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>habe energy shielding tech
>Works very well to catch shrapnel but quickly overloads under precise hits
>Has at most 1 hour worth of juice before needing to recharge
>It energy when active is easily detectable so when you activate it you can say bye to stealth
Assuming you can get one to any infantry man, how would tactics and strategies change?
Vehicle version suck much more power and arent gonna be able to stop a tank hit regardless
>>
cyber samurai is back on the menu
>>
If we can make energy shields we probably can produce energy weapons capable of generating EMPs, which would make most electronics hard to use in combat.
>>
>>65152539
>Has at most 1 hour worth of juice before needing to recharge
Useless except for a sentry in an established post. But being able to survive a sniper shot while looking around would be extremely useful.
>shoot the webp guy
I agree
>>
File: meet the boys.jpg (157 KB, 1536x845)
157 KB JPG
>>65152986
Kreuger was based.
>>
>>65152539
would make protecting a principal much easier
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>>65153002
>Useless except for a sentry in an established post
what are you on? 1 hour isn't very long but it's long enough to significantly reduce casualties in the initial assault on an enemy position. It would be invaluable in the opening phase of a trench assault
>>
>>65152539
>quickly overloads under precise hits
No it doesn't. Well, I know you're just going to reply with some schizobabble about your personal definition of "precise" that's only true in your head, so don't bother.



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