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Previous Thread:
>>23998231

Super Robot Wars 4 for SNES english fan-translation available now
https://romhack.ing/database/news/entry/Zm1_ATh6SECDWrkenF5kzA/super-robot-wars-4-now-in-english

SRW Y - Anniversary Expansion Pack & Free Update
https://youtu.be/MLHvqGRObhU
Super Robot Wars ZII Ruination Remastered
https://www.twitter.com/BandaiNamcoUS/status/2084323660614021333
Guren Type Special - Radiant Wave Long Range MAP
https://www.twitter.com/srw_dd_pr/status/2093989602532925933
Mazinkaiser/Mazin Emperor G - Twin Emperor Strike:
https://www.twitter.com/srw_dd_pr/status/2093987091566796828
Athrun Zala - Infinite Justice Gundam Type II
https://www.twitter.com/srw_dd_pr/status/2090003335415763297
Kira Yamato - Mighty Strike Freedom Gundam
https://www.twitter.com/srw_dd_pr/status/2090000830556471692

For discussion on SRC (SRW fangame program), please join the dedicated Discord
https://discord.gg/WrV2AhG

If you need help with any game try checking Akurasu for help (links for other resources also here):
https://akurasu.net/wiki/Super_Robot_Wars
(add ?action=purge to the end of the url in case of a blank page)

SRW Japanese Wiki
https://srw.wiki.cre.jp/

Booru
https://daitrombe.booru.org/

Game Availability in English:
https://pastebin.com/WYxB1iLu

Music Pastebin:
https://pastebin.com/LzxYHqDY

Bring Stabity's Quick Guide to Katakana:
https://pastebin.com/x6FmxFGk

Game Modification Pastebin:
https://pastebin.com/k722v36x

Translated Plot Pastebin:
https://pastebin.com/HAQ3qrSg

Art Pastebin:
https://pastebin.com/FyeZaW80

SRC Pastebin V2:
https://pastebin.com/NRPtThEZ

Make your own SRW character Pastebin:
https://pastebin.com/DBj6Nknk

If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: suparoboeternity@gmail.com
>>
The turn limit for the good ending is way more lax than I remembered. I still have 180 turns for 15 stages.
>>
>>24003513
I'm going to miss Jet Jaguar so much
>>
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What are your thoughts on Super Robot Wars 4?
>>
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>>24003513
What's next for Getter Robo Arc?
>>
So how does /m/ feel about the influx of Gen AI translations?

The only one I'm even remotely excited about is the Alpha DC translation since it's the only one so far that's bothering to playtest, bugfix, and proofread their shit with humans.

It'll likely only ever get as good as V's "imperfect, but serviceable" TL, but it's better than a "generate and release" translation like OGG or Z2.2...I'd still prefer the Aeon Genesis Alpha PS1 TL, but it's been 20 years and I'll take what I can get at this point. Ain't touching the Z-Series TLs with a 10 foot pole though, considering Z1 is being actively worked on and Z2 is getting an official release.
>>
>>24003547
Sitting out a game since next game is Z2R.

Who knows what the plan for next new game is yet.
>>
>>24003553
I've been too lazy to bother with trying to figure out emulation these days so I'm unlikely to try them any time in the future. At best I'd look to see if anyone posts videos online to document them and see what they were all about.

Stinks that it's AI, would prefer human translations but it's unlikely we'll get any more of those for fan translations any more. I'm a bit used to the jank of AI translations anyway since I on-and-off peruse the SRW wiki and Google/DeepL have the usual jank you'd expect translating those things into English.
>>
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https://twitter.com/Akikun1124/status/2093697632707498447
"Years Fans Longed for a Sequel"
>>
>>24003553
>So how does /m/ feel about the influx of Gen AI translations?
All AIslop is garbage

>>24003559
>but it's unlikely we'll get any more of those for fan translations any more
Sucks that fan translations in general have gone down since younger generations are just used to having more official releases. Now stuff that doesn't gets ignored.
>>
>>24003528
420/59 = 7.11
Just try to avoid bleeding turns on the easier maps to make up for the two parters and stuff like the Gunbuster map with the turn floor.
>>
>>24003562
People can just never be content, huh
>>
>>24003559
I would've gladly helped work on a translation years ago when I was unemployed if anyone autistic enough to hack the text out/into a game would've come forward looking for help
The bottleneck is always more in hacking old game engines and variable width font than the amount of willing weebs, whether they have the work ethic or not to complete a project is a different issue.
>>
>>24003570
I hate sequels for shit that has already had a perfectly good ending, people need to deal with the fact that stories need to fucking end or they turn into sluge like One Piece where it's impossible to give a fuck about what's happening on any level.
>>
>>24003553
>Alpha DC translation since it's the only one so far that's bothering to playtest, bugfix, and proofread their shit with humans.
That's the only case where it's acceptable so far, AI is a more complicated calculator, but one that can and will give incorrect answers often, even if you ask things correctly.

Also gives a mild middle finger to Gideon for siting on a 65% forever.
>>
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>>24003577
>One Piece
As someone who tried watching it back in the 2000s decade and didn't get into it, what's the appeal of One Piece?
>>
>>24003528
just a heads up one of the later stages has a literal "you need to wait 10 turns" bit

>>24003577
>I hate sequels for shit that has already had a perfectly good ending
tell me about it. Still pissed at the true ending novel of FF15 that shat all over the well done tragic ending of the game
>>
>>24003585
The anime is ass, read it if you're interested at all
And its not exactly the same case cause it never had an ending and then got endless sequels, the goal is just ambiguously far away as long as they're willing to cram more story arcs into the middle.
>>
>>24003582
It's been 20 years. I'll take what I'm given at this point.
>>
>>24003585
Endless adventure for the same sort of people who read pulpy dimestore novels.
>>
>>24003577
>NOOOO BUT MUH ENDING I WANNA KNOW THE ENDING MUHHHH ENDING
>>
>>24003601
Things that refuse to end are all categorically garbage so yes, I want endings.
>>
>>24003562
I liked Roze more than Res. They should have left Lelouch dead than deciding they needed to retcon his death. The ending is only good if he dies. It'd be one thing if the movie was just gonna be some alt continuity, but it wasn't since everything produced since just uses TV series events with Roze.

Roze had flaws, especially its length making it feel too rushed, but I appreciate trying to create new characters more than just dragging back old ones and ruining character arcs. Ash and Sakuya were nice.
>>
>>24003601
I know you're joking, but 3 or 4 of the series in that image had definite, concrete animated endings
>>
>>24003612
*TV series events with Res, I meant
>>
>>24003618
Eva, Geass, and SEED yeah
Bleach's new anime is the last bit of the manga the old anime never got to since it got canned, and Madonkers will never end as long as it makes money
>>
>>24003601
EVA Movies were unfinished.
Bleach's last arc wasn't animated and the manga version was rushed in several areas.
>>
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Mr. Koyasu.
>>
>>24003633
>No Zechs
Dumb zoomer
>>
>>24003633
>no Gamlin
Stupid Millennial.
>>
>>24003633
>No Shinya
Gay
>>
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>>24003646
>>24003641
Seiyuu Corner tends to screw up like that.
>>
>>24003649
Its because they're younger, they skew towards recent. They don't realize older stuff can be bigger deals than more recent stuff for older seiyuu
>>
https://twitter.com/NOBUKIHIYAMAY08/status/2092598685301649641
"Looking forward to the year I reach 60 too!"
>>
https://www.youtube.com/watch?v=fXEkEzw2aFM
>>
>>
>>24003542
2hard4me
>>
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>>
>>24003688
I wonder if they'll still give us her early when Roze debuts
>>
>>24003682
Construct a plot around this SRW NE (Never Ever) /srwg/
>>
>>24003690
I'm sure they will, since she's a dev favorite
>>
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>>
>>24003690
Probably. In every game with Code Geass, isn't she usually the first one to join?
>>
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>>24003715
Amazing pilot suit. Still think her R2 one is better.
>>
>>24003513
Some helpful links to be added to Akurasu's SRW4 page
https://www.dojo-srw4s.com/
https://gcgx.games/srw4/
http://mox.g1.xrea.com/srw4/index.html
>>
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>>24003712
Uhh wouldn't she say because we don't have love?

What the fuck is going on? They're an item right?
>>
>>24003709
>>24003713
The only question is if in the debut, they want to let the new characters stand on their own for a bit.

On the other hand, would be cool to have her around alongside Ash/Sakuya and probably at least Haruka.
>>
>>24003649
needs More from Metaphor ReFantazio.

Koyasu is the new VA after the Frurya scandal broke
>>
>>24003745
>scandal
>>
>>24003724
I figured she was teasing him.
>>
>>24003745
>>24003750
We're never gonna hear the end of this until whether or not Amuro gets recast in any future projects that feature him, aren't we?
>>
>>24003776
You won't hear the end of it even after that
>>
>>24003553
It's passable and better than no being able to understand it without a guide open, but I far prefer they'd at least proofread and check the whole thing instead of just leaving it to the AI and calling it a day
>>
>>24003589
That novel was superior and anything that things Noctus having to leave his bros for that whore is a fucking simp
>>
>>24003804
>That novel was superior

to making Bahamut the true evil for no reason and the unironic "Ardyn did nothing wrong" retcons are superior?
>>
>>24003776
>We're never gonna hear the end of this until whether or not Amuro gets recast in any future projects that feature him, aren't we?
I mean, Bandai and animation studios under it clearly aren't recasting him. They had an anniversary message from him during that favorite Gundam poll, so they're clearly not avoiding association with him and all the material with his voice isn't just because it was done a long time ago and it'd cost more to replace it.

He also still got roles in productions that aren't Japanese centered, like netflix anime.

He clearly has been thrown away by the Japanese animation industry producing things focused on the Japanese market outside of Bandai though.
>>
>>24001006
>Kusuha
GBA OG1 had it be more apparently she had a one sided crush on him that the PS2 remake greatly downplayed
>>
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what's even the point of such ace bonus if you can't multiply it by MAP. Damn I miss Judau so much
>>
>>24003602
>'Super' Robot Wars
>Look inside
>Oops all real robots
This is why I didn't buy Y
>>
Most SRW casts are RR heavy anyway.
>>
>>24003836
you will take your obligatory Getter and Mazinzer and like it
>>
>>24003833
Bosses.
>>
>>24003836
>game gives you basically every super in the first hour
>>
>>24003838
Sad but true
>>
>>24003838
Nah, there's usually a good balance, but you do get the oddball cases like Y and NEO every now and then
>>
>>24003847
I decided to go all the way back to V
>RR (11)
Zeta
ZZ
CCA
Hathaway
Crossbone
SEED
00
Unicorn
Nadesico
FMP
Cross Ange

>SR (6)
Zambot
Daitarn
Mazinger
Getter
Might Gaine
Evangelion

Yamato is a ship only series
>>
>>24003838
Unless we're talking about..like classic era SRW most them tend to be about equal. Granted you still have cases like Y were it's just hilariously lopsided
>>
>>24003845
At least that means you aren't left waiting on the actually cool series
>>
>>24003851
I consider 00, Cross Ange and FMP borderline cases
The Vilkiss, Qan[T] and Arbalest/Laevatin are more or less powered by straight up magic (literally in case of the Vilkiss); the 70s supers and Evangelion are more down to Earth than them. Arguably the Unicorn also counts
Might Gaine also had an abnormally large number of units for a super robot series, so that was also part of it
>>
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>>24003651
Sure, it seems to be mostly that, but I think this account deliberately avoids having mecha anime roles unless they have no choice like with Midorikawa here.
>>
>>24003836
Because it's a Super War (something that goes beyond a simple war) fought with Robots
Not a War fought with Super Robots
>>
>>24003847
>>24003845
There's also how generally RR series will have more enemies and playable units.

>>24003851
>Mazinger
To be fair, it's basically two series, since you have Shin Mazinger stuff and then some Mazinger Zero plot mixed in even before the actual Mazinger Zero unit (Tetsuya attempting to stop Z from awakening, Mazinger getting the Iron Cutter out of nowhere).

>>24003858
Yeah, Might Gaine gives you 5 playable super robots (7 including upgrades, not counting base Gaine) and they actually included all 5 of Might Gaine's villain factions, with only Catherine's getting stuck with only 2 robots.
>>
>>24003858
>>24003863
RR/SR are gameplay definitions more than anything. Dis Astrangant is considered to be the male RR of Alpha 3 and that thing is more fantastical than the majority of units in SRW on a whole.
00, Cross Ange and FMP are RRs because they generally rely on evasion.
>>
>>24003864
You can't really use the gameplay definition as applies to series as a whole
Is Unicorn a Super Robot series because it contains the Neo Zeong? Actually you know.. now that I think about it...
>>
>>24003847
I don't like it, but I'm willing to set aside my tastes if they give her bigger boobs once we get Roze.
>>
>>24003866
UC Gundam has incredibly fantastical feats and no one doubts them as being RRs.
Villkiss being special doesn't change the fact that the majority of the paramails in canon are glorified coffins.
Etc
>>24003863
If you count Mazinger as two series, then you'll have to split up FMP and others.
>>
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>>24003871
Including Catherine sexo, hopefully
>>
>>24003872
>Villkiss being special doesn't change the fact that the majority of the paramails in canon are glorified coffins.
Sure but a ton of Super robot series depict the exact same thing, sometimes just with tanks and jets, but sometimes with robots even
Is Getter Armageddon a real robot series because you see Hayato's robot army get trashed by the Invaders over and over?
>>
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Looks like it's finally time to show off the (un)helpful informational chart I slapped together.
>>
>>24003564
Yeah, apparently kid me took more than 7 turns on average to finish a stage. He must've not known about zealspam and fire bomber morale boost.
>>
>>24003872
FMP is basically just the not animated novel content though. You get one stage and unit based on Fumofu, and aside from that the other series are only listed there for the anime designs/VAs/themes.
>>
>>24003878
Cybuster is usually tankier than God Gundam though
Jeeg would be a better example there
>>
>>24003878
Swap Grungust with Daitarn, that shit has as much mobility as a real.
>>
>>24003878
>>24003884
Jeeg goes in the bottom left corner. God Gundam is fine in the bottom middle because they have average stats leaning on mobility and many of their spirit pools are definitely in line with the traditional RR spreads.
>>24003877
Cross Ange units all play like reals, the setting treats the majority of the paramails as mass produced trash heaps instead of glorified jobbers like Mazinger/Getter's robot army etc.
>>
>>24003724
They’re losers.
>>
>>24003894
You say that like your favorite couple didn't have their own shit thanks to Orphee trying to be a creep and failing.
>>
Does Janera show up in 4 or did Combattler's entire plot finish in like two stages?
>>
>>24003906
No Janera. Combattler's plot gets two stages and that's it.

Still better than SRW3's handling
>>
>>24003906
Nope, it's really just that.
>>
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>>24003651
>>24003859
>>24003859
>unless they have no choice like with Midorikawa here.
and Hiyama.
>>
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>>24003553
my first exposure to AI-assisted MTL fan translations was with STALKER mods (RU->EN translations specifically), and they're much more accepted over there
big part of it imo is that we had a lot of experience with how bad older machine translation could be compared to DeepL (pic related), in addition to the massive amount of boring work they cut down on meaning faster turnaround
are hand-made translations always (assuming the translators actually know what they're doing and aren't changing shit around for no good reason) preferable to AI? yes, but i'd rather have a translation that's just okay than no translation at all
>>
https://www.youtube.com/watch?v=40jeFEoNzHU
>>
would you rather your mecha be considered gameplay wise the weakest super or the weakest real?
>>
>>24003612
>>24003619
You forgot the Resurrection movie follows on the movies and not the TV series. There are a few changed events between the two that would make Res work, which is why Rozè followed on the movie continuity instead. Still, saying you like Rozè is a sign you have to jump off a cliff.
>>
>>24003859
I'm guessing this also applies to some of the Code Geass actors. At least the main ones.
>>
>>24003960
I think the manga adaptation follows after the TV show continuity.
>>
>>24003824
Then this just means Bandai is complicit with the scandals of both Furuya and Takahiro Sakurai, then. They still allowed them to keep voicing their Gundam characters, so they are as corrupt as they get, besides the whole thing with their sales and favoritism and shit.
>>
>>24003963
Sakurai and Yukana's charts from Seiyuu Corner and Japan Seiyuu this year.
>>
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>>24003960
>You forgot the Resurrection movie follows on the movies and not the TV series
No, see, they've already accounted for that. They made a manga thats Res for the TV series, and even replaced the Gekkoei with the Gekkoei Sui there. Its got dead Shirley and everything.

>which is why Rozè followed on the movie continuity instead
Also not true. When they began the TV broadcast the other month, they lead with an Episode 0 the first week which was recapping Season 1, R2 and Res and used events that can't happen in the movies
https://youtu.be/3SoQuA15e7U?is=7LQO1ReGvit8HzH5

>>24003966
It does. It even links to other side stories that were explicitly TV series stuff like Lancelot & Guren. Lost Stories which followed the TV series events went with the manga version after it completed R2 and then lead that into Roze after.
>>
>>24003882
It retroactively did Invisible Victory.
>>
>ryukooh is two units in one, boss killer and map sweeper
>as alegrias has p-map and p-all
>dairaioh has stronger p-all than alegrias but no map
>dis astranagan.... just shoots hard
Granted, cobray comes with two accel casters and emeth assher is a superb attack early on, but he really fell off in the endgame
Like, how come a whore ninjabot is better than a literal alien demon
>>
>>24004003
You can just throw Dis in and use Cobray's counter Leader Bonus to kill everything
>>
>>24004003
>dis astranagan.... just shoots hard
It's not just hard, it shoots very very hard, it has an ALL with range 1-7 and a finisher with max range 10.
He might not have a MAP but Astranagant is so souped up that you can just throw him into enemy lines and everything will die.
>>
I am angry. Upset. Fuming. Seething, even.
>>
>>24003649
I miss Weiss Kreuz
>>
>>24003863
They're pretty much never gonna make component robots into full units again
Even when they did almost everything that wasn't a piece of Dancouga or a repair bot might as well not exist unless you were forced to use them separately in a stage.
Without that there's only a handful of super robot shows besides the Braves that would give you 4+ playable units.
>>
>>24004003
>but he really fell off in the endgame
He never stops being able to counter everything to death and you can just use him for support attacks otherwise or to nuke away a boss' support defend pile.
>>
>>24003553
>So how does /m/ feel about the influx of Gen AI translations?
I think anyone satisfied with AIslop translations are retards
>>
>>24004061
>Even when they did almost everything that wasn't a piece of Dancouga or a repair bot might as well not exist unless you were forced to use them separately in a stage.
Did you like, never play handheld SRW? Combiners in those were practically the opposite where actually combining felt like gimping yourself because you'd be giving up several turns worth of actions for one action that's only like 1.3x better than a single component action would give you. Hell, I even remember GC feeling like this at times

The only time I thought SRW ever got combiner balance right was with the SRX where you can spam R-Formation with R-2 and R-3 and then have Ryusei combine and take his turn. A real have your cake and eat it too arrangement
>>
Huckebein 1 = 008L
Huckebein 3 = Gundam colors
Huckebein 7 = 009 from OG1
Huckebein 8 = Huckebein EX from Alpha
Any other color schemes that I'm missing?
>>
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Which one?
>>
>>24004079
NTA but the only combiner in handheld SRW that was actually worse than just using all of its components individually was Gaiking the Great since you're giving up 3 MC class units for one in addition to sacrificing their spirit sets while you're at it. Even then, K in particular gave you the ability to let Lee/Nouza act and then Daiya would combine and use his turn for the final blow. Thus, GtG was essentially a glorified finisher for Daiya.

I can't think of any other instance where the combined form was worse, since they tend to have better stats/movepool/exp efficiency and the combine/decombine trick worked in every game until K. Maybe Blade Gainer TDM if you used Triple Drive but combos in K/L generally weren't worth using unless you had a partner with non existent offense like Jeeg + Big Shooter.
>>
>>24003954
I found it funny when I learned Iczer-3 gets meme'd upon a bit because apparently the VA basically read the script and spoke the sound effect she was supposed to make.
>>
>>24004096
Limegust
>>
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My Gundam looks strange.
>>
>>24004099
>I can't think of any other instance where the combined form was worse
Really? I can't think of any where it was better
You're not gonna get more damage out of Final Dancouga in J by leaving it as such instead of decombining it. Same with Blade+Pegas in J (hence part of the reason W made it a frame instead of a combiner)

Blade Gainer is ironically the one instance where it might actually make sense to combine since the Celleblader is just such complete and total ass by itself; like even Dannar+the Okusaers generally are probably better than Godannar but Celleblader is just totally unsalvageable trash. You mention that combos generally aren't worth it and you're right, because you are using the exact same argument I'm using against combiners against them. But that's another knock against Gaiking, since the Daiku Maryu can't be part of a squad, and therefore combining Gaiking simply makes it lose its strongest move. Dancouga Nova and the R-Daigun are both really fucking strong on their own in UX and IIRC L as well, and MAXGOD is just not that much stronger than one of them. The Tobikage combiners similarly aren't really better than having two moves from the components except for Kuuma Houraioh having one of the game's only good MAP weapons. There's no reason to use Odyssea ever either once you have the money to upgrade Saya's jet
>>
Combiners being cool is all the reason you need
>>
>>24003553
>considering Z1 is being actively worked on
Z1 has been actively worked on for 10 years
Z1 will still be actively worked on 10 years later
>>
>>24004120
>Really? I can't think of any where it was better
Fucking what
There's no way in hell more actions makes up for combiner pieces typically dying to a sneeze, at best they're picking off a few enemies left with under 500 HP but even that's hardly worth bothering when they'll die faster if you just hit end turn and kill them on the counterattacks.
Daltanious has the combo attack when split at least in D but thats just barely making up for half of its moveset being missable, and the separate parts certainly won't leave long if you end the turn separated, you can just abuse that the lion has Alert to throw the combo at something safely and then combine again.
>>
>>24004161
won't live* long if you end the turn separated
>>
>>24004161
>There's no way in hell more actions makes up for combiner pieces typically dying to a sneeze
Except the only cases where this actually happens are in cases in which unit will never get hit in the first place like the aforementioned Tekkaman Blade example. You think the components of Final Dancouga/MAXGOD die to a sneeze? Have you played these games? Ok admittedly, Dancouga is kinda flimsy in J, but honestly Final isn't any better. If you're fielding it, you're going for raw power to begin with (or abusing Decombine swap, though honestly the Black Wing is so damn strong that I'd see what you'd swap it with unless you somehow couldn't fit Mazinkaiser or Zeorymer on your team)

You don't even really have an argument with the Ryu brothers in W since you're encouraged to max them out and get 6 units for the price of one. They would be pretty bad otherwise, but there isn't anything that's bad after being completely maxed out
>>
>>24004120
In basically any game that allows you to combine/decombine, its generally more efficient to remain in the combined form for general combat as it maximizes pp/exp gain while minimizing the amount of enemies that you have to fight.

For bossing, there's a bit more nuance. On paper, you should do more damage from letting the individual components attack and then use the combined form after that for the final attack but if their individual attacks aren't particularly strong, you're just giving the enemy extra morale for scratch damage. Pegas is also basically a glorified spirit pool given how bad his stats are in almost every category. 3750 at 10 bars in terrible in J and he has no defensive spirits either. Definitely not worth it in a NUR.

You can also consider weapon range restrictions as well. Danblade Twin in L is 1-1 Range and Boost Nova Knuckle tier (so Dancouga's 2nd weakest attack). IIRC 1-1 is a very competitive spot in L, so sacrificing that slot for DBT is not worth it considering that some other high end bot could use that slot instead. On the other hand, Absolute Nova Beast is 1-8 range and has a massive base power lead on God Beast Mode in both games. Additionally, they can't access their damage multiplier unless combined in UX. Furthermore, given that Dancouga has Valor, Zeal, Fighting Spirit and Love, you could easily do something like Zeal + Love, Zeal + Fighting Spirit x 2 with any suitably strong partner. For example, Heroman who is tailor made to be their partner.

On the note of combiner quirks, Kuuma/Juuma/Kaima have stat and skill sync in UX.
>>
>>24004162
>z1 has squads of 3
>z2 has squads of 1
>z3 has squads of 2
thought provoking stuff
>>
>>24003553
Garage or not, people will take whatever is available
Not a lot of people willing to wait for that quality TL patch that doesn't have a release date set
>>
I dont like it when ignorant retards say dumb shit about my favorite games, fuck accessibility
>>
>>24004234
I don't know, in my experience it's always people who play the translated versions that always argue in bad faith. At most the oldfags will just say old good new bad.
>>
>>24004169
Are you just ignoring that we were talking about shit like Combattler and Voltes components in the first place or what
>>
Feels like turning super robots into dodge machines is so easy in alpha 3. I maxed ideon's mobility thinking it'll improve the accuracy (it doesnt) and now it's too evasive to activate the finishers
>>
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What is the best robot for Roux in 4?
>>
>>24004463
Do you have Fortune + Valor? ZZ/GP02
No? Any generic high end suit that suits her pilot terrains.
>>
>>24003553
It's no different from MTL, I'm fine with it so long as the person doing it is willing to proofread/accept corrections and update the patch accordingly. Like Z2 guy does.

Speaking of which, if you're here:

1) Go says Getter Sight instead of Getter Scythe when in Shin Getter. He also occasionally uses "Getta" when yelling instead of "Getter"

2) Every ship currently has "Go" instead of "Launch" as a command when you sortie a unit from a ship.
>>
>>24003535
>>24003547
Honestly, with so many unique lines in their combo attack, I think that whenever either Arc or Godzilla SP shows up again, the other will be there too.
>>
>>24004439
The alpha series is a lot tamer when it comes to aiming and dodging. You can get a few units to overpower everything also.

I steamed rolled with Dancouga Final, Generic GGG, and Gunbuster. I remember only @g was hard at parts.
>>
>>24003547
Probably tag teams with Armageddon in the next game through funky time shenanigans, though I also wouldn't mind SvN instead since those could probably slot together neater. Hopefully they actually give us Tarak and/or Gettersaurus (bonus points for adding the unused Saurus 2 and3)
>>
>>24004482
They drastically increased Limit in games after 4. Then Alpha Gaiden onwards used a formula that's heavily weighted towards evasion which is why its so easy to make units untouchable.
>>
>>24004096
I'll pick the grey or the red Grungust.
>>
I unironically miss Toei Getter
>>
Nobody talking about the additional cast for Dandivine? At least they revealed the final pilot of the team (I think the Divine Beasts are supposedly pilotable since they were physically made by the MC's family toy company).
>>
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How come I never get infinite funds whenever Banjo joins the party? I thought the guy's role was supposed to be the walking wallet in every game.
>>
>>24004503
In the games where ace bonuses are a thing the dude at least gives you 30k after every mission.
>>
>>24004499
why would we talk about a show that won't air for another 2 months?
>>
>>24004513
Just one more month, actually.
>>
Its amusing how much of SRW4 they used as a basis for 2nd OG's plot. I'm also 25 maps in and the only time I saw anyone from the Guest was on the Butcher stage. So I guess the Guest being literal whos in 2nd OG was accurate as well.
>>
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>>24004118
looks fine to me
>>
With how much more emphasis they put on Seivas in the anniversary DLC, you'd think they would at least give him a combo with the protags or the A.Advent. Like in the latter case they could have Izana cut in instead of Echika.
>>
>>24004518
Doesn't change the fact that it's not out and we already know all that we can know already.
>>
>>24003878
>Cybuster
>Prefers to fight at range
It has a sword and Akashic Buster has it flying straight into the enemy.
>>
>>24004503
He's funding a bunch of shit behind the scenes in Alpha at least
>>
black Grungust is kino
much love
>>
>>24004101
I'd think it'd be memed because the VA for Iczer-3 sucks ass. I am 99% percent sure she was planted by whoever was providing the money for it with bad she was. Should've kept to wrestling
>>
>>24004096
Red was Grungust Unit 2 in OG1
Black and gold was reused for Type 0
Alpha's Grungust Kai was black, gold and purple, so there's no proper analogue.
>>
>>24004644
The crimson red was also reused for type 3
>>
>>24004653
Type 3 uses the same colors but a different distribution. Its blue with crimson and gold highlights instead of crimson with blue and gold highlights.
>>
Do all previous DLC units appear in the anniversary expansion? If so, does that mean we'll never use Ideon Gun because it's story based?
>>
>>24004682
I don't know how it works if you left the DLC unfinished, but if you've done the DLC already, it's treated as if it all happened during the main game even if you did the DLC postgame.
>>
>>24003562
>>24003570
I am STILL waiting for Gash Bell's final arc and I will continue waiting for something that will most likely never happen.
>>
>>24004686
Sorry, that wasn't what I was asking. I should've been clearer.

I'm just wondering since Ide Gauge 5 are story events in DLC 3, does that mean we'll never be able to use Ideon Gun in the anniversary DLC?
>>
>>24004698
Ideon Gun is usable at gauge level 4 in Y because level 5 is event-locked. Even the MAP version, it's just not infinite range.
>>
>>24003864
>00, Cross Ange and FMP are RRs because they generally rely on evasion.
so armorlion is a super
>>
We need a giganigga male OG MC
>>
>>24004096
Black and gold looks sick
>>
>>24004721
It can do both competently
>>
>>24004761
so daitarn is a real
>>
>>24004762
And you are a retard
>>
If Cross Ange is a SR series then Huckebein and Zeta are SRs.
>>
>>24004770
Zeta's an aura machine
>>
>>24003878
Some creature on this board once said or implied that Gunbuster was a real robot, I wonder how that thing is doing, the anon I mean.
>>
>>24004605
Caloric Missile
Cyflash
Hi Familiar
Cosmo Nova
Prana Discharge

Discutter
Vanity Ripper
Akashic Buster
Ranbu no Tachi

Cybuster is balanced, slightly leaning ranged. Then Posession is pretty much a melee suit.
>>
>>24003553
Using MTL for personal use is whatever, I've done it myself. But if you're going to release a patch that's nothing but two days and $75 worth of Claude tokens, that just tells me it's dogshit put out solely for clout chasing.

The Z1 translation is the perfect example of this, since it puts no effort into making the UI look anything close to presentable and the dude openly admits he doesn't feel qualified to even proofread anything, just feeds it right back to the LLM.
>>
>>24004898
I hope that this is your own opinion and not something you copied off reddit.
>>
>>24004961
I hope one day they find a way to remove your extra chromosomes.
>>
Is Tetsujin supposed to be the dodgiest motherfucker on the planet in Saisei?
>>
>>24004970
>has there ever been a genuine case of this happening
Go check out translations for Shin Megami Tensei games and you'll see. Even Gideon is there.
>>
>>24004975
Shotaro's ace bonus is basically Genius and +2 Movement so yeah it's not bad
>>
>>24005001
Man can zip from one end of the map to the other even without casting Accel, it's great.
>>
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>>24005036
Let Marion rest in peace already
>>
>>24004975
Tetsujin isn't affected by dodge decay so yeah.
>>
>>24004792
of course, since Aura is a girl's name
>>
>>24004724
That's just Rand
>>
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>>24005060
>>24005036
>>
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>>24004118
Very funny
>>
>>24004605
I'm pretty sure it's bigger than Gurren Lagann too, IIRC Cybuster is around 30m tall, making it bigger than Mazinkaiser
It's definitely bigger than God Gundam
>>
>>24005146
Gurren Lagann's a midget estimated between 5 to 8 meters iirc, there's a lot of shit bigger than it is
>>
>>24005153
Yeah, official height is 5 meters, but it just makes zero sense considering the Lagann's size. I don't think even SRW actually goes with S sized GL?
>>
https://www.youtube.com/watch?v=n1Suei0r3TI
>>
>>24005170
I could maybe see just Gurren being 5m but the legs get way less stumpy when it combines
>>
>>24005153
>>24005170
Guren lagann grows bigger when combined
>>
>>24005153
>>24005170
GL is as big as it wants to be. I don't think SRW has an actual height or weight for it in the library.
>>
>>24005208
wrt size, SRW scaling is usually as thus
SS: 3m or less
S: 4-15m
M:15-49m
L: 50-99m
2L: 100m or larger

IIRC X had Gurren Lagann as M sized robot, maybe some of the guys playing the Z2 AI translations can chime in
>>
>>24005208
No listed height in Z2's library at least
But Lagann's pilot seat is like, a bit more cramped than the Pilder maybe so about Mazinger sized sounds right.
>>
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>>24003547
Why did none of you tell me I could take screenshots without the in-game clutter or text? Arc can return if it means we get better chances at more units being playable. Like Gettersaurus, Tarak and Emperor eventually.
>>24003553
I don't give a shit, if I can understand it I will play it. People suddenly coming out of the wood work acting as if multiple SRW games are actively being worked on and aren't straight up abandoned.
>>
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>>24005220
Nothing in any Z game and in all of them it's L sized. I don't have a Tengoku save but I assume it's the same as Jigoku
>>
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>>24005243
>>
>>24005246
Its amusing watching Mazinger fans try to pretend that they're so much better than Getter in size when its the other way around.
>>
>>24005243
was not expecting Linebarrel to be that short or the Fafner units to be anywhere near that tall
>>
>>24005248
i find it endearing
>>
>>24005243
Is it that time again?
>>
>>24005252
Yeah, the average Machina is around MS height while Fafners are on the extreme end of Reals, only 10 meters off from what I'd consider the standard SR height
>>
>>24005135
who dat?
>>
>>24005252
It's frustrating because the Fafners still count as M size (apart from the Zero Fafner)
Demonbane is the only L size protagonist unit in UX
>>
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which one would you become friends with?
>>
>>24005268
It's a good thing because the Fafners are Reals and as such meant to dodge, them being M sized is perfectly fine.
>>
>>24005271
Game stats are arbitrary
I'd have preferred the Fafner units to all have an extra 10% damage bonus against almost everything else in the game like Demonbane does. Being 10% easier to hit doesn't mean that much when there's so many other accuracy modifiers you can mess around with
>>
you people told me g gundam were supers
>>
>>24005283
They're supers by Gundam standards
>>
>>24005283
A Gundam by any other name is still a Gundam
>>
>>24005271
>>24005283
The poster child series for real robots have units with more fantastical feats than many SRs. Besides, G Gundam units are in that hybrid gray zone anyway.
>>
Which Huckebein is your favorite?
>>
>>24005283
In SRW, at least, stat-wise, the only thing you hav guaranteed from them is high attack and EN costs. They generally average to poor in both armor and mobility, rather than excelling in one of those, but that varies among their various appearances, and really should be judged based on the game individually.
>>
>>24005297
I'd say that on average they're hybrids leaning real.
>>
>>24005296
Always go for 009 color
>>
>>24005296
Man, looking at it like this, the first colors now make me think they're Titan colors.
>>
>>24005312
TEETANS MAY!
>>
>Show
Mercy, Focus, Vigor, Valor, Spirit, Soul
>Marvel
Focus, Strike, Trust, Valor, Zeal, Faith
>Garalia
Accel, Alert, Vigor, Valor, Wall, Spirit

Show = No real preference
Marvel = Cham or El
Garalia = Silky
Ciela = Bell
>>
>>24005269
>Only ONE possible succesful career among those people
>>
If stats is all that matters then ce gundams are more super robot than the mobile fighters. they can tank, they can dodge, and they regenerate energy
>>
>>24005264
It's the girl from Bismarck but from the US exclusive episodes
>>
>>24005345
Who's to say that TOEI didn't get banned from Football after going full Cantona on some poor schmuck. He is a Ryoma after all and that seemingly stable life and clean cut appearence are an anomaly among Ryomas
>>
>>24005355
If players like Diego Costa, Pepe and Vinnie Jones exist. Toei Ryoma becoming slightly more Ryoma would be a Nothingburger
>>
Aquarion guy is a fucking hack, orguss combination recycled animation from max-milia combo lmao
>>
>>24005352
CE Gundam's can't really tank anything beyond solid weapons. They're just as vulnerable to beams as everyone else and like most shows beams become the main weapon everyone uses pretty quickly.
>>
>>24003553
They had 20 years to release SRW translations without AI, Im not getting any younger and I relish being able to play SRW without having to dig up a translation software or reading a guide. So AI is a good thing.
>>
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i just dont think this new format for srw is good at all. I can play even the baby games like V-T but this thousand filler mission slog that started with 30 just fucking blows.
>>
Does anyone have Roux's ace chat
I don't want to restart the game
>>
I finished the Contact mission but the space runaway mission didn't appear in the list.
any ideas?
>>
>>24005560
Holy crap they still do that billion mission thing like in 30? You barely moved the story forward it's such a slog and boring. I don't even care to finish srw30 because of that.
>>
it's so funny to me that you people just complain about having too much content
clearly you don't even like SRW
>>
>>24005576
A nothing map that exists purely for grinding isn't content.
>>
>>24005581
nor is it something you are required or have reason to play
>>
The filler grinding maps are for shitters and people witb OCD over not having everyone maxed out.
>>
>>24005572
30's just had a bad story overall. When it does start running it just feels like you're picking apart the enemy factions and they're getting weaker and weaker rather than setting up a climax.

Y still has a LOT of set up though, but, like it's actual set up for the OG setting/nation, which can be fun in its own right, and when the plot starts running it's actually good.

If you don't care for that, they also actually set up the main story to work much better if you're just going through it. It feels very much like a standard SRW, unlike in 30 where character recruitment ended up often coming in huge batches of unrelated series if you attempted a main-only run.
>>
>>24005572
You can just not do the side missions
I dont know if you guys realized this but in games like alpha 3 for example you didn't even experience 60% of the roster plot if you just played it once. Y lets you do everything without ng+.
>>
Like, alpha 3 is 70 stages long (if you count the 2 part missions) and if you didnt take battle 7 routes you only get to see the plot play out in 2 stages
>>
>>24005607
>>24005604
Yeah, this always bothers me. You can say you're meant to replay the other routes, but those events still happen in your first playthrough, they're just background with no focus and then you're dumped with new units/characters. I like route splits more when they're actual alternate events.
>>
>>24005609
That's basically just OG1, Masoukishin and the Winky games.
>>
>>24005549
You had 20 years to learn to read
>>
Too much doomposting shit and everyone forgot today is Setsuko's birthday. Say it already before it's September 4 in Japan.
>>
>>24005664
it already before it's September 4 in Japan.
>>
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>>24005549
>>
>>24005664
I thought she was born in November 11th and was blood type B
>>
>>24005692
We all feel the influence of here sphere today
>>
>>24005692
11/11 B Setsuko just gets a cheap Attune and expensive Zeal
Sagitarius O is the way to go cause its her only one that gives Boost for some reason
>>
>>24005692
11/11B is overrated in a lot of games. As >>24005718 said, Sag O is better.
>>
>>24005725
Of course there are more optimal spirit sets but it's just the safest bet to go for a 10 cost attune, in most situations you're saving the SP of your other units for something else like yell, valor, etc. or giving a sure hit to those without Strike.
>>
>>24005664
She sucks lol.
Rand is so much better.
>>
>>24005744
Its Z1 they have endless sources of Attune etc
>>
>>24005664
Happy birthday you Alcoholic, diabetic sad sack. Also, you will never be voiced by Maaya Sakamoto
>>
>>24005744
You can upgrade accuracy in Z though, so early on its not that big of a deal besides maybe that one stage with all of the SEED druggies at the same time.
>>
Deus Ex Machina Demonbane is the best robot
>>
https://www.youtube.com/watch?v=00QmygXRhV0
>>
>>24005783
Based fellow Demonbanefag
>>
>>24005634
I'm not learning a whole fucking language just to play a handful of games. English is all we need
>>
>>24005928
A handful of games? Do you not realize most anime you watch is miss translated and many of the video games too localized are straight up wrong at parts.

Bro learning moon also opens you up to the thousands of products that you can't get outside of Japan and many times years above when they come to foreign countries.
>>
>>24005938
years before*
>>
>>24005928
Spoken like a real room temp nigga
>>
>>24005938
>Do you not realize most anime you watch is miss translated and many of the video games too localized are straight up wrong at parts.

Vaguely but I don't really care enough as long as I understand it. It's not as deep as people think.


>Bro learning moon also opens you up to the thousands of products that you can't get outside of Japan and many times years above when they come to foreign countries.

I have zero interest in anything from Japan except their cartoons and games.
>>
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I was having such a hard time learning Japanese and I thought it was because I was retarded, but it turns out I've been having seizures in the language center of my brain.
>>
>suddenly Euphemia is back from the dead
What
>>
>>24003513
I just got this attack I love Jet Jaguar so much you have no idea have a nice day
>>
>>24005975
It's better to learn Chinese right now since they're taking over the world and all
>>
>>24006019
People have been saying that for forty years.
>>
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>>24005259
>>24005243

Wait is Tetsujin 28 really that small I thought he was massive for some reason.

Anyone know how tall the machines in Wataru are, or Jet Jaguar in his default form before he grows huge?
>>
>>24006020
I was just hoping someone would post that green text about the anon who learned chinese and hated it because had to deal with doing business with them lol.
>>
>>24005975
kys drool-tier faggot
>>
>>24006022
What am I looking at here
>>
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>>24006023
Not that anon, but this one?
Even without this greentext, China is just too culturally incompatible with the rest of the world to actually 'take over', as is India. I'm starting to think Brazil of all countries will be the next big dick leader in the distant future but not 100% on that yet.
>>
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>>24005975
Founded a white Christian American.
>>
>>24006049
I for one accept our new Juspion loving overloads
>>
Is the Y complete pack worth 60 shekels?
>>
>>24005269
Toei Ryoma
He's nicer than Koji
>>
That's a good question what version of Shin Getter is strongest, Vs, Armageddon or manga. I actually want to say Manga
>>
>>24006088
Depends on how much money you can afford to spend. Also if it's the current sale on Steam it technically isn't "complete" since it's missing the 2 extra expansions
Have you played 30? Did you somewhat enjoy it but wished it was a better game? Well then you will most likely enjoy Y
>>
>>24006100
I hate even remotely touching powerlevel wankery bullshit, but manga is the strongest Shin, this is not even a question.
>>
everyone knows asataro is the strongest robot
>>
>>24006105
It is actually
manga Shin did what, eat a nuke? Yeah I know it's implied to merge with Mars and become Getter Emperor later, but we don't actually see that or get confirmation of it
Armageddon Shin Getter, meanwhile, chopped Jupiter and its moons in half. It had Shin Dragon's help, sure but even taking that into account it's more impressive than anything I remember manga Shin doing
>>
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Then OG1 let players see what happened for real in Ryusei's route.
>>
Bait elsewhere retard
>>
Time for Mazinger, Dancouga/Combattler and Daimos to hit the bench. Mazingers not named Grendizer + Drill Spazer are meh, one of Dancouga/Combattler will disappear for real and there's not much of a reason to raise Daimos atm since I'm on the RR Route.
>>
>>24006185
if nothing else, you'll have to pull them out of storage once you hit the final stretches of the game because you have a stretch of time where you're alternating between two armies and you barely have enough good units on both sides.

True, Daimos is kinda gimped since he doesn't have a finisher in space and doesn't even get anything like a God Bird or Choudenji Spin equivalent, and the Mazingers are just slightly better early game Gundams at this point, but they're better than nothing. What, you'd rather deploy Sarah's Gathbley or Hathaway in his outdated Re-GZ?
>>
>>24006173
The Shin Dragon stuff doesn't really count since Armageddon Shin cant that on it's own. Manga Shin was just pure raw unstable Getter Rays that kept absorbing everything. If you want to count it Tarak it basically shows it's above Armageddon Shin with only one plot
>>
>>24006197
It's rather unfortunate that Daimoshaft and Reppu Seikenzuki Kai are locked to the SR Route but Kazuya still does some decent work thanks to his above average skill and high crit modifiers.
Also, I'd say that Mazinger Z is a slightly better early game unit but you're underselling Great a bit.
>>
Getter in old srw is so weird, they keep building getter ray as this dangerous entity only to never do anything with it. Were they just hyping the manga? I noticed they stopped doing that once ken ishikawa died.
>>
>>24006215
I mean, Shin Getter is from the manga. So, yeah, it was mainly referencing the manga even if they weren't doing the actual manga plot.
>>
>>24006203
>Armageddon Shin cant that on it's own
Yeah, and Shin Dragon can't either. So I don't think that works as an argument. It doesn't make sense to attribute that move to nothing since neither of its participants are capable of it individually
>>
>>24006173
>Armageddon Shin Getter, meanwhile, chopped Jupiter and its moons in half. It had Shin Dragon's help, sure but even taking that into account it's more impressive than anything I remember manga Shin doing

It zipped through the sky basically breaking physics, absorbed things and flew through earth and to another planet in an instant. It seemed completely untouchable by enemies during Gou too.

The issue with Armageddon Shin is that it mostly seems very grounded compared to how manga Shin Getter is presented with the way it's pushed around during battles. But, then, yeah, it suddenly pulls that planet slicing tomahawk when using Shin Dragon's energy.
>>
>>24006234
>that it mostly seems very grounded compared to how manga Shin Getter is presented
I don't think there's anything grounded about Stoner Sunshine. Did manga Getter ever even use that move? I do not remember. I know the SRW versions of manga Getter typically have it, but I've always thought they pulled that from Armageddon
>>
>>24006240
>Did manga Getter ever even use that move?
Chapter 24 of Go
>>
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>>24006240
>>
>>24006210
I probably am, Great is a decent unit, but I'm evaluating him on two fronts:

1) If you need a boss killer, Great's go-to moves are Thunder Break and Great Booster. Thunder Break is slightly stronger than most endgame Gundam's finishers and is cheaper than most Super's first finishers, but at the point Great is around, Gundams besides F91 are defined by having cheap spammable finishers and Thunder Break isn't that spammable, plus it's range 1 locked. Plus, if you compare it to the other reals, it compares unfavorably to Aura Battlers, the undisputed best reals in thr game, and Heavy Metals have map attacks eventuallt.

Meanwhile, Great Booster is 1 ammo, which isn't all that bad since the real top tier finishers all cost like 100 EN anyway, but it still isn't as strong as the really strong moves despite its limitations of having limited uses per map. So it averages out to he can be a really decent grunt sweeper or a decent boss killer, but you have good units for both.

2) Great is a single pilot Super, and Tetsuya's spirit set isn't all that special. You can probably do the real pro strat and dump Maria in it, but any multi-pilot Super is better in 4 simply by virtue of having more spirits, so you really need something special to justify being a one pilot wonder. Banjo gets away with that because he has Soul and Daifighter to move around the map for example.

I probably am underselling Great a bit, but like Mazinger it suffers a bit from being designed in a way where it's meant to be have cheap spammable moves like Reals but still tried to hit hard like a Super, but you want one or the other, not a hybrid that does both
>>
>>24006240
Holy fucking uninformed slack jawed newfag lmao
>>
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Unbothered, moisturized, feeling the getter, flourishing
>>
>Acrobunch has two recap episodes
Why? It's only a 24 episode show.
>>
>>24006318
So that people who missed an episode can still follow the rest of the show.
>>
>>24006320
Anon, it's a motw show.
>>
>>24006318
Budget. They needed time for budget but the schedule was already set in stone. And back in the 80s (until the 2000s at least, wink wink SEED) it was way way harder to slap something together to fill in for some toy commercial that couldn't make it because the korean slav-I mean subcontracted animators weren't 'diligent' that month.
>>
>>24006252
Fin Funnels = 2000 1-9 6Am +30 Hit
Thunder Break = 2900 1P 40EN +15 Hit
Hyper Aura Giri = 3000 1P Free -15 Hit
Great Mazinger does comparable damage to the ABs without any skill/morale requirements whatsoever. It's also really important that you actually remember to land the majority of the Mazinger pilots because they have A Land and you're robbing yourself of 20% damage/armor.
For what its worth, Thunder Break is quite EN efficient for its power tier in 4.

Yes, Show and Cham do eventually get Soul, but that's very late in the game (Show) or requires specific abuse of the exp formula to be feasibly accessible (Cham). Garalia takes forever to learn Spirit natively, Marvel doesn't learn it at all and Silky tends to want to use her SP for Fortune. On top of that, Marvel doesn't get Battler until L24.

As for the "real pro strats", Maria has notably worse melee than Tetsuya and most of her spirit set is gated to late learn levels. For example,
L25 Tetsuya vs L28 Maria (everything else held constant and so not worth bringing up)
124/100 * 2900 = 3596
94/100 * 2900 = 2726
Since there's so much multiplication going on in the damage formula, Maria's deficit compounds massively in terms of damage output. Tetsuya is also the only Mazinger pilot with Accel for what it's worth. By the way, the actual strongest Mazinger pilot is Hikaru, but that's more of a Revive abuse strategy than her actual pilot prowess.

If you're kicking any Mazinger pilot out for Maria, then you kick Kouji.
>>
>>24006329
>because the korean slav-I mean subcontracted animators weren't 'diligent' that month.
https://www.youtube.com/watch?v=F-ReoBPl4mM&t=63s
>>
>>24006260
Wet Getter is weeeeetttt
>>
>>24006019
Chink, we cannot remove Master Asia from the game no matter how much it reminds you of the time when you're actually good
>>
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https://twitter.com/SUNRISE_web/status/2095346051414909388
>>
>>24006329
>>24006333
Acrobunch is handled by the one-two punch of Kokusai Eiga-sha and Takatoku, which are plagued by financial troubles until they both croaked during Galvion.
>>
>>24006520
>Takatoku

This company recently came back and are doing samurai horror movie villains and weird mazinger redesigns somehow
>>
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https://twitter.com/SUNRISE_web/status/2095708433034907847
>>
>>24006476
Keith Courage in Al-Warth Zones
>>
>>24006476
Remember streamer Wataru?
>>
https://www.youtube.com/watch?v=FShXiDIaERE
Case Files.
>>
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why does everyone pretend Z didn't get a translation
>>
>>24006680
Because it's AI Slop that wasn't tested at all and we have a full properly done translation via the LP and they couldn't even use that as the basis.
>>
>>24006680
Because it's AI slop and the person that did it bragged about it being as such. There is no proofreading or extensive bug testing. At least the guy doing Z2 was manually tweaking with stuff and doing text checks, this one is just pure laziness in addition to being a cunt.
>>
Cosmo jumped to top 3 in just one stage because I'm forced to wait for 7 turns and the gauge maxed naturally
I think ideon would be more useful if you're not able to clear the stage in low turn count normally
>>
>>24005560
Y’s a lot better about it compared to 30, there’s only 7 chapters and the anniversary DLC and it’s been much faster to get through those compared to 30.
>>
thoughts on Fantasy Maiden Wars and Battle Moon Wars?
>>
https://www.youtube.com/watch?v=-YIVWuULRBI
>>
>>24006680
Because anti-Ai fags are insufferable cunts who rather read MoonDweller runes than accept that something could be Ai translated and released, and then updated when the proof reading is finished.
>>
>>24006742
FMW is good and it will teach you all the 2hu you need to know.
>>
>>24006699
>full properly done translation via the LP
1. stop calling an LP a "full translation"
2. it would actually be worse to take the LP and use as a source. See: when the ogg guy got in trouble for using parts of the ogs translation
>>
>>24006754
It covers every stage, it covers every event, the only thing it doesn't cover is save-quits and in-battle's and guess what, the AI gets those wrong anyway.

No one cares about the Z1 translation because it's for faggots.
>>
>>24006759
>doesn't cover battle dialogues and intermissions and menus and encyclopedia entries
sounds like it's not a full translation then
>>
>>24006759
And without proofreading, even the stuff the LP does cover is stuff the AI's gonna get wrong because it doesn't have context. And that, in itself, is why AIslop is objectively never the answer for SRW, and it's good to see that other people recognise that.
>>
https://x.com/medabots_S/status/2095815201761452408
This fucking game that crossovers with everyone as much as Iron Saga and Monster Strike finally got localized. I pray they give us many of the crossovers the Japs enjoyed but we can't. I want that Nadesico-Ruri cross model in forever.

YES, IT'S MEDABOTS S. AND YES, WE EVEN GOT A FEW OF THESE ORIGINAL MODELS AS MODEL KITS!
>>
>>24006748
please see >>24006699
>>24006701


there's actual reasons why its hated beyond "its just AIslop"
>>
>>24006051
I hope my boy comes back soon, I need to see Great Black Mightgaine animated.
>>
https://youtu.be/ve9KMmyF6rM?si=rZnl5c6njmjMTqct
>>
>>24006742
FMW is like top 5 SRW even though its a fangame
>>
>>24006850
I'd give it top 10 at best.
>>
https://www.youtube.com/watch?v=-YIVWuULRBI
>>
>>24003553
another AI MTL translation patch had dropped
https://github.com/srwogs2ndeng/og2-translation
It is for Dai-2-Ji Super Robot Taisen OG (PS3)
>>
>>24006937
So this one's competition is that one translation that people meme on for the SFX.
>>
>>24006937
This is getting stupid. Why cant these guys just team up and focus on ONE half decent patch at a time. Then eventually the translation will become competent like with Life Bottle Productions.
>>
>>24006937
But will it surpass FIRE AND PIERCE in quality though
>>
>>24006943
Ian has some meme SFX but its way better than the average AI shit.
>>
>>24006946
I don't think you can top FIRE AND PIERCE, I still remember that one schizo that argued Rubble Pile for months.
>>
So what is left at this point? R, D, Alpha 2/3, and OGG?
>>
>>24006937
>no human has proofread blah blah blah
Isn't there literally a complete script online they could copy-paste for everything but the battle dialogue.
>>
>>24006956
Moon Dwellers. I want to see the sloppa do its own take on it.
>>
>>24006956
Shin I guess, if we want to suffer. XO had some script updates compared to GC, and was Neo ever translated? OE as well.
If they really wanna be crazy, find a way to get files or a working copy of shit like CC and X-O and translate that stuff.
>>
>>24006961
NEO has a rough script translation.
Someone is actually working on a proper D Translation
>>
>>24006945
If you can actually just get Claude or whatever to rip the script out of the game and force the text back in that's already the actual hard part done, they just want to skip the tedious part of actually translating. Or even double checking that their AI agent isn't spitting out garbage.
>>
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>>24006956
>>
I'd rather have ai translations than the "people" that did the ps2 ogs one or the V translators
>>
>>24006975
You sit on a throne of lies
>>
>>24006983
i'd rather kill myself than to read another tenzan line
>>
>>24006956
And MX, don't don't forget MX
>>
>>24006961
NEO's in the works at least, it just gets posted about occasionally on places like akurasu and all instead of Reddit.
>>
>>24006945
Same reason that has always plagued the fan translation scene: Its all about personal clout. And the attempt at people trying to use AI to do the work for them, that should tell you how low effort these people are to begin with.

Its all about getting their slop out quickly.
>>
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>>24006969
>Someone is actually working on a proper D Translation
The last screenshots I saw going around looked good, if they managed to get a proper font into the game then its just a matter of time spent translating
>>
>>24006956
There are the Compact games and to that extent Impact. Imagine if someone decides to translate the Scramble Commander games, Real Robot Battle Line, or Super Hero Sakusen.
>>24006996
Which ones more likely? PS2 or PSP? I heard the PSP does have stuff like longer load times and enemies being sponges.
>>
>>24007026
I want Scramble Commander 2 translated.
>>
>>24007026
>and enemies being sponges.
The thing is that for like 90% of the game enemies did need to have more HP cause they're fucking pathetic in MX and the enemy count is anemic on top of that
The in the last chapter a bunch of midbosses become normal enemies so the average HP you're dealing with skyrockets especially on Dendoh stages with that 60k+ HP pointy head guy thrown at you a dozen times
>>
>>24007030
It would be fun to finally see the Scirocco Clone Saga in English.
>>
>>24006975
I'd rather play those than listen "people" defend AIslop
>>
What about F/F Final since it is different from 4?
>>
Someone is translating an A.C.E. game and it looks pretty promising. Damn, the age of AI is really unstoppable.
>>
>>24007040
I'd be way more interested in replaying that with a translation than 4
Hopefully of the Saturn version
>>
>>24007043
Only if the patch also replaces the saturn guest theme for PS1 genocide machine
>>
>>24007026
MX has a very bad case of bad hp balancing. Half of the enemies have too little HP and the other half have just right, so when you blanketly increase everyone's HP pools by 50%, the SR stages become dogshit and the others are just right.
>>
>>24007080
>Half of the enemies have too little HP
Frankly this isn't a bad thing
Enemies are never actually difficult to defeat. If they're not going to bother making them a challenge, they also shouldn't make them take multiple hits to take down. That just adds unnecessary tedium
>>
>>24007031
>The thing is that for like 90% of the game enemies did need to have more HP cause they're fucking pathetic in MX and the enemy count is anemic on top of that

They needed higher stats in general. Just giving them higher hp only slows down the game without making it harder.
>>
>>24007231
When you're already OHKOing basic mooks on stage 1 and they don't even bother gradually upgrading them for most of the game, then unit placement doesn't matter, resources don't matter, and upgrading doesn't matter.
>>
>>24007248
It already doesn't matter, the fact that people can do NUR of these games or solo them with a single unit is testament to that. MX just drops the pretense and makes the game feel as fast paced as it should be (for the most part)
>>
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>>24006745
Really do like these D remixes. Gets the chiptunes just right.
>>
Damn, every stage in alpha 3 from stage 49 is a two parter. This game probably has 80 stages if you properly count them all. They definitely did this because they can't be assed to balance the sr points on ex hard.
>>
>>24007250
Just auto-play 30 on easy mode then you'll have a great time I'm sure
>>
>>24007231
Yes, it absolutely is a bad thing. There's absolutely nothing lamer than a "strategy game" that puts up 0 fight all game from the outset. Furthermore, a game being beatable via a NUR is not a bad thing either.
>>
>>24007330
I am here to bang giant robot toys against other toys, whether or not there is difficulty or any other dumbass bullshit is of no consequence to me
>>
>>24007330
again, barely any SRW games have ever put up a fight.
The only difference between between MX and the other games is the amount of tedium involved. The difficulty is the same.
>>
Playing the game isn't tedium retard
>>
>>24007338
>>24007340
thank you for reaffirming why the quality of video games have steadily gone down the shitter over the years.
>>
>>24007347
it is, that's the problem.
The gameplay is too easy to be anything other then mindless busywork. The only good thing that comes out of it is just being a showcase for attack animations.

If they actually tried to have mission and stage design, if they removed flight as a terrain, if they gave enemies as many advantages as the player to force you to upgrade wisely, to actually make all the mechanics in the game matter, that would be one thing. But they don't.
Instead they just make stages where the only objective is to kill sitting duck targets that can't meaningfully oppose you in featureless maps where every tile is accessible. And if they're going to do that they may as well not belabor the point with HP bloat
>>
>>24007352
Cry more Mr. "Real Gamer"
>>
>>24007362
See >>24007323
>>
>>24007251
https://www.youtube.com/playlist?list=PLBclSyIomOQNbkMzF_muPHUeOlqnOprX_
What are your thoughts on the 4 style remixes?
>>
>>24007357
I mean, it's not like we don't know what a hard SRW can be, just look at the winkysoft games. They had many issues, but being mindless wasn't one of them. Even afterwards, I've seen people getting stuck in Alpha Gaiden for example.

Fire Emblem always had flying units too, so that's not an issue.

The issue in this conversation is that their attempt to rebalance MX does only increase tedium though, since it's just bloating enemy HP. So, they're still weak, just take longer to kill.

It's like how Super Expert in 30 just made early game recruitment missions harder but outside of that it doesn't end up addressing any of the actual things that make the game easy.
>>
>>24007507
>Fire Emblem always had flying units too, so that's not an issue.
It kind of is, since they're quite busted there as well
>>
I think the devs should add more enemy mook variants for the various series that get in, still absurd to me that Gaogaigar has only one generic enemy in both T and 30 despite being one of the plot heavy entries in both rosters.
>>
>>24007357
>Objectives
I thought your ilk died years ago in the FE community. You can have as many fanciful map objectives as you want, if the map design stinks or is easily circumvented then it doesnt matter.
For all the shit that people tend to give SRW, it actually has more engaging defense maps on average compared to FE.

You call it "spend upgrades wisely", I call it, there is a non zero chance of you softlocking someone because they upgraded the wrong unit(s) if you do it incorrectly. Do you actually plan on including an EX Hard mode in a game like this?
You have bigger things to worry about than flight.

Its a lot of a swing and a miss on your part.
>>
>>24007511
Flight in FE isnt inherently overpowered. There's a multitude of mediocre/bad fliers in the franchise. Also, oops all wyverns in the games with reclassing is a terrible take/plan.
>>
>>24007520
They're gonna have to redraw quite a lot of enemies for Z2 that haven't been around in any post-Z3 games.
>>
>>24007525
Your fliers will also eat shit in the form of arrows and wind magic if you carelessly move them around.
>>
>>24006945
Second hardest part of translating the script is putting it back into the game while making sure (almost) nothing breaks. The fact that these guys are willing to use AI to translate without proofreading tells you that they probably didn't bother to do that part
>>
>>24007561
tbf alpha gaiden patch made the combat info disappear randomly and it wasn't fixed for a long time
>>
>>24007525
>>24007554
lol
lmao even
>>
>>24007491
There are a number of them I do like, though I wish some would be willing to take a few more liberties with how they're remixed. Like the version of Realize they have there is good, but I'm drawn to comparing it with SRW J's take on it, and how it had a faster beat while still feeling like the same song. The take on Universe feels better, I'd say closer to 4's usual tempo though I'd personally want the pitch tweaked a bit. The Xenogears one I actually think I like quite a bit.
>>
Increasing the HP of mooks is literally the only way to create difficulty in SRW.
>Bosses are an absolute joke as you can just use Alert+Strike+Valor spirit commands for every attack.
>Attacks during the enemy phase are harmless as selecting defend + support defense cuts down the power of every non-map attack to 1/4. You can prevent any map attacks by simply using the will reducing spirits too.
So the most dangerous things are counterattacks by mooks and for that you need mooks that don't die in 1 attack.
>>
>>24007554
Not if you're either a flying fortress of a flying myrmidon who's never getting hit. Haar for example is the godking of RD because he one rounds everything while never being in danger of getting killed from the moment you get him.
>>
>>24007635
What you need to do to make a SRW or any SRPG in general hard is to evade the snowball effect.
For example SRW Y master mode start hard but the more thing you get the easier it gets.
Of course making enemies stronger is also a good option but snowballing is what needs to be addressed.
>>
>>24007646
Haar has questionable speed and jobs to mages
>>
>>24007668
And still he's at least a top 5 unit in Radiant Dawn.
>>
>>24004473
>Go says Getter Sight instead of Getter Scythe
Reminds me of the VTX translations and Getter Razor being translated as Getter Laser.
(Honestly makes me wonder if anyone handling that translation ever bothered matching the script to the visuals.)
>>
>>24004473
thanks
sight/scythe has been fixed a while back. Same with GETTAH
I'll try to do something about the UI strings too

I'll cut a release here this weekend
>>
>have to restart the fight against ruach because these three killed all my support units at once
holy fuck, never save at the end of your turn
>>
>>24007687
can't believe getter lacks bijon attack once again...
>>
>>24007669
He's THE best unit in RD.
>>
>>24007685
A couple I remember from V is Great Booster instead of Great Blaster and Shin Rygar instead of Shin Liger.
>>
>>24007696
As I said, Haar is a flying tank that will end the lives of everything that gets near him, on the first stage you get him in RD the man will solo his half of the map(and eat up all the exp the rest of the weaklings+Elincia really need).
>>
>>24007507
>So, they're still weak, just take longer to kill.
Yeah, I know. I played MXP with the patch absolutely zero shame in doing so.

>>24007522
>You can have as many fanciful map objectives as you want, if the map design stinks or is easily circumvented then it doesnt matter.
The very post you're replying to also argues that SRW maps are generally featureless even regardless of flight, so I don't know why you feel the need to bring this up as if it's a counterpoint. Where are the chokepoints, where are the enemy/ally spawn points, where are the hazard tiles, why are the no placed VIPs you can move to a specific tile within X turns to rescue for bonuses, etc etc.

>I call it, there is a non zero chance of you softlocking someone because they upgraded the wrong unit(s) if you do it incorrectly
I actually do not have a problem with retaining your money on game over in anticipation of this scenario. EX Hard would just be the exact same game but without GoT, and with doubled upgrade cost, no other modifications.
>>
>>24007845
>Where are the chokepoints, where are the enemy/ally spawn points, where are the hazard tiles, why are the no placed VIPs you can move to a specific tile within X turns to rescue for bonuses, etc etc.
And none of this matters if the enemies are weak shitters. FE8 and 9 should have taught you this.
>>
>>24007872
yeah, my original post says that enemies are weak too
I've never played a FE game btw. I play SRW because I like robots, not its gameplay
>>
Wonder if the upcoming Nintendo Direct would be too early to see at least a teaser trailer for Z2R
>>
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https://twitter.com/votoms_gh/status/2095769021660717084
The nu-Votoms cast.
Miyuki Sawashiro as Ash Vamps
Mabuki Andou as Maki Staufenberg
Shinichiro Miki as Alex Black
Yuki Kaji as Ignis Schweinstaiger
Yuichi Nakamura as Fritz Gersdorf
Satoshi Tsuruoka as Brunhart Müller
Tomokazu Sugita as Adrian Dysler
Kenta Miyake as Matt Hummels
Chafurin as Saltig van Gunnar
Hochu Otsuka as Vid Hildebrandt
Daisuke Ono as Mateusz Julian Podolski
Takayuki Sugo as Weisweiler
Takahiro Sakurai as Oliver
Sumire Uesaka as Ground Crew Girl
>>
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>>24007881
If we can expect the normal post announcement release timeline for Z2R, probably not. Otherwise we might not see anything for a few more months
>>
>>24007881
Probably we'll get something in the Tokyo Game Show.
>>
>>24007927
We need cute girls cosplaying as the Z2 women promoting Z2R at TGS.
>>
Speaking of Z2R, anyone got a good Kanjite Knight remix? Trying to put together a music checklist for the game and I don't like any of the SRW remixes of the song, but I'm not really finding much on youtube either
>>
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Happy 81st birthday, Go Nagai.
>>
>>24007873
If you don't care about the gameplay then I assume that you're perfectly content with leaving it on easy and using auto battle?
>>
>>24007881
If it's outright reusing the sprites and such I don't think it'd take long to get more info. If it's remaking all visual assets to hd standards then it will take longer. It depends on what this remaster actually is.
>>
>>24007927
Have we ever had a SRW announcement at a big event like that
Though Z2 remake was already odd for being announced with no game to show yet, I figure it's going to be late next year at the earliest
>>
>>24008039
I think it's possible they didn't show anything to not take away from the last Y DLC
I wouldn't be surprised if the Z2 Remaster has been in development for a while (maybe TOSE is helping on it since they keep talking about a bunch of unannounced titles supposed to release by the end of next year), and they already worked with Bamco on a PSP -> modern platform port
>>
>>24008046
I was thinking more like they announced it now so they had something surprising to talk about and not just the DLC
But I wouldn't mind being wrong
>>
>>24008048
It was the same shit they did ten years ago, most likely. Early announcement on V just because it was the 25th anniversary
>>
>>24006937
Did anyone manage to patch this? I keep getting errors and I have no idea why.
>>
>>24008064
V announced June 2016, released Feb 2017
Not that far off from the usual SRW marketing though since they had a trailer ready to go, but it would be a similar timeframe for Z2 to announce if its actually close to done
>>
>>24004800
Depends on what your criteria for 'real' is.
If your criteria is just building a believable pseudo-scientific basis around the thing that, given suspension of disbelief, makes it received as "okay, this sounds plausible enough to work" - then Gunbuster passes.

Ofcourse, by extension you'd then also have to credibly state that GaoGaiGar is a Real as well.
And then we just get into silly territory, don't we?
>>
>>24008089
>Ofcourse, by extension you'd then also have to credibly state that GaoGaiGar is a Real as well.
GGG is based around a space alien transforming lion mech powered by a magical crystal that turns "courage" into tangible energy, so not the fuck you can't.
>>
>>24008089
Even if we're stretching the criteria that thin the Buster Beam is still some nonsense
>>
>>24008094
Is it really more nonsense than the TBR? It's just a very powerful beam weapon
>>
>>24008098
This is paraphrasing a bit but basically it's a beam (of something?) with a temperature below negative one billion Celcius. Blasting things with a physical impossibility that's so absurd everything even vaguely near it violently explodes
TBR is just a particle beam like most Gundam stuff
>>
Noriko's pubes is real
>>
>>24008101
I don't remember this being stated anywhere, and I watched all the science lessons and the Sizzler short
Regadless, either way, it's still just a laser as it is depicted in the OVA. Speaking of which Homing Laser, now there's something that's nonsensical
>>
>>24008104
It some old setting materials, about as relevant as Gunbuster being having a giant beam lasso and being able to do a Choudenji Spin but yeah.
>>
>>24008108
It's from* some old setting materials
>>
>>24008089
>And then we just get into silly territory, don't we?
Debating Super vs Real in any serious way is inherently silly and stupid in the first place
>>
>>24008078
kek the AI slop wasn't even checked if it can be patched at all lmao
>>
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I clapped.
>>
mechasaurus jiga is a real robot
I will not elaborate
>>
>>24008271
What's the Kikaijuu that's just a guy with a sniper rifle? That's definitely a real robot
>>
The fuck is going on here? Friendship? Did the clowns that made Z2 even watch Geass?
>>
>>24008319
Looks accurate to me
>>
>>24008319
Just because he thinks Kallen is a retard doesn't mean they can't be friends
>>
>>24008325
>>24008324
This is her feelings on Zero, not the reverse
>>
>>24008327
Looking at the whole list, Z2 was pretty sparing with handing out Love across the board.
I didn't even realize the game still had relationship bonuses.
>>
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>>24008331
Not really. The only other case where someone maybe should have gotten it but didn't was Boss not having (unrequited) love for Sayaka, but even then, Shin Mazinger heavily deemphasized that part of Boss
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>>24008334
Oh, I guess Kittan for Yoko too, skipped over that.
You could also argue C.C. and Zero but I can let that one slide. The show wasn't overt about it like it was for Kallen.
>>
>there's no Holy Lonely Night in Saisei
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>>24008089
Gunbuster is about as nonsensical as the average sci-fi superstructure shit and people treat those as hard sci-fi.
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>>24008356
It has muh time dilation which is more science than most other mecha series.
>>
>>24008078
I managed to patch it after a few tries with the same error. I had to manually create and "out" folder (og2-english-patch\build\out) and copy pasted the Logic.psarc.sdat file there then renamed it to Logic.psarc
>>
>>24008358
it also has psychic dolphins and algebra powered starships
the only (scientifically) realistic mecha anime is Robotics;Notes
>>
>>24008363
Doesn't that have a magic impossible magnet or something
Been a while since I thought about that show
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>>24008367
Not that I remember
I do however, remember that the villain robots were kind of outlandish compared to Gunvarrel
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Dai-Guard is the only real real robot
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>>24008370
They use a magnetic monopole meteorite to build an engine for one of the robots
In theory a monopole might exist, but it would be more likely to be some shit we shake out of a particle accelerator not a fist sized space rock
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>>24008378
Oh, I forgot about that. Regardless even with that, Gunvarrel ends up as a lumbering clunky mess with almost no limb articulation, resembling a scaled up version of something you could see in ROBO-ONE
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https://www.sotwe.com/R_AREA2019?lang=en
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Super robot or real robot?
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Finally got around to playing Geppy-X. Kind of surprised there's so much humor that basically goes "this is all stupid, right?" It's so weird how it goes from saying "this is a gift to all children that grew up in the 70s" to making fun of 70s shows a lot of the time.
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>>24008463
Sounds like a standard, decent parody made by someone that actually kind of knows and cares about the subject in question.
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>>24008470
Also, if you think that's good, you should see what ends up happening if you sacrifice the Musashi of the group
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This is out of hand,they even started on alpha 2
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>>24008479
That's an absolutely horrid font though.
>>
>>24008037
Yeah, it's honestly why I want to see any news at all on it, because then we can set our expectations accordingly to whether it's just a touch-up or a complete overhaul
>>
>>24008256
I also love that part in rocks where they say "the light rushes to pierce the darkness, faster than anyone" referring to alteisen
>>
>>24008476
I went with the Ryoma. I was expecting a menu choice or something, not just the active characters being the one sacrificing themselves automatically.
>>
https://youtu.be/UtRW7oPVKTg
Has AI gone too far?
>>
Just cleared the MJP/Delta stage in the Expansion. So this time Wulgaru just basically fucks off from the earth sphere so they don't get decultured, I wonder if the staff actually aren't allowed to have them get decultured by Walkure.
>>
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>>24006753
FMW teaches you to fear my wife
>>
There's an extremely funny quirk of SRW4 where it won't let you upgrade limit if your unit reaches 255 while equipped with optional parts.
>>
>>24008806
i like how the protag choice in FMW is just between two different flavors of real (reimu = dodgetank real, marisa = glass cannon real) owing to the shmup origins instead of the usual "pure super vs pure real"
also Complete Box/DotSD making it so the choice is actually fairly balanced instead of Reimu just being objectively easier than Marisa is nice, even if that was more accurate to the games half the damn time
>>
>>24008843
I always preferred Marisa since you tended to get the ESOD characters on route splits
>>
>>24008843
I'd say that Reimu has the easier early game but Marisa has it easier in the long term. Reimu's only consistent long term characters are Cirno, Dai and Rumia since Youmu, Keine and Mokou all disappear for massive chunks of the game. She does eventually get Sanae et al but Marisa gets the luxury of being able to keep her cast for functionally the entire game including SSiB.
>>
>>24008843
I only played EoSD but Marisa feels much easier to play than Reimu in that game since she can end bosses quicker
But I never even beat Remilia with credit feeding so don't worry about my opinion
>>
>>24008843
Marisa eventually becomes a skip button for boss phases you just don't wanna deal with but I guess you can still that with her in Reimu's route too
>>
>>24008858
EoSD is actually fairly balanced in terms of character/shot type choice (ReimuB and MarisaA are both the clear winners tho), but in quite a few of the mainline games Marisa is at the very least worse than Reimu, although there are still plenty of games where she's good, if not great
>>24008852
iirc earlier versions of FMW had wacky stuff early-game with Marisa, e.g. stage 3 where she literally tells you to use Accel to catch up with Sakuya but it was totally possible that you hadn't leveled her enough to have unlocked it yet (Complete Box addressed this by having her know Accel at lv1)
>>
>>24008865
>MarisaA
MarisaB, sorry
(also, as someone trying IN 1CCs for the first time, by god is Marisa's team dogshit in that game unless you use a glitch lmao)
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>>24008868
Reimu/Yukari is the best IN team by a mile
>>
>>24008865
Didn't Marisa have gain early on? I guess that was the intended way to catch up with accel in the original.
>>
Which is your favorite?
https://www.youtube.com/watch?v=acwGsFh_V6Q
>>
As it turns out, there's a grand total of two units in SRW4 that get any real use out of the Minovsky Craft. Dancouga and Huckebein.
>>
>>24008873
yeah Border Team is stupidly good, but Magic Team (Marisa/Alice) is easily the worst team in the game
super narrow shots both unfocused and focused + having to fight Reimu without any homing or spread, and all for mediocre damage output unless you wear out your shift key by Malice Cannon-ing as hard as you can
>>24008887
for me it's the boss/NG+ version of Hisoutensoku that's animated like a Winkysoft game
https://www.youtube.com/watch?v=zNVZxO-glRA
>>
>>24008479
I AM P.?, THE LETTER P THAT QUESTIONS EVIL
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>>24008887
I like the Aki sisters
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>>24009021
I like how Minoriko is essentially Dai-Guard but without ass terrains
>>
There's actually enough turn in alpha 3 to get the good ending and do resupply levelling at the same time
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>>24009026
She does have the bootleg Salaryman passive but relationship bonuses in FMW are so disgustingly OP that I can't be bothered to use anything else.
>>
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>>24008806
The clone phase was the worst part



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