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Space combat would honestly be easy, make it somewhat like homeworld with full 3d positioning but still keep the EAW arcade feel. Change ground combat so ground units are grouped as full armies instead of individual units ala the remake mod and change how ground combat works so that instead of it being a battle like space combat it's a weekly progress change done from the strategic map where you can move troop hexes on the planet as a whole to better simulate an actual planetary invasion of a planet with specific points of interest in order to contest the planet without needing to fully eliminate the enemy, but with the incentive being you do so eventually. Think turn based hex grid wargames but on a time dependent wego system. Supplies need to be run to the planet during the siege in order to better effect the outcome for whichever side has better control to in space. That in mind I would make it so 'planets' are changed to 'systems' with multiple points of interest to fight over in order to control the space of a system and better support ground operations and economies. I would also make the resources split from just credits into credits, metals, fuel and manpower which are used to build your ground armies and fleets. (1/2)
>>
I would also make it so individual systems house their own fleets that cannot leave their system but can be controlled by the player for that system and don't have to be maintained by the player, so long as the system in question has the resources and credits to buy and maintain those fleets. Better off systems will have more ships and better ships as the defence fleet. Most of what I've said is more in line with how the empire would run, for the rebellion I think you should be able to mix both regular and rebel forces to get a good mix of both worlds while the empire is like 95% conventional. I would make it so the rebellion has units that can do the sneaking around bit, but make it so you still have to keep them as small groups in order to stay undetected. Space and ground troops can remain anonymous or invisible so long as they stay out of trouble, but giving them the ability to sneak behind enemy lines as small, guerrilla units, sit on ground level near enemy facilities of import like orbital cannons, logistics facilities and repair yards, and shipyards, orbital repair yards and resource extractors in space so that when the rebels main forces come in, they can quickly strike, do damage and distract enemy forces. I guess if anything, making empire at war a little more wargamey could really do wonders to how much you could do with it's specific game systems. (2/2)
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fuck this isn't vst sorry
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>>64985898
Naw man you cool EaW is GOAT.
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>>64985893
>we will never get cool, niche Star Wars games anymore
Fuck this gay earth
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>>64985898
UaW had such potential.
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>>64985943
>we will never get cool Star Wars anymore
You can thank that dumb whore in your pic
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Guys, get the Galactic Divide MOD for WARNO. its the closest thing to a EaW follow on we have.

https://steamcommunity.com/sharedfiles/filedetails/?id=3595948209
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>>64986007
I can thank retarded manchildren who cried for years about how George Lucas raped their childhood.
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>>64985893
No Zann
Keep it Legends
More natives and planetary features
Better performance
And more super capital ships
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>>64985943
The Clone Wars killed Star Wars
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>>64986007
>>64986085
Which youtuber gave you that opinion?
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>>64986052
>you should have just accepted the shitty movies!
No.
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>>64986103
Sorry but I don't need others to tell me shit is shit.
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>>64986136
And you got even shittier movies as a reward for years of whining. Happy?
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>>64985943
We're getting a turn-based squad tactics game. That's pretty neat.
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>>64986218
I am very certain that openly embracing shitty movies would not magically have led to better movies later. Perhaps they should have made good movies instead.
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>>64985898
You'd be surprised how much logistics autism was cut from the game. References to upkeep and supply lines still exist and some mods have tried to bring them back.
>>64985955
GFWL killed it before it had a chance to live.
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>>64985893
My Sony Vaio couldn't handle that one, probably because of lack of decent 3d video card. Now the Age of Empires II reskin, that was a game!
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>>64985893
Remove the ground combat, copy the space combat and fleet construction from Nebulous but hopefully a bit more user friendly, optionally include the rpg leveling up mechanics from Battlefleet Gothic Armada. Keep it simple and don't over 4X it like most 4X games do.
>>64987026
Kino screenshot, one of the most iconic along with the Trade Fed mission where you get a base and have to move the space asian to collect the data cube from Thneed or whatever
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>>64986052
>>64986103
Post your gun with timestamp

>>64986218
>Eat this rotten meat or it's sewage tomorrow!
That has got to be the most cuckolded response to a company doing something bad I've ever read in my entire life. You actually don't NEED more star wars to live you know that right?
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>>64985943
>And she was a good friend.
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>>64987178
>dox yourself
no, thanks
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>>64985893
>Space combat
>full 3d positioning
I think that would be more detrimental than not. At its core the space combat is ok, especially if you consider what mods do with it.
Allow further zoom out, commands when paused, 3rd parties entering combat and add some unit classes like TR or AotR do.
>ground combat
While I heavily disliked remakes regiment system it might actually work with a hex based combat. A weekly progress would probably be annoying though if galactic is still real time.


>>64985898
Lel I already wondered if this was a /vst/ thread.
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>>64985943
>>64986007
>>64986085
It was Disney who signed in 2013 a ten year partnership with fucking EA for the license to make Star Wars games. It's chiefly on Disney that we're not getting the sort of Star Wars games that doesn't exactly make a quick buck but are deeply appreciated by Real Fans. Still, George selling out is also partly to blame.
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>>64987633
It's crazy how hard EA fumbled that exclusivity.
SWBF2(2017) ended up getting really popular, and imo decent, which is when EA canceled it. Squadrons did ok but they did nothing with it and the only other thing were the 2 Jedi games.
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>>64985893
>clone wars, fits better having two real major factions
>campaign follows the republic from geonosis to just after order 66
>many playable minor factions like hutts, mandalorians, neutral systems
>good, straightforward diplomacy system
>death star is an end quest, feels extremely hard yet possible for anyone to build
>heroes system expanded into an actual character system, with a lot of (You)r favorite glup shittos
>characters have even more unique, impactful actions & content in the campaign
>advisors, governors, planetary leaders are required the larger your realm is & they soft limits you to exponentially mobilize resources (important distinction)
>great customizable scenarios for galactic conquest, either more narrative or more sandbox-y
>3-way or more faction battles in galactic conquest
>in space battles you can call upon reinforcements from nearby systems
>space battles exactly like pic rel

Having an extremely competent AI that can handle these systems is quite an obvious prerequisite. Otherwise, half of these features are useless to have anyways.
I can't even start on ground battle, but they should be even grander than what total conversion mods make them. Can't talk about EaW without bringing up the need to have fun units also like ewoks carrying thermal detonators. need more of that kek
Game should be fun, doesn't need too much realism like pops and shit. actual star wars grand strategy game just doesn't work desu

>>64987666
Yeeeup. Those were for making a quick buck with focus for mass appeal.
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>>64985893
Honestly the game is pretty good as is. It's a lot of QoL shit that I want like fixing the pathfinding for large ships because Jesus Christ is that the biggest pain in my ass. Queing up movement orders while paused and either letting you click on a notification about an incoming fleet or letting you search planets.
The core selling point of the game for me is while being a large scale grand strategy they still made both space and ground combat meaningful to play. So many games just skip ground combat entirely and it makes me sad.
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>>64985893
>increase unit cap
>get rid of control points and just have a landing zone you can expand
>stop allowing players to drop four star destroyers right next to enemy space station
>make the galactic map turn based like total war
>waaay more unit variety
>give units a maintenance cost and have them repair slowly like empire at war expanded
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>>64987883
Imo that also shows in how nice to play the major mods are even now.
Especially those that hack their way around stuff like pathfinding.
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>>64987026
Unironic one of the more peak star wars games
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>>64987026
>>64987158
you made me look up actual AoE2 star wars mods because I forgot galactic battlegrounds existed. Is it worth playing?
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>>64987925
>Is it worth playing
If you like AoE then yes. Battlegrounds is literally a reskinned Age of Empires
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>>64987948
oh same engine and co-developed with ensemble, maybe I'll try it
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>>64986053
>>64987814
You guys should try Empire at War Expanded series. It's basically everything you all described. There's a Clone Wars one, a Post-Endor one, and a KOTOR-era one.
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>>64985893
Ground battles:
>Infantry would behave more like they do in Men of War, Company of Heroes, and other such games
No more unchanging blocks or blobs, they use actual cover, vault obstacles, suppress and can be suppressed, etc.
>Ranges are respectably long instead of rock throwing distance gun fights
>"Fixed wing" aircraft should operate like in Wargame: Red Dragon and similar titles
Called in, do a run or loiter a bit for CAS/CAP, then fuck off.
>Limited capital ship availability restricted to ships that can actually hang out in atmo
They should be able to fire on ground targets. There should be ground counters like the SPHA-T. Can be landed to act as special unit factories and armed FOBs.
>Easy large group formations like AoE and custom formation lock like in Total War

Space battles:
>MUCH better pathing that is less stubborn about being a pain in the ass and more 3d space usage
>Better fleet organization in the field
>Better defensive platforms including the ability to build them yourself wherever you like
>Better main space stations.

Grand Campaigns:
>Not everyone at war with each other by default
>Meaningful diplomacy
>Able to play campaigns with anachronistic factions including a campaign with ALL available factions at once

Across the board:
>Far more than two or three playable factions
>Higher unit caps
>Significantly larger maps
>Improved UI better fitting larger battles
>Better unit type grouping
>MUCH wider selection of troops types, vehicles, ships, etc
>Legends and "canon" factions such as the Worst Order the Vong
>Galactic Battlegrounds mode that sets the game to play like GB instead of EAW
>Fun cheats in SP including special cheat only units
>Only invisible guns on ships and vehicles are small guns, medium and large guns are all actual turrets
>All vehicle and ship weapons capable of aiming and engaging reasonably independently if not specifically ordered to focus on a specific target, enemy type, or zone
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>>64987917
It shouldn't have worked but it did. Funny thing is the games actually spoiled Revenge of the Sith and had tons of easter eggs in it.
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>>64989994
>No more unchanging blocks or blobs, they use actual cover, vault obstacles, suppress and can be suppressed, etc.
It's a star wars game. Men fight in blobs at rock throwing distance and don't use cover.
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>>64991473
>at rock throwing distance
AotC was a thing. There are engagements that start far apart. It's pretty obvious that in most cases the super close fighting is for cinematic effect and there's really not much cover to use in places like Geonosis's barren plains. Then you get places like Utapau where it's pretty much forced to be close quarters.

Cover use happens a lot more in the CGI show. I don't need them to be operators operating operationally slicing the pie from a pebble to a twig and combat rolling into position but cover use does need to be there. Besides making it feel more "alive" it's going to come with more action for it too. The movies rely heavily on raw action shots, games benefit from a reasonable bit of realism while your dudes don't immediately get mowed down for being caught in the open like they would IRL.
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>>64985893
Just remove ground battles. They were shit, slow, boring and they had to make up a lot of random ground units that nobody cares about. Even if you based it on the franchise past the original trilogy, they would still need to invent lots of ground units to fill the roster and fulfill battlefield roles.
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>>64991547
Attack of the clones had parade formation retards who would have been decimated by Napoleon firing wildly into the horizon and still missing at melee range.
The CGI show is not where you want to go if you're trying to pretend Star Wars combat isn't baby brained toddler shit lmao, they've got the range and accuracy of nerf guns in the filoni abominationverse.
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>>64992583
Attack of the clones had a great big battle over a massive wind scoured desert plain where the only cover is the occasional small rock or erosion made ditch. The distances were actually large and shown in grand scale multiple times rather than just a platoon or two versus a platoon or two from 20 feet away. The point on the show was that they actually use cover from time to time and when they actually make an effort it improves it significantly.

Anyways you're riling yourself up so much you're missing the whole point. Just make infantry units able to use cover and have battles that aren't arms length apart. Why? It's cool. I really don't give a shit that you seem to think Star Wars can't possibly have that or how much you hate the Filoni show and want to rant about it. I think it'd be neat in a video game to see Phase 1 clones, Mandalorians, or other troops behaving in a somewhat realistic manner instead of charging at each other guns blazin missing each other as badly as CoH's infantry constantly does in the process. Republic Commando was a significantly better game because they tried to inject some basic realism into how Delta Squad fought going as far as hiring experts and practicing maneuvers in the studio.

If you're really so put off by the idea of infantry behaving like actual people I've got good news for you, Empire at War exists and has mods to bring it up to more modern graphical standards.
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>>64987026
Sovl
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>>64987925
It is in my opinion the 4th best RTS games ever made and i've played basically every RTS game ever made multiple times.

Brood War > AOE2 > Zero Hour > Galactic Battlegrounds

The Expanding Fronts mod adds a lot
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>>64993491
>rogue squadron 2 & 3 above the original
wow really? I've only ever played the first because it was on PC and IIRC the sequels were console-only. maybe I should look into emulating them...
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>>64993491
KOTOR 2 blew Hut dick
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>>64993491
>empire at war on the same level of the ep3 game and clone wars
>rebel strike on the same level as battlefront 2
>battlefront 1 above battlefront 2
>galactic battlegrounds above 'good' at all
This is clearly a bait post disguised as a real post
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>>64993675
>empire at war on the same level of the ep3 game and clone wars
Fight me
>rebel strike on the same level as battlefront 2
Fair enough i could probably move RS down
>battlefront 1 above battlefront 2
This is objectively true and i will die on this hill any day
>galactic battlegrounds above 'good' at all
Same
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>>64993491
You're either Korean or retarded, or quite possibly a retarded Korean to have such shit taste.
>>
/vst/?

>>64991547
>from a pebble to a twig
Idg this reference

>>64989994
This basically
>unit types
The main issue with EAW in this area is that they were too proud to just rip off Blizzard; Warcraft has a pretty good combat dynamic encourages a varied unit mix
There's a very good reason why the best SW RTS is basically an AOE reskin
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>>64993491
>bf1 > bf2
Explain yourself
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>>64988852
>You guys should try Empire at War Expanded series. It's basically everything you all described. There's a Clone Wars one, a Post-Endor one, and a KOTOR-era one.


I'll recommend this as well, especially Thrawn's Revenge.

It takes place in the post Endor Legends cannon.

You can play as:
New Republic

Empire

Imperial Warlords
-Pentastar Alignment
-Warlord Zsinj
-Greater Maldrood
-Eriadu Authority

Hapes Consortium

Empire of the Hand

Hutt Cartel

Corporate Sector Authority

In the most recent version who you can even play as the minor Imperial warlords.

I've recently been playing a campaign as Imperial Naboo, led by Moff Panaka.
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>>64987216
>noguns
Kek. War tourist.
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>>64994417
>Air vehicles on ground maps
>Better shooting engine
>Less focus on hero units
>Prone
>Dune sea, Bespin Platforms, Islands, Rhen varr, Naboo plains, literally all the best maps were removed for 2.
>Far more ground vehicle variety
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>>64996630
>Air vehicles on ground maps
didn't BF2 Geonosis and Hoth have them?
>Better shooting engine
what, really?
>Less focus on hero units
in standard gameplay, true
>Prone
very very true
the only time I got my sister genuinely interested in FPS was when we played BF1 multiplayer Enemy At The Gates: only sniping each other allowed
>Dune sea
ew
>Bespin Platforms
true. I can't think of anyone who didn't regret BF2 not having Bespin Platforms
>Islands, Rhen varr, Naboo plains, literally all the best maps were removed for 2
ew
>Far more ground vehicle variety
really?
>>
>>64993491
How is Obi Wan and Bounty Hunter not in the same tier? They may have even been on the same engine. And no Jedi Power Battles?
Wish I liked Battlefront as much as everyone else, but it felt like such a step back after the dope-ass mod for Battlefield 1942 did it better.
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>>64993607
you can't emulate the gamecube ones, they're too fucked up
maybe someday, might be worth checking again
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>>64987666
You forgot Outlaws, but that's probably for the best.
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>>64985893
Make it a MMORPG
Kind of like SWTOR except with the gameplay from SWG
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>>64985893
>still playing thrawn's revenge today

God I love this game.
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>>64994413
>Idg this reference
It was meant to be literal and mocking of games and people that try too hard. Imagine a super serious fully kitted operator operating operationally treating a literal pebble as serious cover, getting up, slicing the pie a bit to the left, then finally combat rolling into place behind a literal twig treating it just as seriously. Looks hilariously dumb right? Trying too hard to look tacticool just ends up looking impressively lame.

It's basically why airsofters are mocked anytime it's mentioned. Groups like the "Green Mountain Rangers" pulled shit like that for years acting as if they're legit super duper ultra elite special forces instead of a bunch of nerds with large bank accounts and a lot of free time LARPing with BB guns.
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>>64993607
Rogue squadron came out on N64 and required the memory expansion pack. It was a great game.
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>>65002712
yeah I got the
>operators
>slicing the pie
>combat roll
memes but not the pebble and twig

>airsofters
are like 10yos playing dress-up
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>>65002933
Anon, you shouldn't be having this much trouble figuring out the joke. Pointlessly tacticooling from (not actually cover) to (not actually concealment) to be cool or show off isn't actually cool or impressive.
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>>64985893
I would take some of the gameplay elements from the Star Wars Rebellion game from the 90s like teching up to newer ships and special forces operations Like planets revolting and joining the enemy side and you needing to stop it.
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>>64994413
EAW has a big problem in that infantry and starfighters are fucking useless. Infantry because a tank or walker can simply just run them over. Fighters because anti-fighter ships absolutely obliterate squadrons in seconds. Its somewhat amusing that the Rebellion once they get access to gunboats have zero reason to keep fighters around.
>>64994933
Thrawns Revenge got ruined once they started adding more and more Disney shit.
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>>65007452
>Fighters because anti-fighter ships absolutely obliterate squadrons in seconds. Its somewhat amusing that the Rebellion once they get access to gunboats have zero reason to keep fighters around
I thought I was the only one to do that and thought I was playing fighters wrong all this time
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>>65007510
There is really no reason to build fighter craft at all once you have access to this as Rebels considering that starfighters are countered by either speed, laser cannons, concussion missiles and this has all fucking three! It absolutely counters everything else as well. It can chase down anything too weak to fight it and anything that can stand up to it you can kite to death with concussion missile spam. It turns any engagement you are in into a larp where you get to play as a Japanese torpedo boat flotilla and the enemy assumes the role of the Russian 2nd Pacific squadron.
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>>64993491
Clone Wars should be higher but good list
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>>65007452
Stormtroopers are really really good though? especially because AT-ATs deploy them for free and they don't count against your troop count

as long as you can stay out of range of the artillery they do massive work
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>>64985893
I just deleted planets with the Death Star. I got annoyed when Luke or one of the other heros would yeet my ground forces. Fuck you Han, I'll see you in hell too.
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>>65010097
>They're good cause they're free
They will still get crushed by any vehicle and there are loads of anti-infantry platforms out there. They are only good if the AI or enemy player goes full retard.
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>>65010628
>strategic game of rock paper scissors has counters for units
wow, you don't say?
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>>65010768
Anon they're a unit type where the rock, paper and scissors all counter it. Don't be dense.
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>>64985893
Separate space combat and ground by the p[lanet being some fucked up rock core gas giant, all combat is tunneling.
Now use yer fuckin lightsabers and drids and shit.



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