how do you make queer art without being an overt faggot about itgame: cyberdelia micro
>>43638591Ngl I thought the balloons were fell for it again awards
>>43638591you gotta mask everything through metaphor. you either make it painfully obvious of obfuscate it as hard as possible to produce a work that looks like complete gibberish even to other faggots.
>>43638591francis bacon did it, look at the buggers. too much queer art is cozyslop or victimslop that fails to respect its audience because it panders to them instead of challenging them.>here’s my retro pixel/low poly game about…. LE TRAUMA!!!!!
>>43638591By being as baldly a faggot as possible. Trying to hide the faggotry is 1 billion per cent more gay(derogatory)
>>43638712the matrix comes to mind the sisters didn't even know it was trans allegory
>>43638876game shown is mine. and this is exactly what i had in the back of my head the entire time, tryin to avoid>FRIGGIN DEAD KIDS RAPE TRAUMA DEPRESSION ANXIETY-CORE!!!!!!having a straight even the faggotry out has been the reel solution i thinkz
>>43639028that’s a good counterbalance imo. often the queerness in media is flaccid and nonthreatening to the point where it feels infantilizing. a lot of these games give off the half-baked message “what if normal people were the real monsters towards queer/neurodivergent people” and it feels like a middle schooler flattened all the nuance. i’ll always remember that one scene from withnail and i between uncle monty and marwood. some of the most damaged and abusive people i’ve known were fellow queers. things only end up “overtly faggot” if the dialogue ends up too quirky (either quirky-sentimental like earthbound or quirky-abstract like hylics) OR if the heavy themes are made too cute and digestible. from the sounds of it you’re intent on making a good game so i have hope you will anon.