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File: 1763610893727937.png (1.53 MB, 1280x720)
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--------------***READ THE OP***--------------

***NEW THREADS TO BE MADE ON PAGE 9(NINE)***
-OR-
***IMAGE LIMIT REACHED AND POST COUNT EXCEED 1000***

Previous Thread:
>>23816545

35TH ANNIVERSARY SRW Y AND DD STREAM ON APRIL 20TH

https://twitter.com/i/status/2044339953266758118

Hyperlion SMP now available
https:///www.twitter.com/p_bandai/status/2038828676146761847

DD news:
Shin Getter 1/Getter Noir 1/Getter Arc/Getter 1 (Devolution) - Dynamic Getter Formation
https://www.twitter.com/srw_dd_pr/status/2038541755289571376
Burn Bravern - Burn Brave Knuckle
https://www.twitter.com/srw_dd_pr/status/2038544258572206418
'Lui Hawkeye' - Vincent Hawk
https://www.twitter.com/srw_dd_pr/status/2036369931231699375
Gauma - Dynazenon
https://www.twitter.com/srw_dd_pr/status/2036367418080239625
Masaki Andoh - Cybuster (Possession)
https://www.twitter.com/srw_dd_pr/status/2036372448061341763

For discussion on SRC (SRW fangame program), please join the dedicated Discord
https://discord.gg/WrV2AhG

If you need help with any game try checking Akurasu for help (links for other resources also here):
https://akurasu.net/wiki/Super_Robot_Wars
(add ?action=purge to the end of the url in case of a blank page)

SRW Japanese Wiki
https://srw.wiki.cre.jp/

Booru
https://daitrombe.booru.org/

Game Availability in English:
https://pastebin.com/WYxB1iLu

Music Pastebin:
https://pastebin.com/LzxYHqDY

Bring Stabity's Quick Guide to Katakana:
https://pastebin.com/x6FmxFGk

Game Modification Pastebin:
https://pastebin.com/k722v36x

Translated Plot Pastebin:
https://pastebin.com/HAQ3qrSg

Art Pastebin:
https://pastebin.com/FyeZaW80

SRC Pastebin V2:
https://pastebin.com/NRPtThEZ

Make your own SRW character Pastebin:
https://pastebin.com/DBj6Nknk

If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: suparoboeternity@gmail.com
>>
https://www.youtube.com/watch?v=RqVrD4IqqLs&pp=ygUS44Ks44Kq44Ks44Kk44Ks44O8
>>
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I'm gonna clamp you all!
>>
>hibiki and kaname communicates by phone calls
boomer hands definitely wrote this
>>
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ROBOTEERS

STAND BY
>>
OG FINAL DOKO?!
>>
Hopes for the stream?
>>
>>23821311
It was 2012ish, we didnt shift over to text app spam yet.
>>
>>23821330
no MJP movie, no Macross Delta the movie.
>>
So, if anyone wants to know how soon we might get the expansion pass. They've just updated the steamdb, 4 times today and twice yesterday
https://steamdb.info/app/1909950/history/
>>
>>23821330
Announcement for next year's SRW
>>
>>23821330
It will never happen, but if the stream announced both a DLC for Y and a new Srw OG for next year, it would be a great day.
>>
>>23821338
Can we please go back to sprites instead of shoddily animated 3D models?
>>
>>23821342
Japanese anime industry is completely sold to CGI. It only makes sense that it's in the games for anime shows also.

>>23821330
Make a new game with a different roster instead of supporting Y.
>>
>>23821342
No, instead we will get to a point where 3D models are so advanced that they will be identical to a sprite, with the difference that they will allow more things.
>>
>>23821342
Not when the shoddily animated 3D models already cost an arm and a leg, and the sprites will costs several times that amount
>>
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>>23821352
>>
>wanting to go back to yearly releases
In what world was yearly releases ever been a good thing
>>
>>23821358
In a world where three teams were working on the games.
>>
>>23821331
It was 2015, LINE was already popular
>>
>>23821358
ignore them, they're a just bunch of retards.
>>
>>23821361
When you're able to rotate out games it's fine. VXT are examples why yearly releases are a bad thing. X was trash and T was rushed mess
>>
>>23821370
Indeed, regardless of whether Bandai wants, if there were multiple teams, then it would be feasible. But annual games by a single team is truly a terrible idea.
>>
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Greetings, /srwg/. I am the almighty dragon, Shenron. I can grant you one wish for SRW Y's Expansion/DLC 3 spots in this thread. State your wish.
>>
>>23821379
i give you an easy one, Nu Gundam HWS.
>>
>>23821298
What happened to the thread title?
>>
>>23821370
>X was trash
Let me guess, "too much Wataru" even though you can skip a metric crapton of it by never taking the routes.
>>
>>23821379
My wish is for Granbelm
To not get wasted as a DLC slot
>>
>>23821379
Just give me Snow White, God Gundam II and HWS Hi-Nu. The other shit I want to be surprised over
>>
>>23821388
I don't agree with him about it being Trash, but it's still a game that in retrospect felt wrong to me.
>>
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>>23821379
>>
>>23821388
it's not like wataru exist in vacuum like code geass in hakai, the worldview and the entire vibe of the game was affected by it
>>
>>23821342
I would rather we get more of the crack whoever animated Jeeg distributed
>>
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>>23821330
>>
>>23821404
>A narrative pillar series does its job of being a narrative pillar by propping up the setting
The fundamental "problem" is that most SRW fans are upset that a "kiddie" series acts as setting fodder instead of the usual Gundam or approved "cool" series like Yamato and GGG.
>>
>>23821388
>skip
Wataru literally was the main focal point of the game even during route splits. Even with either Buddy Complex/Gundam or everything else. It

>>23821401
I said trash but I honestly like it better than T. I couldn't finsh it, I didn't like the OG or the harem and the gane felt really rushed
>>
I had a good time with X, it was really comfy and did some neat stuff like actually having Marianne fight, only problem I really had was that the golems weren't interesting enemies
>>
>>23821416
The difference between Yamato and Wataru is that even though Yamato got focused at the start it's plot literally just stops right at stage 10 and doesn't become relevant again until the last 3. Wataru is relevant at all times and is focused on the entire game to the point everyone treats him like the MC
>>
>>23821379
>>
>>23821384
Whoever made the new /srwg/ either forgot or deliberately misplaced the title in the username criteria.

Where the fuck is Axia Delta
>>
>>23821421
I'm quite surprised that neither Wataru nor Reconquista are back in T.
>>
>desuarchive.org/_/search/tripcode/%21wbmYHb1PMY/
>only results are from this OP and the previous general
>>
>>23821421
>Yamato isnt relevant again until the last 3
Bullshit and you know it. They spend a decent amount of the Blue Earth plot building up to rejoining Yamato. Red Earth plot is mostly filler but we do deal with Yamato villains and they had it substitute for the EVA Positron Cannon power supply. The last third of V is heavily dominated by Yamato's plot as well.
>>
I do not care about Godzilla.
>>
>>23821437
Watch some Godzilla movies.
>>
>>23821417
>The main focal point even in route splits
In two of the four wataru splits
>>
>>23821439
No.
>>
>>23821435
Its a duel thread
>>
>>23821436
Sounds like Yamato doesn't get as much focus as Wataru
>>
>>23821417
>Wataru literally was the main focal point of the game even during route splits. Even with either Buddy Complex/Gundam or everything else. It
Wataru is literally irrelevant to the char stuff that pops up in the g reco split, same with the Buddy Complex stuff
>>
>>23821446
Not him, but I don't understand what the point here would be. SRW V stands for Voyage, the Yamato is a powerful ship sent on a disparate mission and during the journey fall into a "detour" that proves lucky and crucial to the mission's success, because through the detour, it met powerful allies who will then make the difference at the decisive moment.

So even if the Yamato finds itself having to solve problems that aren't its own mid-voyage, it's still an important part of defining the genesis of this group, who ultimately return the favor.
>>
>>23821448
>the Gundam stuff isn't relevant to Wataru
Ftfy, because like I said, it's either you go with the shit Buddy Complex stuff with Gundams or everything else.
>>
>>23821443
So why are you posting on it
>>
>>23821451
Not him, but I don't understand what the point here would be. Yamato still doesn't get as much focus as Wataru
>>
>>23821454
>wataru is the main focal point even during route splits, except for when Gundam and Buddy Complex are the focal points of their split
???
>>
>>23821446
>Wataru level 1
You have to do it
>Wataru level 2
Is actually a giant Code Geass shill session.
>Wataru level 3/4
Can be skipped
>Wataru level 5
The most important part of that map was Kamille/Mashmyre
>Wataru level 6
Can be skipped. I recall that one being about Todd and the granny
>Wataru level 7
Mandatory. Doakudar (and Ankoku Daishogun) were also just afraid of the Anti Spirals

Meanwhile you cant skip any of the important Yamato moments and even the OG plot ends with Nine/Nevanlinna being tied into the Zero Reverse system plot. Hell, Dessler is the first part of the final map.
>>
>>23821456
>Trying to spin the other anon's argument as a "gotcha"
You failed
>>
>>23821459
>>23821458
>Wataru doesn't take up much of the game because you can skip it for the actually worse option that locks you out of everything but Gundam

>>23821461
>Trying to spin the other anon's argument as a "gotcha"
You failed
>>
>Yamato bad
>Wataru good
>>
>>23821443
this doesn't feel like one of his bait threads
>>
>>23821462
Wataru is not relevant in a ton of the plots even on its "splits". Please tell us how Wataru hijacked the Nadia and Mightgaine stuff. Wataru's contribution to Cross Ange was just them replacing him for Getter's position in V. CA was mostly cross over with the other Sunrise stuff to the point that Buddy Complex crosses an entire route split to fuck Embryo's shit up.
>>
>>23821379
>>
>>23821470
>Wataru is not relevant
>the story is everyone treating him like the MC
>>
>>23821464
>>23821462
>X has too much Wataru
>You can skip half of its plot
>Noooooo it doesnt count because I don't want to play the Gundam routes
>>
>>23821475
>Everyone treats him like the MC
Lmao.
>>
>>23821478
>10:09:22

>>23821479
>10:10:23
1 min apart
>>
>>23821480
No one cares schizo
>>
>>You can skip half of its plot
>just locking yourself out of half the roster because
>Noooooo it counts because I don't want to play as nothing but Gundam which are just there because Buddy Complex
>>
>>23821481
No one cares schizo
>>
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I'm glad love won in the end
>>
I like you can always tell which schizo are in the thread by the image spam
>>
>>23821451
The entire point of V is Yamato's voyage to restore its Earth.
>>
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Who could possibly be anti-love?
>>
>>23821451
>V stands for Voyage
It's literally called that because it's "SRW's first voyage" in English. Literally how they explain the name
>>
>>23821489
Yeah, sure, It's the same thing, anyways.
>>
I think G-shit is trash. I like G-cucks better we
>>
I see that now the trolls are moving to another topic.
>>
>>23821379
Another quaint little thing with an older series getting a new unit like 30 did. Other than that, I just hope for an interesting new series debut or two.
>>
>>23821500
I guess it's possible, they'll probably have some kind of new toy to feature on their stream.
>>
>>23821499
Yes, Wataru is trash and so os G-shit
>>
>>23821499
Are we sure it's trolls with an s? I thought it was just one angry kid.
>>
>everything I don't like is a troll
>>
So far what I gather is
>schizos love X
>schizos hate V
>schizos post yuri for some reason
>schizos make post like >>23821503
These threads sure went down hill
>>
To the guy in the last thread,
https://translate.google.com/?sl=auto&tl=en&text=alchemie&op=translate
>>
>>23821501
Not that I have any idea of what series could come out with some new form to sell off nowadays. Dancouga and Scopedog are pretty easy to envision I suppose. I can't really think of something like a new Goshogun or maybe a new Layzner or some such.
>>
>>23821509
Not necessarily a new redesign, maybe... I don't know, Genesic Gaogaigar completely remade for Srw Y with new additional weapons.
>>
>>23821507
You're the only one claiming that people called V bad.
>>
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>>23821509
How about a Great Zeorymer HD?
>>
>>23821509
Maybe they could make toys of the Nagahama trilogy upgrades from that Hasegawa manga
>>
>>23821516
I'm shocked that Xeorymer got the attention it did. Some small time h manga gets an adaptation by AIC during the mecha craze of the 80s ... I don't think it'll get traction in the modern day.
>>23821501
They already show the big purple huckbein is going to be released by Sentinel, with its AM Gunner. It was leaked by BBTS
>>
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>>
>>23821379
a 3 bird raregind with cool made up moves per favore
>>
cross ange DLC with bonus scenario with zola and jill mindbreaking suletta and the walkure girls
>>
>>23821398
Any DLC they may plan, it is highly unlikely so much of it will be dedicated to just Gundam.
>>
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The Goldion Hell and Heaven.
>>
>>23821358
>>23821369
nigga they had like 4 years for Y and they couldnt be bothered to make a clean UI or give volume sliders for custom bgm. this whole "longer dev time = higher quality game" is stale as fuck, yes lets let DD keep stealing all these series debuts
>>
>>23821522
Is this a repli-Cain or what
>>
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>>23821547
Yup.
https://twitter.com/hj_shohin/status/2044996383921569974
>>
>He thinks a new engine is a simple copy and paste job
>>
>>23821546
kill yourself.
>>
>>23821398
I don't think Amuro will get anything this time around. If there are any Gundams, it will be one of these two updates, Gwitch or Seed Freedom, I don't think both. In fact, Y seems to have left an door open for both, but it remains to be seen how true it is.
I would also prefer something about Wing or G, but I don't think it's possible.
>>
>>23821352
Hell I wouldn't mind if they went proper 3D again and made it more like G Gen style only in a SRW. The most recent Tallgeese on the damn mobile game has better attacks there than in it's SRW appearances.
https://www.youtube.com/watch?v=B-BZVJV2g3I
>>
>>23821573
Given their previous efforts so far and the receptions towards them, I don't think they'd be too jazzed about the idea of trying out fully 3D models again any time soon. Though I do admit seeing Eternal-level animations on non-Gundam units would be interesting.
>>
>>23821330
What I "want" and what I "expect" two different things.

What I expect is MJP movie, Delta movie and WFM season 2, but I honestly don't want any of those.
>>
>>23821569
>I would also prefer something about Wing or G, but I don't think it's possible.
Anon, we're coming off both thier anniversary and Wing has gotten a huge resurgence. It's like the best time
>>
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https://www.youtube.com/watch?v=-n-UfL2J8cA
>>
>>23821582
SRW OE is infamous and gives many people nightmares when it comes to 3D SRW, but I actually really liked the graphics of the models. We're talking about many years ago; technology has moved on.

3D models in Cell Shading animated like SD Gundam G Generation would be interesting.
>>
Which licensed series will get the original DLC upgrades this time?
>>
https://www.youtube.com/watch?v=SFBlANnmi6k
>>
>>23821588
OE's problems are a whole host of things that have nothing to do with it being 3D but asking players to apply critical thinking is too hard.
>>
>>23821589
Ultimate Dancouga really needed two extra attacks, as it came in 30 it felt like an inferior version.
>>
>>23821379
How about this?
>>
>>23821594
The Issue is that's supposed to be equal or above God Max Nova but it comes off as just being an sidegrade to Final. It really does feel like it's missing something
>>
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>>23821595
No?
>>
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I just want El5n.
>>
>>23821588
I honestly thought it wasn't bad-looking yeah. Not sure I really jived with the 3D map movement, the different attacks having those extra properties and stuff like that, but visually it was alright and the cast list was neat enough, and it had like, a few plot things that were kinda interesting from what I recall. (Wasn't it a bad guy from Lamune that ended up accidentally summoning Dunbine, for instance?)

Something more like GC/XO, more standard SRW play but with better graphics...I wouldn't mind seeing how it would work out at least. Dunno how it would affect the animation workload for the team compared to the current way of doing things, though.

>>23821589
Evangelion out of nowhere.
>>
>>23821569
Why wouldn't they save either of those for the next game? God Gundam II makes more sense
>>
>>23821597
The toy had that flight pack on its back or whatever being a separate thing that could transform, right? Could have used a separation combo attack, maybe ending with a recombine and a cannon shot or something.
>>
>>23821597
>>23821594
The entire point of Ultimate Dancouga is that its an upgrade for the canon series timeline where Alan dies.
>>
>>23821503
>>23821512
Stop engaging with duel.
>>
>>23821598
Why not?
>>
>>23821589
Gimme some sexy new aestivalis
>>
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>>23821611
because it sucks. we don't need that crap
>>
>>23821606
For me, it felt weird there was no explanation for it in 30. They just appear with it unlike Chirico's new Scopedog since he started out with a regular one at first.
>>
>>23821619
Sorry I asked then. Next time I'll ask you first what I want.
>>
>>23821620
They do briefly mention they're testing it when they first appear, but yeah, but the game's story really fails to sell it as some big upgrade.
>>
>>23821619
>we
>>
>>23821606
That doesn't matter sense the mech that makes up the new armor has a cockpit. They can have Alen in it if they want too
>>
>>23821624
>They do briefly mention they're testing it when they first appear,
That doesn't really mean a whole lot. That's barely even the minimum handwaving.
>>
I just realized is 30 for the first game to feature Dancouga without Alan?
>>
We already have an upgrade with Alan alive. Its called Final Dancouga. Ultimate is definitely something they invented for whenever Dancouga comes back and they decide to stick with series canon or try to do God Bless/Blazing Epilogue again.
>>
>>23821606
Personally I think they should have added the long range rifle, which I don't understand why it doesn't have, the Ryo punch instead of those lame wings cutter and after the Dancou Shinken (or before that) a more powerful attack where they separate (revealing that it is an armor)attack in beast mode and then recombine at the end.

I love the design, but it was a huge disappointment.
>>
>>23821630
Compact 1/Compact 2/Impact dont have Alan off the top of my head.
>>
>>23821623
You are welcome.
>>
>>23821631
How often do they do that? I thought most games kept Alan alive aside from the ones >>23821633 mentioned.
>>
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Give me burn
>>
>>23821637
Or else?
>>
Are there any other Braves worth adding? I'm not too familiar with them so I have no idea.
>>
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>>23821638
I'm not making any threats. I'd just really appreciate it.
>>
>>23821619
I don't care what you think, I think >>23821595 would be cool
>>
>>23821589
Ultimate Dancouga Nova Max God
>>
>>23821636
Most games with Dancouga only covered the TV plot and saved Alan.
Compact 1/2/Impact focused on the OVAs which is why we didnt get Alan.
GC is the first game that included Final and every game since then included it even when adapting the OVAs.
30 is the first time since the early 00s where they didnt include him.

>>23821632
They could have just done a basic melee attack that has the wing slicers and finishes with the classic Ryo punch.
>>
>>23821639
Dagwon , Fighbird, Exkaiser, but I don't know how popular they really are.
>>
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>>23821642
I do hope Nova shows up in the next game
>>
>>23821642
Ultimate Dancouga Nova Max God Burn. Everyone has Valor.
>>
>>23821639
Fighbird, if only for the OP.
>>
How was Kikaider 01 anime? Would anyone want that?
>>
Are SRW games always this boring to play? I bought both the 30th anni game and Y. They're snooze fests. Every machine I have slaughters anything that gets close, even "bosses" dont stand a chance, it just takes a few turns to kill them because of their health being buffed 3x the amount of other units. I watch the same 1-2 cutscene from each mecha because most only have 1-2 attacks ever worth using. Adding spirits and pilot skills make an already game even easier.

I thought it would just be the first handful. But outside of challenges in Y, there hasn't been a single mission I've ever even lost a unit to. I loved SRW OG on the GBA, one of my favorite games. Skills spirits and attacks all had their uses and were mandatory for clearing some stages and ALWAYS needed to get the hero medals or getting secrets like blowing up whatever Boss before they retreated. Are modern SRW games just spectacles now? Just toy commercials but for the anime the mecha represent? Or is this a concession because Japan still thinks Americans are too stupid to play a hard game so theyre just making their games omega easy now thanks to worldwide releases?
>>
>>23821663
You grabbed the sloggiest games in the franchise excluding Impact, so yeah.
>>
Hearing about V and X makes me wonder if there are other games where one series completely takes over the entire game. I think some people have said GaoGaiGar was kind of like that in W.
>>
>>23821670
Usually it's a balance or the OG plot jas a little more prominence
>>
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>>23821516
>>23821521
https://www.youtube.com/watch?v=KkF13YQkPx0&list=RDKkF13YQkPx0&start_radio=1

Balls Touch everybody dies
>>
>>23821663
Games have been getting progressively easier yes. It's been more about the story and fanservice for a while now.
>>
>>23821663
All Super Robot Wars (except for 3 and a few others) are stupidly easy because they're not aimed at an audience that plays them for the FFT-like gameplay, they play them for the fanservice. Any attempt to increase the difficulty has always been rejected by the Japanese.

You play SRW if you're a fan of the old robots from the '80s and '90s or Gundam, for nostalgia's sake. If an SRW manages to provide a minimum of challenge it is just an extra, but it has never been the primary goal.
>>
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Figure I'll mention it since I talked about it here a while ago - the cross ange vn translation plan is rip because trying to patch it butchers the sprites so much. If anyone cares for the 3.1 gemini pro TL files here they are https://litter.catbox.moe/x4ox2si1c8qkahhz.rar you can clean up the numbers with regex and ask an LLM for a simple python script that feeds lines to your clipboard and use lunatranslator to display it. You'll still have to look up which file you need for each scene by OCR'ing and using notepad++ to search the jp folder for the jp line though. And the translation was limited to 44 characters per line, so while not bad it had to make some liberties in places.
That + the fact you'll need to OCR equipment and 'talk' minigame sections makes the usefulness questionable, but I guess it might still be preferable to retranslating the whole thing yourself? Whatever.
>>
>>23821663
play the touhou spinoff one if you want challenging fun, makes me wish srw was like that
>>
Are there any series that only appeared once you would want to return?
>>
>>23821673
>>23821675
unfortunate. Kind of sad to see the games haven't really evolved too much since the OG games on gba. I felt comfortable at first since there don't seem to be any new spirits or pilot skills. But then I realized it's been 20 years and the only thing they've added is better graphics and uh....well they removed interchangeable weapons and pilot/mech swapping, or heavily limited it to the point where its pointless. I guess upgrading the ships for passives is cool but. Just seems like 20 years and the game got worse. I don't need ball busting challenges, but this is kind of a bummer. I was excited to finally play some SRW games in English. oh well.

Have they talked about ever re-releasing old games with official english transaltions? I always wanted to play the SRW Z(?) games because they have Gurren Lagann and 08th ms team. I guess I could suffer some fanservice if I got to play a series with series I actually knew in them.
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>>23821678
She wants to gush over magical girls with Salia?
>>
>>23821666
>>23821663
>>23821673
No one likes SRW when they present a modicum of challenge as you'll always get whining about it being tedious/slog/bullshit etc because you need to use more strategy than turtle or let Amuro/whoever nuke everyone to death. Its a fanservice franchise first and if you want difficulty you'll have to impose it on yourself.
>>
>>23821681
The OG games are a world apart. They're literally the best thing about the franchise, but because they're "OG," they don't sell as much as the main series precisely because the target audience isn't interested in the gameplay.
I'd kill to have a 2nd OG translated, let alone a new Srw OG made by Tose.
>>
>>23821682
That's the speaker name, since it's the format from game files before regexing it into proper newlines w/o numbers etc
>3009,Salia,No。 Just return them when you're done。#nAlso、tell me your thoughts on them later。,14276
>3010,Naomi,Thoughts? Why?,14277
>3011,Salia,I want to have fun gushing about the mangaーー#nI mean、to understand the work more deeply。,14278
>>
>>23821680
SD Gundam would be nice to see back, for one.

>>23821681
If it's not for you because you need a challenge, there's nothing more to be said. Plus the OG games allowed them to be more free with the units, weapons and pilot swapping because it was all their own IP.

There's no talks of rereleases of old games, and it's pretty unlikely it'll ever happen. (It's only the later Z games that have Gurren Lagann by the way, and no 08th MS Team. There's a fan translation of A Portable for the PSP that does have them in it, you could try that. It also might have something closer to the difficulty you're after.)
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>>23821673
>for a while
They've been like even during the OG1 days when most people started. This nonsense about needing to "evolve" or whatever is lame too because new fangled mechanics doesnt magically make a strategy game better.
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>>23821685
AP was kinda cuntish but I liked that, meanwhile in 30 you've got like a dozen units that can just walk all over the map killing everything in one hit.
>>23821688
AP is nice because it lets you have Norris and the Gouf Custom.
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>>23821681
>well they removed interchangeable weapons

That was only ever an OG thing.
>>
What are the best and worst units in the games you've played?
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>>23821690
MC and high end side units tend to be comically powerful. Not many games will pull a Winkysoft/Impact where a random meme unit is secretly the strongest.
>>23821691
Even OG is more about inbuilt weapons as of 2nd OG.
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>>23821696
>my unremarkable final boss can't have such cool music
https://www.youtube.com/watch?v=A1xwY9fIGKI
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>>23821698
How the fuck does anyone think praying to an entity whose name means "The End" is a good idea?
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>>23821692
I just want to share that in OGG. Seiglion is a steamroller, while the pilot's boyfriend in his super robot is absolute trash.
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>>23821701
He literally brainwashed all of the keepers
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>>23821686
>They're literally the best thing about the franchise
lol
lmao even
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How's SRWY for no-upgrade runs
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>>23821692
The earliest joining unit with a good MAPW is almost always the best. There are some exceptions like no one really using MAPW in the Masoukishin games, so the best unit in the ones that I played were Cybuster, Cybuster and Gaddess.
>>
where is the henkei button in V
surely there is one and wing gust wasn't just cut
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>>23821713
My sweet summer child...
>>
>>23821663
Play Y on Expert if you want to think at all
Though if you're reasonably smart with your upgrades the last chapter is a steamroll anyways, at least they tried a bit with some gimmicks on the final bosses
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>>23821705
It can't be fully done on Expert due to Godzilla's regen, or at least it'd take a very specific team that I haven't seen anyone showcasing.
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>>23821330
New OG game
New small budget weird roster game
DLC 3 for Y with some cool, unexpected series that's well animated and has good crossover stuff
DD gets something neat too
That's my hopes anyway.
>>
>>23821733
>>23821663

Yeah, what difficulty are you even playing each game? Either way, the balance will fall to your side as you progress through the game though (in Y, the chosen difficulty also only activates starting from the Great Mazinger/Raideen stage), but you didn't even mention the sudden jump when the difficulty level actually triggers.

Y does throw a couple of gimmicky walls near end-game too.
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>>23821681
Pilot swapping can only be done within the same series, and mostly old shows, or continuations of old shows.

All UC Gundams are compatible. Wing units can swap too, but only among themselves, not UC. Then there's Dunbine units and L-Gaim units too (although it takes a while before you get more from both of those). In 30, Mazinger Infinity characters also can switch units.
.
>>23821713
It only appears for attack animations, no unit version.
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>>23821330
That any and all DLC for Y would have the same animation effort put in as Jeeg.
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>>23821681
>and pilot/mech swapping, or heavily limited it to the point where its pointless.
its literally the same its always been?
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Leave the Expansion pack to me.
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>>23821589
Grendizer to Granddizer.
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>>23821379
Give me Diebuster back, I want to DOUBLE INAZUMA KICK things to death with Nono and Lal'c.
>>
What about Gaiking returning, but which one? It's been a long time since we've seen the 70's one.
>>
>>23821672
You know; I just realized that Masato / Masaki could have some interesting situations playing off of similarities with Izana's bipolar mood swings. Or how Echika is for a long time continuously on the razor's edge of 'losing it' and being consumed by the Willforce, before she grows a massive pair and subverts the entire system to run off of the A Advent's population's own willpower.
>>
On the topic of difficulty, how do games like 30 or Y compare to J?
J is what I'm playing currently, and while it can throw me a bit of a curveball sometimes such as an unlucky gameover due to a map attack hitting way harder than I expect, its overall probably the easiest SRW I've played so far.
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>>23821769
>What about Gaiking returning, but which one?
It would obviously be LoDM, as it recently got a Blueray re-release.
So the promotional tie-in capability is right there.
>>
>>23821776
The only way to get difficulty in J is to play a NUR
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>>23821776
You have Mazinkaiser before the 1/4th point of the game and nothing can even reasonably put up a fight against it
J's ridiculous easy besides like the early Master Asia jumpscare and maybe some early encounters with the named Fury bosses
Layzner stages lategame can be a slight pain if you didn't dump half of your levelup bonus points into accuracy but it's not like they hit hard either besides Ru Kain
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>>23821780
>>23821782
I guess I worded that poorly. I meant are 30 and Y easier than J?
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>>23821786
Y's expert mode was pretty good but if you prioritize upgrades for more points/money as soon as possible it goes back to pretty normal once you can buy Infight/Gunfight/Attacker on everyone to counter the armor increases.
On the default settings they're about the same as J but they have difficulty options, though 30's higher difficulties make new unit debut stages a massive pain in the ass.
>>
no ttgl no hope
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>>23821786
I was fine with the Y difficulty on expert level. I'm not even sure you're actually playing these games.
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>>23821776
I actually think J is kind of easier than 30 due to the harder difficulty settings?

30's issue in comparison is that you can build up broken units very easily, but you don't even -need- to really do anything in J. People question whether Great Zeorymer is worth it in J because Zeorymer by itself is already broken, and you have other units too.

Y is definitely harder than both. Difficulty still softens with upgrades, but not as much as 30 and then the end-game bites back still (reject route, specifically).
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>>23821692
THE FUCKING SCHWERT KAI
IT'S EVEN WORSE THAN THE OG1 PLANES BECAUSE ITS MISSILES ARE NON-P
IT IS FACTUALLY THE WORST UNIT IN EVERY GAME IT'S IN AND I JUST GOT MAD REMEMBERING THEY HAVE THAT PIECE OF SHIT EVEN IN MD
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>>23821799
>(reject route, specifically).
Confirm, I still had to plan a couple of things both in the stage where you have to stop Axis and in the one after. In fact, it was a good ending phase.
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>coolest gundam ever
>manga only
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Y has some pretty annoying factions like the Winderemerians and Ra Valians thanks to their special skills. These guys are definitely balanced around the tools from STG/Unity
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>>23821799
Great Zeorymer would never be worth it even in a harder game because the opportunity cost is simply too high.
J's problem is the opposite of D btw. If our units were too weak in D, enemies in J are too weak for us.
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>>23821795
I don't know why you're suspicious of me in the first place, but hows this for proof?
>>
>>23821639
Dagwon but it really deserves not to just be a DLC expansion
>>
>>23821817
>annoying factions like the Winderemerians
The first concert stage was such a pain in the ass.
>>
when does vangraymorlion get its kick attack
SURELY it'll have a kick attack
>>
>>23821694
>Even OG is more about inbuilt weapons as of 2nd OG.

That's because that was really only a major feature in early 1 and 2 when most of your roster was Gespenst's and Huck variants. By 2nd OG (actually more like OGG) all of your roster have unique units with built in attacks that are far better than anything equippable and they give them to you right away.
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>>23821865
If equippable weapons weren't upgraded separately still I think they'd get some more use, a lot of units can still use them to patch up range holes or add an extra P move but you'd have to spend a decent chunk of cash on them to do any real damage.
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>>23821865
counterpoint: boosto hamma
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>>23821868
Even that is largely useful but pointless. For the effort of bringing out a unit that doesn't have something better built in and upgrading the hammer you might as well just deploy another Super robot
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>>23821859
I legit have no idea which of the 2 mechs are you talking about but surely not Armorlion since its finisher is literally a kick
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People always talk about the machinegun and the shotgun but everyone forgets the humble cold metal knife and its 60 base crit absolutely destroying things with minimum effort.
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>>23821859
Vangray and Vangnex are pure pew pew machines.
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>>23821868
The only reason why you care about equippables in 2nd OG is for maximum break (the humble Photon Rifle S) and assigning ALLs to units without one.
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>>23821876
They could've used some kind of melee honestly
Souji talks about becoming the bullet let me ram shit
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>>23821874
I will never invest in a weapon that only has 1 range.
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>>23821883
I enjoyed giving the Weissritter a Katana, but I admit I never really got much use out of it. Although it's nice for some Grunt units to have these extra weapons.
Let's just say I wouldn't tear my hair out if it were removed, but I'd like it to remain at least for all Gespenst.
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>>23821874
>range 1
ew faggot
do not underestimate the noble G-Railgun and its inexplicably light 1-7 prowess
>>
Rectangle Launcher my extremely fugly beloved
>>
They should've let you have a Barrelion in one of the OG games
I'm pretty sure you get one of every other Lion at least once
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>>23821892
The Shishioh Blade has always been useful to me since it's a finisher-tier weapon that has no morale requirements and has S in all terrains, range 1 sucks but at least it's free.
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>>23821883
There's no greater humiliation than being stabbed to death by a dude with his 60/60 hit/crit knife. At least in OG1, in 2 they nerfed it to a 50/50 weapon in exchange for 200~ more attack at the top end and a native S dirt rank.
>>
Grabbing a Linear Missile Launcher in OGs/OGG and turning it post movement with S ranks across the board and then acting confused when the pilot wielding it is my top ace (no idea how that happened)
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>>23821876
these legs never kicking anything is absolutely criminal
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>>23821883
Shishioh Blade is a finisher class weapon with barrier pierce and no requirements in the earlier games. There's always someone who can benefit from it even at 0 upgrades.
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>>23821910
Linebarrel/Amagatsu do a kick for their Override attacks in UX, best I can offer
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>>23821910
What happened to its feet?
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>>23821874
3 bars on the melee weapons is cheap at least but you won't get a lot of mileage out of them in the enemy phase, OG1 especially doesn't have many enemy types that run up to you
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>>23821910
It's basically a flying brick with a big gun and missiles strapped to it, it was never kicking anything.
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>>23821910
why does the vang even have legs? isn't it built for deep space battle
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>>23821922
>>23821917
Don't underestimate the power of kung fu
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>>23821379
Getter Devolution again, Roze of the Recapture and Bravern
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>>23821910
Imagine how much fuel it takes to even move those legs, let alone kick anything with them.
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>>23821908
I just turned the thing into a barrier-piercing post-move W weapon.
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>>23821922
Because this is super robot wars, it has legs so it can stand in the hangar, also as a counterbalance to all the goddamn ordinance on it.
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>>23821913
Where we're going, we won't need feet to walk.
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>>23821917
>It's basically a flying brick with [...] missiles strapped to it
I fail to see the issue
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>>23821941
It's amazing how it takes a single game for this thing to go from top 10 best units in the game contender to shitbox you forgot is in your unit list since like 30 stages ago
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>>23821941
Always hated how this thing had like zero motion in its melee attacks. Horn attack is just maintaining that pose and ramming into the enemy with the horn. Kick attack is just maintaining that pose and dropping down on the enemy.
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>>23821953
It's from a family of machines whose ultimate attack is ramming things, you are asking a blunt implement of violence to do acrobatics.
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>>23821953
no time for that gay shit when you're headbutting things at mach speed
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>>23821956
They should have kept making Alteisen variants of all the robot lines
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>>23821942
>top 10 best units
Nah. Its in the top 15 or 20.
>>
>>23821786
>>23821829
Not in the higher difficulties. I can't think of many games easier than J actually, maybe PS2 MX?
>>
I don't mind J being easy but I hate how something like half of the playable roster are headswaps
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>>23821979
Yeah, having both Nadesico and Brain Powerd in the same game makes for a very big roster of very samey units.
>>
>>23821979
What I hated about J was that every mission was nothing more than two or three waves of enemies appearing out of nowhere, every damn time. The stage objectives lacked variety.

Technically, I struggle with this in Y as well, but it's not that there's a lack of different objectives than usual, it's that the game has so many stages that the elaborate ones with interesting missions are crushed in the crowd.
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>>23821989
>What I hated about J was that every mission was nothing more than two or three waves of enemies appearing out of nowhere, every damn time. The stage objectives lacked variety.
That's games by the handheld team in general.
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>>23821969
if you count team SRX as 5 units
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Melee fighter bots are the best.
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>>23821999
SRX Team cant combine in Kyosuke Route and HTB doesnt exist in OG1 either.
Anyway R-1, R-2, R-3, R-Gun, SRX*, Alt, Weiss, Cybuster, Valsione, Grungust, Grungust Type 2, Huckebein 008L. Units like Huckebein MkII, 009 and Wildrauptier are also good workhorses as well. Armorlion can settle in the solid workhorse group.
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>>23822012
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>>23822017
Lol, this is true.
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>>23822012
Good machine needs sword, "wings" and fast.
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>>23822029
Jobber.
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>SRW4 lets you permanently decide which one of Dancouga or Combattler you want to permanently remove from your team
>>
>>23821696
>>23821707
Feedback loop for how they are pretty colorful if they lose their evil. Ende's character is one-note until the NevanEnde stunt probably gave him emotions.
>>
>>23822017
Eh it's better than the Compact 3 version
>>
>>23821979
That might have been deliberate. J was fucking hurting for memory because of the animation quality upgrade
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>>23821942
That's mostly for lack of competition in OG1.
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>>23821994
And the Project X Zone games too. IIRC.
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>>23821379
https://www.youtube.com/watch?v=X5x_6t1KQXw
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>>23821829
>A+
Casual.
>>
>>23821977
It's funny how no one ever makes fun of PS2 MX being easy as fuck
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>>23822211
Is the PSP one as tedious as people claim?
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>>23822214
It doesn't get bad until the late game where you end up spamming Zeorymer MAPS just to get through the bulky waves
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I want Shinji and Koji back, but with MazinKaiser and Super Evangelion.
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>>23822211
MX barely qualifies as a game.
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>>23822211
We did, people from back then are just not around anymore or are too old to admit the new system can be harder

>>23822214
It's half people not fully understanding the gameplay mechanics and half the game being slow as fuck. We're talking about 10 seconds loading per battle with animation on. The battle system lets you overkill enemies so easily not even the hp bloat alters the experience significantly, also you can still bomb everything with meiou.
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>>23822241
Enemies having 1.5x HP still gets super tedious.
AI-1 has 600k HP and if you commit the mistake of having animations on during the fight you also have to watch 9 of Erde's attacks first because of the way Counter in MX works.

Though she doesn't have any HP regen and her barrier is just like 1500 reduction so it's not OG2 einst space tedious.
>>
>>23822241
MXP's Garmraid Blaze/Cerberus Ignite debut stage is one of the most boring maps in the entire series.
>>23822252
You can just skip everything but the two enemies that you actually need to beat as long as you raised enough yell/drive/rouse casters.
>>
>>23822214
Early game enemies have roughly normal SRW amounts of health but MX's lategame is a sudden jump to half the map being 25k-80k HP goons so multiplying that is a pain in the ass
Even on normal MX the final stage would take absolutely forever if you don't ignore all the OG enemies that now suddenly exist and just nuke AI-1
>>
When did they fix Gekirindan's upgrade tier in the OG games? I forgot that OG2/OGs was heavily in favor of Bullet until after I built Kusuha to be the primary attacker of the pair.
>>
>>23822256
>You can just skip everything but the two enemies that you actually need to beat as long as you raised enough yell/drive/rouse casters.
I mean at that point it becomes tedious because you're spending dozens of turns just clicking end turn waiting for SP Regen to catch up. And it takes longer in OGs now that Rouse can't boost 4 people at once.
>>
>>23822269
OGG
OGs only fixed Bakusaiken, Raikougiri and Sturm Angriiff.

Recently I found out OG2 GBA Rampage Ghost is a 1.5 multiplier just like in OG1 and OGs1, OGs2 onwards just inexplicably nerfed it into the ground because??? Early availability?
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>>23822287
They probably only tested the game on ex-hard and thinks "well, if everything works at 0 upgrades it probably doesn't matter whatever we do with it"
>>
>>23822282
Ratsel really should be running Genius/Attacker/Gunfight/SP Up/SP Regen/Concentrate in OGs2 because he's the only source of Great Rouse/Rally/Inspire. His partner can cover H&A duties.
>>23822287
I remember Tatsumaki Zankantou barely being stronger than RHB in GBA in base power, so the girls wound up outdamaging them when you account for Love bonuses.
>>
>>23822292
The love bonuses end up being roughly canceled out if both Sanger and Ratsel are aced since their aces are just flat damage multipliers.
The real issue is just how much of an EN hog DGG usually ends up being.
For that Ratsel skill lineup in OGs I usually stick to E Save too instead of SP up, Sturm Angriff at 35EN is decently spammable and hits hard. SP Up is kind of a point drain until you get to a decent level.
>>
>>23822294
I forgot about the ace bonus, but the fairlions have the benefit of innate support attack, so they end up contributing a bunch of net damage that way.
>>
>>23822298
Not much damage I figure since Sonic Driver is range 1 only so you're basically just spamming Vostok Laser.
I don't believe Lat has enough room in GBA to slot anything but SP Regen and Attacker, Shine definitely doesn't
>>
>>23821305
There coming straight towards our proximity! Maybe you should give em the clamps Wufei
>>
>>23822301
There's no good reason to not give them the Boost Hammer(s). IIRC Lat has 3 free slots for Attacker/SP Regen/Infight, Shine only has two slots but you can be a rebel and skip SP Regen for Infight. It might feel weird at first, but you have alternatives for Cheer/Bless which are her big things and I recall Shine getting enough natural avoid that you're not going to be consuming much SP outside of bosses anyway.
>>
>>23822307
I just decided to turn Bullet into the dedicated support attacker, he has innate infight and 4 empty slots to make room for coop attack, support attack, SP Regen and Attacker.
I believe Tyrant Overbreak in GBA actually is the strongest possible support attack you can get in that game? Full Impact Cannon might tie or beat it but the Gunner is a lot less wieldy than KRO.
>Cheer/Bless
For Bless you do have Lefina but unless you're using Russel Cheer is surprisingly rare in OG2.
Only other user that comes to mind is the Hagane/Kurogane subpilot who will probably take like 2 runs through the game to get SP Regen so your usage of it becomes rather limited.
>>
>>23822317
I might be misremembering if this was the case for OG or not, but when there isn't level scaling enemies you usually don't need to care much about spamming Gain/Cheer cause you'll never get a high level pilot that high ahead for long. More useful for making sure lower levels get caught up
>>
>>23822317
Yeah, Bullet and Ibis are the easiest characters to convert into dedicated support attackers since all of the other good candidates have space issues that won't be fixed until OGs. I'm coming around on Huckebein Gunner because after a while, I realized that you have enough free space, that someone eating up two deployment slots isn't as big of a deal as you'd think.
For example, the final map of OG2 GBA lets you deploy 19 units of your choice. Even after deploying all of the combo attackers plus Lamia/KRO, you still have 5 flex slots to do whatever you want. Competition is a bit stiffer in OGs thanks to the Ravens and Excellence, but the most efficient way to generate PP is SRX + Rio/Ryoto so...

>>23822327
The main use of Gain/Cheer imo is to reach specific breakpoints. There's more of an incentive in level scaling games but it doesn't bother me that much after everyone learns all of their spirits. The only game that I know of where its actively difficult to do that outside of meme stuff like Level 80 Nuke/Mucha is K.
>>
>>23822330
J is also pretty bad at it, unless it's a named character expect the enemy level average in a map to always be near identical to yours, hardly do they ever go 1 level higher
>>
>Raul joins when you already have access to all of the terrain modules
>S Adapter is available not that long after he joins, so you can just completely ignore the terrain gimmick altogether and pick your favorite form
Although, I feel like Striker is definitely the weakest of the three when you consider the price and power scaling of the moves.
>>
>>23822379
>giving S adapter to raul
come on now
>>
>>23822381
Just a Thruster Module is enough to unfuck Flyer, the only frame worth using in OGs.
>>
>>23821613
Not an Aestivalis, they need to give us Gekiganger 3 piloted by Gai.
>>
>>23821913
Those large cover plates you could easily mistake for just leg protectors ARE its feet.
Look at the back-heel: Granvang is standing on fetish near-vertical stilleto high heels.

(And this is why Chitose should be its canonical pilot and not Souji. I mean- unless you want to make things weird and all...)
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I'm begging for the Wildraubtier to come back
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>>23822390
>That one city defense stage in SRW W
:: Hnnggg ::
https://www.youtube.com/watch?v=tB4WmjgBHlQ
>>
>>23822399
Wasn't Souji also a fighter pilot before the eventss of V? Makes a lot of sense for how VangNex fights. I know Chitose was a newbie because she was supposed to be in a non-combat role or something
>>
>>23822406
But it never left? It even got its own upgrade with the Schnabel?
>>
>>23822409
>Wasn't Souji also a fighter pilot before the eventss of V?
Yes.
>>
>>23822411
That was ten years ago, anon...
>>
>>23822406
>>23822411
I'm still holding out hope that if OG:Final ever happens, it's going to do something insane like ass-pulling Shadow-Mirror Ouka alive and well, and capable of piloting the Schnabel.
>>
I get Amuro and Char keeps getting reused, but why Kamille is always dragged with those two? Zeta Gundam doesn't even get any new upgrade, just biosensor+locked moves, at least give the Zeta the UC Engage upgraded parts.
>>
>>23822434
There's no reason to keep reusing char and amuro either.
>>
>>23822439
Those guys are easy DLC money for Bamco
I won't be surprised if they use that combination attack of Nightingale and Hi-Nu as paid DLC in a future game.
>>
>>23822434
To be fair, Y is the first game in a long while that doesn't have pilot-locked attacks. You can use Waverider Crash with anyone with enough Newtype levels, and Aura Shoot with Aura Power levels.

At least, I don't remember being able to do so in 30, so I think it's the first in a while.
>>
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>>23822434
This might have something to do with it.
>>
I'm about to play Shin Super Robot Taisen

What am I in for?
>>
>>23822434
They generall pushed Z/ZZ/CCA as a trio. Eventually ZZ got dropped because it just isn't popular enough and it being there was completely artificial by association. Z is popular enough to be kept there though.
>>
>>
>>23822214
It doesn't get bad until the last 6 or so stages, and the final mission is a miserable slog. The worst mission in the game is the Dragonar finale because you're stuck with mostly garbage units until you get Meio and suddenly he and Kaine become the strongest units in the game by smashing shit for 50k+ every turn with their combo attack. For everything else there's Zeorymer. That being said the stage that took me the longest to beat was still the one where you get original's upgrade because it's Aqua in a Dragoon alongside the Dragonar trio against a horde of Martian machines trying to not get worn down until plot happens.
>>
>>23822407
Ruri just blasting the Gekiganger theme over Mars airspace was a fantastic moment because everyone's either confused or going fuck yeah.
>>
>>23822241
>It's half people not fully understanding the gameplay mechanics

what is there to not understand?
>>
>>23822381
>>23822383
Thruster Module is good for most of the maps that he's around for, but the S Adapter gives him a damage bonus against quite a few relevant targets in the Wendolo/Vindel maps, so its worth considering for that. Especially if you opted for Vysaga, so Lamia doesnt need it as she usually would.
>>
I don't know why OG loves nullification type barriers so much. They're almost always shit.
>>
>>23822542
3k~4k ones are usually pretty good.
>>
Rising freedom confirmed
>>
>>23822413
And?
>>
>>23822294
>The real issue is just how much of an EN hog DGG usually ends up being
Just Use Aya's Renew.
>>
>>23822580
You use that to fill up the HTB Cannon energy tanks back up.
>>
>>23822582
You can do both with SP regen and reduced SP costs. It's not like you are spending her points on offensive skills.
>>
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>All of these poster hoping for a DLC not realizing it would cut into dev time for the next game
>Next game won't be out for 3 or 4 years because of it
>Y already proved that longer dev times with SRW doesn't mean they come out with better games
>/srwg/ posters STILL want dlc anyways

You guys are always criticizing other game series and companies yet you endorse the business practices that completely ruined the industry in the first place.
>>
>This dumbass at it again
>>
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>>
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Sokia Scerpa appears as SSR supporter for Oldrin Zevon (Lancelot HighGrail).
>>
>>23822605
Y took so long due to the entire team getting restructured (Bandai Namco internal changes of teams + Terada leaving, note the new director/producer for Y weren't even part of 30's team) AND an engine change.

And Y IS better than all the annual games (referencing annual games developed by a single team). It just doesn't have as many new assets/sprites as you'd expect from the longer development time. But they had to implement the old animations in the new engine too, even when reusing art assets.
>>
>>23822641
Whenever the next game arrives, it'll be interesting to see if it shows a decent enough improvement to see if this new engine works out, since Y is the first and shows some of the growing pains.
>>
I just want the next game to not be mostly either post-plot or in a series' last 5 minutes
>>
>>23822605
It doesn't matter what any of us "want"
Our desires don't actually impact any development

People predicting Expansion dlc isn't manifesting it into reality
>>
I predict that the DLC will add Sonic and Halo
>>
>>23822641
Y's UI being soulless slop makes it 10x worse to play
>>
>>23822641
Honestly considering how many games suffered after a long-standing director/team member leaves and the team gets restructured (for reasons outside of the team itself) it's a miracle Y ended up as it is. It could've been a complete disaster. "Passing the torch" is not an easy thing to do in this industry
It does feel a bit like an end of an era to have a SRW without "Terada's birthday". I have a feeling he won't do much more before retiring for good
>>
>>23822684
Y has a better UI than 30, V, X and T combined.
Less flair maybe, but flair doesn't make a good UI.
(Infact in most cases, flair is antithetical to it being good UI.)
>>
>>23822698
Lmao, yeah... sure.
>>
>>23822693
Terada was the one pushing for the OGs, and now I don't know if anyone's interested in the project anymore. But they're still releasing toys, so who knows...
>>
>>23822723
Fan interest is barely there in the first place. SRW OG focused games are even more niche than normal SRW.

Personally, I'd like to see them try their hand at a game with no OG protagonist. They can introduce an OG for antagonists but it might be more interesting if they relied more on non-OGs to move the plot along.
>>
>>23822744
So Alpha Gaiden?
>>
>>23822744
Sounds awful
>>
I just want to see the Ardyguns and the Val-family of machines get their chance at HD glory.
>>
>>23822605
Don't put words in my mouth, I only care about info on the game coming out next year
>>
>go to sleep early
>miss out on actual gameplay discussion for ancient OG games
fuck
>>
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>>23822757
I don't. Some things only look good as sprites.
>>
>>23822776
Valguard's sprite always looked like shit that's why I'm confused
>>
>>23822778
Valguard's great though
>>
>>23822744
There's only a handful of games where the OG protagonist seriously drives the plot.
>>
>>23822779
Animation-wise Valguard has the best animations of all the Val-family machines and it's not even close.
>>
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>>23822778
>Valguard's sprite always looked like shit
That's because Valguard is a shitty design in general. A rectangular box made out of rectangular boxes.
>>
>>23822755
Some OG stuff is just really hit or miss. I think X is a perfect example in the modern age where the OG stuff just feels so boring. People complain about Wataru but I just did not care about either of the OG protagonists.
>>
>>23822785
>>23822744
>I think the modern originals are boring, so the solution is to just remove them entirely
Yes, I'm sure you liked it when they reused the arbitrary character got bullied by the others for the 5th time in 3 maps but removing the OGs isnt going to change that. The modern ones are also very subdued, especially in V because people to this day still complain about Z3 being dominated by its original narrative.
>>
>>23822744
A lot of people complain, but I'm genuinely grateful to have been able to play V-X-30 and Y. SRW J and W have been translated. SRW A Portable translated. SRW Alpha Gaiden translated, SRW OGs translated. It seems like a good timeline to me, and the fact that the saga is still around while others have died is a bit of a miracle.

Anyway, I remind you that OGs earned almost as much as SRW Z during the PS2 era.

SRW OGs sales 439,608
SRW Z sales 496,386
It was a massive hit for its time.

SRW OG 2nd fell short, sure, at 267,037, but that's pretty in line considering the decline of consoles in Japan. I think there's room for OG if they make a truly good game and not something half-baked and poorly translated like MD.
>>
>>23822802
at the time of MD's release /srwg/ would have you crucified for even implying it's a "gaiden game"
>>
>>23822802
>SRW OG 2nd fell short, sure, at 267,037, but that's pretty in line considering the decline of consoles in Japan.

The problem was Moon Dwellers. It sold 109,107 copies in the first week, compared to Z3.1 doing 230,419 and Z3.2 doing 270,669 (week 1 numbers).

They really should have used that game to finish the pending plots, rather than basically making a "side" game.
>>
>>23822811
Yes, there were a bunch of tripfags and their followers who would strawman anyone who said Moon Dwellers was basically a gaiden game
>>
https://srw.wiki.cre.jp/wiki/%E3%82%B9%E3%83%BC%E3%83%91%E3%83%BC%E3%83%AD%E3%83%9C%E3%83%83%E3%83%88%E5%A4%A7%E6%88%A6OG_%E3%83%A0%E3%83%BC%E3%83%B3%E3%83%BB%E3%83%87%E3%83%A5%E3%82%A8%E3%83%A9%E3%83%BC%E3%82%BA
>>
>>23822811
>>23822811
Well, I appreciate that it has two protagonists, but compared to 2nd Og it feels a bit short. That said, I'm glad it came out.

>They really should have used that game to finish the pending plots, rather than basically making a "side" game.

I agree eh, but I think the idea was to make MD and then OG4 to maximize profits and wait for the PS4 to become more popular. But then Covid came along.
>>
>>23822802
The success of OGs is solely off the back of the PS2 being the PS2 btw
>>
>>23822776
why does its feet flip up like that
>>
>>23822811
>>23822816
>>23822818
Moon Dwellers was considered to be a gaiden game at one point during development but it got elevated to a full episode (Episode 5) instead of 4.5, so calling it a gaiden game as it is now is objectively incorrect.

However, 2nd OG ended at a place where they couldnt cleanly go into Alpha 3, so a game that did directly go into Alpha 3's plot would almost certainly end up like 2nd OG where you devote something like 20 maps before the plot even starts.
>>
>>23822816
Moon Dwellers gave me Granteed Dracodeus in a form that my eyes could identify as humanoid with bits attached. I am unable to hate that game.
>>
>>23822825
2nd OG is the abnormal one. OG games generally only clock in 40 something maps and 17 of 2nd OG maps are from EX being almost faithfully reproduced.
>>
>>23822834
I mean, if the company saw it as a main title, the huge drop off in sales is a huge red flag then. Since the OG games are all direct sequels of each other, so you don't have many new people jumping on board the series.
>>
>>23822816
MD barely sold less than the console versions of Z3
But Z3 was also on Vita
>>
>>23822831
Mode changer. Those things on the feet form the tip of its jet plane mode.
>>
>>23822840
Sequels generally sell less than prequels and PS3/PS4 are far less popular consoles than the PS2. Eschewing the Vita was also a bad choice on their part for sales as well.
Its a far more complicated and nuanced matter than you'd think.
>>
>>23822840
The lower sales affected all games. The PS4 wasn't even remotely comparable to the PS2, nor even to the PS3 (which were low anyway). It's wrong to think that the lost earnings are only due to the game.
>>
>>23822784
Abysmal taste
>>
They could do what Nintendo did with Fire Emblem: The next original MC has a whole harem of girlfriends or husbands, and the player can choose who to marry. This also worked in Unicorn Overlord.
>>
>>23822846
As a comparison, Trails as a franchise took a massive blow when they dropped the PS Vita and moved solely to home consoles. Its only recently when they started supporting the switch that sales rebounded.
If Bamco seriously cares to make an OG:F, they'd certainly have to do something like PS5/Switch 2/PC and on top of that renew interest in the subseries to do ports. When you consider internal restructing and SRW's staff being shoved all in on the international train ever since V, its no wonder that we havent gotten a game since 2016.
>>
>>23822845
>Sequels generally sell less than prequels and PS3/PS4 are far less popular consoles than the PS2.

That's my point though. They could only expect a MD sequel to sell even worse than that.

>>23822846
MD was on PS3 too, it wasn't a PS4-only game.
>>
>>23822834
>2nd OG was 14 years ago

I was convinced that at this point, the main games would at least match that level of animation.
>>
>>23822843
oh, I thought it'd be silly like guns on feet
...are there mecha that flips the toe guards to reveal guns?
>>
>>23822853
dog 30's Alt Riese is magnitudes worse than the 2007's OGs
the latent disparity between the mainline team and TOSE's aniimators has only gotten wider
even the best Saisei Arios has to offer pales in comparison to vanilla Weissritter from OGs
>>
>>23822856
There's some Gundam grunt with toe vulcans for anti-infantry
Cause just stepping on them with your 15 meter robot isn't efficient enough
>>
OGG Translation this year right guys?
>>
>>23822856
I'm pretty sure Valhawk also uses the bayonet on its feet to grab onto an enemy for its rifle DK in both forms
>>
>>23822643
Y's engine WILL work out, this isn't even a question, it's way more malleable than the older one, the main problem with Y is that they didn't implement some minor features, but those can always be added later, there are just some things you couldn't do with the old engine, no ifs or buts
>>
>>23822860
Huh, actually looking at the animations again it's also part of the ray blade and jade flowsion DKs
>>
>>
>>23822828
I miss the PS2 era of...everything. So much.
>>
>>23822858
I am surprised Heavyarms doesn't have toe cannons
>>
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>>23822856
It's not something piloted, but still
>>
>>23822852
PS3 + PS4 is weaker than PS3 + Vita in terms of sales in pretty much every instance.
>>
>>23822698
Ok corporate
>>
>>23822885
The japanese loved Y's UI too. P5 really rotted people's brains.
>>
>>23822857
30's Koryuoh was an absolutely soul-crushing experience.
>>
>>23822888
proofs?
>inb4 some twitter screenshot
>>
>>23822856
>>23822880
>>
>>23822893
During the prerelease period of Y, someone posted a video of a japanese person praising the UI. Go dig up in the archives if you want to find it yourself.
>>
>>23822898
>some guy who doesn't actually have hands on experience
lol
>>
>>23822903
>Moving the goalposts
Next you'll tell me that UI and UX are one and the same.
>>
>>23822888
What. But Y is the opposite of P5's UI. Y's UI is very clean and utilitarian -because- Japanese players complained about 30's UI attempting to be flashy (which is closer to Persona 5 style's)
>>
Never played a SRW game, any recs? A non-translated (not even fan translation) one specifically.
>>
>>23822919
PS2 MX
>>
>>23822916
P5's UI being flashy has created this mentality that every UI has to ape it or else its "not good".
>>
>>23822919
Non-translated? Alpha 1's a good place to start
>>
>>23822919
Just download the game in japanese anon...
>>
>>23822919
UX
>>
>>23822919
Impact. MX/UX have script translations so they're out
>>
>>23822925
>>23822929
>>23822924
>>23822934
Which one has the better story and deeper gameplay? Well maybe I should just choose the one with the series I'm most familiar with

>>23822925
Reading untranslated works motivates me more in language learning.
>>
>>23822935
SRW Z?
>>
>>23822935
Just play the one with the cast list you like. Actually difficult ones are unpopular in these circles lol.
If you want to play the "iconic" games in the franchise's history from the Japanese side, pick one of 4, Alpha, Impact, OGs, Z or V. Although Impact will be too hard for a beginner.
>>
>>23822938
I meant which one between PS2 MX, Alpha 1, UX and Impact.
>>
>>23822578
It's time to bring him back
>>23822432
I'd like to see the Ardyguns show up personally, but I'm not holding out hope for ever seeing another OG game.
>>23822605
3 or 4 years is nothing, I still have to play most of the older games anyway
>>
>>23822939
>Although Impact will be too hard for a beginner.
Complex difficulty (good tactical rpg) or just stupid game design?
>>
>>23822939
>pick one of 4
by the way, has it been translated?
>>
>>23822943
Its an incredibly finely tuned game and has design choices that will trip up the unprepared leading to people calling it "bullshit and a slog". Its rather slow though, so keep that in mind.
In FE terms, its the FE5 of SRW.
>>
>>23822943
The latter, ignore the pseud above
>>
>>23822943
It's a slog because doing fucking anything in the game takes five billion years, not even optimal play is going to change that part of Impact.
>>
>>23822935
You could just play an untranslated version of one of the translated games, too. W and J are both solid enough places to start if you don't mind the series lists
>>
>>23822921
Yeah, but my point is that in this case it's the opposite. Japanese players complained about 30's UI attempting to be flashy, thus the bland Y UI.
>>
>>23822960
I've seen a lot of Japanese players on youtube say that they enjoyed the game but they found it too slow, so a rerelease that was sped up would definitely sell pretty well. Emulators are blessed in that speed up is a feature though.
>>
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>>23822972
Speaking from personal experience, gba/ds/ps games are an awful place to start playing games in jap if you haven't already built up a healthy amount of familiarity with runes.
>>
>>23822943
It was their first game moving to the PS2 and its slow as shit to the point that its still prohably the longest game in the series
>>
>>23822981
SRW's fonts usually aren't too bad I think
No furigana though
>>
>>23822984
I'd argue that OGs/30/Y are about as long if not longer than Impact but Impact's slowness seriously drags it down.
For example OGs1 + OGs2 + OGs2.5 is 42 + 50 + 15 = 107 when Impact is just 101, but everyone knows that those games mog it in speed.
>>
>>23822981
https://mr-blade.sakura.ne.jp/toshositu.htm has transcripts for games up to Z2.2 so squished fonts shouldn't be too much of an issue, the occasional typo aside
>>
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>>23821403
Based
>>
>>23822851
The Japanese and their portable obsession is cancer. Stop fucking working your lives away and play your games at home like a normal human being
>>
>>23822851
Unironically all the plamo shilling has probably done more for the popularity of OG stuff than anything ingame guest characters
>>
>>23823015
In Japan, guess what, which console did the most sales for SRW Y? Spoiler alert... it's the Switch.
>>
>>23823015
Switch/Switch 2/PC have been mogging PS5 in pretty much every region.
>>
>>23823017
OG also had two animated series. Divine War wasn't that great, but The Inspector was quite well received, especially for Obari's direct involvement.
>>
Is the OG serie that good? I guess the gameplay is similar to the main games so the story is the main attraction?
>>
>>23823040
Play it and find out
>>
>>23823040
OGs has been translated and is the perfect starting point.
>>
>>23823015
I don't think the majority of switch owners play their machine outside. Handheld PCs managed to be a thing even though they have nonexistent battery life.
>>
I will buying anyway cause I'm a slave to consumerism but I don't have high hopes for the Y expansion. I expect the obvious WfM S2 and Delta movies and some old show coming back like Braiger and Jeeg instead of anything crazy
>>
>>23823085
Paying almost full price for not even half of the base game content is peak goyim, and I say this as someone who bought tengoku and V day 1
>>
>>23823155
>Paying almost full price
I don't know about you but 30s expansion was 20 dollars where I live. And the base game 48, which is the same as Y
>>
>>23823020
Fucking Japanese and their requirements to go outside. They're ruining it for the rest of us
>>
>>23822908
>The japanese like it
>One person
If i find another japanese person who doesnt like the ui will you concede then
>>
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>>23822784
That's just how the combination works, it'd look weird if it got thinner.
>>
>>23823236
>No one likes it
>Anon proves that there's at least one video with the corresponsding comments that like the UI
>Uhh if I find a japanese person that doesnt like it then he should concede
Are you the type that's not satisified unless he "wins" the argument?
>>
>>23822888
P5s was too over the top for me
>>
>>23822888
>>23823431
The thing about P5's UI that made it good is that it fits with the overall aesthetic and feel of the game. A lot of copycats don't understand this. No point in having a flashy UI if the rest of the game doesn't match.
>>
Surely there is a middle line between wacky persona 5 ui and y's placeholder tier visual. You know, something they've nailed just fine for 30 years?
>>
Someone told me that Escaflowne episode 14 was "the best single episode of TV anime ever made".
>>
>>23823502
what IS the best single episode of mecha anime ever made? TTGL 27?
>>
>>23823499
SRW has had some gaudy ones like Z3.1 and 30. I dont really get why so many people see a minimalistic UI like Y and accuse it of being placeholder tier when we've had other games with fairly simple UIs as well.
>>
>>23823638
Name 1 game just like Y
You were about to mention R didn't you? But that was on a small pixelated gba screen, it doesn't look as bad as Y on a modern monitor.
>>
>>23823666
I wasn't going to name R but since you already picked one of the games with one of the simpler UIs, it sure is hilarious that you want to use the "it doesn't" count excuse.
>>
>>23823555
>TTGL 27?
Not even the best episode of TTGL, that's 11
>>
>>23823405
you don't win an argument by saying "I read an isolated comment somewhere by a Japanese person", trust me bro" (but no source). Bring something concrete, at least a discussion on some Japanese Twitter or comments on YouTube with at least 5 or 6 people talking about it, and then there's a minimum basis for saying you've "read it" somewhere.
>>
>>23823683
11 has the emotional high, but Simon Giga Drill Break is reused footage but that's still better than the movie version, which messed up that whole scene
>>
My favorite SRW UI flourish was when the HP and EN bars would decrease during battle animations and it sucks how they stopped doing that
>>
>>23823750
OG never stopped doing after the remake
>>
>>23823155
>and I say this as someone who bought tengoku and V day 1

Tengoku-Hen was a scam, but V has the same level of novelty of an Alpha 3, especially considering they made a lot of enemy factions for the sake of the plot. It has 70% of new stuff.
>>
Whomever decided starting with OGs Nendo Bakusaiken should start by trapping the enemy inside Dominion Ball to contain the explosion was a fucking genius
>>
>>23823197
What's the problem here? The Switch is powerful enough.
>>
Someone is seething at the Japs here
>>
>>23823750
I've always hated that and found it way more enjoyable to see the enemy's HP plummet like a rock all at once
>>
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>>
>>23823791
You know- I never actually noticed before, but he's heterochromic. Nice touch in helping sell him as a Janus.
>>
>>23823638
Two wrongs dont make a right, not an argument



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