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When dies it get good? Eleven missions in and I am kinda bored
>>
Are you playing the sequel? I don't know about that one, but for the first DXM it never gets good. It's a twisted mess of convoluted story lines, one-note characters that seem to build up to something but never do, and the customization looks deep but ends up with few viable choices. It's also such a lazy port that the firing sounds can't keep up with the max RPM rifles. Game is overall just a 4/10 not worth replaying.
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>>23789577
Forgot to post my wife.
Combat is zippy quick but the femto dash spam gets old when it's all you can do to keep enemies on screen.
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>>23789577
Is the audio desync the worst issue with the PC port?
>>
>>23789577
I got the first one for two bucks on loaded formerly cdkeys and its kinda bland, I wanted something like Armored Core and shoulda emulated the older ones
>>
>>23789587
Still much better than the original Switch port, since it now runs smooth as butter on a medium PC, I reckon the firing desynch was due to this discrepancy. I did like it enough to get almost everything except the AI killing achievements, fuck those. When it comes down to it, DxM is at best a serviceable lesser Armored Core clone that had the fortune of being released before AC6 was announced, so it was a bottle of water in a desert.
>>
>want dxm 1 with open world
>got anthem
>k fine atleast the old arsenals are still there
>takes too fucking long to load
>kills itself by simply moving
Wow. I fucking hate this. Doesn't help all the enemies except the one from the first game are butt fucking ugly.
MC is cool though.
>>
>>23789577
>convoluted story lines, one-note characters
This shit was near unbearable I just started to ignore cutscenes entirely halfway through.
My other biggest gripe was that the missions were all so simple and short. You barely have time to enjoy flying around doing cool mech stuff before it's over.



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