How can be fixed the orc species?
>Orc from Old English 'orc-né', which means 'hell devil', 'evil spirit', 'demon-corpse'
>>25090411You don't need to "fix" orcs as a concept, you can just create your own stand-in for orcs (inherently malicious servants of evil exempt from real-world moral complexity) to suit the needs of your setting and story. >Trollocs from the Wheel of Time>Flatheads from the First Law>Wights from a Song of Ice and Fire >Sranc from the Second ApocalypseI'm writing my own fantasy story with my own spin on this trope.
>>25090413It means all three of those? Idk
>>25090443Yeah, it means all of them.>>25090434>inherently malicious servants I'm gonna stop you right there.
>>25090413Who started the green thing?>>25090414Half-orcs can pass if they are still huge and dumb
>>25090462I'm not sure, but I think it comes from their association with goblins, which usually they're green. Orcs in most fantasy worlds are bigger goblins.
>>25090458You know what I mean
>>25090475Tolkien himself used goblin and orc somewhat interchangeably, something you don't really see in his imitators, particularly in those influenced by D&D and other settings inspired by role playing games. I believe D&D creating clear distinctions between different types of monster was a byproduct of it being a game setting, and needing quantified statistics for everything to facilitate simulated combat, and desiring a diverse array of enemies to throw into their scenarios. Fighting "orcs" all the time is boring, in a game setting, so why not have a dozen different similar monsters with variable strengths and weaknesses instead? Tolkien was aspiring to mythology when he wrote about Middle Earth, so he wasn't concerned with being overly repetitive or a lack of variety in the monsters arrayed against his heroes. Orcs were tools of menace, and Tolkien wasn't even particularly interested in explaining their origins or genealogies.