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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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GOTTA GO FAST Edition
>New Player Guide
https://pastebin.com/5xEAybEC (embed) (embed)
>Artbooks, music and emulation resources
https://pastebin.com/jxij0dxe (embed) (embed)
>The link for the ACV xenia tutorial
https://pastes.io/s7kp1uu925
>ACVD-friendly Xenia link
https://dropmefiles.com/PS3lr
>Pre setup emulator and dlc pack for ACVD rpcs3
https://drive.google.com/file/d/1ZFV1bGCueYRVPJDaaPE6lzei6RSaqSIg
>also look here
https://desuarchive.org/m/thread/23006355/#23018278
>a bunch of cool builds
https://imgur.com/a/m-collection-pc-share-codes-D4NXAOh

https://sys.4chan.org/derefer?url=https%3A%2F%2Fdrive.google.com%2Ffile%2Fd%2F1yJYBcLu7mp-KCq1Mv5Bpnw0YYzP9KVML%2Fview
>Models for all Gen 1 parts
https://www.mediafire.com/file/9hbws4b1a99n7yk/epic_gen1_models%252Bcowboy_hat.zip/file (keep in mind i didn't double check this one when anon posted it sorry if it's dolphin porn)
>Website
https://www.armoredcore.net/
>Steam Page
https://store.steampowered.com/app/1888160/ARMORED_CORE_VI_FIRES_OF_RUBICON/
>Emblem Editor Decals
https://files.catbox.moe/lwp114.png (embed) (embed)
>AC6 Part Spreadsheet
https://docs.google.com/spreadsheets/d/1YLPD_x-NSLkOPQJUR-WHoHipE4UI01Nz

Other News:
>Latest AC6 Patch (1.09)
https://en.bandainamcoent.eu/armored-core/news/armored-core-vi-fires-of-rubicon-patch-notes-109
https://pastebin.com/QnC90hDz (embed) (embed)
>Re:Resonance CD playlist is out
https://youtube.com/playlist?list=PLU6YeOdU59Qd6CwGeIjCiYaG2wlX-758s&si=_4Ne4lX7oTwEUWGC
>Pre-orders are up for the Squenix Structure Arts AC1/2 kits
https://x.com/SQEX_MD_GOODS/status/1924649806980628666
>all generation 1 AC games are getting ported to PS Classics on PS5
>30mm VE-40A model kit
https://bandai-hobby.net/item/01_6775/

●Set matching to global for lobbies and use keyword acg to play with each other!

Previous Thread: https://desuarchive.org/m/thread/23735277
>>
Are you satisfied with what speed brings?
>>
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@buildanon
Whats the top right?
>>
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Expect some Gen 2 assets on the Models Resource soon
>>
>>23766300
Based/10
>>
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>>23766318
Some stuff has already been uploaded. Actual AC parts will come later
>>
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>>23766241
who let zanscare design ACs
>>
>>23766378
I wonder how that monowheel lancer would handle.
>>
>>23766300
Good going.
>>
>>23766300
found a way to unfuck the export or are you still doing it by hand?
>>
>>23766378
remember the ball wheel retard arguments?
good tiems
>>
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>>23766571
VROOOM
>>
>>23766603
that look fucking retarded lmao
>>
>>23766651
it is but anon wouldn't hear any of it
>>
>>23766603
https://www.youtube.com/watch?v=wmu0VrFk9ug
>>
>>23766570
Still, by hand.
Actually those in >>23766300 were even worse since NPCs in AA extract with heavy junk geometry that needed to be extracted by hand, which took too long to clean up. Those are probably the only NPCs from AA I'll extract fro that reason.
>fyi Assets ripped from Gen 3 games all have that junk geometry, so I'm not even gonna attempt to get parts from those games, WAY too much effort.
>>
>>23766378
There's two tank legs in ac6 that are basically zanscare wheels but except for their turn rate
>>
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>>23766292
It's meant to be Griffon from Patlabor.
I accidently saved over one of my builds and had to spend a day remaking it, fml. I'm going to start compiling the new codes.
>>
>>23766878
Oh ok, also can the zeta byarlant be dual laspistols?
>>
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Why couldn't you've just thrown the fight Raven?
>>
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>>23766936
save menu numbers autism
gen2 have great characters
>>
>>23766931
It already is.
>>
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>>23766989
Based, please share code?
>>
>>23766954
but why did he think launching nukes at Martian cities was going to fix the situation?
>>
>>23767009
Those traitorous city dwellers mixed soil with filthy E*rthers, they had it coming.
>>
>>23766603
I'm remind of those ancient mice where they had the ball and you had to remove the ball from the mouse to clean it.
I wonder if it's the same for that.
>>
>>23767671
>ancient mice where they had the ball and you had to remove the ball from the mouse to clean it
You think that was a pain? I had to hardboil an egg every morning to keep mine running.
>>
Sir, another missile has hit Anatolia.
>>
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>>23767007
Will continue compiling codes tomorrow. Remembered the share limit is 100 and will have to decide what gets included, meaning many builds and variants will have to be excluded. Right now Zeta Byarlant has dual las pistol + las orbits, Byarlant custom will have dual wurg + laz orbit. Any recommendations?
>>
>>23766378
Rayleonard.
>>
I hate tank builds so fucking much.
>Yeah I'm gonna sit here with my charged LCAs and zooks, and every time you try to hit me we're gonna roll the dice on whether the netcode evaporates 75% of your health
>I hope you like ratting and winning by timeout because it's the only realistic way to beat me with this stupid fuckass p2p online system
>Just play perfectly bro while I let my Pakistani wifi do all the work for me. The harder our electric grid gets shelled, the more often I win :)
This is the gayest shit ever.
>>
>>23767679
rookie mistake, i covered my boiled yolk in varnish so it didn't rub out, that way i could use it for months
>>
>>23768260
>rookie mistake
Maybe but that way I got used to eating eggs for breakfast.
>>
>>23767883
Cant think of anything atm and its a shame you didnt sooner, I downloaded the armory mod, wish there weren’t a hundred variants of the same part
>>
Is there any point of S ranking every mission in 4? or should I just go straight to FA after it's done?
>>
>>23768534
Attaining mastery of the game and to have more tuning points if you ever decide to replay it. You don't keep money, parts or FSR if you import your save to FA.
>>
>>23768534
You get a unique emblem for having S-ranked all missions on Normal and Hard, as well as making your average rank say "SS". Doesn't really do much, but... feels good.
>>
just "finished" another age, massive mt was the hardest fight by far but desu i went for a karasawa + moonlight combo so that makes short work of most opponetns.
reviews said it has 100+ missions but i hit the credits on 89 sorties.
i saw the ng+ mission on the unexplored region but there cant be that many, right?
maybe if you count the coop missions but im not so sure.
still, i loved it, gen 2 gameplay is always fun. dont need much more than "shoot everyone until they die" missions in mostly varied environments.
im starting to understand how letting acs fire more than one gun at once has been a major balance shift for armored core as a series.
and how gen 3 maps cant be designed assuming everyone has overboost.
anyways, what do you think about anothe rage, fellow ravens?
i do admit i wished fromsoft would release an expansion to ac6 which was just a #merc_lyfe simulator with 100+ missions.
>>
>>23768657
>i do admit i wished fromsoft would release an expansion to ac6 which was just a #merc_lyfe simulator with 100+ missions.
I too would like a MercWarrior but with Armored Core gameplay and aesthetic. I've tried playing through MW5M again after the Clan DLC dropped and I just couldn't get into it. I just couldn't go back to plowing through what's basically a walking sim but with a giant turret on legs. The music was still good though.
>>
Just finished AC6. Is it just me or is the difficulty of the same sorta weird? Like it can be real hard to go in with a generic build but putting together a build for a specific enemy/level almost feels cheesy.
>>
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>>23768657
hurts my hand defeating the last post-end game mission
>>
>>23768758
Isn't that how it always was?
>>
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>>23766378
reminder we almost got wheeled acs
>>
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rate my boy
>>
>>23768777
lucjy trips
as for the ac, interesting rifle and mechinegun combo but considering nexus ttk i dont think your hanger units get much use, especially wiht all the missiles youre carrying
>>
>>23768780
They're mainly just there for flavor/emergencies
>>
>>23768785
>>23768780
Oh, also I surprisingly barely have to even use my missiles. My gun combo has proven really deadly so far.
>>
>>23768788
yea if you go with two of that machinegun you will rarely need any additional firepower
nexus balance is fuckt up, last raven shifts it towards a different direction but its not much "fairer" accross weapons classes
whats impressive is how accross all gen3 and gen3.5 games the burst rifles have universally sucked, they never bothered to make them useable
>>
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Are we ever going to get weapon arms back?
>>
>>23769085
Sure, right after optional parts, inside parts, extensions, radiators, back mounted radars, directional boosters and stabilizers. They'll be bundled with shoulder weapons, two slot back weapons and overed weapons in a weapon pack dlc.
>>
>>23769096
And after all that, we'll get back mounted boosters too. Trust the plan.
>>
>>23769085
Maybe in 2036
>>
>>23769085
Shame we never got those hover biped legs. So smooth and sexy.
>>
>>23769096
>stabilizers before weapon arms
>>
>>23769292
I rarely, if ever used weapon arms so I don't care about them nearly as much as about the mostly cosmetic parts that I always used. So, yeah.
>>
>>23769096
Radiators can stay in whatever pit they've been left to rot in. And back mounted radars would need a complete overhaul to come back.
>>
I think weapon arms SUCKS
>>
>>23769371
They're a cool enough concept to warrant coming back, but yeah, they always kind of sucked.
>>
>>23769379
Yeah, I don't recall having a build of mine in any game that involved them.
>>
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>What's your buildtype?
>Me: KARASAWA
>>
>>23769496
I dress like this whenever I go outside.
>>
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It's over
>>
Weapon arms were decent.
Grenade launcher weapons have always been usable for big damage.
gen 1-2-3 machine gun arms had low ammo but great DPS
energy weapon arms were good with EN weapon boosting optional parts.
missile launcher weapon arms were pretty good.
In gen 3 the spread bazooka weapon arms had INSANE burst DPS (you can kill the ultimate pulverizer in SECONDS). CETUS arms are just fucking great.
In gen 4 kojima cannon weapon arms one-shot enemy ACs, bazooka weapon arms hit like a fucking truck after removing PA with something else (kamal in your left back weapon slot is pretty good), and machine gun arms are honestly just all around great.
In VD you could use weapon arms as a way to swap to another weapon type if you had equipped cannons (I used CE cannon arms on my KE autocannons tank)

They also look cool on RJ legs
>>
>>23769379
weapon arms would be a lot more interesting to me if we could build mobile armors, right now with the torso and legs it looks goofy. They're still cool on tank legs ACs
>>
>>23769096
>radiators
Does anyone unironically want the heat mechanic to come back? The only reason I ever liked it was so I could cheese the fuck out of Arena battles.
>>23769379
I think fifth gen had the right idea for making weapon arms better.
>>
>>23769673
>Does anyone unironically want the heat mechanic to come back?
yes, me
I like feeling under pressure when overheating and it feels appropriate when hit with a powerful explosive weapon or fire, or when overboosting.
I like heat weapons (napalm missiles, napalm rockets, napalm howitzer, flamethrower, any weapon that is good at generating heat)
I like missions with environmental hazard (heat/fire/lava in particular)
and I think it's a cooler concept than the retarded stagger of AC6 and you can build your AC to mitigate it.

Heat > primal armor > third defense type (gen 5) > stagger bar
>>
>yearly playthrough of 4 and FA
>messing around with a bunch of different builds
>land on one that I think is pretty good, performs really well on the harder AC focused missions
>get to occupation of arteria carpals
>get curbstomped
nevermind my AC sucks
>>
>>23769673
i liked it
>>
>>23769692
It would make flametrhowers and the like have a more interesting niche than they do in 6. Also no arguments on the stagger system though, I think it's the weakest part of 6's gameplay design. A more gradual state instead of a binary staggered/unstaggered state would be way more interesting.
>>23769695
I personally don't, I view it the same way I do the old radar and biosensor mechanics, just an annoying thing to keep in mind rather than something I thought made builds more interesting.
>>
>>23769714
>I view it the same way I do the old radar and biosensor mechanics, just an annoying thing to keep in mind rather than something
holy shit you have shit taste
>>
>>23769723
I'd rather have two shoulder weapons over saving one for a radar. It always makes me go for heads with both a radar and a biosensor which to me limits my build variety. If they were brought back, I would prefer they be internal parts like the FCS, with better radars requiring more power draw of course
>>
>>23769693
triple kojima cannon or dual moonlight backbooster crackhead
take your pick, LYNX
>>
>>23769692
>thread turn to shit after this post
here we go again, the retard is back.
>>
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https://imgur.com/a/li2kNzB
I can rest now.
>>
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>>23769595
>They also look cool on RJ legs
>>
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>>23769496
>Do you have a moment to talk about our lord and savior?
>>
>>23769991
If only Battlemechs moved like Armored Cores.
>>
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>>23769692
Haven't I seen you somewhere before? In Flavortown, perhaps?
>>
>>23769962
Go ahead, you've earned it.



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