[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/m/ - Mecha

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


đźš§ 4chan will be down for scheduled maintenance at 11AM EST on Monday the 8th đźš§


[Advertise on 4chan]


File: outline_pic01_sp.jpg (476 KB, 1000x376)
476 KB
476 KB JPG
What I wouldn't give for Virtual-On to have a major revival
>>
say it
>>
I feel the one-two punch of Force and Marz really halted the series momentum on both the arcades and consoles.
>>
>>23607954
I wish the XBLA version of Oratario Tangram would get a Steam port.
>>
File: spe_18.jpg (127 KB, 463x459)
127 KB
127 KB JPG
For me it's Specineff
>>
>>23607954
They should collab with border break and muv luv for that
>>
File: 1762035286954.jpg (36 KB, 466x350)
36 KB
36 KB JPG
>>23607954
I'm sorry anon. But you will never be able to play Virtua-On during the peak of its popularity. When they made an arcade game with a full motion cockpit that moved, rotated, and spun during combat. Plus had a 270 degree screen in front of you with surround sound for maximum immersion.
>>
File: Temjin.jpg (1.44 MB, 4552x1773)
1.44 MB
1.44 MB JPG
What do you think of how each VR design evolved? Let's start with Temjin
>>
File: Raiden.jpg (378 KB, 2207x859)
378 KB
378 KB JPG
Raiden
>>
File: Fei-Yen.jpg (269 KB, 1651x899)
269 KB
269 KB JPG
Fei-Yen
>>
File: Viper Cypher Myzr.jpg (235 KB, 1239x650)
235 KB
235 KB JPG
Viper II -> Cypher -> Myzr
>>
File: Dor Belg Vok Vox.jpg (1.6 MB, 4137x2291)
1.6 MB
1.6 MB JPG
Belgdor/Dorkas -> Grys-Vok/Dordray -> VOX
>>
File: Apharmd.jpg (440 KB, 1457x1177)
440 KB
440 KB JPG
Apharmd
>>
File: Bal.jpg (405 KB, 2075x1024)
405 KB
405 KB JPG
Bal Series
>>
File: Angelan.jpg (102 KB, 588x511)
102 KB
102 KB JPG
Angelan
>>
File: Specineff.jpg (174 KB, 1051x549)
174 KB
174 KB JPG
Specineff
>>
File: Jaguarandi.jpg (406 KB, 2493x988)
406 KB
406 KB JPG
Jaguarandi
>>
File: mephisto.png (312 KB, 1680x800)
312 KB
312 KB PNG
>>23607954
What would you give?
>>
File: Kagekiyo Guarayakha.jpg (88 KB, 751x505)
88 KB
88 KB JPG
Just to throw them a bone too, what do you think of Kagekiyo and Guarayakha?
>>
>>23607954
i feel the same for its "spiritual son": Muv-Luv.
now i can see where their creators took the major of its inspiration... like >>23609196 : Pic related

>>23609184
dont give me hopes, man...
>>
>>23609641
The Marz colors are way better than the Force colors. The Force color scheme just makes a somewhat busy design look even more visually busy. The Marz color scheme is more straightforward, the navy blue is way sexier than the pale blue, and the red on the chest really pops.

>>23609642
It's funny that Raiden barely changes compared to the other VRs. Pretty much all the designs retain the same features and silhouette. The only one with any notable difference is the pauldrons on the Force design.
>>
>>23609646
The "man in a giant suit" motif of Vok and VOX is neat but I always did like Belgdor rador dish head
>>
File: VR2_a__31061.jpg (591 KB, 1163x2048)
591 KB
591 KB JPG
>>23609641
I wish Hasegawa would reprint the Temjin a8 (as well as the other Virtuoid kits) with updated injection molding techniques. Or better yet, just have Bandai make plamo for all the Virtuoids.

The Force/Mars era VRs are my favorites, just due to all the details, and the a3 and a8 are my favorite of the Temjins, just due to having the wing binders.
>>
I think something as simple as porting the games to PC will help give some attention and awareness to the franchise
>>
>>23611365
If Sega was smart and capitalized on the small window of time people got hyped for mecha games when AC6 came out then they could've gotten some attention
>>
>>23609641
>What do you think of how each VR design evolved?

the first game roster is Katoki's masterpiece
>>
It's a shame that Toaru VO kinda just came and went like a wet fart, cause from what I've seen from people who are still playing it, it does seem like a legit follow up for the series
>>
>>23611452
>If Sega was smart
>>
>>23612687
Should have released it outside of Japan. It's not like weebs over here aren't exposed to Index and Railgun in the first place, they shot themselves in the foot making that game a crossover out of fear that by itself if wouldn't get a following.
>>
>>23612687
>i share the board with people like this
the gay ass crossover just outright killed the franchise.
>>
>>23612760
Yeah but not because the game was bad, but because they fucked up and tethered that game to the whims of International IP baggage, without realizing their mistake. This was before Sega hadn't yet learn that it was far too late for them to try and be a Japanese exclusive as a game company, they've grown too big for that to be viable.
>>
>>23612760
VO was already dead by that point. Toaru VO was just an experiment to try and garner any audience outside the hardcore VO base
>>
>>23609642
Raiden, my beloved
>>
File: rai512e2_pic01.jpg (41 KB, 317x428)
41 KB
41 KB JPG
>>23609642
Wait, I'm confused by that art of the Force design, cause as far as I can tell, the in-game base color scheme for Force Raiden is an inverse of what the art has
>>
>>23612760
>blaming Toaru
the LN did well, its not their fault Japan doesn't actually want to play VO, its been dead far before this
>>
File: 89637167_p0.jpg (894 KB, 1920x1200)
894 KB
894 KB JPG
I just want them to port the Masterpiece Collection to Steam
>>
File: 72371765_p1.jpg (308 KB, 750x1000)
308 KB
308 KB JPG
>>
>>23609662
Would have been neat if these two were in Toaru VO, if just to see how they would play in a style more similar to Oratan
>>
I think the big issue that VO has always faced is that it just hasn't been able to retain much of a casual audience. It's twin stick setup plus the intricacies of its movement means there's a degree of learning curve unlike say Gundam VS, which comparatively is easier to pick up and play.
>>
File: Fei_Yen_the_Tiger.jpg (275 KB, 750x506)
275 KB
275 KB JPG
>>23615822
The problem is that everything about it that I love is complete normalfag repellent
>no human characters for normalfags to cosplay or goon over
>movement is technical and more like driving a vehicle than controlling Metal Naruto like in GVS
>Music and art style is like a 90s cyber orgasm
>Story and lore are near non-existent in the games and complete fucking nonsense in side material
>>
>>23615837
The problem is luterally not enough exposure in the first place. You mention gvs is normie tier, but that game has just as much technical autism as Virtual On. Everything else, the 90s aestethic and music, the strictly mecha designs and character, people want that more than you realise, but it all comea back to Sega literqlly being retarded.
>>
>>23615837
>>movement is technical and more like driving a vehicle than controlling Metal Naruto like in GVS
someone hasn't used suits like Hildolfr before
>>
>>23616460
One or two units out of a cast of like 200 is kind of proving the point
>>
>>23607954
I can't believe the last title was an index collab, what were they thinking?
>>
>>23616466
>One or two
you're kinda showing you have no idea how suits control in Extreme Versus if you think it's as simple as the Naruto games, that goes for things like Tallgeese as well with its vernier mechanic.
>>
>>23616482
NTA BUT WE WOULD KNOW IF THEY PORTED THE FUCKING GAME TO PC HOLY SHIT FUCK YOU BANDAI NAMCO
>>
>>23616482
>>23616527
isn't it something like:

80% of the roster has the same movement (typical boost flight)
15% have ground running if they're close enough to the ground instead of just boost movement all the time (ground gundam, mobile fighters?)
5% are the technical ones that have some kind of odd gimmick (e.g., tallgeese super verniers, hildolfr ground mode)
>>
>>23616527
Just pirate the arcade version bro, its what we're owed at this point

>>23616548
Somewhat, I can't really get you a clear % count, but this is off still
There are suits that heavily rely on waverider mode or a waverider-like mode, so you'll need ot learn that movement too(Regz, G armor, Harute, Flag etc)

Some suits with a unique state like G Arcanne too

Ground runners should include Hildofr and stuff like Doan Zaku

Some suits technically have typical boost flight but rely on tech or gimmicks to do anything effective like Zeong and the Heavyarms(ESPECIALLY the heavyarms, fuck that shit)

This isn't counting suits that get around with special movement of some sort, but I also wouldn't say is a gimmick per say like Pharact
>>
>>23616589
I just remember having to disable your firewall and I'm like lol HELLL NAW bro. did they make it easier to install?
>>
>>23616589
oh and if they ever bring it back(because its still in the assets), there's retarded shit like Guntank where boosting is slower than walking so you actually need to use its tank-like controls to get around


>>23616592
I haven't really had to do that besides playing the first version of EXVS2
>>
File: virtualonmarz.jpg (36 KB, 275x392)
36 KB
36 KB JPG
Great idea, bad execution.

I really feel like there is still potential for an action-adventure Virtual On, maybe more than for another arena fighter at this point.
>>
>>23616597
oh so they did change it now? how's the install process?
>>
>>23616604
You pretty much just download the game, use a VPN thing like radmin and launch the game is how I've done it, there's this tool called snowlauncher people use with it, there's a bit more to it but I don't exactly have a list of steps
>>
>>23616548
First off, boost flight by itself is already demanding, as the concept of just basically moving does not exist. Your basic walk or run is absolute trash, to realky move around you must dash and boost, and then on top of that jumping also drains boost so to move around in the air you are consuming even more boost, this is why alot of matches in EXVS consist of a lot of hopping.

Secondly Mobile fighters and melee suits have it worse, because closing the gap to do melee attack also consumes boost, and because of this and what was stated above, this is why alot of EXVS matches are just straight up beam spams and alot of bullet dodging. Melee suits need to do like double the technical know how to be able to function. This isnt even getting into suits with exclusive gimmicks.

And lastly you got the transformers and straight up vehicles, they burn through boost like the most. Because shifting in and out is how they stay active and mobile with fly bys and shit.
>>
>>23616609
>VPN thing
god damn it
>>
>>23616604
NTA but does anyone have the guide for this? Can't find shit on the subreddit
>>
>>23616482
>>23616589
>>23616612
As the person who originally posted this>>23615822, I didn't say that Gundam Versus had no complexity to its movement and systems, I mean that Gundam Versus has a lower skill floor in terms of understanding the basics of how to simply move and shoot, compared to VO which not only has its unique twin stick controls, but also needing to understand stuff like how to stay locked on and how different movement states effect your weapons.
>>
>>23616930
No sir, having "unique" arcade controls does not make that a steep learning curve, the shit that goes in EXVS gets quite overwhelming. People would have an easier time getting into Virtual On than they would EXVS, but the thing is Virtual On needs a tune up as far are as game speed goes, EXVS at the end of the day is just Virtual On but faster, the only catch is how restrained you are too the boost gauge.
>>
>>23616962
EXVS's "complexity" only comes from the 2v2 dynamic and managing cost meter and burst with your partner. The suits themselves are pick up and play if it comes to one on one, with few exceptions.
>>
>>23616968
EXVS you don't touch the left stick at all. Try explaining that concept to someone starting EXVS. In a game where you have all this space to move around, try explaining to them that the best way to move and control your MS is to not touch the very thing you would always touch in a 3d video game.
>>
>>23616988
That's not true at all. You use the left stick to control your direction while boosting. Meme meta shit is not necessary to play the game at a basic level.

However, jumping to lock on is much harder for the average person to understand. EXVS has a dedicated lock-on that intuitively cycles between targets. And you DO need to lock on to play either game at a basic level.
>>
>>23617004
That's not a meme at all, because you do a shit ton of specific directional inputs and double tapping (especially with suits that need to transform out of Ms to MA) to function alot of times, you want to make sure you inputs are as precise and distinct as possible to be able properly converse boost when you need it as you use boost to manuver the field.
>>
>>23617016
>you do a shit ton of specific directional inputs and double tapping
Then what the fuck does >>23616988 mean by "EXVS you don't touch the left stick at all."?
>>
>>23616968
>The suits themselves are pick up and play if it comes to one on one, with few exceptions.
You won't really learn how to play any of the suits in 1v1 scenarios beyond perhaps combo routes
>>
all i know is yes i pick freedom shooting range and i will constantly be annoying as fuck and stick to midrange spamming my rifle and spin to win beams and yes once i get shooting burst I will just spam the fuck outta every single weapon I have.
>>
>>23617036
So as stated, the core of your movement is centered around the boost gauge, you need it for pretty much every action you do. As also stated, your basic movement without it is absolute trash, it's like that because you need to learn how to manage your boost gauge. As a result in order to really get into the groove of the game, whether you want to or not, you are learning animation and attack cancels, it's non-negotiable, even if you are a shooting type suit. That being said it becomes cruicial that you know exactly what you doing and how you are doing it. If you stick. What you meant to use as a side attack can get read as a back attack instead, if you meant to double tap to side step, you run risk of either on or both of those stick flicks not really reading. And if run suits with MA modes to them like Zeta, Arios, etc, how you transform is triple tapping. With all this in mind you get why it's easier to do alot of stuff with the dpad in stead of the shit.
>>
>>23617059
OHH you're talking about analog stick, not arcade stick, excuse my retardation
>>
File: file.png (1.2 MB, 1280x720)
1.2 MB
1.2 MB PNG
>>23617055
>>
>>23617059
All of this stuff you're saying is separate from the basic idea of how to simply control your character. In Gundam Versus, you have a boost button, a shoot button and a melee button, all of which do exactly what you expect in most circumstances. Yes, there's more complexity when factoring in button combinations, directional inputs and boost management, but they all branch out from the easy to understand control inputs. Compared to VO where in order to even play at a base level, you have to understand how your attacks change based on your movement state, what movements allow you to stay locked on to your opponent, the fact melee is a conditional state. Come Oratan and you additionally have to understand stuff like V-Armor and turbo buttons. Like there's a reason Toaru VO reworked the control scheme and even added a whole separate targeting mode that keeps you locked on.
>>
>>23617125
>All of this stuff you're saying is separate from the basic idea of how to simply control your character.
We were talking about the technicality invovled in both games, not really which is simpler. At the end of the day though it boils down to Sega barely thinking about making VO outside of arcades so the games never really got enough exposure to really develop for home console. Another thing is though we've been back and forth about how "complex" both games are being described, lets be real, if either games were more accessible than they are now, the learning curve wouldnt really be as bad as we think, just a matter of actually getting people's hands on it. That's really it, the games just need to be more available.
>>
>>23615837
>>23615855
Name some 90s albums or soundtracks that sound like VOOT.
>>
There were some decent VO ripoffs on PS1.

https://youtu.be/5r1ELFXNa2M

https://youtu.be/XsA8SAm3ekY
>>
An idea I had for VO to try and capture a casual crowd is to really go hard on the mecha customization aspect. Going further than the unit variants in Force, all the VRs now have multiple options for their LW, CW and RW, and you can make your own custom loadouts. Each VR appearance can also be customized in their design between new parts and existing designs, like imagine OMG Temjin but with OT Temjin's back boosters.
>>
>>23620400
I had that thought too Virtual On customization like full blown would be amazing. I also thought they could also do the 6v6 pvp as well as classic arena battles, that mecha break does, or back when border break was still going, that would be neat, but they should really revive border break as well.
>>
>>23613959
What's stopping them from doing it?
>>
>>23621030
SEGA being SEGA, the same thing keeping them from getting Pso2 back on track by getting rid of Hamazaki.
>>
>>23621030
Like many game companies now, they only pay attention to the two or three IPs making the most money and throw all the rest in the trash because even a modest profit or dedicated fanbase is meaningless to shareholders
>>
>>23621067
>>23621047
damn, that's hopeless.
>>
>>23616601
At least it gave us this trio of bangers
https://youtu.be/4HFdBoahrcE?si=7CsAAxXUampU7r1N
https://youtu.be/vP-5EA1UjGs?si=7YgwFcX8h3kUsDXY
https://youtu.be/wtee_ULbYM4?si=p61CpXTorgb8QA_Z
>>
-Bring gameplay speed and reaction time back to Oratario Tangram levels
-Completely gut 2v2 gameplay
-Scrap Virtuaroid variants for part-customization feature (you MAKE the variants, including bringing back OT's painting system)
-Implement better boss fights

Does this fix FORCE?
>>
>>23621842
You just made OT again
Better than Force, but pointless to do
>>
>>23621663
VO has never had a bad song
>>
>>23622340
zodiac empathy flows through my veins
>>
>>23622340
Even Index VO had bangers
https://youtu.be/qsD2QMbXT6w?si=pfO_DtpYYiW-EUqW
>>
>>23622481
>?si=
>>
Ok, I didn't realize that:
1. Sega did compile all the extensive lore of the franchise onto a single website
2. They got Take of Pokemon and GQX fame to do character designs for a bunch of the named characters
https://virtual-on.sega.jp/masterpiece/insideTheGate/character.html
>>
File: chara01ex.jpg (62 KB, 1024x680)
62 KB
62 KB JPG
Here are all those characters btw.
L'ln Plajiner
>>
File: chara02ex.jpg (137 KB, 1024x680)
137 KB
137 KB JPG
Dr Yzerman
>>
File: chara03ex.jpg (72 KB, 1024x680)
72 KB
72 KB JPG
Anber IV
>>
File: chara04ex.jpg (65 KB, 1024x680)
65 KB
65 KB JPG
Ice Doll
>>
File: chara05ex.jpg (78 KB, 1024x680)
78 KB
78 KB JPG
Ran Orizuru
>>
File: Rose Sisters.jpg (228 KB, 1024x2040)
228 KB
228 KB JPG
The Rose Sisters
>>
File: chara07ex.jpg (76 KB, 1024x680)
76 KB
76 KB JPG
M'my Salpen
>>
>>23624290
>>23624288
>>23624286
>>23624282
>>23624279
>>23624274
>>23624271
Thanks I hate it. I could have gone the rest of my life just fine without seeing this cringe shit
>>
It's funny that VO has all this extensive lore that's just never used in the games. The only one that does is Marz which winds up being incomprehensible due to it barely explaining the setting
https://virtual-on.sega.jp/masterpiece/insideTheGate/chronicle.html
>>
>>23624295
Why so upset?
>>
>>23624295
> yea man this is shi-
>reads the entire lore drop posted on >>23624489

Yeah no, that works. its a weird post human/data consciousness/ body modding civilization making dimensional bending giant robots for fucking entertainment.
should have been a Fate collab then
>>
>>23624288
This isn't at all what I imagined they'd look like.
>>
File: 20251117_043201.jpg (258 KB, 922x1188)
258 KB
258 KB JPG
>>23624279
>Anber IV

Yeah, no.
>>
File: VO-Force.jpg (914 KB, 2151x3346)
914 KB
914 KB JPG
Remember when the VO Force port added a code to adjust boob sizes
>>
>>23624489
Doesn't Index both debut this design and use a fair bit of the lore? >>23624271
I remember SEGA being shocked how much of autist the author is when he did his research for the LN then game
>>
>>23628088
Apparently Take started getting involved with the character designs when they re-released One Man Rescue as a physical book
https://twitter.com/WATRIX_2021/status/857907324697985024
The Prajiner design was made when they released Vol.4, which was in 2015
https://virtual-on.sega.jp/omr/news/news151211.html
>>
File: file.png (1.24 MB, 700x1000)
1.24 MB
1.24 MB PNG
>>23628247
interesting stuff, I never really bothered looking into VO lore, let alone the toaru collab lore despite being into the franchise.
I just know there's a lot of shit even for the outline of the plot https://vo-index.sega.jp/outline/istg/index11.html
>>
Next month or the following January is going to be the franchises 30th anniversary. I'm holding onto the faintest hope of anything getting announced.
>>
>>23628256
Virtual-On lore is a confusing clusterfuck even if you know Japanese.
>>
Who owns the license to make VO model kits and are any of them still releasing it now?
>>
File: media_G6uBI7JaYAE7uKv.jpg (1.99 MB, 2693x3737)
1.99 MB
1.99 MB JPG
Today is officially the 30th anniversary of Virtual-On
https://twitter.com/vow_2017/status/1993829690205982791
>>
Juro Watari has an article where he's answering questions about the series, though it seems to be paywalled
https://note.com/beep21/n/nd7bfc8cc1960
>>
File: media_G6z7Gata0AAvIa1.jpg (294 KB, 2048x508)
294 KB
294 KB JPG
Height chart of the OMG era VRs
https://x.com/MORI_VOW/status/1994244828121714732
>>
Modern Sega is so garbage, how did they end up this way after banging out the coolest fucking games in the world in the 90s

And why the hell aren't they at least banking on those
>>
>>23644184
With VO specifically, isn't it also due to the death of arcades? Playing VO at home just isn't the same.
>>
>>23644215
It's always been just fine to me.
People massively overhype the twin stick gimmick, it was novel for the moment but was never necessary or objectively better than even the DC controller.

And "not being the same" as arcades has absolutely zero bearing on a market that is 3 generations removed from proper arcades even existing
>>
>>23644221
Even so, they've missed golden super-optimized late-PS3 era haven't they? I remember playing MARZ and it felt horribly slow due to coming out during early-PS2 days. It'll probably be the same if a new VO came out now, with all the unoptimized UEslop relying on frame gen and upscalers.
>>
>>23644227
The thing about VO is that the art style looks just as good at low polygon and texture resolution as it would at high fidelity. The whole point is to look like a virtual simulation, not real life. Sharp angles, clean patterned surfaces, saturated colors.
They could get away with simply upscaling FORCE models and stages and have the damn thing run on a calculator.
>>
>>23607954
For me, is Primal Rage.
>Ignore PRII completely, except for Slashfang and Necrosan.
>No shitty transformations. Humans are only for regaining health.
>Destructible arenas.
>Minigames where dozens of humans get squished.
>Four new gods minimum (a mix of prehistoric insects, an Archaeopteryx, a mammoth and a giant robot resembling a pig, built by remnants of humans that didn't lose their minds) and four more from existing IPs.
>Two hidden characters. One is a mutant made up from parts from other giants and another one is an alien related to the meteor that set the cataclysms in motion.
>Expanded movepools and finishers.
>Visible damage on the 3D models. They can lose limbs midfight but regain them after battle through magic or by having shamans in their human followers.
>>
>>23644236
Wrong board.
>>
File: images.jpg (10 KB, 202x249)
10 KB
10 KB JPG
>>23644234
That's a possibility, but another equally possible possibility is that they invite Katoki to redesign the Virtuaroids and nigga slaps greebles and decals and impractically-long legs on them.
>>
>>23644227
I mean, Index VO came out a few years ago and its speed was comparable to Oratan
https://www.youtube.com/watch?v=VgYhzZmrgbw
>>
>>23644249
My problems with this game, just from observation:
>they cut the cool new units added in Force
>new stages dont fit VO at all
>sound effects are limp
>either no bgm in stages or theyre just muting it for jewtube
>>
>>23644337
Oh yeah, and
>annoying anime voices and faces cutting in nonstop to make sure i can never enjoy the robot action
>>
>>23644337
the game obviously has music and I'm pretty sure the stages are there to fit the story the game.
>>
Apparently the battle damage in Oratan used to be based on what specific parts get hit. This was changed to be randomized as during playtesting, Apharmd always got his waist armor come off first, making it look like he had no pants
https://x.com/MORI_VOW/status/1289711757129211905
https://x.com/MORI_VOW/status/1289714743582679040
https://x.com/MORI_VOW/status/1289716722946027520
>>
>>23607954
https://www.youtube.com/watch?v=7IwRUOzuLhE
>>
>>23644383
>hes back
The soundtrack deviates from the series standard so much, that it sounds boring and generic (and is bad to boot)

And of course the stages fit- boring and unfun to fight in. Kinda lame they had to dig up the body of the one truly beloved entry (Oratan) too
>>
>>23645640
I don't really know who you're referring to, I'm just pointing out the game clearly has a soundtrack and the stages are based around Index since the story is a Index one
>>
>>23644245
>nigga slaps greebles and decals and impractically-long legs on them
You mean like the Force designs?
>>
File: temjin_goods_temjin.gif (115 KB, 500x778)
115 KB
115 KB GIF
>>23645714
>>23644245
Hope you're not implying this is a bad thing. VO4 designs are absolutely peak
>>
>>23645793
Nah
>>
>>23645793
I'm not implying anything, I like all VO designs, but it's true that they have more greebles and decals compared to the original designs.
I don't really understand /m/'s hateboner for his designs, really.
>>
>>23645640
>The soundtrack deviates from the series standard so much, that it sounds boring and generic (and is bad to boot)

You clearly never listened to this soundtrack and you clearly didn't know that Yuzo Koshiro worked on it
https://youtu.be/qsD2QMbXT6w?si=1PDPCwflYq2bb8oP
>>
>>23609657
Too hunchback for my tastes. Skellies should stand proud!
>>
>>23645494
>Apharmd always got his waist armor come off first

I don't think that's right, pretty sure no matter which Apharmd you use in VOOT, the chest/torso armor is always the first bit to go.
>>
>>23644227
>I remember playing MARZ and it felt horribly slow due to coming out during early-PS2 days.

It had nothing to do with being on the PS2. MARZ was a stripped down version of FORCE, which had its speed neutered to accommodate the fact it enforced 2 vs 2 gameplay. MARZ' campaign mode should have had its physics tweaked to accommodate a style of gameplay it wasn't designed for, but that's not what happened.
>>
>>23646798
The tweet says that the battle damage in the final game is randomized
>>
Which VRs improved the most between entries? From what I've heard, Apharmd C was largely considered a worse Temjin back in Oratan. It then got considerably better in Index VO where it had more of its own identity
>>
>>23651296
>It then got considerably better in Index VO where it had more of its own identity

Does it? Never played that so don't know what makes it different.
>>
>>23609661
Everything.
>>
>>23654714
paraphrasing from the wiki: https://w.atwiki.jp/toaru-vo/pages/30.html

"During “Oratan 5.66,” it was honestly called all sorts of things like a “weak character” or “a lower-tier version of Temjin.” However, in this installment, thanks to its straightforward strategy of “closing distance to land powerful moves,” the equipment supporting that, and its good compatibility with smart controls, it wreaked havoc as a popular unit right from the start of Ranked Matches.
Ultimately, it was too strong and received nerfs in Ver. 1.02, causing its popularity to settle down..."
>>
>>23642223
Happy 30th anniversary.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.