Has anyone noticed sound design in mecha shows hasn't been as good since around 2015? Sound effects to feel as unique or as appropriate to the scene as before this year. It all sounds very dull and generic clanking noises.
>>23666754https://youtu.be/X11HtiD9CSc
>>23666754Sound design, while very important, is something that's generally difficult for the layman to pay attention to. At least in a deeper capacity.
>>23666754>>23666989>Complain about anime sound FX for being generic.>Post game sound FX as the example.Retard.
>>23667337They used those sfxs in the anime what are you on
Takahashi in particular stands out to me for sound design, like the VWEEEEEE on Votomsotherwise it seems it's usually The Sunrise SFX Tracks or one of the other stock libraries
>>23667337You absolutely retarded bumbling faggot, holy shit. List and show 10 non-Gundam games that use these exact sounds or shut the fuck up. Should be easy as pie if they're "le generic".
>>23666754You might actually be right, but it likely started way before 2015. Due to how large and easily searchable digital sound effect libraries are now, audio techs likely spend much more time searching databases and remixing existing samples rather than creating new custom sounds like they did in the 20th century.>>23667643Sorry, I don't have access to most of the major sound libraries associated with game engines to show exact examples, but since at least the PS2 era (and likely even before) most games use sound effect samples that are bundled with the engine. Most sounds are played with the exact same sampled "instruments."
>started Southern Cross a few days ago>have heard every alarm sound effect that for 30 years I've associated with 0079 Huh
>>23666754>"what's sound design?"
The worst is how after bayformers, everything has to have pops and clicks now and there's no weight to movement noises anymore.