[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/k/ - Weapons

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: IMG_6354.jpg (749 KB, 1125x1082)
749 KB
749 KB JPG
Not since Deus Ex has a game been so prophetic
>>
>>64939320
What did it predict?
>>
>>64939320
Playing this during Alpha was actually more fun than when it was fully released.
>>
didn't predict shit
>>
>>64939347
That's because you're old
>>
>>64939320
Didn't predict shit. Most of the game was gutted due to autistic screeching by the milsim fags who wanted to larp eternal 2008 in the desert and complaining that all the drone technology was far fetched and unrealistic.
>>64939353
No he's right. The alpha was much more entertaining.
>>
Arma 4 when? I still need to finish the alien contact campaign but have done pretty much everything else. Old Man was basically an entire Far Cry game hidden away. What a colossal game.
>>
>>64939360
All of that was safely around in 2013. I put too many hours into this waste of a game with lazy-ass devs that ran like dogshit even with reasonable view settings on high-end hardware.
If it didn't have a strong as hell modding community it would have been DOA day one.
>>
>Iran conflict
>Eastern alliance of Iran and China
>Advanced tech given to Iran
>Drone warfare
>NATO coalition multicam and using 6.5/6.8 rifles that look erily similar to modern rifles in current day
>tanks look almost match for match with current day tanks
>middle eastern and Greece based island foliage and terrain
>very similar conflict zones and background
>even had caseless ammunition which milsim fags cried about

It's crazy how we were given a perfect military Sim game for future warfare and modern age even in 2013 and now 13 years later it is exact in what it predicted.
>>
>>64939363
What did the alpha have? I only got into the game around 2016
>>
File: aa4.png (21 KB, 666x585)
21 KB
21 KB PNG
>>64939376
Next year
maybe

But I'm afraid it's going to be set in Cold War, like Reforger.
https://arma4.com/
>>
>>64939393
>But I'm afraid it's going to be set in Cold War, like Reforger.
>https://arma4.com/
this shit pisses me off to no end I am sick of Cold War reenactment fags crying and making them make this shit.

I want thermal, NV, drones, air, modern tactics, not this gay shit.
>>
>>64939391
>Iran conflict
Greece with Iran interfering.
>Eastern alliance of Iran and China
This was blatantly obvious even when A2OA was out.
>Advanced tech given to Iran
Literally nothing they're getting their ass handed to them. In the game they out-teched NATO.
>Drone warfare
Hello 1995.
>>NATO coalition multicam and using 6.5/6.8 rifles that look erily similar to modern rifles in current day
The M7 and the MCX have nothing in common.
>tanks look almost match for match with current day tanks
NATO adopts a fucking Merkava from Israel and the Iranians are using a 1990s super prototype russian tank?
This game predicted jack shit.
>>
File: 20260306_151456.jpg (66 KB, 468x900)
66 KB
66 KB JPG
>>64939383
Still, sending Wolf's man to die against the alien or sending an ugv to kill them is hella fun
Much more than the insurgency part on the island were i constantly get killed by god know who
>>
File: IMG_6355.jpg (863 KB, 1012x1165)
863 KB
863 KB JPG
Captain Miller was insanely based and I’m tired of pretending he wasn’t!
>>
>>64939400
Cold War was great for Arma reforger but ARMA4 needs to showcase the next stage of warfare.
>>
>>64939393
ARMA 4LOP
>>
>>64939420
lol i actually forgot about the AI it's been too long.
It was either completely retarded or aimbot, there was no in-between. Later on there were modded AIs like VCOM that did a better job, but they still did hacky shit like direct fire with mortars into each other and sticking guns through walls.
Like I said, this game should have been DOA but mods bailed it out big fucking time.
>>
File: IMG_6356.jpg (667 KB, 1009x584)
667 KB
667 KB JPG
>>64939409
Iran is waiting for Trump to invade before unleashing the CSAT Eastwind Device
>>
>>64939428
>Br*t*sh
Lol no. He deserved the mag dump
>>
The Red faction uniforms were pretty slick. The camouflage pattern was dope and the big helmets.
>>
>>64939400
>>64939440
I hope that they're at least somewhat creative, because going with basic US vs USSR scenario in 1989 is so boring. To spice things up, it should be alternate history where the USSR didn't collapse and fielded stuff that in reality was cancelled. Hell, let's push the setting to the late 90s and give us F-22 vs Su-47 or MiG 1.44.
>>
>>64939516
if they don't optimize the engine like last game it will end bad, like the Arma 3 engine was such a dog shit turd, they only enabled multicore support like years later (true story look it up).
>>
>>64939524
That was such a mindfuck.
>wow this game runs like ass
>hmm my PC is kinda old what if I upgrade
>still runs the exact same
>learn it's because it's just coded like shit and nothing I can buy will fix it
>>
>>64939524
To be fair, reforger is fairly optimized. You can get 60fps with crossplay between pc, ps, and xbox.

4 should only be more optimized.
>>
>>64939383
Who cares? It’s an incredible game that is unrivaled in its scope and ambition now
>>
>>64939524
I mean reforger runs great so I don’t know what to tell you
>>
>>64939524
and the multi-core support wasn't properly implemented PLUS in multiplayer you were limited by the performance of the server. A lot of guys were renting server space from very heavily overworked server farms run out of people's basements and ergo multiplayer ran like extra shit and the AIs were dumb as a box of hammers.
>>64939538
Apparently the game likes faster memory. When I upgraded to a CPU with a larger cache I picked up a lot more frames.

Also there were fairly reasonable claims the anticheat was spyware.
>>
>>64939538
>years later
>get better pc
>enable the multi core flag
>game runs at least 60-80 fps consistently
>get hundreds of hours more enjoyment
Im glad I was able to play it years later and still have fun though. Haven't played in YEARS now.
>>
>>64939543
>It’s an incredible game that is unrivaled in its scope and ambition now
And still runs like shit, you need mods to get UNRIVALED SCOPE AND AMBITION and none of the mods talk to each other properly. Example, RHS and CUP weapons / vehicles have completely different stats for the same thing so they're all over the place.
>>
File: 1647060060296.jpg (681 KB, 828x1159)
681 KB
681 KB JPG
>>64939320
>blocks your path
>>
>>64939562
>muh mods
bro cant even enjoy a vanilla game, sad. Play the game the way it was meant to be played and enjoy it. All the mod shit just breaks the game and experience breh.

Mods are like coom brain logic, the more you add the harder it is to fap,
>oh I NEED this video open first
>I NEED this goon bait in my face
>>
>>64939562
>RHS and CUP
What's the issue? Just pick one of them and then compatible mods. Both have pretty much the same stuff.
>>
>>64939575
>play the game vanilla
that's some grade a fuckin' cope when 60% of the multiplayer was people using mods.
>All the mod shit just breaks the game and experience breh.
This wouldn't have happened if arma modders weren't chronically antisocial and had a sit down to coordinate numbers.
>>
>>64939580
There's no reason why they have different numbers for everything, that's the point. Every single mod was like that. 5.56 from one mod was twice as good as 5.56 from another, etc.
Some people preferred some stuff from RHS, others CUP. You should be able to run both, but they aren't coded remotely the same.
>>
>>64939575
>>
>>64939562
>”I loaded my game full of janky mods and now my potato is having trouble running it! This is clearly the fault of the devs”

“Eastern euro” ahhh energy
>>
>>64939588
>5.56
breh that's for the independent faction, they were too poor to afford the MX rifle.
>>
>>64939598
You've never played Arma 3 or you're too used to your shit PC to know how poor Arma 3 runs.
>>
File: 1688547591104.png (423 KB, 960x719)
423 KB
423 KB PNG
>>64939572
>some retard shows up with an artillery spam deck
>wastes all his supplies lobbing shells at nothing in particular
>gets assmad when nobody on the team will let him drain their FOBs too
>starts teamkilling command units until he gets votekicked
the true public match experience
>>
>>64939607
This. There is no reason why it's been thirteen years and still runs like ass.
>>
Did literally anyone enjoy A3 vanilla? The 2035 setting is complete dogshit and all equipment ugly as hell. It's not even a good portrayal of 2035 warfare since its just reskins of things that existed in '05, or even '85. RHS/CUP and ACE are the bare minimum to enjoy the game.
>>
>>64939598
Why do you type like a retard. Use real words nigger.
>>
File: IMG_6357.jpg (421 KB, 1113x1368)
421 KB
421 KB JPG
>>64939607
I’ve played a decent bit
>>
File: file.png (267 KB, 919x338)
267 KB
267 KB PNG
>>64939628
pathetic.
>>
>>64939626
The kids playing King of the Hill sure did.
>RHS/CUP and ACE
You need additional mods to make RHS / CUP play nice with ACE and you need ADDITIONAL mods to make RHS and CUP play kinda nice with each other.
There's a reason why every milsim unit had a modlist fifty entries long. I cannot reiterate how much this game relied on modders to not suck while the devs just sat on their ass.
There was some shady shit with some of the community DLCs (paid mods) too. I think some guys did the math and it worked out they were making less than mcdonalds money once Bohemia got their cut.
>>
>>64939626
Arma 3 vanilla was great. Apex was fun with friends. Laws of war is pretty thought provoking. The Old Man scenario is basically a Far Cry game. The plot crossover was great
>>
>>64939626
Haven't touched it in a couple years, but I put quite a few hours into standalone campaigns. PVP was always dogshit, but PVE was always pretty fun.
>>
>>64939383
I remember one of the early bugs in that reducing your draw distance actually increased it. God the performance was shit. Still is.
>>64939392
2013. It was one of the first games to do Steam early access that actually made it out of early access.
>>64939393
>I'm afraid it's going to be set in Cold War, like Reforger.
But why, we legit have Reforger for that? Unless it goes to 50's 60's or even 70's Cold War I am not feeling it.
>>64939409
>NATO adopts a fucking Merkava from Israel and the Iranians are using a 1990s super prototype russian tank?
There was so much cut content in Arma 3 it was silly. Merkava was meant to be the AAF tank but they supposedly gave it to NATO cause a lot of NATO shit wasn't going to be ready for years after launch and they rushed what they had.
>>64939464
The AI does have a nice midpoint where they will use tactics like flanking and suppression. Even will pop smoke. Its offset by the fact they just eat rounds that are less than 7.62
>>
>>64939634
>>64939628
I have more hours than all y'all and the game was fun in vanilla, your foreskin is gone so you have to use mods to enjoy it and use lotion as well

>>64939646
apex was fun and enjoyable
>>
>>64939709
>2013. It was one of the first games to do Steam early access that actually made it out of early access.
my buddy spent like 100+ dollars on the elite edition with the soundtrack and everything and was gonna play it for years and ended up raging and stopped playing after like a year
>>
>>64939626
>Did literally anyone enjoy A3 vanilla?
It had its moments early on when NATO equipment was complete garbage next to CSAT equipment and there was no virtual arsenal as you know it. Which resulted in some interesting fights playing as NATO as you had to think about fighting against an opponent that had better tech than you and there was a lot of scavenging of CSAT equipment which was always amusing watching obvious "vets" vs new players.
>>
>>64939815
I liked the part of the campaign where yoire basically a guerilla and need to coordinate strikes to get supplies from CSAT. Such a desperate vibe. Shit was cash.
>>
>>64939626
I loved the story and overall setting, the actual design of everything just pissed me off

For starters
>Altis and Stratis are supposed to be right between east and west a lot like Everon, and are based off random islands in the Aegean
>move them somewhere mediterranean like Malta where not in a MILLION YEARS would they be allowed to be under eastern influence let alone host systems and troops
>everything is obviously meant to be an Israel vs Iran war with tavors, KH2002, wacky armored cars and Merkavas but transplanted because the devs pussied out
>"stealth"fied aircraft with horrendous non-stealth features like the fucking stealth A-10 and Stealth F-18 because they wanted future but not REAL future with F-35s everywhere
>that mutant abomination of a Havoc/Ka-52 mix helicopter that is way too fat and heavy to work like it does
>wacky ass sci fi dropships but no tiltrotors
>almost no Chinese equipment outside of Tanoa no matter how powerful the CSTO is supposed to be and even then its mostly just small arms
>drone tech is clunky and rustic for 2015 standards let alone 2035
>hexagons everywhere

The main issue is that they ran into a wall of "tech is so advanced infantry combat isn't fun anymore" and failed to find ways to get around it. There is always a weird feeling of things being TOO easy in the game, especially as an insurgent, because you just don't have to worry about being under drone surveillance or having your comms compromised or getting shelled with 2035 precision. It plays like it's the 90s.
>>
>>64939644
Fair, my viewpoint might be a bit perverted since I've almost exclusively played coop in a 5-10 player group. We actually stuck with A2 for a while because we didn't like the setting and A3 was so barren back then. Only bought Apex as well as GM and SOG a year or two back since we were perfectly happy with mods.
>>64939845
This was one of my biggest gripes as well. I remember when the opfor gunship was released and the fucking gunsight was an optical scope like a legacy Hind would have (with permanent dirt mark decals on it). Really made me question what the fuck were the game designers thinking.
>>
>>64939709
>offset by the fact they just eat rounds that are less than 7.62
The body armor system was fucked up people in KOTH were eating .408 cheytac.
>>
>>64939598
>I loaded my game full of janky mods
Look, if you haven't been doing this since 2001 you're not a real BIS fan.
>>
>>64939489
Wait he was actually british? I always thought that was also a spook diversion.
>>
File: 1739392718992.webm (3.92 MB, 852x480)
3.92 MB
3.92 MB WEBM
>>64939575
I prefer mods.
>>
File: 1749503443048 2.webm (3.91 MB, 852x480)
3.91 MB
3.91 MB WEBM
>>64939930
>>
>>64939930
>>64939937
AGP
>>
>>64939930
Tramp stamp mod?
>>
File: 1749503508256 2.webm (3.93 MB, 852x480)
3.93 MB
3.93 MB WEBM
>>64939937
>>
File: 1717380766049.webm (2.64 MB, 852x480)
2.64 MB
2.64 MB WEBM
>>64939948
>>
>>64939946
Enemies are custom made faction using assets from the sog and csla dlcs, mod for female player character, mod for stronger grenades, mod for more blood and gore, and some minor mods like persistent bullet casings and craters from explosives.
>>
>>64939709
Yeah I know it was EA in 2013 but what did the alpha have the release version didn't? As far as I remember it was just the railgun tank
>>
>>64939428
lol no. CTRG group 14 was fucking retarded. Reminder that after sabotaging NATO and almost starting ww3 on Altis it was CTRG group 15 that completed task of capturing eastwind device on Tanoa while also resciing Miller ass and obliterating local guerilla/criminal organization Syndikat ine the span of few days/weeks,
>>
>>64940060
The beginning of Apex where the ACTUAL special forces decked out and organized properly just drop everyone in the way effortlessly was such a breath of fresh air, i finally got a whiff of that old Ghost Recon feel of not being surrounded by worthless idiots. Felt very "actual superpower doing superpower shit".
>>
File: bomb run.webm (2.9 MB, 1920x1080)
2.9 MB
2.9 MB WEBM
>>64939628
I've spent more time fucking around with mod code and testing my own tinkerings in-game alone.
Granted a lot of it was spent in despair wondering why the code wouldn't work the way I wanted it too.

Geez, my standard modpack ran up to 100+ items, and that was without the major content mods, just gameplay and realism tweaks.
I had modpacks for specific time periods and divided by land/sea/air.

Can't even get back to it after not playing for a year or two; I shudder at the sheer amount of work I'd need to do to carry over my own changes with all the new updates and new mods since.
I hope Arma 4 can get me hooked like that someday, I guess.
>>
>>64940038
NTA but it was just more fun. People were actually playing in servers. ArmA is notorious among my friends for having gamemodes that are way more fun in the demo, either because the chopped down maps/scale lend themselves to the server sizes, or because the microcommunities that divide the game haven't had time to become entrenched. ArmA 3's release was a particularly rough time for the community; a lot of people were enthusiastic to try the demo, but many groups decided not to transition from A2 to A3 until certain mods and features that they'd grown attached to were ported over. This time period also saw the gradual decline of old school groups to be replaced by the current crop of content focused ArmA communities where everyone has to have their resident streamer. Nothing wrong with it, but the changing of the guard means a lot of people remember the early A3 era more fondly. This isn't even considering the mini culture shifts that have happened during ArmA's lifespan with the rise of tarkov clones, Life servers, etc. ArmA 3 has outlived entire genres of games at this point, it's not surprising that people have eras they remember more fondly than others.
>>
>>64939325
how broken and dogshit modern games were to become (by being broken and dogshit)
>>
>>64939628
>>64939634
>>64939728
Get on my level plebs
>>
>>64939393
I hope it's set in the mid 1980s, the peakest of peak aesthetics. The ARMA franchise fans are mostly genx and millennials, who idolise the 80s.
>>
>>64940309
Someone left the launcher open
>>
>>64940577
Only around 300 -500 hours of that total would be the launcher being left open on accident. I try to never leave it open if not actually playing. I started playing back in the summer of 2016, which is around 800 hours per year; which breaks down further to around 16 hours a week. I have played through most single player campaigns except Old Man. I have spent a lot of time on wasteland servers, and a couple thousand of those hours making missions in the editor. My hours are legit.
>>
>>64939325
>Split between American and European western states
>America becomes hellbent on serving Israel whilst trampling it's European allies (In the game 'NATO' is just the USA acting unilaterally on behalf of Israel, the Altis Armed Forces use European weapons so are clearly the Europe aligned legitimate government of Altis).
>America ends up at war with Iran on behalf of Israel
>>
>>64939440
No way, modern warfare is fake and gay. ARMA might have the full spectrum of war machines but small unit tactics remains the core of the experience and right now a modern-future imagining of optimal small unit tactics involves spamming drones, forever. You could see this even back in ARMA 2 with drone mods. Any scenario that had them (apart from recon-only drones) had to be in severally limited numbers because drone spam would just wreck everything and render conventional combat pointless. I say leave future shit for mods and leave Cold War as the core experience.
>>
>>64940038
XM25, shotguns, weapon resting (which was sort of wonky), NEMO mortar, more underwater weapons, more drone functionality, a cross-com system similar to that of Ghost Recon, and a fuckton of variations of outfits and vehicles some of which are in the game files.
>>
>>64940830
Weapon resting is in but did it come in a patch later?
>>
>>64940860
It was in an alpha build of the game before being taken out and then later brought back in a much later patch. Mainly removed from the early builds cause it didn't exactly work well as it fucked with zeroing and hardly anyone knew it existed anyway as it wasn't documented.
>>
>>64940309
Your skill in the editor and scripting must be unparalleled.
>>
>>64939350
>>64939325
If you played Warlords in 2020 you would have immediately known what absolute retardation it would be to bumrush a country filled to the brim with ATGMs with thanks.
But somehow no retard russian figured it out.
>>
>>64939737
I got the $100 edition too.
But mainly because I played the shit out of a torrented copy of Arma 2 and felt a little bad. Also, that version included all future DLCs at no additional cost.
>>
>>64940998
I fucking wish. I "can't code". I never learned any coding (old fag that graduated high school during the george w. bush adminiatration) but I am decent with figuring things out that I want to do.

I use LLMs as a crutch to help the past couple years, and lots of referencing the scripting commands wiki. I am sure a lot of what I make is not optimized at all though. I also sort of treat the editor as a digital diorama of sorts where I will use the hide terrain object module to nuke large areas / whole map and then completely rebuild the world with 10k + hand placed objects. I will do that for hundreds of hours just setting up FOBs, airfields, etc making everything perfect as a sandbox, and then create some missions for helis and jets, or set up the map as a warlords game. Not knowing how to script I view as a fun challenge too, because it is like a puzzle to me to figure out what I am trying to accomplish. I try to use the editor modules a lot, but if something doesn't work how I want I resort to a script or mod from the workshop. Most recent example is I found the ROS Carrier ops and ROS Helicopter Repair mods and they execute what I have been doing (at a much shittier level) for having AI walk out and do repairs, or wave you in to land on a helipad. So not super skilled, just very determined and it is my go to game to fuck off.

I even figured out how to sign mods for server use and have a mod that has done ok. (pic related)
>>
>>64941180
You must be disgustingly wealthy to have that much free time and not die of starvation
>>
File: file.png (1.35 MB, 1444x811)
1.35 MB
1.35 MB PNG
>>64939626
I hated it at first but it grew on me and now I really really like it, especially as more content like the Western Sahara dlc and Muhreenz came out
>>
>>64939391
The MX is literally an LSAT with rails, a weapon program that was being watched intently in the early 2010s and looked promising. Hence its inclusion in some form in several contemporary games, blackops 2, bf4 and GRFS having the LMG, it really looked like a safe bet that a caseless or telescoping rifle in either 5.56 or 6.8 with associated LMG would become widespread. But then it got cut along with a bunch of other programs, then rebooted as NGSW with goals tweaked to be stupider and more fuddy, and here we are.
>NATO coalition multicam
Everyone in Afghanistan was using multicam/mtp/oef-cf, even back then the writing was on the wall.
>tanks look almost match for match with current day tanks
what do you even mean? the tanks ingame were all around in 2013, or are non-existent prototypes both then and now. the leopard is a revolution kit for a 90s 2A4 and the revolution upgrade package was topical during the game development. Its more a symptom of how slowly tank development moves than anything else.
>Advanced tech given to Iran
>even had caseless ammunition which milsim fags cried about
I don't get it, we don't have either of these things now.

>>64939575
A3 is an extremely empty game without mods and all of the supposed milsim features in vanilla are vapid. Comms, first aid, movement, ballistics, its all extremely shallow without community improvement, "press X to heal sucking chest wound" type shit.
>>
>>64940998
the editor script is pretty easy to get a handle on even if you dob't have any other coding experience tbf
>>
>>64939626
>ace
>>
>>64939626
Yes, but it was frustrating, like they never fully committed to the setting and that gutted my verisimilitude. Like stealth hawks being mass adopted? Im willing to meet them half way on that, but there needed to be variants like with a winch or DAP or medevac (there were mods for that, and I vaguely recall something like it was added very recently, but I dont play anymore). Same with the Marshall, I can accept it, but there are ostensibly entire stryker brigades of Marshalls operating within the setting, so are they all just doing every role with an autocannon? Where are the command variants, mortar carriers, engineering vehicles, maybe drone carriers, etc. Im aware of the DLC that did some of that, but I dont count it because it should never have fallen to third party devs to include such obvious shit, and it shouldn't have taken 8 years. Frankly, the armies in A3 feel less like real forces with roles and functions and more like factions from command and conquer, where every unit works in a vacuum and requires no support to be effective.
>It's not even a good portrayal of 2035 warfare since its just reskins of things that existed in '05, or even '85.
The way the vanilla game treats night vision and thermals really emphasizes this. In the early 2010s national guard units were getting PSQ-20s IRL, and BIS expect me to believe the only people on the planet in arma who get fusion scopes in 2035 are Iranian SOF?
>>
File: reirei.png (864 KB, 640x640)
864 KB
864 KB PNG
>>64939646
>fun with friends
Jealous, none of my friends Arma 3
>>
>>64941347
There is a friend finder built into the launcher
>>
>>64941347
Offer to drain their balls if they play with you
>>
>>64940223
not much has changed since you stopped playing, the game is basically in maintenance mode now and only small bugfixes happen at this point.

>>64939845
>"tech is so advanced infantry combat isn't fun anymore"
this will never be good, how do you balance cheap spammable flying grenades that have thermals and can hit anywhere in a radius of 30km?
modern warfare is shit.

>>64939628
>>64939634
>>64940309
nice try
>>
>>64941334
much of the content was cut when the BI devs were arrested on lemnos on spying charges and the setting had to change suddenly.
there are loads of unused models like the mortar carrier marshall with the amos and hmg marshall that were 98% done and then never released.

>the only people on the planet in arma who get fusion scopes in 2035 are Iranian SOF?
both CSAT SOF and CTRG get the fancy thermal/nvg visors.
as for why they werent widespread, i believe it simply boiled down to making the gameplay more interesting rather than giving everyone thermals.
>>
>>64939562
>Example, RHS and CUP weapons / vehicles have completely different stats for the same thing so they're all over the place.
cup works with vanilla, rhs were the special snowflakes with completely custom damage models that broke the game for everyone else.
>>
>>64943135
Still should have been solved years ago. Don't even remind me of VETERAN Mod.
You can't put M4 mags in AK pouches even though IRL they fit like two to a pouch.
>>
>>64939930
Why is a Canadian woman ambushing Russians on a Greek island?
>>
>>64941351
Huh? Never heard of that
>>
>>64943822
What the sluts used to do before the whole Ukraine thing started.
>>
>>64943115
>this will never be good, how do you balance cheap spammable flying grenades that have thermals and can hit anywhere in a radius of 30km?

Just go supersoldier and let everyone have bullshittium halo HUDs and be able to shoot down drones and tank several grenade frag with magic armor.
>>
>>64939400
>I want thermal, NV, drones, air, modern tactics, not this gay shit.
Kill yourself zoomnigger.
>>
I enjoyed the use of drones and stealthy 4 man team in Ghost Recon: Wildlands (the one in Bolivia, not Breakpoint which wasn't as good).
>>
>>64947400
The original ghost recon is still the best
>>
>>64940827
weird when close range infantry combat is happening all the time in the actual wars being fought irl
>>
>>64939320
I thought arma was just a sandbox milsim, is there a story and stuff?
>>
>>64939400
>I want thermal, NV, drones, air, modern tactics, not this gay shit.
Live a long healthy and fulfilling life, zoomchad.
>>
File: 4324234234.jpg (123 KB, 1080x1186)
123 KB
123 KB JPG
>be ausfag
>want to find an aussie arma 3 unit
>"hey these guys don't seem so bad, let's have a look at their join info"
>minimum required ops a month: 3
>6 training sessions before you can join a casual op
>all 'active' platoons full, have to be a reservist forever
>click off
>rinse and repeat with every fucking unit
I just wanna shoot cunts in a slightly more structured settings
>>
>>64943115
>flying grenades that have thermals and can hit anywhere in a radius of 30km?
It's weird that you say this as if it isn't the description of artillery from the 1980s.
>>
>>64949519
Just play singleplayer.
>>
>>64949532
The grenade is guided and can do its own BDA.
>>
>>64949552
Just like artillery spotters.
>>
>>64947400
I would play Wildlands if Ubishit even let me fucking log in
>>
>>64949581
You can just pirate it lol.
>>
>>64949581
This. Fuckers never let me login. Is there any fucking way to play it offline? Love slotting narckies.
>>
>>64940781
>and here is my headcanon
okay
>>
>>64943115
>this will never be good, how do you balance cheap spammable flying grenades that have thermals and can hit anywhere in a radius of 30km?
By having ground based anti drone systems and interceptor drones so it plays out like a mini-flight sim, but with the twist that kills on the drones aren't super consequential and it's about finding and sinking the carriers/pilots/drone operators.

So like, a sim lite crossed with hide and seek.
>>
>>64949794
I'd just add that no one has really put any effort into making EW anything other than a totally abstracted away mechanic in a game yet, so who knows, maybe there's an EW layer of a drone infantry game that could actually be fun. It will probably always remain a mystery though.
>>
>>64949532
is that so? can artillery shells loiter in the air for hours? can they sit idle in ambush on the side of the road waiting for a vehicle to pass? do they have their own thermal cameras to be their own scouts and gather intel from the sky? etc etc.
for the record in arma MP artillery is generally nerfed for the same reason, spamming shells from 30km is not very fun and quite OP.

>>64949794
having airburst munitions and antidrone systems could've been a nice idea but in the end you still have very cheap and spammable drones you can deploy anywhere vs complex equipment that isn't very mobile.
>>
File: EF_CDLC_3[1].jpg (237 KB, 1920x1080)
237 KB
237 KB JPG
>>64949843
ARMA 3 is cool because it has drones. They're 2012 style drones, though. They can spot for artillery and laser guide munitions, but they aren't the agile, explosive FPV monsters of 2026.

They should be like that in the next game, though.

>having airburst munitions and antidrone systems could've been a nice idea
Those things exist in the expeditionary forces DLC. They can detect and shoot down small drones in a decently wide radius.
>>
Frontlines Fuels of War manages to get drones more accurate than Arma 3.
>>
File: efv.png (3.16 MB, 1920x1080)
3.16 MB
3.16 MB PNG
>>64949933
this dlc is awesome just by virtue of having the EFV
>>
>>64950786
Wouldn't the cannon concuss the fuck out of soldiers in this situation?
>>
File: IMG_6373.gif (2.2 MB, 349x196)
2.2 MB
2.2 MB GIF
>>64949461
Yes there is a main campaign and with dlc you’ll get several other campaigns and scenarios. All are very entertaining and walk you through the myriad systems of the game
>>
I'm having army refresher training in May and I think I'm a bit rusty since it's been close to six years when my service ended. Do you think playing some Arma 3 a few weeks before training could benefit me? We played VBS thast was based on Arma 2 while in basic training
>>
>>64952754
Which DLC campaigns are fun? I played Tanoa, Old man and Contact. Contact was so fucking kino.
>>
>>64953129
If you're talking small unit tactics and technical procedures, then it'll help you remember the broad strokes.

Actually getting it close to right requires AI-wrangling and editor skills that will take up more time than it's worth if you're just doing it for this.
If you can get into a 'tism (milsim) Arma unit on short notice then that might help you. I imagine at least some of them will be sympathetic to your circumstances.
>>
>>64953129
Unless your military is the equivalent of an airsoft larp not really.
>>
>>64939428
>Kerry becomes one of the most skilled and adaptive operators for the spooks
>Ok kiddo instead of taking you with us and making something of yourself I'll leave you to die here lol
Glad the cannon ending is where his side bitch dies and you help the good Army.
>>
>>64953147
Contact was weird fucking shit out of left field and it slapped so hard.
>>
>>64953414
Kerry ended up being super useful and competent, but at the end of the day he was a liability to keep around, simply because he didn't appreciate his friends all being used as meat shields for spook bullshit. Like he might have agreed in principle with the necessity of keeping the earthquake bomb out of CSAT hands, but at the cost of his whole unit as well as any greek resistance or guys from the army task force he may have later befriended? Nah, he inevitably would have soured on the bongs eventually because of the way they do things, and he knew too much as it was. Leaving him on the island was the bloodless way to deal with him, frankly its more likely they would just shoot him in the back but I guess miller kind of liked him by the end.
>>
>>64953414
>his side bitch dies
James survives and shows up at the end of Apex Protocol, actually.
>>
>>64939524
The new engine seems pretty solid
>>
>>64939709
>There was so much cut content in Arma 3 it was silly. Merkava was meant to be the AAF tank but they supposedly gave it to NATO cause a lot of NATO shit wasn't going to be ready for years after launch and they rushed what they had.
I'm sure they did it because they knew people would port over all the Abrams and Bradleys and T series shit asap
>>
>>64956505
Nah hes right, there's a lot of shit in early screens that either didn't make the cut like the KSG, XM25 and big cargo plane; or switched factions like the TAR21 and MATV (both originally Iranian).
>>
>>64956536
I just mean they probably chose to cut stuff that they already had in previous games in favor of fully new assets.
>>
>>64939556
>the anticheat
Did you know that the anticheat in Arma 3 basically trolls the player? It's designed to make cheating players go on forums and complain, which outs them as hackers. I experienced the anticheat when I tried to access one of the DLCs by loading it as a mod.

>Random jumpscare lightning strikes.
>Cars will randomly do the opposite of what you input
>"Buy the game" pamphlets will drop from the sky
>Empty vehicles will occasionally try to run you over
>>
>>64939320
CSAT implies China actually doing anything to help their BRICS allies when they are in trouble
>>
File: contact.jpg (813 KB, 1920x1080)
813 KB
813 KB JPG
I genuinely liked it
>>
>>64956598
China doesn't do much directly. They provide equipment to partners and employ the earthquake devices, but they don't get involved in any direct fights with NATO in the game. We don't see their forces at all until the Old Man scenario, where their main enemy is the player and some local crime syndicate.
>>
>>64956547
They cut stuff and never introduced new assets anon that's the problem.
>>
>>64956681
Merkava, Leo 2, and obviously the Black Eagle were all new to the series afaik. They chose to spend their time on that instead of modeling another Abrams and Bradley and T-72
>>
>>64940781
The Iranians in ARMA 3 have much better equipment, though.
>>
>>64939320
predicted the Sig M7
predicted the MG338
predicted that Iran would be the US main enemy in ww3
>>
File: 20260312174359_1.jpg (556 KB, 1920x1080)
556 KB
556 KB JPG
That was quite the arterial bleed.
>>
>>64962482
>predicted the MG338
The LWMMG, as well as the concept for squad-level .338 MGs, existed long before NGSW.
>>
>>64962482
>predicted the Sig M7
Where? It's not in the game
>predicted the MG338
It was already being trialed.
>predicted that Iran would be the US main enemy in WW3
That hasn't started yet.
>>
File: 06.png (1.1 MB, 688x766)
1.1 MB
1.1 MB PNG
>>64963047
2006 Playstation 3 launch title looking aaahhhh
>>
>>64939325
shitty recon drones making the battlefield completely transparent while you can do nothing about them
>>
>>64964372
call of duty did that in 2007 as a killstreak.
>>
>>64939347
Holy fuck I was blown away by the night and the different color chemlights.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.