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File: lasers.jpg (1.33 MB, 3840x2160)
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With modern lasers, capacitors, and power plants how many 500 lb JDAMs could be shot down if all were targeting the laser?
Let's assume 2 kilometers altitude, 1000 km/h speed.
Could they even do 1?
>>
What's the mechanism a laser disables a JDAM? Fry its fuse? Its laser guidance package? Detonate its explosives?
Do modern US bombs have explosives that explode when they get hot?
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>>64760506
>With modern lasers, capacitors, and power plants how many 500 lb JDAMs could be shot down if all were targeting the laser?
Realistically like, maybe one? Lasers aren't anywhere near powerful enough to be instantly popping incoming munitions, they require time on target. And even if they were that fast, heat buildup prevents shooting for significant lengths of time.
And then even if you did solve these problems, you'd start coating munitions in ablative material for use against lasers.
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>>64760506
Lasers are good against missiles and drones because all it needs to do is disable or render inaccurate the thing pushing the munition forward.
A gravity bomb following a ballistic trajectory is going to hit roughly the same place whether you blind it or cook its guidance or whatever. It's going to be much harder for a laser to hard kill destroy a JDAM before it hits the ground.
>>
lasers don't actually work despite all the hype
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>>64760506
It bugs the shit out of me how useless iron bombs are in the game. Everything can track them and shoot them down even without radar guidance.
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>>64760531
For 80kw, you're heating the HE until it goes pop. It'll take a few seconds of lasing for each one.
There was a demo about a decade ago with a 50kw laser against a mortar shell on a test stand (so, not moving, at close range). It took a second or two, and then the HE charge cooked off.
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>>64760831
The only things that can shoot them without radar guidance are SPAAGs
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>1.5 million dollars for the truck to be integrated and the entire assembly to be much lighter
Is this worth it or is the PALA MIC scalping them?
>>
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>>64760831
IR SAMs cannot track bombs, and GPO-500s are armored enough that they can sustain a few seconds of CIWS fire. Toss bombing over hills is also fun

Weirdly, the game has quad racks of 125kg bombs (and glide bombs) built into the game files, but they aren't equippable by default on anything. No idea why, it's more aerodynamic than the triple racks and gives you potentially more kills than the much easier to use AGMs.
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>>64760506
Mitch, is that you? Can you please make Medusas less boring and gay to play against, and nerf stratonuking using a clean Ifrit with 6x125s and 1x 250kt? No one likes these things.
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>>64761012
What's your issue with Medusas?
If it's AI/a retard you just shoot it with a scimitar, that's it. If it's a competent player you jam it and shoot it with several scimitars, preferably at different angles. The jamming medusa should probably also shoot an ARAD at it. Jamming then ARAD is probably sufficient by itself come to think about it.
What do you want changed about it?
t. not mitch, swear on me VB
>>
>>64760953
yeah and SPAAGs are super common. I know the IR SAMs can't hit them, but pretty much any place that has SAMs probably has a SPAAG or one's not far behind in the convoy.

>>64761008
probably because they recently added the 250 glide bombs and are planning a supersonic bomber for the next update.
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>>64761012
Hello anonymous. Your input is appreciated. We will be making a new aircraft that is like the Ifrit, but with higher internal capacity, and faster, and also capable of equipping radar jammers. We hope this will improve your gameplay experience.

- Mitch
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>>64761032
I like how the first post about it shows it killing four shards grouped up in a tight formation with ample warning of it.
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>>64761034
To add insult to injury, it can mount Piledriver ballistic missiles on its external pylons, which is something everyone is going to pick and launch the moment they take off so they can do the rest of the mission clean. This thing genuinely needs to cost 300 million dollars, minimum.
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>>64761032
what's up with the recent vehicles just being objectively better than everything else? They did a really good job with the Vortex and everything before it, but now it's all kinds of fucked up. The Ibis is at least only arguably superior to the Tarantula or Chicane; but the Brawler completely mogs everything that fits into a similar role that isn't an Ifrit and the new bomber is probably gonna completely shit on the Darkreach entirely.
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>>64761049
He has implied (the statement when discussing the price vs the darkreach was something like 'one of these costs twice the other') it will cost in excess of $400m
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>>64761050
I think it's kind of fucked we're getting three A2G focused aircraft in a row. I think BDF could use an A2A focused futuristic harrier thing that can take off from a carrier, and PALA could use a light fighter that fills the gaping 100 million $ hole between the Compass and Ifrit.
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>>64761050
>but the Brawler completely mogs everything that fits into a similar role
If you want cheap the cricket is undisputed, it also has the best optical sensors by a wide margin.
If you want cheap and fast the Compass is much faster and can carry a pair of scythes.
If the bombs absolutely must get through the Ifrit will perform that task much better with its speed and the Darkreach with its overwhelming mass of payload.

What the Brawler does well is moderate speed + magazine depth (kingpin loadout compared to Chicane, Cricket), IR near immunity (probably the most resistant to IR craft in the game), and AGM magazine depth (AGM-48 barely, AGM-68 tied with Darkreach IIRC).
There are many many scenarios in which the brawler is not the best air to ground platform, although it's pretty fucking good in all of those scenarios regardless.
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Has anyone found a use for mounting the big meme guns on the Brawler? Two internal 35mm already make it a flying Gepard, needing more gun than that is just goofy
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>>64761118
Only use I've heard is to make hitting easier with linking them so there is effectively an area instead of a point getting hit when you fire. I barely use cannons so I've never bothered.
The Brawler's cannons are excellent for taking out factories, though.



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