ruins edition FAQ:>What is worldbuilding?Worldbuilding is the process of creating entire fictional worlds from scratch, all while considering the logistics of these worlds to make them as believable as possible. Worldbuilding asks questions about the setting of a world, and then answers them, often in great detail. Most people use it as a means of creating a setting or the scenery for a story.>"Isn't there a Worldbuilding general in >>>/tg/ already?"Yes, there is. However, that general is focused on the creation of fictional worlds for the intended purpose of playing TTRPG campaigns. Here you can discuss worldbuilding projects that are not meant to be used for a roleplaying setting, but for novels, videogames, or any other kind of creative project.>"Can I discuss the setting of my campaign here, though?"If you want to, but it would probably be better to discuss it on >>>/tg/ . We don't allow the discussion of TTRPG mechanics, however. If you want to discuss stats or which D&D edition is best, this is not the place.>"Can I talk about an existing fictional setting that is not mine?"Yes, of course you can!>"Does worldbuilding need to be about fantasy and elves?"Worldbuilding, as already stated above, and contrary to what many believe, does not inherently imply blatantly copying Tolkien. In fact, there are many science-fiction setting out there, and even entire alternative history settings which do not possess supernatural elements at all. Any kind of science fiction book has an implied setting at least, which involves a certain degree of worldbuilding put into it.Old thread: >>24868365
Thread Questions:>Are there any prominent ruins, abandoned places or remains of great cities in your setting? What happened to them to become abandoned and ruined?>Have there been any kind of large scale disasters in your setting? (Chernobyl, Pompeii, Hurricane Katrina, etc.) Were they manmade or natural? What were the longterm consequences?>Does your setting feature any kind of unique religious practices? How did these practices start? Are they good or bad for society?>What's theatre like in your setting? Are there any great acting troupes performing the equivalent of Shakespeare?
dead thread
Concerning fantasy races and their implementation; I had the concept of having all of the humanoid fantasy races or demihumans (elves, dwarves, orcs, etc.) to be all just considered "humanity" in a fantasy world, capable of interbreeding and essentially being just "races" in the same way real world races are, but fantasical. I like the concept because I feel it makes these fantasy races a bit more grounded and believable, and gives a distinct feeling of "humans only" to the "civilized" races of the world as being one polity. However I am concerned that it may stretch believably too much; especially that I consider an important part of my story to have a nonhuman character being juxtaposed with the sprawl of "humanity" despite humans in this proposed setup being very diverse and mystically so. Do you think it'd be straining immersion if elves and dwarves are considered human but something like a mountain troll or goblin or whatever isn't despite being humanoid and otherwise intelligent?
>>24970041I think GRRM really excels with the ruins of ASOIAF. The fact that places like Harrenhal, Pyke, and Moat Cailin aren't just abandoned ruins, but ancient structures still recognized and utilized as fortifications really helps to make it feel like Westeros has a deep and lived-in history. There's historical precedent too! The Frankish Crusaders in Athens built their fortifications around the Acropolis and used the Parthenon as a Catholic Church. The Ottomans used it for similar purposes. The Anglo-Saxons and Normans built a few castles on and around Roman fortifications. Medieval people were much more interested in the strategic utility of old ruins instead of preservation and I'd love to see more of this in fantasy.
>>24970418they found a roman donysos mosaic in the shadow of an over the past 1000 year constructed cathedral herea lost roman villa, under dirt for 2000 years, discovered when they cleared WWII bombsit is interesting in its layered history, to me much more than an italian one
>>24970377>Do you think it'd be straining immersion if elves and dwarves are considered human but something like a mountain troll or goblin or whatever isn't despite being humanoid and otherwise intelligent?Not really. The people of the world need to draw the line somewhere. You can have goblin appearance be noticeably more inhuman than elf appearance, and if goblins are also generally hostile with strange and repellent customs, it seals in the verdict.
This general fucking sucks because its just op asking questions and then not engaging with the answers, only asking more questions
>>24971539That's what all worldbuilding generals are.But if you want a reply, ask me something about your setting. I'll reply to all (You)s I get (after Christmas)
What if we built a world... together...
>>24970029Does anyone have any advice for elementally-themed ancient temples/ruins? What about elemental architecture in general besides obvious shit like Water having lots of canals?
>>24971539why don't you engage with anyone's answers? why the fuck does OP have to do it you lazy nigger
>>24971965What are you looking for as far as a temple?
>>24971965think about the architecture as an extension of the element (ie water buildings should have a flow, not look all bunched up and awkward). look into the symbolic meanings of the elements to different cultures, or how they worship deities who represent those elements.