Seasons, Holidays, Time, and Change Edition FAQ:>What is worldbuilding?Worldbuilding is the process of creating entire fictional worlds from scratch, all while considering the logistics of these worlds to make them as believable as possible. Worldbuilding asks questions about the setting of a world, and then answers them, often in great detail. Most people use it as a means of creating a setting or the scenery for a story.>"Isn't there a Worldbuilding general in >>>/tg/ already?"Yes, there is. However, that general is focused on the creation of fictional worlds for the intended purpose of playing TTRPG campaigns. Here you can discuss worldbuilding projects that are not meant to be used for a roleplaying setting, but for novels, videogames, or any other kind of creative project.>"Can I discuss the setting of my campaign here, though?"If you want to, but it would probably be better to discuss it on >>>/tg/ . We don't allow the discussion of TTRPG mechanics, however. If you want to discuss stats or which D&D edition is best, this is not the place.>"Can I talk about an existing fictional setting that is not mine?"Yes, of course you can!>"Does worldbuilding need to be about fantasy and elves?"Worldbuilding, as already stated above, and contrary to what many believe, does not inherently imply blatantly copying Tolkien. In fact, there are many science-fiction setting out there, and even entire alternative history settings which do not possess supernatural elements at all. Any kind of science fiction book has an implied setting at least, which involves a certain degree of worldbuilding put into it.Old thread: >>25130237
>>25218478Thread Questions:>How do the people in your settings celebrate the changing of the seasons? Are there any seasonal festivals or ceremonies that aren’t just copies of ones from our world, and how do you make such holidays?>Are there any supernatural beings with ties to the seasons in some way, be they spirits, gods, etc.? And how are they affected by the aforementioned rites and rituals>Similarly, what about monsters and mystical beasts with special ties to the seasons in some ways, like a special deer that shows up around spring? And what are some less obvious animals to tie to each season, thematically speaking?>What about magically speaking, are certain spells tied to the seasons or certain Honestly surprised no one’s made a new thread until now. Bonus questions: >What kinds of fantastical creatures and outright monsters exist in your worlds, and how did you design/choose them? What process did you use when designing them and/or would recommend to others? And what is your favorite monster of all (hard mode: no dragons)?>If you used any existing monsters or creatures from myths and legends, like dragons, how did you put your own spin on them? And where do you prefer to look for your inspiration and ideas?>Speaking of, did your monsters and/or magical beasts evolve more or less naturally, or were they deliberately created by gods, wizards, and/or some other beings? And if the latter, why did the creators make them and how?>How does the presence of the monsters affect the ecosystem of the setting? Are any of your monsters herbivores or do they solely feed on the blood of the innocent?>Are any monsters in your setting sapient, or are they all just beasts? And if any are sapient, what do you have to consider when including them?>Do the people of your setting tame/domesticate any monsters somehow, and if so, how does that affect their society, and how do they manage that feat? Speaking of, how do people defend against wild monsters?1/2
>>252184802/2>In your setting, what is the major religion(s) present? What advice do you have for creating religions, including books and other resources on the topic or existing fictional religions done well?>Where did you look for ideas on the religion's name, religious garb, ceremonies/rituals, tenants, etc.? Are there any religions outside of the Judeo-Christianity umbrella that have good aspects for fictional religions, especially if they aren’t used as often as they should be?>How accurate is the religion to the actual reality of the setting? And if the god(s) of the setting actually exist in the world, how does this affect their faiths, and what needs to be remembered when making said gods and pantheons?>Where do you look for ideas/resources on creating the divinities of your settings? Are there any settings in particular that you feel do gods right?>Do your religions have Saints, Angels, Demons, and/or other important figures besides the actual gods? If so, what are they like, and how do they impact the religion?>Lastly, how much power does your religion have over the setting? And how do the people of your setting view the gods and religions?
How do you overcome the bias against steampunk and other settings inspired by the 19th century?
>>25218896I typically do it by removing the steam.