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File: 36263moonlight.jpg (527 KB, 1280x720)
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When (You) were whining online about gen 5 being stuck at 720p and 30 fps, I studied the blade Edition
>New Player Guide
https://pastebin.com/5xEAybEC (embed) (embed) (embed) (embed)
>Artbooks, music and emulation resources
https://pastebin.com/jxij0dxe (embed) (embed) (embed) (embed)
>The link for the ACV xenia tutorial
https://pastes.io/s7kp1uu925
>ACVD-friendly Xenia link
https://dropmefiles.com/PS3lr
>Pre setup emulator and dlc pack for ACVD rpcs3
https://drive.google.com/file/d/1ZFV1bGCueYRVPJDaaPE6lzei6RSaqSIg
>also look here
https://desuarchive.org/m/thread/23006355/#23018278
>a bunch of cool builds
https://imgur.com/a/m-collection-pc-share-codes-D4NXAOh

https://sys.4chan.org/derefer?url=https%3A%2F%2Fdrive.google.com%2Ffile%2Fd%2F1yJYBcLu7mp-KCq1Mv5Bpnw0YYzP9KVML%2Fview
>Models for all Gen 1 parts
https://www.mediafire.com/file/9hbws4b1a99n7yk/epic_gen1_models%252Bcowboy_hat.zip/file (keep in mind i didn't double check this one when anon posted it sorry if it's dolphin porn)
>Website
https://www.armoredcore.net/
>Steam Page
https://store.steampowered.com/app/1888160/ARMORED_CORE_VI_FIRES_OF_RUBICON/
>Emblem Editor Decals
https://files.catbox.moe/lwp114.png (embed) (embed) (embed) (embed)
>AC6 Part Spreadsheet
https://docs.google.com/spreadsheets/d/1YLPD_x-NSLkOPQJUR-WHoHipE4UI01Nz

Other News:
>Latest AC6 Patch (1.09)
https://en.bandainamcoent.eu/armored-core/news/armored-core-vi-fires-of-rubicon-patch-notes-109
https://pastebin.com/QnC90hDz (embed) (embed) (embed) (embed)
>Re:Resonance CD playlist is out
https://youtube.com/playlist?list=PLU6YeOdU59Qd6CwGeIjCiYaG2wlX-758s&si=_4Ne4lX7oTwEUWGC
>Pre-orders are up for the Squenix Structure Arts AC1/2 kits
https://x.com/SQEX_MD_GOODS/status/1924649806980628666
>all generation 1 AC games are getting ported to PS Classics on PS5
>30mm VE-40A model kit
https://bandai-hobby.net/item/01_6775/

●Set matching to global for lobbies and use keyword acg to play with each other!

Previous Thread: >>23792891
>>
>>23848747
I did to order mission. My team rank currently at lv 41.
>>
File: Armored Core 3 Howitzer.png (1.43 MB, 1287x937)
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I love using hover legs and long range weapons. The NPCs can't really touch you most of the time.
>>
>>23848766
Anyone buy anything from that FromSoftware to Hardware guy? Would be cool to have a model of my PSX AC, but it doesn't look like he's modeled my favorite head/legs yet. Would I be better off learning how to take the blender files and use them for a 3D print?
>>
>>
>>23848819
cute
i don't get why people keep drawing lynx in plugsuits, baggy pilot suits look cute and comfortably huggable
>>
>>23848783
You have link to the guy you're talking about?
>>
>>23849051
plugsuits make more sense when you're imagining lynx as 'hooked up to the AMS through wires, curled up in a vat of gel'
it's perfect for NEW-SUNSHINE pilots though, since their low AMS compatibility probably leads to the use of physical controls where possible
>>
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Does this image inspire you?
>>
https://rentry.co/87gmcvik
Replace the emu links in OP with this.
>>
>>23849217
lmao no
>>
>>23849519
>t. otsdarva
>>
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>>23848766
I think gen 5 Moonlight may be my favorite Moonlight in the series. Just look at this thing, isn't it spectacular?
>>
>>23849217
I find it aesthetically pleasing, with the simple geometric shapes and the color scheme composed mostly of muted shades of blue having a soothing effect. I also find the depicted scenery enjoyable, with the arcology marking the line separating the two great blues, the night sky and the ocean that mirrors it. I'm going to assume the lights in the sky are not stars though, even if they were meant to be.

Now, realistically speaking, if I were to pilot a NEXT as a stray mercenary, I'd probably ask myself if the pay's good enough or, if I were good enough, is it fun. I have no interest in stuff like lofty ideals, great causes or a sense of belonging to a greater whole or whatever. Especially if such stuff is political in any way, shape or form.
>>
>>23849566
I'm sad we don't get more hand-held melee weapons as opposed to traditional hardpoint-mounted ones
I want to cave a fucker's cockpit in with a big ass rocket assisted sledgehammer, fuck that, give me an AC sized BOOMHAMMER
>>
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>>23849063
This dude: https://www.myminifactory.com/users/ToHardware https://youtube.com/watch?v=fPD01db763c. His youtube channel is apparently his real name, since googling it not only brings up his Artstation and Twitter but also his LinkedIn. Reading into his pages his goal is to convert the parts of the first 3 gens into 1/40 scale printable models, all interchangeable with each other.
>>
>>23849217
Inspire to what?
>>
>>23849690
There is another long blade that looks like a lance, that also looks cool af.
>>
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>>23850223
Target unverified. Commencing hostilititties.
>>
>>23849566
Being handheld ruins it.
>>
murakumo was the shit
even if it was shit
>>
Formula Front opening music kicks ass.
>>
At last VD, the last AC game on the checklist (I might check out mobile game later for lulz tho)
First, the elephant in the room... SMALLER AND LESS DENSE MAPS = BETTER PERFORMANCE!! Also I swear the post-processing is not as nauseating, but it might be the byproduct of more stable framerate. I don't notice that much difference in gameplay aspect other than rebalanced part stats. Replaying mission is not a chore anymore now that the mission list is back.
One thing I don't like is heavily tying part unlock to mission rank and subquest clear, instead of simple exp bar like V, so I can't passively unlock more parts while repeatedly attempting S rank, especially since I'm carrying over data, getting actual new parts are few and far between.
>>
>>23850989 (me)
>I don't notice that much difference in gameplay aspect other than rebalanced part stats
Oh wait, EN management feels less punishing now, making TE weapon not downright annoying to use, building for infinite/long overboost is way easier now.
I like them giving us world/story update after mission kinda like what Last Raven did.
Also, the OST slaps hard, so many catchy tracks here.
>>
>>23850989
The energy pools are much, much bigger than in V, meaning you can pretty easily achieve infinite Glide Boost. In general the much higher amount of energy to work with means you can play a lot more aggressively as opposed to V requiring you to think ahead a bit.
>>
>>23850626
Murakumo the game or Murakumo the fifth gen physical blades?
>>23851072
TE weapons saw energy cost reductions and there's more energy to go around, which was probably necessary due to the maps getting castrated. You'll also notice that laser rifles and cannons can hold their charge for as long as you've got the energy now.
But there's a tradeoff; EN amps now send your shot costs through the atmosphere, so they're a lot less viable.
>>
I should probably feel bad about doing all the MoA arena fights on the garage map, but I really don't. The PSX era games have a lot of of constricted map design leading to builds optimized for tunnel and city fighting, and somehow the AC AI feels like it never has to deal with subpar lock box rotation. So fuck it, if my target tracking sucks because of poor controls I'm gonna even the odds against the enemy ACs, and I refuse to be a poorfag and use Human Plus augments.
>>
>Can attack allied NPC before they turn on you later, or to take out the competition in kill count type mission
man, I'm glad VD brought back shit like this...
>>
>>23850989
speaking of which, did you play fromula front and ninebreaker?
>>
>>23851355
I did, though I never bothered getting all gold in NB, and using manual control instead going full AI in FF.
>>
>>23849566
If you're going to post 5th gen moonlight, post something where it's actually activated, not just the emitter. Bunch of shitters here never played 5th gen and so don't know the glorious sight of the plasma weapons in 5th gen.
>>23849690
That was also in 5th gen, as a super weapon. Most of the super weapons were pretty dogshit in PVP, but it was still funny to rip off your own arm so you could hit a motherfucker with a quintuple chainsaw drill thing or a support beam turned into a jet hammer.

>>23850615
Your mother was handheld.
>>
I want 5th Gen gameplay with 3rd Gen art design
>>
Hope there will be more AC bosses in the future over "special" bosses

Being able to beat the boss by looking at their build, figure out their playstyle and plan ahead instead of learning attack patterns is why I play AC games
>>
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>>23851700
>in the future
heh...
>>
>>23851751
Living for the future...
That is my Answer
>>
People like to say 5th gen is slow and clunky, but after experiencing it I think it might be faster than AC6.
Sure at first it seems slower because you can't fly, then as you get farther you see AC jumping around like crazy. It kinda demand you get better at vertical tracking compared to other gen.
>>
>>23851700
eh? they all die fast with dual grenade launcher and dual machine arm and gatling.
>>
File: allminddance.gif (82 KB, 498x384)
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I just think Allmind is neat
>>
>>23852269
low IQ post
>>
>try using UNAC for the first time
>accidentally out of bound and died
>pilot with jetpack came out
?????
Was this the first time we get proper human model since PP?
>>
>>23852506
no, LR had some oddly flammable infantry guys and 4th gen had dudes in power armor
>>
>>23852509
Oh, right LR humans were bunch of small squares that looked like ants.
But I don't remember human enemy in 4th gen? Unless the power armor made them look like robots so I never noticed them.
>>
>>23852509
you could crush them with your shoulder on the missions where they shot at you(for like 2 AP, why even deploy those troops) from these platforms on the wall
>>
>>23852568
they were also oddly flammable and exploded on touch
>>
File: acnexus.png (715 KB, 1116x444)
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Drew one of the iconic opening scenes in Armored Core Nexus in pure paint. This turned out better than I thought.
>>
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AH FUCKING HELL AC5 IS SHIT, IT'S SO SHIT I CAN BARELY SEE WHAT THE FUCK IS GOING ON
MY GUNS ATTACK LIKE SHIT EVEN WHEN I'M USING THE ENEMY WEAKNESSES
IT FEELS LIKE SHIT
EVERYTHING IS SHIT
AAAAAAAAAAAAAAAAAAAA
I DON'T WANT TO PLAY AC5
AAAAAAAAAAAAAAAAAAAAAAAA
>>
>>23852506
They created a pilot model and they only used it for the unmanned ACs?
>>
>>23852705
Yeah we knew this a decade ago. The second game is literally VD.
>>
>>23852712
No, I went out of bound and spectate as pilot, watching my UNAC do their thing. Probably same thing happen in multiplayer if you die early.
>>
>>23851631
The hypothetical perfect AC feels like 5 and plays not quite like 3 but like a modern version of 3 that's closer to 4-5 but not.
The team knew what real /m/otherfuckers wanted from mecha, even if the gameplay wasn't quite right.
>the weight
>the clang
>boosters absolutely sharting themselves trying to push your pile of scrap around
>transforming everything
>overed weapons that were only made because it'd be really cool if completely impractical
>scan mode being a cheesy sci-fi HUD that was a mistake but looked cool
>wide selection of COM voices (most as DLC but still)
Shame the doujin AC clone devs just won't even have the budget to ever scratch that itch again.
>>
>>23851615
It's literally in the OP.
>>
>>23852867
>The hypothetical perfect AC feels like 5
No 5 was complete shit
>>
>>23852881
Develop some taste
You are still like little /m/ baby
>>
>>23852867
I don't want anything V to come back. It felt like such a blatant attempt to get the GOW or COD audience. I want a game that plays like 1st gen.
>>
>First Generation GozyuTyranno was killed off after his killing teammates
>>
>>23852884
I have taste, unlike you, gen 5 was utter shit.
>>
>>23852867
>Shame the doujin AC clone devs just won't even have the budget to ever scratch that itch again.
What makes you say that?
>>
>>23852689
Not bad. Makes me wonder how ACs would look like in one of those comic book artstyles the artsy fartsy books pretending to be video games like to use.

>>23852896
Wrong thread?
>>
>>23852887
You clearly never actually played it. The only thing you can blame on COD was the bloom and graphical filters, and really, 4th gen was doing similar things. Everybody went with that kind of graphical styling during that era.
>>
>>23852958
Not that anon, I don't mind the mechanics. Just don't like how subsquest tied within ranks and most of the content need online player base.
Alright, maybe I also don't like having to click in and out of scan mode too.
>>
>>23852962
The game would have a much different standing here if it was on PC where it could have a real online community
It was on the wrong platform in the wrong generation
>>
>>23852962
Yeah, V definitely had a flawed implementation and larger systems. The core game mechanics were what was great. The melee combat was the best in the series, the actual PVP was great, the missions were good, the weapons were cool and the soundtrack was great. The rock paper scissors element thing was unnecessary and gay, the "operator" role didn't have enough to do and failed, the game needed more singleplayer / coop content to go along with it, and the map war system in V specifically was exploitable and retarded. There was a lot of good and a lot of not so good in fifth gen.
>>23852964
A modern remaster that combined V and VD on PC would be incredible.
>>
It's funny that ps3 more than any other console was hyped up to be way more capable than it actually was, and just about every developer had their games completely kneecapped because they believed sony's lies until it was too late
>>
>>23852970
V's core game mechanics were garbage, it was barely even an Armored Core game.
>>
>>23852978
4th gen was more deviant from the average of AC games than 5th. And 6th was much farther. And those were ALSO good armored core games.
>>
>>23852980
This. So tired of armored niggers crying about every single difference every game makes. Just play the one single entry you like forever and shut up.
>>
>>23852980
V you literally cant even fly, the whole 3D movement was removed
>>
>>23852991
>he never learned to shimmy
>>
>>23852992
https://www.youtube.com/watch?v=DwN6efmhp7E
>>
gen 5 is just Front Mission Evolved but actually good.
>>
>>23853009
gen 5 is not good
>>
>>23853022
It's still good. Just not as good as the rest of the other gens.
>>
>>23853022
Better than 4 and 6
>>
>>23853036
lolno
>>
>>23853041
Lolyes
>>
>>23853043
You would have to be brain damaged to actually believe that, most likely you are a troll shitposting to try and bait people
>>
>>23852991
>You can't fly in V
lmao couldn't be me, skill issue

>>23853036
Don't go picking fights, 4th and 6th gen had their own virtues. If you said better MULTIPLAYER you'd be right, but those games both had their own merits in singleplayer.
>>
>>23853036
come on man, 5 is barely even a game with servers offline
>>
>>23853065
AC4 multiplayer blew ACV multiplayer out the water
>>
File: AC tiers.png (392 KB, 1140x553)
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The OFFICIAL Armored Core game ranking tier list
>>
>>23853068
>OB and QB while holding both triggers and hope for the best because nothing will ever be visible on your screen to actually aim at
So great
>>
>>23853068
AC4's multiplayer was poorly balanced and minimalistic in comparison. 5th gen had a much wider array of useful builds, more depth to the PVP, and objective based missions / a ton of co-op. 5th gen was objectively better. Playing a sniper or a heavy was a lot more interesting in 5th gen, melee fights were a lot more interesting in 5th gen, unguided rockets were actually useful in pvp, and you had actual tactical depth to the PVP. 4th gen was OK, but the PVP was the weakest part of the game (still better than 6's pvp).
>>
>>23853086
Absolute not 4A had really good balance at the end of its life span. 5th gen was shallow as fuck.
I doubt you know anything about the metea for any of these games because AC6 balance is also pretty good and its meta extremely varied
>>
>>23852916
The level of detail is not achievable by what is likely to be a solo dev who needs a few years to get even a barebones alpha out. Not that I wouldn't appreciate someone getting at least halfway there, especially if the mechanics are better thought out.
Then again, Dolls Nest came out of nowhere when stars aligned just right, so you never know.
>>
>>23853078
>being this much of a shitter
lol, lmao
>>
>23853077
officially retarded, you mean
>>
>>23853077
Perfect
>>
AC4A is just a less cool Murakumo
>>
>>23853086
>more depth to the PVP
This came at the expense of the singleplayer experience, and fortunately they did better in VD. PVP enjoyers don't seem to understand that they are a minority.
>>
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>>23852480
>>
>>23852705
I tried hard to like these games but the constant SCAN MODO! COMBAT MODO!
got annoying.
>>
>>23853110
>AC6 balance is also pretty good and its meta extremely varied
AC6's fundamental hard-lock, limited range, gay tracking melee and stagger bar design is shit for PVP. It's balance is fine, but every design element that stands out in the singleplayer as "this isn't really AC", every single bit of souls they got in AC, makes it ENTIRELY unsuitable for PVP because souls PVP is the gayest thing since rainbow crosswalks, and all the dimwit faggots that pretend it's actually serious like a fighting game are cancer.
>>
>>23854567
This but with 4A
>>
>>23848766
I've hit the credits of AC6 as my first Armored Core game and it is a lot of fun but I don't get why some people struggle with it (aside from it apparently being far harder on initial release), other new players still seem to get stuck on bosses.
It was challenging for sure and I was dying from time to time but there was no point where it felt oppressively difficult.
So why do some people find it really hard?
(Other FromSoft games I've played are Dark Souls 1 and 3 and Sekiro, I also spent about as much time in the test room as playing missions and arena at least at first.)
>>
>>23855585
did you do all the ending?
Also if you've do Sekiro, I don't think you'll have any hard time with 6 unless you're using meta builds.
>>
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>>23855668
Not yet, only coral wife so far, I'll try going with the Walter missions now they've reset, since you said all instead of both I imagine that means there are more than the clear split.
>meta builds
I didn't look that sort of thing up.
Pic is my AC by the end, even though I ended up changing every part afterward I had pretty much landed on the general idea by Balteus, no clue if it's considered meta. I wouldn't be surprised if it's considered a noob build for babies since there were a few alternatives I was testing that felt more powerful if I did it just right but I didn't feel I could pull of as well.
>>
I wish we had an actual radar for AC6. I'm trying to S Rank shit and sometimes finding enemies visually is not enough.
>>
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>>23855702
Same. What head part are you using?

Anyway everyone post your current AC
>>
>>23854567
AC6 is the third best souls game ever made
>>
>>23855762
yet not even in the top 5 best ACs ever made
>>
>>23855585
Most people jumping into it have never played a game that controls like AC before, or fast games at all. I don't think the helicopter was really THAT much of a filter outside of a few idiots being loud, but balteus on release had much better missile tracking so you would get chipped to death unless you played very well or used specific weapons to kill it quickly, where nothing in the game was anywhere near as hard before that. What the "nerfs" really did was correct a bug or two that let it do some broken shit and reduce the missile tracking slightly so it was more consistent to dodge / you didn't get constantly chipped even when dodging.

You mentioned you actually practiced the mechanics. Most people are retarded and just mash their head into a wall and then get mad when they die. Hell, I got arrogant and said "I'm good at AC, I should be able to beat this without changing my build" and took several attempts to kill it with a laser rifle that did jack shit to the pulse shield. Comparatively, S-ranking it was easy as fuck with a reverse joint and plasma rifles that shredded the pulse shield.
>>
>>23855695
a complete playthrough of AC 6 doesn't ends with just one ending since there's a lot of new missions, weapons and parts on the new cycle. You've still haven't played the half of it.

Nah yours aren't meta.
>>
Thoughts on using the face buttons for camera control in early gen Armored Core games?
>>
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>>23855725
>>
>>23855856
that's how i played 1st/3rd person games on PSP before finding out about armored core, i can't get used to strafing with the shoulder buttons so that's my only choice
>>
>>23855856
So long as it works for you it's good. For the PSX games at least I basically kept the controls at default, just swapping left/right movement to the D-Pad and left/right camera rotation to the shoulder buttons. PSX camera is jank where it won't keep up with your lock box (especially at high/low elevation angles) and map design is mostly enclosed, so camera control isn't the biggest priority.

Only downside to mapping camera to face buttons is that it's awkward to auto-level the camera by pressing camera up + camera down at the same time, but again it's not that necessary for the PSX titles at least.
>>
>>23855876
>Dual Ludlows
BASED
>>
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>>23849217
Not at all. This, however...
>>
Just finished VD, this one really feels harder solo, definitely designed more for coop, lategame there's so many dual AC fights and missions with lots of mobs/reinforcements, especially some subquest feels nigh impossible without another player/UNAC. (that mission with sniper reaper w/o losing ally)
Final boss was fucking kino, definitely worth as final farewell to the series at the time, though I think it's easier than V final boss.
>>
How is the co-op mod for VI
Trying to convince a couple friends to pick the game up with me
>>
>>23856364
Funny that, it actually wraps back around to being designed around a single player because it is just about impossible to get S ranks if you bring in a second player (I think UNAC eats less of the bill, so it's a bit more doable with one?) and Hardcore mode really amplifies that.
>though I think it's easier than V final boss
I don't know. On one hand, Exusia gets shredded a lot faster, but on the other you have to actually dodge that bombardment attack while you can largely facetank+CIWS Black Glint. Tough call.
>>
>>23858075
Yeah, S ranking solo is pretty easy, just slap a shield (or two) and play like a pussy.
Maybe if you setup your UNAC with shield + long range weapon you can S rank some more missions with them too?
>>
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This is a very intuitive customization system
>>
I liked parkouring up vertical surfaces rather than just boosting. Gave more significance to the legs instead of making me question their purpose altogether. The movement just feels cooler too.
>>
I'm thinking to play the mobile AC games, but is there any english patch for them? Especially 3, since the description says it bridges the gap between Nexus and LR. (does that mean 1 & 2 is just missions for fun without any significant plot?)
>>
I've only ever played formula front on the psp, are the other games anything like it? I quite enjoyed it.
>>
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>>23852938
Thanks, I just like doing sketches and rendering studies when ACs get involved.
>>
>>23858894
>>
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>pillt named Clover
>is apparently autistic
Amazing.
>>
>>23854567
>AC6's fundamental hard-lock
If you are playing with hard lock you are crippling yourself
>limited range
literally false, most AC games have the same range or lower
>gay tracking melee
less tracking than most previous games
>stagger bar design is shit for PVP
No it isnt its objectivity good for PvP you are just a shitter who tries to damage race instead of using the mechanics of the game to reset your stagger bar.

Skill issue
>>
>>23855777
this is bait
>>
>>23862507
this is bait
>>
>>23862543
skill issue
>>
By chance did anyone here archive the Gen 2 stuff that was on Models Resource? Half the shit just vanished for some reason over there.
>>
Well, that's Master of Arena done. It's really amazing seeing how much more refined Armored Core got in such a short amount of time. I think out of the PSX games AC1 had the most interesting story, Project Phantasma had the most fun story and was a huge QoL improvement from AC1, and MoA was the best game overall even if I didn't care for the story and thought the arena was only marginally better than Phantasma's.
>>
>>23862732
Did you feel like PP was the odd man out of the OG trilogy? To me it's plot seemed inconsequential to the grand scheme of things and is just about a rando Raven just doing missions. (I am aware of the Leos Klein theory btw, but seemed retroactive)
>>
>>23862740
The PSX games are my first experience with Armored Core, so I didn't have any notions for what the story should be like. I thought PP was fun in a "dude and his girlfriend save the world" sort of way, and while it's very disconnected from AC1 and MoA I was initially disappointed with MoA being a revenge plot against Nineball. I wanted to explore more of the setting and apart from the new megacorp I didn't feel like MoA was delivering. Also thought AC1's Nineball was more interesting, up until the final mission where it's revealed that your handler was just another Nineball construct.

Apart from story I was generally just enjoying PP's map/mission design compared to AC1's, and was glad to see those improvements/philosophy carry on to MoA. I did dislike that PP had some legacy parts only available if you had an AC1 save file, especially after playing MoA where you can just buy anything (even AC1 hidden parts), but that's more of a problem of me playing on a 3DS and lacking proper save file management.
>>
>>23862753
PP felt very "experimental" in some of it's execution, which is a reoccurring pattern in the second outing of many game IPs.
>I have yet to see another AC game have an in-game human NPC actually be visible.
>>
>recently finished gen 4 and 5
>got used to tracking enemies boosting outside of the screen in 4 and weaving in and out of covers in 5
>went back playing gen 1 after seeing the posts here
>laser focused lock box even with narrow weapons
to think that I used to struggle so hard with this shit...
>>
so... AC7 when?
>>
>>23865845
31 Jan, 2019
>>
>>23865958
>10 more years
grim
>>
>>23865845
It didn't even sell well enough to get DLC or a spinoff. Franchise is dead.
>>
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>>23865845
>>23867496
>>
>>
>>23853110
>ac6 meta
>extremely varied
Then why does everyone (ab)use terminal armor in teams?
Why are 99% of builds in ranked teams lame M-HW double zim/earshot terminal RJs?
Why is singles dominated by boring kites?

AC6 pvp at this point is almost nothing but a clusterfuck of constant artificially forced comebacks, cowards mashing buttons at ants from orbit, and cyborg insectoid gooks fishing for the cheapest one shots like they're AI bots.
>>
>>23865845
Extremely unlikely after the recent Kadokawa investor report that says From isn't making as much money as they could. They're done making random passion project games like Armored Core, unless Miyazaki leaves and creates an independent studio.
>>
>>23868902
I love living in a world where making a lot money is not enough, it has to be ALL the money or none at all.
>>
>>23868913
For better or for worse, it's the only world where videogames can even exist. In any other economic model there is no space for videogames and other entertainment products (like animation) that need immense manpower compared to simpler entertainment like movies and music. Even in countries with lighter capitalist models such as European countries there is no videogame/animation industry because there is not enough profit chasing mentality which results in no crunch culture = no videogames.
>>
>>23868389
>teams
lmao
>>
>>23869223
1's is too formulaic.
You can't really incorporate stealth, and they're pretty much solved by kites, which are both boring to fight and play.
Plus there's comparitevly far more waiting between being restricted to only 2 to 3 kills a match, and how it resets the match after every kill.

Teams has the potential to be a lot more dynamic, and have a much wider variety of builds and strategies be viable.
You can have 10 minute matches that play out the whole 10 minutes and have like 100 singles matches worth of fighting. You can duel a guy, kill him, and then seamlessly fly off and fight another guy, which makes it far more immersive, like you're fighting in an actual AC vs AC engagement.
There's more tension in completing battles in a timely fashion than just having a timer too, because enemy teammates can swoop in and try to save your opponent at any moment. Even if they do, you can still turn around a gank yourself if you're on enough crack, or your teammates can swoop in and help you with the power of friendship.

Nothing more kino than you and your bro or bros all landing a melee on the same enemy AC at the same time.
>>
>>23868922
Genuinely wondering, in what sense would you say games require less manpower than movies? I could see the argument for music to a degree, but movies nowadays seem to require as much intellectual and physical input, given CGI, cinematography, etc. etc. etc.
>>
>>23869300
Those types of movies, sure. But what I meant is that you can absolutely have a movie industry running on small-medium budgets and still producing many enjoyable movies (example: spaghetti westerns), but you cannot have a whole videogame industry running on such budgets and still producing enjoyable games. Movies nowadays cost a lot because of expensive actors and CGIs, but they are not necessary. Meanwhile, videogames cost a lot because you need to pay all the people in the dev team, which is necessary.
>>
>>23869313
Hmm, true. My first thought was to mention all the indie games I've played, like Chaos Galaxy for instance I've put hundreds of hours into and it was made by one guy using his own sprites and programming and free music. But then it occurred to me he has a different job to support himself and doesnt make enough money off his games alone to live, so I see your point in the sense that it's possible to make a living (i.e people can support an industry) off small budgets while the economics are different for games.
>>
>>23869313
>but you cannot have a whole videogame industry running on such budgets and still producing enjoyable games
We can and we did, as long as the hardware costs are offset to someone else, such as computer hardware being manufactured for work purposes but used for a gaming platform.

Most of the best games and most loved games were relatively small affairs with a handful of developers and a shoestring budget. Big money THEN came on the scene and they're the ones who ballooned budgets to the ridiculous heights they're at now. It was not necessary in the least bit and has arguably done more harm to the medium than Hollywood did to film. At least Hollywood used to occasionally allow an auteur to work unmolested, but video games became Hollywood in the worst possible time.
>>
>>23869313
>You cannot have a whole videogame industry running on such budgets
Two of my absolute favorite video games from the 2020s are both fps games developed by a single guy with some collaborating artists helping the process. If anything, it's not a matter of budgets and team sizes, it's a matter of intent and workmanship.
>>
>>23869600
Do you know what an industry is
>>
a miserable pile of secrets?
>>
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Have any of you ever read any Armored Core x Transformers fics? More importantly, are any of them good?
>>
if you play VS in gen 3 one person using hard mode file and the other is normal, do the game uses each individual setting or switch the FCS to forced normal/hard to make it a fair fight?
>>
>>23871247
Wasn't aware that there were any. Not that there's anything in Transformers that could hold a candle to an Armored Core - even the ACV/VD ACs would have no trouble kicking the ass of someone like Megatron or Galvatron. Even Unicron is no different from the usual giant things you get used to killing in this franchise.
>>
>>23865845
Dolls Nest 2 is more likely
>>
Damn bro this shit is kawaii
>>
>>23872156
>>
>>23872156
People say Arcmored Core 6 is game for girls because so many are wet for Rusty and daddy Walter, they're right, look how cute these flying coffins are.
>>
>>23872156
>>23872159
As cute as these may be, if I were to buy some useless piece of plastic that would do nothing but gather dust, I'd still go for the closest thing to an ACfu I may have.
>>
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>>23872745
Yeah.
Anyway you can mix match and build your own just like in game, in fact you can equip both the weapon in the left hand and left arm.
They even made it all the same color so the color will match >>23872156, too fucking bad it's P-bandai for the grey one tho
>>
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the better question is, why Milktooth?
WHERE'S MY FUCKING BASHO FRAME?
>>
>>23873011
>WHERE'S MY FUCKING BASHO FRAME?
Better question, WHERE'S MY FUCKING DEADSLED, MIND BETA or, uh, any other RJ LEGGED ACs that I can't remember right now, assuming there even were any?
>>
>>23873082
>RJ legged AC
I cannot remember any famous AC with RJ leg in 6. Best I know is Michigan with his quadleg.
>>
>>23873189
>I cannot remember any famous AC with RJ leg in 6.
Because there aren't any, someone would have to model the nonstandard bipedal legs, at least beyond the basic three. Everyone and their mother, aside from Michigan and some wheelchair bound cripples, are using regular biped because, Idfk, Core theory or whatever.
>Best I know is Michigan with his quadleg.
Michigan's an odd one. His title of "Hell on four legs" already says enough, by which I mean that he might as well be the only notable quad leg AC pilot in the recorded history of ACVI continuum.
>>
>>23873011
Fuck that, where's my Coral wife? I'd take either her Echo or her SOL, but give me SOMETHING!
>>
>>23873189
I keep misremembering Steel Haze as RJ, fucking misleading design, then again I sometimes get confused by hover tank legs.
>>
>>23873669
I don't doubt that HAL and SOL will be made on the next volume batch
What we need is actually the bosses mech. It doesn't need to be deformed style, just give us any
>>
>>23873899
Granted, go buy your Ice Worm
>>
>>23873892
Yeah, the NACHTREIHER tripped me up quite a bit initially, too - the legs LOOK like they should be RJ, but the knees are actually on the front like a standard biped; they're actually true digitigrade feet, the first I've ever seen in the franchise.
>>
>>23873902
The CEL-240 would be pretty badass.
>>
>>23873906
It's more like a bird leg than mammals rear legs (RJ).
>>
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>>23873902
I want my PCA
especially this motherfucker
>>
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>>23872156
Do they really sell the grey one as the same price with the normal color despite being P-Bandai?
>>
is S ranking criteria in AC6 different from 3-5, not just amount of expense?
I finished some missions with like <1000 damage and no wasted shot and still not getting S, do I also need to kill optional enemies or very fast clear time?
>>
>>23875125
yes
>>
Anyone here know any other games that play like gen 3 AC? Or really any "old gen" AC games
>>
>>23876968
Define "play like"
>>
>>23876990
I press left, my mech walks left, but slow. I press shoot, the gun fires, but slow. I use up all my energy, and it recharges, but slow.
>>
>>23876968
>>23877021
Dolls Nest with the RavenTweaks mod.
>>
>>23877053
Is it actually good though or just weeb shit?
>>
>>23877125
Yes.
>>
>>23877125
its just incel weeb shit
>>
>>23877125
It's old-school AC with Demon's Souls level progression. A bit jank, but overall pretty good game for a dev that usually only makes VN.
>>
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>>23873918
Your only shot is garage kits or 3D printed slop
>>
How come nobody copied For Answer, but with actual good maps?
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>>23878337
>what is omega phenex
>>
>>23878367
but does it have a flamethrower?
>>
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Next Nintendo direct
AC6 switch 2 port
SOON™
>>
>>23873011
Milk Tooth is massively popular in Japan
>>
>>23878367
I ended up playing the playtest for this and seeing the totally not old ac parts touched up in HD is really neat. I dont know if I would say its similar to 4A, but fun game nonetheless.
>>
>>23878367
>>23878964
oh and the environment destructibility is great
>>
>acvd delves into the tragedy of maggie, who was crippled and just longed to feel the thrill of combat, and eventually paid
For it with her life after a heartfelt confrontation between her, fatman and the player
>acv was just the chief being a loveable asshole who just wants to kill everyone
What a downgrade.
>>
>>23879027
>acv was just the chief being a loveable asshole who just wants to kill everyone
I feel RD is more relevant overall, he's kinda like prototype Iguazu.
>>
>>23878750
Would double dip if they add new parts.
>>
>>23879162
Supposedly the switch 2 has the power to run it and they are adding new elden ring armors so maybe we’ll get something, we shoulda got a parts update for the secret level episode
>>
Armored Core...Infinity
>>
>>23878906
This. His Japanese voice is one of those ikemen crazy boy types.
>>
>>23879027
Chief doesn't actually want to kill everyone. Chief and Carol's objective, as AIs, is the restoration of mankind. Chief's weirdo behavior is because he, unlike Carol, can see why every attempt they make goes wrong.

>"Perhaps fighting is what humans were meant to do."

As >>23879161 says, that role is more for RD, an AMS prodigy with a sixth sense for danger who gets gassed up by Chief and Carol into thinking he's special, which makes him eagerly join them out of desperation and ego, not realizing he's being exploited.
>>
Armored Core Rise of Glory
Armored Core Storm Riders
Armored Core Air Supremacy
Armored Core Cold War
Armored Core Infinite Jets
Armored Core Storm Riders 2
Armored Core Afterburner
Armored Core Air Supremacy 2
>>
dolls nest 2 when
>>
>>23880111
Wait, they're AI?
fucking hell thanks for the spoiler faggot
>>
>spoiling a 14 year old game
>>
>>23880758
>antagonist turned out to be AI
>a tradition that exist in every single generation
>spoiler
you might be retarded if you didn't see it coming from miles away
>>
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>>23880989
It’s a fucking spoiler because they didn’t give any hint that they were an AI, even as far as Story Mission 3. That’s like saying Fiona and Ostradva are AI just because it’s a tradition in the game.
WHICH ALSO NOT FUCKING TRUE BECAUSE IT ONLY HAPPENED IN GEN 1. ANY OTHER AI IN THE REST OF THE GENS, ASIDE FROM 5 AND 6, DOESN’T ACT LIKE A HUMAN THE WAY CHIEF AND CAROL DO.

SO YEAH IT IS A FUCKING SPOILER YOU RETARDED NIGGER
>>
>>23881229
nta but
>You blow up Chief's AC multiple times
>He keeps coming back
>"That's why human is so interesting!"
It's pretty obvious desu
>>
>>23881393
It will be obvious after actually fighting him sure but that's literally almost half the main story. The last time I see him were during the train boss thing and there's no obvious hints at all that he's an AI during it.
>>
>>23880758
>acv chief is just funny murderman
>no he's not he's an ai
>HOW DARE YOU ANSWER MY QUESTION SPOILERFAGGOT
14 year old game, nigger. If you didn't want an answer that'd spoil, make clear that you're not far into V. If you're NTA, then tough shit nigger, 14 year old game.
>>
>playing armored core for the terribly translated story
>>
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>>23881204
>>
>>23881764
jokes on you I'm playing undub



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