>habe energy shielding tech>Works very well to catch shrapnel but quickly overloads under precise hits>Has at most 1 hour worth of juice before needing to recharge>It energy when active is easily detectable so when you activate it you can say bye to stealthAssuming you can get one to any infantry man, how would tactics and strategies change?Vehicle version suck much more power and arent gonna be able to stop a tank hit regardless
cyber samurai is back on the menu
If we can make energy shields we probably can produce energy weapons capable of generating EMPs, which would make most electronics hard to use in combat.
>>65152539>Has at most 1 hour worth of juice before needing to rechargeUseless except for a sentry in an established post. But being able to survive a sniper shot while looking around would be extremely useful. >shoot the webp guyI agree
>>65152986Kreuger was based.
>>65152539would make protecting a principal much easier
>>65153002>Useless except for a sentry in an established postwhat are you on? 1 hour isn't very long but it's long enough to significantly reduce casualties in the initial assault on an enemy position. It would be invaluable in the opening phase of a trench assault
>>65152539>quickly overloads under precise hitsNo it doesn't. Well, I know you're just going to reply with some schizobabble about your personal definition of "precise" that's only true in your head, so don't bother.