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Alright /k/

I’m working on a game that has you up against machine human hybrid soldiers that are heavily influenced by the following.

>Strogg from Quake 2 and 4
>Virus 1999
>Borg from First Contact

I should note there is no nanoprobes stuff for the Borg or Strogg.

If you had the chance to arm the common soldier against these creatures, which can range from crabs that move around and collect materials, to humanoids built from the flesh of the fallen employing the same loadouts, to large tracked cyborgs that tower over humans and tear open doors and corridors like it’s nothing,

what loadout would you give them, and why, to counter this?
>>
>>64771428
classic generic sci fi shit, that genre was perfected long ago.
1 - pistol rifle (weak fallback weapon)
2- shotgun (has to be good or your game fails)
3- rapid fire energy weapon (mayor upgrade in dps)
4- sniper energy weapon that fires a strong slow fire rate
5- roket launcher / grenade launcher for splash damage (2 in 1 for convenience )
6- nigger killer 30000 with extreme low ammo for emergency situations
>>
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>>64771428
The easy answer is some sort of EM weapon. In fictionland an EMP is usually harmless to meatbags but crippling to electrical systems.
You could follow that trend.
>>
>>64771439
3 and 4 can be combined in the same weapon too for convenience
>>
>>64771428
>what loadout would you give them, and why, to counter this?
There is no realistic loadout that can counter that for a common soldier without figuring out some sort of really niche scenario, which isn't impossible and could be cool and fresh if done well but also would be pretty autistic and niche. You'd need the same sorts of weapons used for counter armored vehicles basically, ATGMs, big anti-material rifles in certain cases, crew served stuff, traps (IEDs etc), maybe drones now depending on if you make the tracked cyborgs artificially shit but not giving them any point defense.

If this is meant to be more quake/doom/unreal/marathon style arcade-y then the typical range of sci-fantasy weapons, magic plasma and coilguns etc will no doubt work fine. Or you could lean into that painkiller style and flat out use magic stuff, countering tech with creative meaty blessed hand cannons or ballista or whatever and just have fun with "1800s tech + magic vs soft scifi monstrosities".
>>
>>64771439
Also give the peashooter a separate ammo pool (maybe regenerating or even straight up infinite) and make it decently accurate compared to the rapid fire gun. This way the starter peashooter doesn't waste a slot and is always useful as a secondary plinking tool for low tempo situations and interacting with the environment.
>>
>>64771428
If any of you have played the games or watched the films then you will know there's only one correct answer.

A gun.
>>
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>>64771428
Here's your assault rifle bro, It's a light machine gun technically.
>>
>>64771428
Well you better keep in mind its the future so there better be goddamn phaser guns!
>>
>>64771577
>its the future so there better be goddamn phaser guns!
What's the logic in this conclusion? It's ARslop from here on out. Forever.
>>
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>>64771428
Stgw 57, it takes rifle grenades, and make it handle like the FG-42 from Day of Defeat.
>>
>>64771590
The logic is that ARslop is gay and shows a complete lack of imagination.
>>
>>64771590
>>64772007
If he's asking for guns, why not post guns.

>>64771593
>>64771543
>>64771520
These people get it.

Phasers aren't exactly a /k/ thing more of a /sci/ thing.
>>
>>64771543
Fucking chuchat?
>>
>>64772079
I think you need to take a trip to the museum of violence anon?



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