVs, 4 mortar carriers and 20ish trucks.
>>64725838You misunderstood the question.How many regular forklifts are there, besides the rough terrain ones?
>>64725864Who cares, thats like asking how many pallet jacks they have. The question is about deployed logistics so I am more concerned with big tire AWD forklifts rather than warehouse forklifts.
>>64725575Do you really think the US military is digging trenches by hand?
>>64726022So you want 5 different machines for 5 different jobs or 1 machine that's good for 5 jobs?
>>647260315 machines that are cheap and excel at their role, vs 1 machine that still doesn't work the way you say it will despite decades of research and development and billions in funding
>>64726040>>64726031Do you want five different kitchen utensils, or do you want a spork with a spatula and a wine bottle opener duct taped onto it?
>>64726022>Needing slat armor on your construction equipment.Brutal.
>>64724978Yes, but that's not the conversation at hand. >>64725694>the year is 3167>Alaric Ward's position as ilKhan is threatened as Clan Wolf's new weapons systems are rendered ineffective against newly modified forces of a joint Lyran/Draconis assault codednamed Operation FUNKALICIOUS
>>64726066
>>64722467Only in The Origin timeline. Og UC started with spaceships designed to get in close into enemy fleet formations realizing that a mix of amabc system and thrusters was better than just thruster.
Make them cops obviously
>>64726241Eh...sorta. >Og UC started with spaceships designed to get in close into enemy fleet formations realizing that a mix of amabc system and thrusters was better than just thruster.True. They also had nuclear powerplants despite being only 60-ish tons which gave them a pretty fantastic power to weight ratio.>Only in The Origin timeline.Not entirely. Gundam Wing, SEED, 00, and Witch from Mercury all have utility mechs that predate Gundams and sometimes mobile suits.
>>64722373>How the fuck do you even make mechs make tactical sense?Rule of cool/threadAlso mech fags who think it would work in real life should cut their dicks off and troon out to remove themselves from the gene pool
>>64725553> how many all-terrain forklifts are there?A lot.
>>64725621Noa my beloved
>>64725990>Who caresit matters because if you've got e.g. 4 forklifts to supply a batttalion with, having only 2 rough-terrain forklifts means you're now down to 50% throughput
>>64725526>Honestly, I think just having a modified APC to cart PA around and keep the batteries charged would solve most of the issues.it would make SO much sense for door-kickers
>>64728497>Kicks door>Door flies off hinges>KOs one of the defendersChecks out.
>>64722389>Lore accurateImagine being a T-72 but with every part of your mech
>>64725404>Ignoring the whole "the bigger and heavier your power sourcewell, beyond a certain size you could strap a nuclear reactor to it. ideally with pyrophoric fuel. then the enemy has to consider damage-minimization when trying to fight back.If your soldiers are disposable you can even save on the shielding.So in a different timeline the neo-cccp would be the first to deploy them.
>>64730943Ammo actually does this in game and lore, as blow out panels is somehow a technology that is too big brained to comprehend.
>>64722373Dont you have toilets to clean, freeborn scum?if you take the board game related range restrictions away, tanks are completely mogged by a mech.armored tracked vehicles are limited by terrain.pedals arent.also tiny hands are cool to squeeze infantry and no one who complains here about bt has seen more than some mwo yt snips.play the board game, read the books and come back talking.
>>64732895That's the price you pay for teleporting ammo.
>>64722389Ammo does not go in the feetsies
>>64733709But how else are you supposed to win the Torso Toss when hit by an infantry anti-mech attack?
>>64732924I love the new Battletech art style, but man, the old look, even if it was sometimes inconsistent, has such a charm to it. Reminds me of the art in the Battletech CCG. The new artstyle looks futuristic, but the old one feels more grounded.
>>64733821Feels like the limitation of 3D sculpting/soft metal molding played a big role in more realistic proportions, especially in the limbs.
>>64733721Id expect blowout panels everywhere and an ammo detonation would be like a looneytoons explosion where a smokey husk remains.
>>64725780You're either paying a premium for a non-reproducable fusion power plant to run that tank or you're shackled to a logistics line providing fossil fuels or mystery juice for the fuel-cell, or you run fission. The fuel cell is the best of the three, but it's rare tech too and you'll still only match out other tanks with it. If the defender runs ECM or god forbid stealth armour then they can be on top of you before you get any kind of sensor ping and firing into your rear armour from well outside that range. Maybe you do see them in time, but tanks cant reverse for shit so you'd better hope you've pinned them in an open field and even then anything 60t or above can probably close past your weapons and start jumping behind you. If it has a partial wing or improved jumpjets you're really in trouble, and a light like a locust might just be outright too hard to hit. But lets say you solve the logistics issues, pick favourable terrain, deploy beagle probes or mines, and guard your rear armour with some stands of infantryYou're still a free dinner for a couple of 10 tonne hovers or helis collecting motive hits from outside your viable range because they're running AC2s
>>64733842Or at least externally mount ordinance so if it takes a hit you can drop it before it destroys the entire mech. Alas, BT is no gundam.
>>64733913>You're either paying a premium for a non-reproducable fusion power plant to run that tank or you're shackled to a logistics line providing fossil fuels or mystery juice for the fuel-cell, or you run fission> If the defender runs ECM or god forbid stealth armour then they can be on top of you before you get any kind of sensor ping and firing into your rear armour from well outside that range.>Maybe you do see them in time, but tanks cant reverse for shit so you'd better hope you've pinned them in an open field and even then anything 60t or above can probably close past your weapons and start jumping behind you. If it has a partial wing or improved jumpjets you're really in trouble, and a light like a locust might just be outright too hard to hit....Wait, doesn't that all also apply to a mech? Most mechs don't have jump jets or even 360° torso twist. In fact, the only reason the Inner Sphere still has fusion powered mechs is the fact that it's easier to shoot out the cockpit of a mech than the cabin of a tank.
>Has as much armor and tonnage as an assault mech>Can go at supersonic speeds but also hover in place like a helicopter when it wants to>Can mount BVR weapons including infinite range bombs that it can drop down while being immune to retaliation >Can operate and be resupplied from anywhere including the vacuum of space>Fusion powered so will never run out of fuel and can mount energy weapons for infinite ammo>Only need 1 pilot Aerospace fighters would honestly make most ground vehicles and especially battlemechs basically obsolete.
>>64725631In real life, a single well placed manpad would down this bajillian dollar monster. In game, it takes thousands of AP rounds and heat seeking rockets to just reduce half its health.
>>64733980You needed to be a special kinda crazy to be an ASF pilot. If you took a bad hit to either the engine or control surfaces there was a good chance you'd suffer a supersonic crash.
>>64734018IRL this thing wouldn't make it off the ground. I think we left physics as we know it far behind.
>>64734041That’s only if you’re flying nap of the earth which only happens because Battletech players are retards that keep trying to use their planes for CAS strafing.
>>64723651
>>64734018That’s true of basically everything in setting because Battletech armor is fucking magic
>>64734051not a fan of phonetic punsthey just show how bad the language iswords should be written like they are pronounced