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Why are there so few fantasy mecha peices of media? Escaflowne, Aura Battler Dunbine, Vanguard Bandit, Wares Blade and Frame Gride (no one ever heard of them)... still pretty obscure.
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>>23572665
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>>23572669
inb4 post 3
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Actually, quite a lot, just rarely ever got translated. And those that do, people then just go back to Gundam.
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>>23572665
An anon on here drew this for me ages and ages ago, like literally in...2010, maybe even earlier. I wonder if they're still around ;_;
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Wares Blade is getting a translation at some point. Not sure when the full thing comes out but the Kickstarter page has a sample you can download. Honestly something I wouldn't mind trying, not much for pen and paper RPGs personally but looks cool.
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>>23574230
I had a skim through when the sample came out and it looks pretty good. It's nowhere near as complex and archaic as I assumed it would be given the era. The mech gameplay in particular seems pretty solid with lots of damage effects and criticals.
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>>23574159
Stuff like this barely feels fantasy. It looks more like something you'd see from a high sci-fi story
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>>23574343
Then people really do need to stop stereotyping based on the genre's supposedly fantasy clichés and broaden the scope. Personally for me, this series is unique even for mecha genre because of its focus more on R&D aspect
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nobody has mentioned galient?
>>23574455
yeah if by R&D you mean Ravishing & Dicking-Down the femboy
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>>23572665
>Why are there so few fantasy mecha peices of media?
many, many reasons...
1) mecha are a niche to begin with
2) making them medievalish give up the main appeal of technology, while driving you right into plain fantasy
3) NOT using magical wing of light and magic rifle take extra effort,
4) they need to be toyetic, if your design can't be made into a toy it might as well not exist
5) everything mecha is 3D CGI nowadays, and you probably need to murder a few executives to have mechas that don't look like sci-fi toy and instead have a worn out metallic paint like a medieval armor.

>Escaflowne choir intensify
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>>23574687
galient is not fantasy at all.
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I'm pretty sure Ratbat's webcomic was fantasy mecha
and that's not "fantasy=sex" joke despite what she's known for
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>>23575260
damn guess i'll have to tell every resource available to stop calling it that in every description of the show
glad you cleared that misunderstanding up for us
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>>23575791
Please do. Galient is a pure sci-fi story.
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>>23576830
Galient OVA at least didnt seem to have as much scifi stuff in it, no galactic council or anything.
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>>23572665
OP, you're not trying hard enough. Duh.
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>>23576861
>you're not trying hard enough.
He say, posting a mecha that has every design cue from ultra high technology.

It may be difficult yes but yours, yours didn't even try.
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>>23578587

Yeah I'm OP but this asshole posted one from Knights & Magic (Which is apparently an isekai in which a nerdy guy dies and reincarnates into a suspiciously effeminate boy in a fantasy world). That's very off-putting. That being said the mecha does look scifi.
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>>23572665
It’s wild to me that the fantasy aspect of Dunbine bombed so hard in Japan that they almost completely dropped it for the final 1/3 of the show.
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>>23572665
I'm trying to create a fantasy mecha world at the moment

So far, It's been quite hard to make it feel convincing, rather than just make a sci-fi mecha. There's a huge number of plot holes, and answers to questions to fill

Like, if there's the presence of mecha, why can't they build X or Y structure with it? If they know how to build this, why can't they build that? Who has the knowledge of these machines?
Secondly, you get pushed into learning a lot about the medieval world, titles, rights, differences between dukedoms, and fiefdoms etc

I don't want to grift off /m/, but feel free to throw any suggestions for things you like to see, or would like to see in this sort of setting.
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>>23578833
>things you like to see
1. Robots
2. Covered bridges
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>>23578946
I feel like they wouldn't be covered for long if robots had to stomp across them regularly
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>>23578833
Depends on what exactly you want the setting to be.
If you lean into something like chivalric romance then you can treat the mecha similarly to how the knights would treat their arms and horses. They exist but are sanctified items for the most elite soldiers and as such using them for logistics is far from the best use. You could have scenes where characters do use the mecha for building but they'd be exceptions and not foundational to the society since mecha pilots are so rare.
If you want a knightly epic I'd recommend reading books like Orlando Innamorato/Furioso and Amadis of Gaul or perhaps even the Mahabharata where the equipment does get a decent degree of focus.

If you want something that's more gritty and war-focused where mecha are ubiquitous then there actually is a historical idea you can use. There's a story of in the decline of the Roman empire where soldiers refused to build structures since they viewed it as demeaning.
You can treat the mecha like chariots, perhaps, where they are expensive, terrain-dependent and required a great deal of maintenance to the point they weren't particularly common outside of warfare where their benefits were very noticeable and their downsides weren't dealbreakers like they would be for daily life tools.

You don't really need to map the world onto medieval Europe exactly, you could read about some of the other ancient societies and pick what works best. Then you don't need to be accurate to a specific time and place, you just need to be internally consistent. And going back to some of these other ideas, both ancient historians and chivalric romance tended to not get all in the weeds with all the complicated politics, they might exist but only need to be directly brought up if it's necessary for the story.
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>>23578833

Just because your world has mecha, doesn't mean Mecha are everywhere, or that everyone can use one. Thus building with mechs can be saved for rare countries who may have extra power/influence on their creation/materials. It's still probably safe to say that small villages wouldn't have mechs of their own, and you'd only see a larger number of mechs in larger cities.

But they can be rare artifacts, or are powered by rare materials/artifacts... Or only certain people with certain types of magic/blood can even pilot them. And lets not even talk about fixing the Mecha in the first place.

Look at something like Xenogears... Some places were using old relics of mechs, while the most advanced nations had top of the line new mechs.

In the world of Knights and Magic, new mechs were non existant until an unknown variable (super nerd) came in with knowledge of a different world.

In a way, it kind of matters what you are making this world for? An anime esq story of a hero and his friends with mechs? Then you can pretty much do what you want, ala rule of cool, like Knights and Magic.

Or is this for an RPG system where you need the PC's to be able to get either better mechs, or upgrades for the mechs.

And of course, the big question... What size of mechs are you talking about? Powered armor? 2-3 meter/8-10 foot mech "suits"? 7-9 meter mecha ( FMP! or Patlabor size)? 10-13 Meter (Macross)? 15-20 Meter (Gundam)? etc...
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>>23578833
Can always just say the mechs use a specific magical/golem/homonculus method of creation that can't be easily applied to other things.
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>>23578989
Fair point.
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>>23578833

Tell us more about it.
How do those mechs work?
How are they built?
What are they used for?
What inconsistencies do you come across?
What is the world like?
What is your inspiration?
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>>23578833
I too am working on a fantasy mecha world but it's more contemporary-fantasy with a early modern fantasy world with mixed technology levels based on magic suddenly having recently developed analogues to modern tech because they dug up a high-tech machine from the evil pit of evil where demons come out.

My pretense for mecha is that normally the kingdoms and empire rely heavily on champions who are 1 in a million superhumans. Literal one man armies raised with intense support. States still retain actual small armies made of small squads of knights who are also superhuman, with lesser skilled/capable people doing supply chain stuff. This resulted in conventional weaponry like crossbows, firearms, and other shit that would be easy to deploy to the masses not developing as quickly as they should have, since the limitations of the mechanics in early versions of those weapons were functionally useless against people who can cloak themselves in virtually invincible magic or ki-like energies. This led to the excavated tech being guarded closely by the empire that dug it up, which has a cultural hegemon over the region and although smaller semi-autonomous kingdoms exist within it, they're subject states, despite having their own peoples and cultures.

But following the rise of the first nation-state to the east of the empire, made up of heavily militarized kingdoms that guarded the evil pit who felt abandoned by the rest of the world decades prior, general ethno-cultural sentiment is on the rise. It threatens the empire's hegemony and more importantly their access to a legion of champions from around their subject states, so the decaying empire starts building mechs using a mix of golem, homunculus, and the taboo machine technology to replace them (they had actually been developing them secretly for years). In theory, a mech could easily replace a human champion, so there's a strong incentive to complete and mass produce them in order to retain power.
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>>23578833
The MC is just some ordinary army goon, glorified inventory guy, and the castle he's stationed at gets sent a very early prototype for testing. It's fairly remote, in a small province or some shit, so everyone thought it would be hush-hush. But the day they receive it the castle comes under attack by unidentified mechs. They're rougher than the prototype, but fully functional and prove their strength by ragdolling a knight and punting him off into the horizon which horrifies everyone. The original pilot gets knocked out during the attack so the MC hops into the prototype to save himself and it activates and it proves to be strong enough to take down a few mechs and fend off the others who retreat because they need to extract their own destroyed machines to avoid being discovered.

Just after they retreat, MC's mech overheats and he has to bail out to avoid being cooked alive, but the cockpit roasts itself. The magitech engine has a serious heat problem once the output reaches a certain threshold. He did an excellent job, so although he doesn't get to pilot the prototype again, the empire sends some new early production grunt units to him and makes him a squad leader for a testing team, which takes him to a few places. All mechs have the same issue, which isn't entirely solved, so he ends up running into enemies again and again until a full blown rebellion comes masks off.

Anyway, it'll be a game and that's the story for the first mission and hook. I'm slowly working on the code and still trying to settle on some styles for the mechs.
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>>23579801
>>23579817
That sounds pretty cool, if you have a Twitter account or blog like a lot of devs do that has updates I'd follow it.
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>>23578587
>>23578775
That's just the MC-specific mecha. Many other mechas in this series feature the "fantasy knight trope" rather than the "sci-fi design" typically assumed. Man, the stereotype people put into typical fantasy trope really runs deep. No wonder there is a lack of "fantasy mecha" genre, simply because authors slap in their own take and others are like "nope, that's not fantasy enough" and proceed to make the designs as cliche as possible
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>>23572665
https://www.youtube.com/watch?v=oYaQWCojgZA

There is another obscure Super Robot Wars-like game with fantasy aesthetic (ignoring the awful remake). I have fond memories, probably wanna continue the campaign in the virtual machines.
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>>23579828
Not yet. Maybe once I have some actual prototypes to show. I haven't even started any of the 3d assets
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>>23579801
Dang I like your ideas, felt similar to mine. I am currently making a fantasy with Power-Armor (instead of Mecha) in medieval fantasy setting but with geopolitics of early 20th century. The power-armor do have the mecha aesthetics because they simply love it and also because they live alongside dinosaurs. There be global wars and stuff but currently focusing on the R&D aspect cause I like arms-race kind of plot.
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>>23578833
>Like, if there's the presence of mecha, why can't they build X or Y structure with it?
Simple solution: accept it and justify why they can build good castles everywhere
The difficulty is just to limit the number of mecha.

>If they know how to build this, why can't they build that? Who has the knowledge of these machines?
NOW that's the hardest part of any setting and what you should focus on.
There are many paths you can take, I'd only ward against the "Lost tech" option for a fantasy mecha, or any solution that do not allow factions to do their own maintenance.

My personal attempts (go ahead and steal)
Giant-animal = big power crystal = rare (human worship the animals and absolutely need them to breed)
Said crystal boost a single creature spell. Including a spell that is basically a telekinetic field letting caster carry or push against everything they want... now scaled up.
But! but! but!
That energy field is visible and hitting it with any slightly magical weapon provoke excruciating pain to the caster. Floating toward a castle will just have you faint of the hundred of arrows, or the few ballista bolts you'll take in the face.

...so in theory the best way to fight is to use that telekinetic field so the cast lift himself into an armor that roughly fit his humanoid magical shape.
...also removing the need for any mechanism more complex than hinge since they are basically big puppets.

Using that same basis, I also limit simultaneous spell to prevent mecha that both float and fight. Grounded!

>Secondly, you get pushed into learning a lot about the medieval world, titles, rights, differences between dukedoms, and fiefdoms etc
Indeed.

>I don't want to grift off /m/, but feel free to throw any suggestions for things you like to see, or would like to see in this sort of setting.
Don't ever feel bad about this.
All author "copy" what inspired them first in the first place.
GOOD author "search" better tropes that would serve their objective the best.
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>>23578587
>>23578775
Yup. Neither tried hard enough lmao.
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>>23579829
Some designs are just too advanced and scifi looking to carry the idea that they were made in a fantasy world. You need to sell a concept visually.
>>23579817
I don't wanna nitpick cause it sounds cool, but what's the point of putting in a prototype and then wasting it and taking it back out again at the start?
Obviously you don't have to do the typical "prototype that hard carries at first" narrative but if it doesn't come back or something I just don't really see why there's a cool prototype at all.
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>>23579829
You don't get it, it being MC-stuff is irrelevant.
If the entire setting is built poorly, you can't expect any mech to feel fantasy/medieval.
-magic jet pack
-magic gun
-magic electronic
-magic camera & screen analog
-magic engineering matching high-tech

>"nope, that's not fantasy enough"
That's the opposite and why we don't bother calling mecha 100% magic fantasy golem/god whatever (even if /m/ will of course accept those)
The mistake is to start from high-tech mecha then replace bit by fantasy equivalent, when you should build a fantasy setting from the ground up until it allow mecha.

There's a lack of fantasy mecha simply because mecha is niche to begin with and 90% of what's produced/broadcasted are no-effort toyetic slops, with childish power fantasy as a plot.
They also know the main public are kids or superficial dumbass, so they don't bother.
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>>23581257
I'll still take Escaflowne over that crap of yours
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>>23581307
The other guy's correct and you're full of shit, sorry.
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>>23581307
The best mech designs are toyetic. If it wouldn't make for a good toy, it wouldn't make for a good mech design.
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>>23581307
Yep, you kind of validate my points on how many still enforce stereotypes and then get restricted by what should be and what shouldn't be. As long as authors intended their IP series to be fantasy and have adequately built their setting/worldbuilding to give such impression, then it is fantasy. Tropes are tools after all.
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In regards to the OP's post, there are a lot of more obscure Mecha fantasy IPs out there than what we originally believed. We just have to look for them and provide exposure so that at least we can get them to be appear in more mainstream media
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>>23579879
Thanks. Mine is more loosely based on the early modern period and Thirty Years' War than the 20th century. Although I did take some inspiration from the USSR and some modern conflicts too. Initially I thought about having it be more like a World War but it's too big of a scope.

>>23581263
>I don't wanna nitpick cause it sounds cool, but what's the point of putting in a prototype and then wasting it and taking it back out again at the start?
It's mainly a game mechanics thing, to give players a limited taste of what's to come at the end. The idea is to have an army building and development mechanic so you level up your mechs up to a certain point and then develop them into new units, like SD Gundam G Generation or the new Digimon game. The fully functional prototype would be one of the end-game units.

Narratively, the idea is that as a part of the test team, the MC's story is that he's helping R&D figure out how to solve the semi-newly discovered heat problem, which takes the main cast to different locations in search of a solution as the conflict brews. But the enemy is doing the same. And as the narrative continues the player would get access to more of the development trees as solutions accumulate and result in higher performance mechs. The starting grunts are low power and tuned down enough that they're stuffy inside but not dangerous or dysfunctional.

As for why engineers would deploy a prototype that's semi-functional. The test pilot is a girl with heat-resistance enchantments tattooed onto her. But the designers weren't expecting the actual cockpit to fry. A lot of the technology they've "invented" is literally like magic to them. They reverse engineered knockoffs without fully understanding the underlying mechanics, so they have to take it back to the drawing board because they consider the entire design to be flawed. Also, that's my excuse to have tattooed girls in slutty clothes in a sweaty cockpit.

Pic related, some of the mech designs.
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>>23572665
Go too hard into fantasy and people will tell you it's not mecha.
Don't go into fantasy hard enough and people will tell you it's not fantasy at all.
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>>23581402
The cover art for this, "Lady Knight of Lightning" always seemed really cool to me but of course there's no information about it in English ;_;
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>>23581263
To each their own, but I really do not understand this "visual concept" that you feel the author didn't sell. I dig the designs and feel more unique, original take by the author rather than just "big medieval knight". I like many other fantasy with mecha series that have unique designs and represent the identity of the series

>>23581743
Agree. I hate how people hate fantasy cliches, but when some series has its own take on fantasy, they begin unironically mentioning said cliches as if they were mandatory rules.
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>>23581397
It doesn't, you are just deflecting and disregarding that most authors still fail to pass even your lazy criteria.
The equivalent of adding a modern car factories and battletank in a medieval-fantasy setting don't count as "adequate worldbuilding for fantasy".
Tropes define storytelling devices as usefully as possible until you need sub-tropes, if you start pretending fantasy and sci-fantasy are the same thing, you aren't using tropes as tools, you are just making shit up.
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>>23582850
>The equivalent of adding a modern car factories and battletank in a medieval-fantasy setting don't count as "adequate worldbuilding for fantasy".
Lmao. Behold, the Battle tank in a medieval fantasy setting.
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>>23574756
God fucking damn, the weight, mass, and movement of Escaflowne battle scenes were true art.
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>>23582850
Making shit up is the point; that's why it's fantasy. Then what, a literal flying ship in a fantasy setting is not allowed because you said so..ohh wait nobody cared

>most authors still fail to pass even your lazy criteria.

Yeah, it's still fantasy as the author intended, unless stated otherwise, just badly written ones. Not that deep.
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Fantasy is too broad a term, and that's the issue, given the term "magitech" just replaces normal tech, and summoned creatures with mechanical elements can also count.

Going to go ahead and mention Nobunaga the Fool; the digital card game also featured more mecha designs.

Anyway, from my old reading list of things not really discussed or translated and can loosely fit under Mecha Fantasy:

- Magic Robot Aluminare
- Soushin to Soushin no Magius
- Lolibaba -Enjoying the Daily Life of a Mercenary From the Age of Six-
- Magic, Mechanics, Shuraba
- Knights & Magic
- Apocalypse Dark Elf Style -Magical Tribes Reincarnated in the Modern World
- Chronicle Legion – The Road of Conquest
- The Court Magician Who Had Her Achievements Dismissed and Was a Hobbyist Puppeteer Becomes Extremely Strong – Even if She’s Told to Come Back Because Her Workplace is Struggling, It’s More Fun to Expand an Undeveloped Land with Her Childhood Friends…
- Mobile Magical Girl Corporation Lulurun: Even If I’ve Become A Magical Girl, I Will Definitely Start My Own Business In Another World
- I Became the Genius of the Gigant Academy
- I Got a Cheat and Moved to Another World, so I Want to Live as I Like
- Reborn as the Underdog First Prince, so I’ll Dominate With My Game Knowledge
- What if an Artificial Intelligence Reincarnated in an Underperformer’s Body in Another World? ~The Result Is Super Technology That Will Surpass Anything in That World of Magic
- Seikishin -Saint Doll-
- Torn Asunder by War, A Sword Saint for Tomorrow X The Knight Wizards!!
- I was Sold at the Lowest Price in My Class, However My Personal Parameter is the Most Powerful
- Glaiftrum War Chronicles The Salvation Strategy of Matthias, the Smiling Strategist
- Will Someone Please Grant Peace to Me, a Man Whose Past Life Was as a Master Mobile Weapon Operator!
- Betrayed By The Elf Princess On Our Wedding Night
- I Want to Be a Magic Tool Maker, but I’m Not Interested in Anything Other Than Golems
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OP would love World's Greatest Alchemist which aired earlier this year, it had a mystical golem that got transmuted into a Tetsujin homage that piloted a bigger version of itself Gurren Lagann style. I should have requested something with it on the /a/ draw threads, but asked for the fluffy spider mascot that rides a horse instead.
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>>23583322
That list of titles is like having a fucking aneurysm

Japs have no concept of brevity
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>>23583438
titles were long even in the old days, like compare Trek TOS, it's all shit like "DAI PINCH! Trelane no nazo ni Gathos-sei", then I've heard when LNs went online one of the big services only listed the title, no description, so Big Long Overexplaining Title became a thing
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>>23583438
I mean English went through this phase too. The actual title to Robinson Crusoe is: The Life and Strange Surprizing Adventures of Robinson Crusoe, of York, Mariner: Who lived Eight and Twenty Years, all alone in an un-inhabited Island on the Coast of America, near the Mouth of the Great River of Oroonoque; Having been cast on Shore by Shipwreck, wherein all the Men perished but himself. With An Account how he was at last as strangely deliver'd by Pyrates. Written by Himself.

The reason most LNs have titles like that is like >>23583525 said. They come from Syotetsu, where you have to click on a title to read the summary. Much easier to make a longer and more descriptive title to lure in readers than hope they decide to read something called "Magic Knight" or something.
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>>23582994
Far better than making generic high-tech mech and pretend it's medieval fantasy.
At least musket, cannon and the basis for steam power existed.
All you need is a magic that make early metallurgy much easier, and Leonardo da Vinci could get close to that without too many unintended consequences.

>>23583227
As long as you recognize it's bad writing, regardless of the delusion of the author.
Same shit as Titanfall saying "no it's not mecha!" for retarded marketing reason.
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>>23583322
>Fantasy is too broad a term
That's why we have others genres, subgenre and overlapping conventions.
On /m/ anything technological in appearance is accepted.

>magitech
It's not normal tech from the meta perspective of those using the therm: us
It's the juxtaposition of the visual codes used for magic with the one used by technology.
Unless your setting have unexplainable-magic and controlled-science as distinct elements, making a big point of how hard it is to make them work together. Like everything it can be executed so poorly no one even recognize the intent.

Anyway, thanks for your contribution.
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>>23582994
Notice how they've gone to great lengths to saturate it with medieval imagery and fantastic technology and it's not literally just an abrams being driven by a knight?
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Made this mech on this Mecha meets Solo Levelling

https://infiniteworlds.app/#UyMq6Y
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If you don't have your mecha sit on a throne, you ain't treating it properly.
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I'm developing my own fantasy mecha comic right now, but going all in on having different races have their own approach to giant robots. Humans went with the standard Mazinger loadout, elves function like newtypes prioritizing manuverability and remote weaponry, and dwarves make combiners.
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>>23578833
I feel like its not that hard to write a sword and magic fantasy mech world and that the excuse could be that a fiefdom or the noble house's are the ones with the best mechs and that shoddy and shit ones are in the hands of the mercs cuz its farm equipment or shit to protect peasants from kaiju monsters that come in every wednesday to smash their shit hole village. You could also just make a merc story and fill in the holes of whatever band of the hawk, revenge story, or wandering warrior stuff you want. Lore could be elves grew their mechs and the other races just built theirs.
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>>23572665
>Frame Gride
>Miyazaki said he's interested in making something similar with a touch of Escaflowne and Dunbine thematic inspiration sprinkled in
>FromSoft has the capacity to make mecha games again after AC6
>Still no signs of it
Goddamnit. They're probably the only game studio that has the development resources and brand goodwill to make one with people actually buying the stuff. I don't care if it's a Soulslike (again). Just make one, please.
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>>23578833
Fantasy mecha piloted by meditating men with exceptional inner chakra to control them. Essentially, mecha run by warrior Buddhist monks or a fantasy equivalent of such.
The setting is based on the Japanese warlord era, inspired by Sohei (Jap warrior monks), where schools/temples/clans of monks with various esoteric teachings conflict with one another. After a frustrating stalemate, the power level of these fighting monks met an impasse, so they had to agree on a fragile ceasefire. Meanwhile, a foreign influence (the Dutch equivalent) came over into the land with their newfangled technologies and knowledge, compelling these clans to build their own machines of war inspired by their own esoteric teachings. Combined with their newfound discovery and channeling of their monks' inner chakra to control these machines, they realized they are wielding a new form of power that surpasses even their wildest dreams. In time, the conflict between these clans flares up once more.
There's a problem with my thesis though. It's not a knighty-knight stuff given its oriental inspiration, thus it won't make sense aesthetically, and I doubt people want to see giant Buddha statues fighting each other or some shit like that.
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>>23589293
thanks chatgpt
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>>23572665
People like sci-fi and medieval fantasy to stay separated for genre reasons
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>>23589293
>doubt people want to see giant Buddha statues fighting each other or some shit like that.

I would, that sounds like something new at least.
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>>23589600
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>>23589178
You just described Battletech, and Wares Blade.
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>>23572665
I'm obsesed about Wares blade but apart of the game thgere is barely anything about it translated and even the raws for the novels I can't find them., REEEEEEEEEEEEEEEE.
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>>23578833
I'm doing something like that, I have my mechs to be organic, with Cores from big monsters being the way to powerthem (like escaflowne or chinese novels), you basically need to hunt or get cores from death monsters/beings, wich is a very demanded resources because the magic artifacts are made with them, they help you make yourself more powerful and so even the shitties, low level ones are the base of the economy apart of gold/silver/copper, wich are part of the magical economy so to say (Gold stores it, Silver absorb it, and cooper lets it be transported).
The world isn't medieval, its more a bit of fallen ultra tech civs ruins, but organic, with a Roman/bronze age vibe, the most tecnical humans adepts in the planet are like in the Bizantine times in terms of tech without counting hte magic/bio-tech.
Lots of kaijus, aberrant nature and cataclism, so its hard to maintan big cities and nations, and there is a kind of UBer religious (akin to Budism/neoplatonism, with lots of Folk stuff mixed in) than unites somewhat the western like nations.
Mechs are used for construction, protection and to maintain the lines, they are very small in general, 3-4 m the normal ones, Colosals are very rare but there are a few scattered here and there to fight the biggest kaijus when the times comes.
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>>23593950
There's a SNES game but I cannot in good conscience recommend it to anyone. It's legitimately the worst game I've ever played.
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>>23581926
Huh, always wondered what this random wallpaper I had was from.
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I know that isekai is trashy but a recent thread about tiny pilots got me thinking about that concept.
>MC is a mecha otaku who gets summoned with his collection
>MC wants to find a way back home because he needs to see the end of his favorite mecha show
>allies with fairies
>fairies have a quirky magic where belief generates power so by equipping plastic parts they can gain /m/ qualities
>fairies are largely considered irrelevant in the greater fantasy world because they're complete airheads with no major ambitions outside of playing, are liable to have ridiculous weaknesses and don't even understand how their own magic works
>they even only decide to help out the MC on a whim because they think his plastic models are fun
>part of the MC's role is to tell the fairies stories of the robots so they have a clear image of what their equipment can do

I think there's potential with this.
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>>23572665
I think it's because mecha tends to be more associated with high technology, so they just look out of place in fantasy.
Usually you'll get golems or something made of clockwork.
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>>23572665
How do you fight a mech in fantasy?
It could be easier or harder than in sci-fi. On one hand the average tech level is medieval so your average soldier would have swords and bows on hand, and maybe siege weapons. On the other hand magic could be really OP, some insta-kill/polymorph/storm/immunity spells could effectively delete a mecha.
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>>23600392
One of the most retarded things about people building fantasy is assuming that any supernatural or superhuman feats that come from magic are totally fine but physical strength of warriors needs to be "realistic" (actually in generic fantasy setting they probably are weaker than regularly athletic people) and they must by default have zero magic.
>yeah so the level 1 wizard can fly and shoot laser beams across 100 feet
>woah if you level your warrior up to 3 and take the right skills you might be able to do something crazy like... Feint.
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>>23600392
>How do you fight a mech in fantasy?
If fantasy-mech exist in a setting, it means they bring a tactical advantage over other solutions.
You can say they are easier to obtain than one-man-army or nuke-wizard but it will ruin their impressiveness, that one scene in Escaflowne just felt stupid.

So to have good asymmetrical fantasy-warfare you need to put effort in a decent setting.
As cool as giant mecha are, giant swords not good weapons against small creature, unless you have magical shockwave and explosion.
They can exist to breach the castle-door, with melee weapon to fight other mecha trying to stop them, still needing the soldiers to take control.
You could also introduce giant mystical creatures for mecha to fight.

Escaflowne basic guymelef can be defeated simply by waiting out the pilot to collapse of fatigue. Their field of vision is bad and only the flying ones can escape to a safe place.

>>23600430
>assuming that any supernatural or superhuman feats that come from magic are totally fine but physical strength of warriors needs to be "realistic"
That's common sense to make a believable setting, Magic A = Magic A, and if your warriors can even consider blocking a one ton sword (using a sword thinner than the armor the attack is meant to damage) then they are walking gods and the setting should treat them as such.

It's the writer's job to make magic rules that feel somewhat believable.

>and they must by default have zero magic.
Just don't do that then. Fantasy is used to having magic explain strength boost. The warrior just specialized in a different branch of magic.

What is retarded is assuming that because you use magic, you can get away/are entitled to pull new magic out of your ass to save your poor writing and not be called a lazy hack.

>yeah so the level 1 wizard can fly and shoot laser beams across 100 feet
Vidya mechanic and OP wizard is also the first thing to avoid, but kids tend to love flashy power fantasy more than consistency.
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>>23601160
It's the domain of a fantasy setting to simply have it so that some heroic people or bloodlines or half-breeds or those chosen by fate or whatever else are capable of greater feats of strength and ability. You could have an entirely functional setting with incredibly powerful heroes, and mechs made to try and elevate common people to fight them.

Also guymeleifs are faster than people. If they want to escape from a bunch of guys, they can just run off or jump up a cliff or over a river or something.
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>>23601160
It isn't so much the idea that you have warriors be weaker than wizards that is the problem, it's the idea that warriors are treated as if they must have human limitations when that was never the case. Mythology and chivalric romance treat their warriors reasonably. Odysseus is more or less a normal guy without divine blood but shooting through 12 axe heads is so impressive that people think it is actually impossible simply by the laws of physics. In Orlando Innamorato there are wizards and divinely blessed equipment but not everyone has it, the most that some of the strongest knights in the setting like Marfisa have are maybe an enchantment on their armor to make it more sturdy. In the Fenian Cycle of Irish myth, one of the prerequisites for every major named characters is to be able to be chased through a forest without any part of your body getting caught by a bramble or breaking a twig.
Just saying that if you're doing heroic fantasy then the warriors should be just as heroic as the wizards. In something like LotR Tolkien can make the magic extremely OP because it's exclusive to very few characters but if you have a setting where wizards are everywhere and every one of them can effortlessly defeat any martial warrior, why even have martial warriors?

For a mecha example, in Ryu Knight an early episode has Gratches on-foot run circles around Adeu in Zephyr, but the reason is that he's more skilled and at that point you see it in that Adeu's piloting is extremely clumsy and reckless. Obviously Gratches is much stronger when he enters is own Ryu but showing that the technique of a warrior can let them contend with a Ryu adds to the setting.
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>>23601170
That's only one kind of fantasy and not everyone can do "Tolkien" quality.
That kind of fantasy is the kind that turn into powerlevel bullshit if the author attempt any form of consistency or isn't skilled enough to emotionally hack reader/spectator into ignore why his swordsman capable of slicing an armored giant in two have trouble with lesser problem.

>Also guymeleifs are faster than people. If they want to escape from a bunch of guys, they can just run off or jump up a cliff or over a river or something.
Not the non-MC basic guymelef, especially facing those "superior bloodlines, chosen by fate" who casually jump up cliff.
That type of bullshit power is the kind you need to defeat a mecha, especially solo, and let's not talk about flying mecha with instant reaction speed
I even forgot the difference of size between guymelefs.

>>23601890
I've trouble seeing you point because your first statement is in contradiction with every examples you gave.

No it was never about equalling wizard/warrior. It doesn't matter at all.
Giving warriors & wizard human limitations is both a matter of keeping the story manageable, but also relatable/interesting as there is nothing more boring than a perfect hero.
Plus you also shouldn't have wizards be person-of-mass-destruction casually erasing cities/mountains off the map.

>if you have a setting where wizards are everywhere and every one of them can effortlessly defeat any martial warrior, why even have martial warriors?
That's what the setting must answer.
If you have a setting where any heroic person, magic or not, can solo mecha, why even build/have mecha?
Their reason to exist in a setting goes from:
"noble and glorious superweapons of war, representing the might of a kingdom, making all kneeling at their sight"
to
"meh, they are cost-efficient and look cool"

Or alternatively you end up with fantasy-mecha that are nothing but fancy clothes boosting the user's divine-blood power by 1%.
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>>23603237
The little ones are melefs. The tall ones are guymelefs.
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>>23603237
You're missing the point, it's not so much about how fantasy presents heroic figures, it's about how modern fantasy treats any martial characters.
The thing about mythology and heroic fantasy is that while equipment is extremely special, the strength and skill of the heroes is never completely overlooked. When Amadis of Gaul has Galaor defeat a giant, they don't need to say, "But how? He's a normal person and they're a giant, he should get squashed like an ant because that's what would 'realistically' happen."

The thing about fantasy is that it's fantastical. If you want to make a fantasy setting with on-foot vs mecha combat then you can do it, just by allowing the on-foot feats to be comparable to the mecha feats. To ask "how do you have them do it when that's unrealistic?" is the same as D&D saying, "But how do we fix martials bein underpowered compared to casters?" ignoring that they limit their martials so significantly to "IRL feats" that classes dedicated to being physically superior need to take specific subskills just to be able to outrun casters.
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I think that this thread lacks guts and courage.
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>>23603303
I see no point in your post beside overgeneralizing a subset of fantasy or criticizing realistic outcome in fantasy.

Modern fantasy cover a lot and has no problem with warriors' justifying their martial might with magic, just as Mythology as plenty of underdogs smartly exploiting the weakness of opponents explicitly described as impossible to defeat by equal means.
>The thing about fantasy is that it's fantastical
That's as meaningful as saying "The thing about water is that it's wet". If you want to have on-foot soldier(s) defeat a mecha without leaving the realm of what realistic soldier(s) could do, then you can do it.
>To ask "how do you have them do it when that's unrealistic?" is the same as D&D saying, "But how do we fix martials bein underpowered compared to casters?"
D&D mean entering the realm of game design quite different from storytelling, especially as players typically want their character classes to be equivalent in importance, even if it means adding rules as arbitrary as the caster being "OP" in the first place.
Just turn it around: "How do you have weak but brainy magician match warriors who could break their neck barehanded?"

Narratively, if you want your mecha to be awe-inspiring magical machine, you don't portray them as interchangeable or inferior gimmick to being a named character. If mecha are the battletank of fantasy, soldiers don't all carry anti-tank weapons.
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>>23603430
It's answering the question of "how do you have soldiers fight a mech in fantasy?" the answer is, "Just do it if you want it to be possible." It's just explaining the choices you have
1. "Common and powerful." If something like magic is everywhere, just as easy to learn and teach as martial training, and outright objectively superior to it, the entire setting should revolve around it.
2. "Rare and powerful." In order to make something uniquely so much more powerful that it trivializes other paths while justifying why it isn't the only thing people do, you need to make it rare. The scarcity explains why even though it's so obviously the best option that societies and militaries wouldn't be built entirely around it.
3. "Common and comparable." If you want to have both of them in a setting and be mutually exclusive you should engage in some rubberbanding of the capabilities of characters with and without the supernatural aspect. In these settings there usually is a distinct advantage to using it but it comes with tradeoffs - the idea that the wizard has outrageous supernatural power but they have low defenses and lengthy spellcasting processes is the standard balance aspect.
4. "Underpowered." This is probably not very often used but if you have magic be weak in a setting then it can be used to set a tone, often a dark fantasy. People who may be interested would use it but not to a massive extent if it can't really do much beyond limited things. It'd be like if you made a mecha series involving older technology that is falling out of use.

You can also utilize a blend of the concepts to some degree but usually you'd want to stick to something like one of those four paradigms. The "generic fantasy setting" pretends to be (3) but it's actually (1).
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>>23603476
Neither of your posts did that, what you answer here is more: "how do you treat magic in a setting?" a completely different question.
A fantasy mecha can operate in a world with no ranged magic attacks, so you wouldn't cover half of the cases opened by >>23600392

>"how do you have soldiers fight a mech in fantasy?"
The question cannot be answered without brainstorming a variety of settings with rules.
ex:
>mecha are godlike, the pilot feel all around, and it is the most powerful magic around
At this level of power, there's barely any option beside waiting/tricking the pilot out.

>mecha are slow giant golem dealing physical damage, pilot have poor vision, no ranged magic attack exist
In a setting like that, tripping the mecha with cables would actually be a legit tactic, and could justify the mecha making silly-cool sword movement: the pilot is actually checking if anything is obstructing movement

>mecha are physically weak and exist to unleash powerful ranged magic, footsoldiers have magic weapons able to destroy it if they get close enough and the pilot isn't prepared
In a case like that, the mecha would be more of a rearguard support, staying away from the frontline. Fighting one involve isolating or getting close to it while preventing escape. Mecha pilot would be scared of any environment where soldiers could be hiding

>mecha are rather fast/agile/armored, fighting with physical damage exclusively, the equivalent of magic artillery exist but are static
In such settings the mecha exist to destroy magic artillery so footsoldier can attack, defeating a mecha would involve slowing it down so artillery can shoot it

>mecha are physically fragile but negate all magic around, good martial warriors use magic to jump river, slice through anything and be immune to physical impact
Mecha protect against superpowered martial warriors who may only win if they can isolate the mecha and beat it without magic
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>>23603716
Well the post was assuming that it's the generic fantasy where anyone without magic is useless in a fantasy setting so just pointing out, "Your setting doesn't need to be disbalanced like that."
If you say, "Soldiers with swords and bows couldn't fight a mecha," why not? There's a series like Dragon Quest where people literally can punch giant robots and destroy them. Peter Jackson had Legolas kill an oliphaunt by shooting it with one arrow. Relatively weak knights in Orlando Innamorato can detain and defeat giants. The implication that it's even a question implies a very narrow belief on what fantasy "is."
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>>23603380
I'd give my left nut for this to be an anime ;_;
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>>23603237
>Not the non-MC basic guymelef, especially facing those "superior bloodlines, chosen by fate" who casually jump up cliff.
Basic ones absolutely still walk faster than people, and being unable to outrun maybe a handful of people in the world isn't a big deal.
>not everyone can do "Tolkien" quality
No one can. That's no excuse though, and it doesn't mean anything about what kinds of stories you should or should not write.

Simply put, people don't actually care about this sort of thing as much as autists on the internet trying make up rules do. You can just show a guy lifting a super big weight and if he's strong and important enough, you can excuse it. It's fine, it's make believe.
>"noble and glorious superweapons of war, representing the might of a kingdom, making all kneeling at their sight"
I don't think that was ever really true for escaflowne either. They're not normally that strong, the enemy grunts are way better than the average mech is supposed to be and the protag/antagonists are all very powerful. Everyone's in awe of the escaflowne itself because it's crazy powerful, not just because it's a mech.
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>>23601160
Pretty much no fantasy follows your rules
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>>23603266
Show me the girlmelefs.
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>>23603716
The smart writer would include all of the types
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>>23603380
>>23603775
Is that supposed to be
>reincarnator is the girl
>reincarnator is the robot (originally human)
>reincarnator is the robot (after dying in the anime)
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>>23603754
The question was explicit, you are just so evasive you might as well not be talking about mecha.
Seriously, a glorified algorithm gave more constructive answers.
https://chat.mistral.ai/chat?q=In+a+medieval-fantasy%3A+how+do+you+have+soldiers+fight+a+medieval-mecha%3F
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>>23603779
Hey, you are the one shilling Tolkien as unreachable, Escaflowne just an easy example for this thread and plenty of good stories didn't reach spotlights.

>it doesn't mean anything about what kinds of stories you should or should not write.
And yet you make up "what people care about" because (you) don't like some stuffs, contradicting yourself twice as...
>and if he's strong and important enough, you can excuse it. It's fine, it's make believe.
...make believe is pretty much what the rules are for, you just made some yourself by stating conditions to "excuse it", recognizing that if the author used more sophisticated and believable tropes, it would not need excuse and be more interesting.
Tolkien's work is pretty much endgame autism with its own kind of self-consistency, LoGH being only a small part of The Silmarillion timeline.

>Everyone's in awe of the escaflowne itself because it's crazy powerful, not just because it's a mech.
Melef/Guymelef are objects of awe & pride in the setting just like IRL plate-armor were, or airfighters today. The Escaflowne is not actually powerful compared to Zaibach mechs, it's treated more as a collector item among other Ispano, cursing their pilots.
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>>23604999
Magic A = Magic A and self-consistency are common rules, the rest is just quality of execution and artistic choices.

>>23605014
The smart writer would still only use the types that serve his story.
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>>23605107
Reincarnator is the robot (pretty much), yeah.
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>>23605343
I want that pic as a video game/movie/anime or fucking something. ancient greek mechs/soldiers vs weird aliens would be kino.
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more of >>23603716

>mecha can only work and move within the range of wizards powering them
they only operate on the frontline or with a team of wizard, martial warriors can defeat a mecha by reaching and killing the wizard

>mecha work by modifying physics locally, the longer a warrior stay close, the more the cheats apply to them too
mecha will feel unbeatable at first, but a dodgy warrior will slowly become cheated enough to jump on it and slice arms

>mecha gain extra power from disbelief and are as cheated as your opponents are dumbs
it's a propaganda war, if both side expect your mecha to fly, it will
if they believe the big magic slash crippled it, the damage will appear.

>mecha can be invoked by any decent wizard, but can also be dispelled almost as easily
mecha are the equivalent of a dick measuring contest between wizard, when a superior mage doesn't want to fight he just dispels the enemy mech

>mecha are powered by wizard, but it takes martial training to move them
a shaolin warrior can read the flow of a mecha Ki energy and punch there to unbalance it, even without denting its armor

>mecha are the result of interdimensional invader discovering the weakest subjugation spell instantly hack any AIs and electronic
the mechs are mostly nanites muscles and may last decades, ammos & missiles are legendary items and were not meant for mech combat
their new pilots are the strongest subjugation-wizards, defeating a mecha is mostly a matter of dropping all the spells barriers preventing a new subjugation, magic slash done with pure warrior spirit are powerful against those barriers
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FSS desfinitely qualifies right?
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>>23608605
>The Five Star Stories
It's more like post apocalypse where society degenerated into medieval thinking
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Just go to the light novels section and read brah
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>>23611501
They're all shit. Maybe you like the taste of shit, but I will pass.
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>>23611533
Okay. lemme know your shit too. I'm not fussy
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>>23582994
And what are societal implications of functional steam engines existing, anon? That changed our world drastically in only a couple of decades.
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>>23609455
There's gods and dragons and magic jesters and elves and knights that fight with swords. Besides, I don't think the Joker Galaxy (cluster?) has gone through an apocalypse, other than the one in the far future of course.
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>>23605107
>reincarnator
There isn't any reincarnation involved in that set, just a Brave style robot who got summoned directly to a fantasy world, that then also turns out to have Brave style giant robot warriors for the sake of more combinations. Reincarnator would imply he had to die first instead of just being summoned directly.
https://mangadex.org/title/8da1ab73-6797-4980-9c9e-9e968a56e666/isekai-hero-g-shine
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>>23593950
>Wares Blade
>there is barely anything about it translated
At least there is the official English release happening now that it was kickstartered and the preview playkit thing is out. I'm sure when the full release comes out it'll show up real quick in /tg/'s Mecha Monday threads and share threads.
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what do you tell me about...

White Knight Chronicles 1/2, the PS3 rpgs?
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>>23611766
It's Science fantasy alright, but pretty much every mecha out there does that. It's like a normal mecha thread except the alien is shaped like an elve/dragon and you have occasional beamsaber fight.
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>>23605343
None of this has anything to do with whether heroes can or should be able to fight mechs. You just don't like humans beating up a mechs in a fantasy world and you've invented rules that don't exist and no one else follows.
Any setting where heroes could beat dragons could equally allow for heroes to beat mechs. It's only reasonable if you've already allowed for humans to punch way above their reasonable weight limit.
>objects of awe & pride in the setting just like IRL plate-armor were
They made goofy comedy armor just for tournaments, and highly gilded ornamental armor just for display. They weren't that serious about it all the time.
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>>23613604
We had a campaign using knight golems (unmanned) and knight armors (manned). They could be incapacitated or destroyed by magic weapons used by infantry. No different from modern tanks/helicopters being destroyed by man-portable missile launchers.
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>>23612092
>single-player story continues into the multiplayer part of the game
>actual conclusion was only added with later content patch
>patch needed to be activated after downloading
>activating was done by logging into the game's online service
>server was shutdown about two years after release
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>>23613580
To be fair soft scifi is just fantasy with a "tech" aesthetic. Calling Star Trek's Q highly advanced and evolved aliens doesn't change the fact that they're basically just deities, even if they spout some mumbo jumbo about quantum phenomena to try and explain their powers. I think they're probably more powerful than most deities in most mythologies except the grand creator gods who can create entire universes. Or the Force. Or all the magic/psychic mumbo jumbo in Dune. Not to mention you have "fantasy" media like Final Fantasy, which has been science fantasy from the very start but most people still consider it a fantasy franchise. Pic related. I'm pretty sure there are fantasy worlds and magic systems that are better defined and more consistent than the vast majority of soft scifi "tech."

Aesthetics matters a lot. If you were to, say, replace the disintegration guns in something like Psycho-Pass with big sticks that create spinning magic circles before shooting magic beams, people would believe it's more fantasy than science.
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>>23613604
Whether you decide to have a setting where one person can beat a dragon, or make it require a sophisticated plan involving dozens of trained soldiers plus mechanical contraptions just to immobilize the dragon first, both have everything to do with what I said about self-consistency and what kind of setting you want to achieve.
>You just don't like humans beating up a mecha
I'm the one who gave dozens of ideas in that direction so stop putting words in my mouth to deflect from your creative laziness, as I pointed out before, you are the one who seem to reject realism or verisimilitude for childish contrarian reasons.
>goofy comedy armor just for tournaments
No different from medieval jousting and tournaments, except these armors aren't limited by the human body. It's even a Roman style coliseum, they had crazier stuff in those.
>They weren't that serious about it all the time.
Production choices aside theses mecha are well within expectation, it is easy to imagine the guymelef with chains to used for climbing, capturing mecha/dragon, mowing infantry...
And we like the seriousness of not having Van jump out of Escaflowne and punch those mecha under the lazy logic of "who care? it's fantasy".
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>>23615576
>you are the one who seem to reject realism or verisimilitude for childish contrarian reasons
Yes, and you have autism. You demand logic and reason and justification from make believe play.

Next you'll find out that all great mecha shows are made primarily to sell toys and any justifications are all made up afterwards, frequently by different people.
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Aura Battlers are the coolest shit ever. I don't think any fantasy mecha have ever topped them in my mind. The biomechanical made of fantasy monsters on the inside thing is just such a cool concept. I never saw Wings of Rean though is it any good?
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>>23572665
because you didn't play trails of cold steel
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>>23614710
Sure, that's why we keep creating more categories, to distinguish their focus.
What you use as example are nowadays considered "science-fantasy" more than "soft sci-fi", just like hard-SF have sometime been described as "speculative fiction" because they meant to portray a possible future even more than just a funny fiction.
These categories may be arbitrary but not the reasons to differentiate them.
>I'm pretty sure there are fantasy worlds and magic systems that are better defined and more consistent than the vast majority of soft scifi "tech."
No doubt, and we will someday see more categories than "science-fantasy" for that.
I've seen "fantasy" worlds created on hard-SF setting gone wrong, think Westworld with genetically engineered dragons on a low-grav world.
Aesthetics does matter, but it mostly seals the deal on top of the writing. It's also hilarious how a lot of silly SF ideas are becoming reality, we have smartwatches doing realtime translation and capable of checking your health.
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bioarmor would could easily be counted as a fantasy power-armor
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>>23572665
it's hard to adjust the world around while keeping it medieval fantasy.
like how do castles work when you have a fuck you mech that can kick down your calls harder than a cannon ball, that alone gets rid of your typical fantasy castles and walled towns who have to account for something like that. so you're already blowing past the introduction of heavy artillery doing away with castles and introducing star forts. but plopping in star forts ain't exactly the answer either, because the mech isn't a cannon ball, the thicker walls are good, but it walks up to the wall and kicks it straight on, a sharp angle isn't going to deflect that and wouldn't be a design consideration to counter them. you'd probably have terraced castles that are infilled with earth to make the walls basically impervious to fuck you kicks and tall enough to prevent it from just climbing over it.

anyways that's just a single issue to think about, but it's already reshaping the world into something different
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>>23617457
That's a neat challenge. I can think of a coupla ideas:

High fantasy: If mecha can knock down your castle walls, move the castle away from them. The holdfasts of the great lords are set atop magical floating loadstones or runic edifices, soaring through the cloudsbeyond the reach of even the strongest mecha that walks on two legs. However, they still need thick walls to defend against the fangs and claws of dragons or great vampire bats or whatever the occupy the skies of their world.

Low fantasy/tech: Rather than thick walls, castles rely on traps or fortifications designed to foil bipedal, or even quadrupedal war machines. Every castle in the realm is surrounded by giant moats, many hundreds of feet, or perhaps even a few miles, wide, filled with brackish water or gooey mud or treacherous sand. The only paths to the castle are pontoon bridges light enough for only humans to cross. Mechs, on the other hand, sink deep into the mire, the mechanisms of their legs becoming fouled and inoperable.
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>>23574343
>looks
so for you being shiny= sci fi
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>>23617457
As you say it's silly to have mecha capable of -literally- "kick the wall".
You could drive a battletank into a medieval castle wall at full speed, it would do nothing.
Keeping castles in your setting also require to avoids indirect artillery and flying vehicle because defending against areal bombardment will ask to pile-up plenty of single use magic.

On the matter of keeping mecha from climbing the wall,
1) a fantasy mech armor may not resist siege weapons, it may be strong & mobile enough in the field where only a mecha could move a ballista quickly but a tower can have many ballista turrets
2) the kind of magic that allow fantasy-mech would easily help build fantasy-sized castle with 20 meters tall walls all across a valley
3) the enemy may also have mecha, if they are already on top of the wall, it's worse than trying to climb a siege ladder wearing plate armor, and you may not have the numbers

>like how do castles work when you have a fuck you mech that can kick down your calls harder than a cannon ball
Challenge accepted.
What you describe is frankly a godlike mecha, even without flying, the spec to allow that would make it capable of running and jumping without hte pilot feeling g-force and kick the wall as if its own metal is stronger than rock.

Defense:
To keep the castle aesthetic the cheesy way is "magic", the castle bricks are special magic-shields, keeping anything out that might be as energic as said fantasy mecha. Those become walls you literally cannot destroy without turning magic-off, but soldiers may still climb them.

Attack:
To attack the mecha, without energy-weapon that would ruin the aesthetic, one way would be to have magic that cancel or restrain movements, then magic ballista that ignore a mech magic-shield but wouldn't do much against rock

So the mecha would be godlike against poorly prepared enemy in the middle of nowhere, but weak against a castle with plenty of traps and mages to maintain them.
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>>23617478
I like your moat idea because it seems to lead into hoverleg dominance.
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>>23617907
If you show me your king arthur adaption and his armor has neon lines on it I'm going to wonder if you're trying to meet any visual expectations.
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>>23618544
At this point, you're just moving the goal post. If it's reversed, you can have elves and dwarves and all other fantasy clichés, and the genre remains sci-fi cause the author wants to, we then just gonna call them aliens and shit.
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>>23617457
You just make the castles giant trandformable mecha like Macross battleships or something out of war hammer. Then the entire castles can just stomp armies and countries and other countries would have to make other mecha castles.

Seriously at the end of Dunbine the pretty much abandon their castles for battleships. It's due to being banished from their fantasy world but still they were basically flying castles at that point.
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>>23617907
I would say the same about >>23574159, it's only fantasy in the sense it makes no sense.
Other than that, visually it has all the element of a high-tech sci-fi mecha (muh made by isekai boy), fancy shape as if made on a 3D printer

The shine and lightning doesn't help the series overcome the "3D CGI crap" problem
And then you see it in motion, ridiculously high-speed flying machine capable of dodging magic bullet all of which are also associated with high-tech
(yes this video freeze, still can't hide the lazy choreography)
https://www.youtube.com/watch?v=zOeob_OV1dQ
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>>23619109
>You just make the castles giant trandformable mecha like Macross battleships or something out of war hammer. Then the entire castles can just stomp armies and countries and other countries would have to make other mecha castles.
I have a soft-spot for escaflowne flying-rock castles and wish more series used those, actually I'm surprised escaflowne didn't set up a trend for all future fantasy show to have a floating mobile base that's clearly solid and well defended but need to be left behind because it barely more with magic
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>>23619097
nta, if it doesn't look like the genre, it doesn't matter what the author wants,
LotR isn't gonna be sci-fi just because someone suddenly claim it's a virtual reality
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>>23619097
No, I'm plainly saying that if something doesn't observe any visual trappings of its genre, it's literally not going to look like one.

People grumble about detectives in coats smoking in rainy alleys, but that's the archetype. If he's smoking a pipe on the beach in a turtleneck, it suddenly doesn't look like what it is anymore.

Also the knights and magic designs are mostly just really bland either way. And the show sucks.
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CHINA has been better with gold colors than Bandai lately
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>>23618276
imagine giving a mecha a flail, we already see what slow moving wrecking balls can do, but this would be even more destructive if it swings it around fast as though it's a scaled up human.
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>>23619159
The goalpost keeps moving then. I mean, that's not even the argument on the series, rather towards those adapting it.

>>23619172
Tropes are tools, not boundaries. We already have mecha with vampires in space. Mary Shelley's Frankenstein does not have anything we consider today as sci-fi, yet back then, it was considered one. Perspectives will always shift.

>>23619170
>LotR isn't gonna be sci-fi because someone suddenly claims it's a virtual reality

So the argument is moot, who the fuck is someone, ain't Tolkien for sure. Get better bait
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>>23619271
>Tropes are tools, not boundaries
Okay, then use those tools to do something interesting and unique. Not boiler plate isekai but with crappy generic mechs. No one's impressed with what they're doing with the material either, it's a famously shallow series.
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>>23619294
Yeah I agree. I've read far worse generic ones. I can say to each their own. As long as they capture their respective audience.

My wish is that we can look for the more obscure ones out there that remained in Schrodinger's state.
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>>23618544
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>>23619271
>So the argument is moot, who the fuck is someone, ain't Tolkien for sure. Get better bait
nta but the Ring novels were revealed to have happened in a virtual world with Sadako being a computer virus, but people still consider is supernatural horror
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>>23619163
Oh shit I forgot about those.
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>>23619404
What the fuck that Dreamcast game wasnt making shit up?

Robots are cool. Magic is cool. That's all I know. Then mix of the two is fucking awesome and I love it. Even hard scifi like Star Trek had ghost sex candles. (I really dont have a better example.) Super Robot Wars just adds it all in a blender. Magic and tech are in big comics. I'd rather just try to make something fucking cool than worry about labels. And that cool can mean internally logically consistent and actually make sense of you want it.

Idk keep fighting about it though its really interesting.
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Since some anons of taste in this thread sharing their fantasy mecha world/story ideas, I figured I'd try it too.

My idea is a retelling of Arthurian legend, but the magic swords are mecha built from the hearts and bones of dying gods who sacrificed themselves to give humanity one last chance to fight against the sentient world's attempt to extinguish humanity to "reset" the world. Thousands of years later, its all just vaguely remembered myth, and its back to kings and warlords vying for power while the world silently begins to wake up again to resume its extermination of humanity via magic kaijus, formerly fairies and other magic beings twisted by the world to become human killing weapons.
The ancient mecha are just ornaments now, their cores going into a slumber that can only be awoken by a human that can synchronize with the wills of the divine cores inside the mecha, with these wills being the specific personalities, ambitions and goals of the gods that make up the bones of the mecha. These mechas are mostly kept in vaults or as display pieces in castles by long standing noble houses who's ancestors were the first pilots of these mecha during the first war against the world. Wealthy kingdoms have their own mass-produced mechs loosely based off what people could reverse engineer from the ancient mechs, and these new mechs can shine in the hands of a good knight, but they're all inferior to the ancient mechs, and it takes teams of these mechs to have a fighting chance against just one kaiju. When Arthur Pendragon eventually reawakens Excalibur, it sets off a chain reaction that really kicks off the world's attempts to kill humanity, and the other ancient mechs start to reactivate in response to the returned threat. Arthur then has to unite all the bickering factions to gain the support of their ancient mechs to fight against the world and its human devouring kaiju.
I was thinking of running a quest on /qst/ to force myself to flesh this idea out some more.
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>>23619470
yeah it's real. It's a big series. Eventually Sadako escapes into the real world by turning into a memetic genetic virus or something and gets conceived by a real woman who watches the tape. Then one of the MCs of the last few books is a naturally conceived offspring/clone of the physical Sadako, making her a normal human being. There's also this thing with super cancer
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>>23619175
I don't think wrecking ball would do much to a wall that isn't a fragile habitat only meant to resist weather and maybe earthquake
also wrecking balls are much heavier, the crane lifting them would like you to appreciate the job its doing
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>>23619271
The point stand Mr.deflect and the other anon understood it, what's next? you'll call us samefag?
If you wrote medieval-fantasy, it won't matter if you call it sci-fi

>>23619404
No fan of supernatural horror, but I'm surprised to learn they did that. Sound like a whatever twist because they ran out of idea.
I'm open to the "It was all a simulation" trope, but using it should mean creating and overarching context that justify the simulation.
Just like the original idea for Matrix was that the machine were using human brain as processors, not as energy source which is bullshit probably made for the tech-illiterate
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>>23619626
>bones of dying gods who sacrificed themselves to give humanity one last chance to fight against the sentient world's attempt to extinguish humanity to "reset" the world.
Gods versus Gaia? That's not overused. Feel like a bit like the Olympian gods versus the Titans.
>Fairy => Kaiju
also atypical, just triggered by the use of the word "kaiju" since it's a very specific japanese monster, call them dragon or something european since it's Arthurian. (remind me of Yukinobu Hoshino Arthurian spaceship unfinished series)
>setup to have an excalibur and other round table knights, then lesser mook.
That's a good setup, just be careful not to make the whole setting into just upsized human, keep stuffs that are human-sized to have the contrast.

I'm among those who shared ideas. Making games/stories where the protagonist have to get out of their mecha, can be tricky. Mechahandling the princess is one easy way. But regularly reminding that your "knight" (or giaia dragon) just causally knocked out something we know to be very big would be another.
Personally I dream of a AAA game with Escaflownest inspiration, complete with fate-linked character, I could write the damn thing
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>>23572665
There's the imperial knights in Warhammer 40k.
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Last year I randomly got into Conan and Heman despite mostly only watching mecha anime. Now I wish we had a mecha barbarian series so bad you have no idea because of shit like this and all the robots. Theres no reason it has it just be medieval knights. I remember the knight Zoids spinoff had a binding but I dont think was actually fantasy just scifi with warrior themed mecha.
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>>23620233
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>>23620233
That's a good point. I know there were a lot of 'barbarian' focused science fantasy shows from the 60s to the 80s, like He-man you mentioned, and also Thundarr the Barbarian IIRC, but I can't think of many if any with a focus on mechs.
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I found this guy in a book and it reminded me of this thread.
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>>23620582
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>>23619404
Does a bad genre altering plot twist really matter if happens where no one sees it?
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>>23572665
I think this qualifies.
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>>23620582
>>23620585
Haha, I have that exact same book friend anon! Always nice to find another Wayne Barlowe fan.
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I'll say it:
bioship should count as fantasy mecha
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Speaking of ship, I see no reason fantasy flying boat would not count
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>>23624023
Treasure Planet was gorgeous
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>>23621719
I had that as a kid
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>>23625990
>>23624023
It's just a boat, we can't accept this as mecha. It's got to at least have arms or something.
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>>23625990
I remember little of this show, but it was a good souvenir.

>>23625997
Spaceship are /m/, so are submarines and boats.
This board essentially stands for anything mechanical, and most mecha can be summarized as engineered magic.
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>>23627497
>This board essentially stands for anything mechanical
No. There might be a little peripheral acceptance of other sci fi works, but mecha most assuredly means giant robots

Boats and submarines, cars and planes, tanks and factory machinery don't belong here. There are other boards for that.
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>>23627508
well I don't see a mod capcode on your post so your word means jack and shit, unfortunately for you
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>>23627508
You really shouldn't speak as an authority when you're this new.
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>>23627497
>I remember little of this show, but it was a good souvenir.

You should rewatch it. Some of the backgrounds and settings are like the art you posted.
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>>23627523
They even had a certain formula to make all their tech. It was skmething like 30% scifi and 70% Victorian.
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>>23627508
The board have always accepted aircraft, tanks, boats, submarines, cars, virtual reality and anything technological as long as it was fictional and visibly technological. Ignoring the sentai or magical girls thread.
And most mecha are plain magic so you can easily have magitek in a medieval setting.

>>23627523
Maybe, the 3D didn't age well.
I actually remember more a certain webcomic take on the concept.
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>>23572665
I thought for sure that was Justice from the thumbnail.
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Does Attack on Titan count?
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>>23630255
Correct me if I'm wrong, but as I heard about it the Titan aren't man-made, they are just the superpower of some people.
Granted not all fantasy mecha are made by protagonist or mankind, so if titan were genetically engineered by someone instead of just appearing randomly as a natural laws, they would be ok in my book.

You reminded me of the "Abh-Kamu"



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