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Previous Thread:
>>24003513

Super Robot Wars 4 for SNES english fan-translation available now
https://romhack.ing/database/news/entry/Zm1_ATh6SECDWrkenF5kzA/super-robot-wars-4-now-in-english

SRW Y - Anniversary Expansion Pack & Free Update
https://youtu.be/MLHvqGRObhU
Super Robot Wars ZII Ruination Remastered production confirmed, international release
https://www.twitter.com/BandaiNamcoUS/status/2084323660614021333
Guren Type Special - Radiant Wave Long Range MAP
https://www.twitter.com/srw_dd_pr/status/2093989602532925933
Mazinkaiser/Mazin Emperor G - Twin Emperor Strike:
https://www.twitter.com/srw_dd_pr/status/2093987091566796828

For discussion on SRC (SRW fangame program), please join the dedicated Discord
https://discord.gg/WrV2AhG

If you need help with any game try checking Akurasu for help (links for other resources also here):
https://akurasu.net/wiki/Super_Robot_Wars
(add ?action=purge to the end of the url in case of a blank page)

SRW Japanese Wiki
https://srw.wiki.cre.jp/

Booru
https://daitrombe.booru.org/

Game Availability in English:
https://pastebin.com/WYxB1iLu

Music Pastebin:
https://pastebin.com/LzxYHqDY

Bring Stabity's Quick Guide to Katakana:
https://pastebin.com/x6FmxFGk

Game Modification Pastebin:
https://pastebin.com/k722v36x

Translated Plot Pastebin:
https://pastebin.com/HAQ3qrSg

Art Pastebin:
https://pastebin.com/FyeZaW80

SRC Pastebin V2:
https://pastebin.com/NRPtThEZ

Make your own SRW character Pastebin:
https://pastebin.com/DBj6Nknk

If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: suparoboeternity@gmail.com
>>
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https://twitter.com/Dynamicpro_info/status/2096447758706372924
81 years old this year.
>>
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>>24009679
Happy birthday to the best artist in anime history.
>>
When are we going to get Mazinkaiser, Mazinkaiser SKL and maybe Great Mazinkaiser too to perform Kaiser Supernova together?
>>
>>
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>>
Super
>>
Inazuma
>>
Wow the negrobumper had a field day today.
>>
>>24009747
What triggered him?
>>
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>>
>>24009781
Man, in almost every one of those photos, he's smiling stiffly as if he doesn't want to be there. I wonder if he regrets making all those manga when he was young
>>
>>24009690
You know it'd be just triple fire blaster. SKL and Great Kaiser don't even have a Kaiser Nova equivalent.
>>
>>24009785
I mean, he's still making manga. He really would just have retired by now if he didn't like working on it.
>>
>>24009788
I mean neither does the original Kaiser if you only go off the OVA. Dynamic Pro wouldn't exactly object to it. They don't really give a shit how their properties are used
>>
>Quess joins at Level 5
Nothing ZZ can't fix.
>>
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>>
>>24009817
How's his head gonna fit in the car?
>>
>>24009785
Shut the fuck up amerilarp.
>>
>Turn 1 Rage
>Place one of the big MAPW users in range
>Smoke all of the mooks and let the SRs come in to clean up
GG
>>
https://cheatroom.blog.fc2.com/?all
some SRW series cheat for those who needed them. more of hacking some NPC unit into the main game
>>
>Try the F91 music patch
>Random Crossbone Vanguard units have bgm priority
I don't think that this is normal.
>>
>>24010143
Crossbone Vanguard are pulling a Trombe?
>>
>>24010144
However its coded, it seems like all of the F91 units are given special priority. You can tell because they use the death animation reserved for special bosses like Dragonsaurus and the Guest leaders.
>>
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>>24010063
Figured out how to add akasim to new slot
>>
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>>24010178
Setsuko on rand route
>>
https://www.youtube.com/watch?v=CDRZ1NHPwac
Case files.
>>
Any trivia reason why kusuha scorpio blood o in alpha 3 learns all of its spirit very early?
>>
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https://twitter.com/Hobby_JAPAN_Web/status/2096191871836184595
>>
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>>24009679
Uncle Go will never die!
>>
>>24009746

Is this like Ne Plus Ultra again where the translators turned out to be smarter than everyone here in the end?
>>
>>24010227
Ulforce V-dramon?
>>
>>24010253
Explain
>>
>>24009685
Better artist than Osamu Tezuka himsef?
>>
>>24009442
>>24009515

Specifically it's the final evolution of Beamlar, after it loses the ability to actually deal any damage to anything. The Goshogun team thinks they're now fucked because they can't fight the villains but instead it just makes their entire army stop fighting anyway so the Goshogun team wins.
>>
>>24009703
Apparently all of that is actually canon in the novels, including Killy's hot dog stand and Shingo becoming an alcoholic.
>>
https://youtu.be/pRAErY7Pn_8?si=WQYNnYO0hp6nBIZa
Since there's no place for me to talk about this, nu!Keroro has revealed the Platoon's new voice cast. Kinda sucks ano isn't voicing Tamama, because I always think she'd be the first pick as Tamama's new VA for her singing. And also, while guesswork is just quick, Lynn is probably gonna be Natsumi's VA because of a certain Tweet-X post during the movie's release back in June.
>>
>>24010296
Hello?
>>
>Somehow missed Olibee because I cleared Mars Connection too quickly and I already saved over the file
Well fuck me.
>>
>>24010296
Tamama's and Dororo's replacements are actually great going by this teaser at least. Man, Kururu really sounds odd.
>>
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Happy 54th birthday, Tomokazu Seki.
>>
How hard is the L Gaim finale in 4 for the people that didnt get Olibee/Gablae? I cannot be fucked to redo an entire game over an accidental miss.
>>
https://www.youtube.com/watch?v=pRAErY7Pn_8
Keroro.
>>
>>24010251
>screw holes
>>
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https://www.youtube.com/watch?v=xqRVJ0xZR1g
>>
>Messer/Hayate combo restricted to Hayate's Blue valk which has much lamer animations for variable combat and overboost
>>
https://www.youtube.com/watch?v=Bq-HBbSDGqU
>>
>>24010629
X might of fucked up G-Reco's debut but it's version of Blazing was so fucking good
https://www.youtube.com/watch?v=AOmwC3NBFGM
>>
>>24010638
It's why I loved using Bellri and the Megafauna in X.
>>
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Hope you all are enjoying your holiday.
>>
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>>24009785
You're unironically mentally ill and should seek mental help
>>
>>24010737
I was scheduled off tofay
>>
>>24010737
I do make it a tradition to watch this video every Labor Day.
https://www.youtube.com/watch?v=KBXsx1ZHgg0
>>
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Want or don't want this Patlabor in mainline SRW?
>>
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>>24010627
Even the assault maneuver where the Sieg+Drak has a DK.
>>
MGS4 and Peace Walker getting modern ports makes me wonder
what would be the best series to pair with Metal Gear in an SRW game?
>>
>>24011039
Votoms?
>>
>>24011039
Mellowlink
>>
>>24011039
Full Metal Panic
>>
https://www.youtube.com/watch?v=avtRda5IgeY
>>
I hope Z2R includes ex-hard and special mode
>>
>>24011077
We're not expecting anything right
>>
>>24011115
It's too early to reveal anything on ZIIR, also too early for a new game to be announced, so there is nothing to expect this time.
>>
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The voice of Domon Kashuu.
>>
>>24011077
>>24011115
>>24011118
Wasn't the first direct a zelda focused one and the other direct a general one?
>>
>>24011178
The Zelda one happens in about 10 hours, then 24hrs later is the 'general'. I imagined anon just posted it because 'VIDEO GAEMS', since yeah, this time is very safe to assume there is nothing SRW to be revealed here, it's too early.
>>
https://www.youtube.com/watch?v=ve9KMmyF6rM
>>
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>>24011233
Infinite Ryvis would be really hard to bring to game since most conflicts are between characters as the units (vieva) are just a biproduct of science.
>>
>>24010517
>See some pink hair faggot
>Looks up Gravitation
>Sees it for fujos
>Kanji from Persona 4
Lmao???
>>
>>24011242
That too, but uh, the main thing here is that the whole crew of the Ryuvius are kids with no contact with any outside adults, a similar problem with Vifam. The only way to make it playable is to have as a DLC dimension visitor post-plot, else the whole game needs to bend every plot to make them 'alone'. Is kinda like Shinji being a better person every time he is on SRW, having friends with all of the other series characters automatically makes him a better person.
>>
>Butcher is on the opposite corner of the map, runs away in 4 turns, and had a Minovsky Drive
>But like no one in the game really needs one
Maybe if I had saved all the early game money just to dump it on Daitarn since Daifighter's the fastest thing in the universe in R
But I don't think I care enough to replay all that
>>
If you don't go with Quattro will Sho come back?
>>
>>24011112
Me too. Tha game's good but is easy so a master mode like Y would be nuts.
>>
>Clears Day of Dakar
>Bright needs to pick which which Super team need to be sent to the aeug.
>Oh shit maybe I should take off the parts off from the Dancouga before senting it off.
>Resets SNESX9
>Save file is gone.
Well fuck you too.
>>
daddy Quattro I love you
>>
>>24010774
Love this chunky bastard, just wish he'd actually transform.
>>
>>24011112
Enemies capping out at 4 upgrade bars when on hard is sad.
>>
>>24011338
Considering what Shin Getter Robo G is (A Getter Dragon that has been taking an extended nap inside of the Emperor Eagle machine), I wish it grew its weapons more viscerally. Like instead of being machine-like and printing its weapons Armageddon-style, it should be more like a living Getter and grew weapons in a more impossible way.

Daikessen's version of the Shin Liger Drill and Shin Strong Missile are closer to what I was hoping for.
>>
Im surprised no ones done an AIslop translation for Alpha to force Gideon to hurry up. Seems to be an easy way to bruise translators ego like what happened with the Persona 2 EP translation
>>
>>24011484
or the ToD2 drama
>>
>>24011039
Nadesico so Otakon can have a 'just like my japanese animes' moment.
>>
>>24011249
I feel like once you make contact with any government and military organization even in a DLC crossover all the kids should not be allowed to pilot the ship anymore. And if only the Vifam showed up due to dimension displacement I'd be worried their ship and all the other characters would be dead in their home world lol.
>>
>>24011511
>>24011249

Y's Expansion said the universe displaced characters would return to their worlds the moment they left.

Anyway, I feel like both of those series can work if the team isn't working for the Earth Federation or can't contact them for some reason during the first half of the game. By the time you're way into the plot, players won't questions letting the kids continue running things. It's really mostly the intro where you need to take care.
>>
>>24011484
>what happened with the Persona 2 EP translation
What happen with that one?
>>
>>24010581
>>24010251

What's the chance that EVA returns next game?
>>
>>24011524
very high.
>>
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>>24011524
I think Eva is locked to DD... But I hope I'm wrong.
>>
>>24011484
I think the game is still too big even with ai assistance. The mc has SIXTEEN dialogue variations and it's longer than alpha 3
>>
>>24011522
Persona 2 EP was stuck in translation hell for years until a random dude used the PSX translation as a base and used AI for the rest of the content. The OG translators that were hogging it for donations released their patch a little later
>>
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At this point, when it comes to translating Alpha 1, why can't someone just do a walkthrough, upload it on Youtube, and provide captions in English to translate the dialogue?
>>
>>24011549
Still too much work. Even lighter games, relatively speaking, in terms of dialogue amount have failed to do that, given that one or two attempts to do that for 64 that died off.

I swear I remember Play-Asia was going to do that for Z3 at some point and gave up after one stage.
>>
>>24011484
But someone did. AI Alpha DreamCast was released a couple weeks ago.
>>
>>24011558
And how borked is it?
>>
ToD2's problem has a few more factors than just le ai translation
>>
>>24011539
Similar thing happened with Gideon's version of SMT IF. After the cunt publicly admitted that he was intentionally not releasing IF to piss of the fanbase a small group of people translated 80% of the game in a couple of months, and after the released a public patch Gideon threw a tantrum and released his.
>>
>>24011531
DD's probably gonna start winding down before the next new regular game is out
>>
I had a lot of fun playing SRW Y the first month it came out on Expert mode from start to finish. its been a year and I want to start fresh again, and saw there was Master Mode.

I tried a new game with Master but it felt like this mode was tuned for NG+? But when I tried to do NG+ for Master, the playthrough began to feel hollow and inorganic, like, I wasn't feeling like I was getting the intended experience because choosing how much money/mxp/etc to bring over makes a huge difference in how much of a hard or easy time that you're going to have.

Is fresh expert just the way to go always for the most genuine run?
>>
>>24011549
I'm waiting to see if anybody uploads videos of the AI translations out so far and take a glance at them, getting emulation set up in some instances is a hassle.
>>
>>24011559
Super Route reads decently because the dev and volunteers have been focusing on checking it first. From my playthrough there are some hiccups with there occasionally being names untranslated, but the dev has been quick to fix it.
>>
What was it @Dreamcast changed compared to PS1, a different Evangelion finale and changes to the OG story, was that it? Plus G-Breaker guest units I guess.
>>
>>24011554

Just pick one protagonist type only. I mean, it's not like there are script differences if between Bullet and Tasuku, whether you assigned either to Huckebeins or Grungusts?
>>
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>>24011588
There are cause some stages are different and what happens with the love interest changes
It's a drop in the bucket when it comes to the game's overall amount of text though
>>
>>24011588
>whether you assigned either to Huckebeins or Grungusts?

This actually can change entire stages, not just some lines.
>>
>>24011590
What did Galatt do to them to be omitted? (besides being kinda crap)
>>
>>24011592
>>24011617

Then why not stick to a "Kusuha is the protagonist and Bullet her love interest" walkthrough since Alphas 2 and 3 make it that "Kusuha fought in the Grungust Tpe 2 before it merged with RyuOh (with Bullet in the Grungust Type 2 that merged with KohOh)" is the canon route of Alpha 1? And when I meant by "provide captions in English to translate the dialogue", the translation is only to be accessed by pressing the CC button in Youtube for whosoever wants to watch the walkthrough with an English translation.
>>
>>24011548
>24k yen for those seamlines and screw holes
>>
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>>24010261
Aside from Astro Boy he hadn't made much /m/ related stuff, Nagai on the other hand wrote the book. Which Valvalerave guy later burned with that abomination, G-Witch, and Grendizer U.
>>
>>24011837
hi Duel
>>
>>24011707
Thought Minis One was meh and overhyped, likely gonna sit this one out until it hits streaming sites.
>>
>>24011839
Hi.
>>
Are you? Are you? Coming to the tree? They once hung a man, said he murdered three. Strange things have happened here.
>>
>>24011837
I don't think that's him. Otherwise, he would have used his favorite word, woke.
>>
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>>24011484
Because of people like you
>Aislop?! We will k. u!!! Fck u!! Noo, we hate ai!!! How dare you!!! Million curses

Literally people write this shit in comments to all AI translated games
>>
>>24010253
It's literally called Rubble Pile in katakana as well, iirc.
Which would make the translation not only accurate, but also ring true its intent.
And would make the regulars in these threads who think it's a mistranslation, simply dumb and uninformed blowhards.
>>
>>24011868
>And would make the regulars in these threads who think it's a mistranslation, simply dumb and uninformed blowhards.

to be fair, MD's translation is infamously bad so people think it s a mistranslation
>>
>>24010627
Not to mention has iirc 20 less base mobility.
>>
>>24010638
Agreed. Much better than what got into in the G-Gen Cross-Rays DLCs.
Comparatively, that G-Gen track felt like an insult at best and an outright god-damned kick in the teeth at worst.
>>
I'm poking around at L's code currently
this shit sucks
>>
>>24011868
I remember people saying "It has to be rabuparu or some other made up gibberish katakana name because nobody would be stupid enough to name something rubble pile"
>>
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>>24011841
The only good Godzilla film is the 98 one.
>>
>>24011882
The usual SRW spaghetti code, I take it?
>>
>>24011897
Team W
>>
>>24011882
Working with basically every SRW game's code is always miserable.
>>
Still sad there was no Ryu Knight in X, but X is a game even a blind man could assemble a more fitting cast list for.
>>
>>24011484
Alpha Dreamcast is being worked on. They used AI for a quick and dirty translation, and the Dev is personally working on proofreading and bug-checking the Super Robot route while a few volunteers are doing the same for the Real Robot route.

iirc the Super Route is somewhere in the Stage 40s and the Real Route isn't too very far
>>
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It is over...
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>>24011934
Mind you, the use of AI is limited to translation alone, while the programming part actually forces the dev to manually insert, since due to hardcoded byte limit, only a limited amount of letters can be inserted into each textbox, and so he has to truncate the text to fit all in.

So yes, this game is immune to the usual AI slop because of a programming quirk that no AI can solve, it order to alter the byte limit, you pretty much have to reverse engineer the whole game or have the source code, and neither are options.
>>
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>>24011901
>>24011915
the game uses 2 byte characters like every fucking japanese game, im gonna kill someone
>>
>>24011952
Can you poke at the W patch to see what they did to the text there?
>>
>>24011955
i do want to, but i also dont want to directly steal code
>>
I wish more games was Moon Dwellers bad. The translation being bad adds to the charm of it to me.
>>
>>24011960
Go play Robot Alchemic Drive then.
>>
>>24011960
Well good news there's like a hundred PS1 JRPGs that were translated in a week by some guy who hated his job
>>24011958
For shit that low level in code it's unlikely that there's more than one good solution for it
>>
https://en.wikipedia.org/wiki/Rubble_pile
https://en.wikipedia.org/wiki/Flora_family
For those of you wondering why they apended Floraga to the end of GC's final boss in OG.
>>
>>24011971
Also, Sieg and Sally's mechs are named after this
https://en.wikipedia.org/wiki/728_Leonisis
>>
>>24011962
Robot Alchemic Drive wasn't badly translated, it was badly dubbed
>>
>>24011868
Not, it's ラブルパイラ not ラブルパイル
>>
>>24011958
My man, what do you think that you and the people who translated W are doing?
>>
>>24011564
Master and Super Expert (what it was called in 30) are meme mode for masochists (i dont know why many dishonest oldfags say this is how the older games play like, og gaiden on ex-hard never fuck you up that bad). You should probably skip as many introduction stages as you can because unupgraded units are useless in that mode.
>>
https://srw.m.wiki.cre.jp/wiki/%E3%82%AC%E3%83%87%E3%82%A3%E3%82%BD%E3%83%BC%E3%83%89
>JP Wiki compares Gadisword to the Daimos villains and Megazone 23's treatment in D
Interesting
>>
>>24011982
Its written as Alfimi in katana but that's not what Banpresto calls her officially.
>>
Cyberstar
>>
Psybastard
>>
Latoony.
>>
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I didn't expect kusuha and bullet to play like gundams in alpha 3. Also the game should've mentioned ryukooh and koryuoh were sealed at the end of their alpha 2 ending. It's weird because cobray route actually recapped arado's ending.
>>
>>24011630
Because Bullet is the protagonist.
>>
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Amuro's pretty good in the ZZ, although his terrain profile means that he can't get the full might of the alternate form.
>>
>>24011852
And yet Chitose herself is even more huge (around the waist)
>>
>>24011916
It and T also ahd shows that didn't properly use their settings. It's insane that X didn't just have the G Reco cast as part of the setting, whileT didn't have GXS in It's proper planet, while using the EFP cast and Votoms for a shared romp in that area of the Galaxy.
>>
I think one of the things that people don't understand about AI and quality is that it basically is a force multiplier.

If you were too lazy to learn Japanese, or too lazy to learn hacking or whatever, then you'll have the LLM oneshot the translation and it'll be shit. but an experienced translation team could use the same tool to reduce the work and time by 90% while still applying their expertise to put out a polished translation (the "it takes more time to fix than to do it from scratch" issue hasn't been true since last year). The fundamental problem is that the skilled translators won't use the tool at all, while the lazy person will produce slop. This wasn't a problem pre-AI because the lazy person wouldn't produce anything at all, while the skilled translators would take 10 years to produce a release-level product. But now the lazy person can produce a minimum viable product, while the experts see this and reject the tool entirely, instead of reducing their workload by 90% (which is less appealing to them because they're not lazy). So the ideal LLM user is someone who is lazy enough to want to save a lot of time applying their skills, but not so lazy that they didn't acquire the skill in the first place.
>>
>>24012220
>the "it takes more time to fix than to do it from scratch" issue hasn't been true since last year
no but it's tedious and not fun, i simply reject that workflow
>>
https://www.youtube.com/watch?v=ieoty-w-F2o
Toyrise Eva 01.
>>
>>24012218
X's setting was clearly made with Wataru in mind while the rest of the debuts were just afterthoughts. Hell, Buddy Complex was given its own designated Earth and the only connection it has is Embryo being the one behind the plot. With T Cowboy Bebop feels like it's only there because they knew it was popular in the West and added it to get Westerners to import the game. At that point you might as well have added Big O or Outlaw Star instead.
>>
>>24012233
I thought buddy complex was handled fine in that game (I agree it wasn't as prominent as wataru), but I might be misremembering
>>
>>24012218
>>24012233
I think the most baffling thing about X is Byston Well being separate from Al Warth. Al-Warth even is another afterlife-like world too.
>>
>>24012246
I don't think it's ever stated that Byston Well is separate from Al-Warth. It doesn't matter either way, Dunbine is post plot in X, so whether it's separate or not, you weren't going to see anything from Byston Well actually featured in X
>>
>>24012249
>I don't think it's ever stated that Byston Well is separate from Al-Warth.
It is stated repeatedly that it's a separate world, yeah. Al-Warth is supposed to be between Byston Well and Earth for the cycle of souls according to X.
>>
>>24012246
The entire point of Al Warth is that its interfering with the standard cycle of souls.
>>
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>>24009705
>>24010774
>>24011481
The devs fumbled Shin Getter Dragon. Let this shitty Getter go. We have the superior Dragon now.
>>
I actually liked that ende is just a crass and violent beast, I wish the world had more to it
>>
I just wish they went all in with the Isekai theme of X
>>
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TL patch update:
https://github.com/dyzz/srwz-zh/releases/tag/v0.4.0
SRW Z chinese patch added support for SRWZ the best version

and a website that have whole game script in japanese and chinese for QC thought can also be used for reading
https://srwz.dreamquest.club/
>>
https://www.youtube.com/watch?v=PEbdt21pZCI
>>
https://www.youtube.com/watch?v=Wn3FeXVDyHY
Toyrise Raijin-Oh.
>>
>>24011960
I wish it was worse. Needs more "Much penetration"
>>
Next game after Ruination will have Mai Hime
>>
>>24012383
I would rather they finished up xenoglossia first
>>
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AI-kun is telling me that no matter if you're a guy or a gal, you just can't help to find Rand super hot, in more than a sense. Is AI-kun accurate on this matter, /srwg/bros?
>>
>>24012466
yes (didn't read)
>>
>>24012466
i never noticed that he's got the opposite of a receding hairline to the point where it's taking over his forehead at times
>>
>>24012383
Bring me Mellowlink. He will defeat Getter Emperor with a rifle and a bike.
>>
>>24011629
If you notice none of the little kids shows are on there. Galatt is one of them.
>>
>SRW Z2 didn't show up at all in the Steam leaks
Well, guess we definitely aren't seeing any news on it until late next year.
>>
>>24012617
I'm not exepcting it anytime soon anyways but at most it just means they hadn't slapped achievements into the system yet.
>>
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>>24012617
Just because they haven't worked on the port/achievement doesn't mean they have nothing to show. That said I wouldn't expect anything.
>>
>>24012637
I knew they'd do some other braveeaque figures.
>>24012641
This is the one that shocks me. No Gattai or henshin gimmick to the design.
>>
https://youtu.be/OPdva81Napw?si=KlwG6mwLL4F5NUr3
Really wanna see this alongside Fafner in a game.
>>
>>24012641
Not sure what's the point when it uses swappable hands instead of hinged hands with 3mm ports.
>>
So, what IS the selling point of those Toyrise figs?
Every single one of them looks horribly outdated in terms of engineering and not worth the price.
Are they way more durable than the usual high-end toys as trade-off or something?
>>
char's mom getting a GMG figure
>>
>>24012696
They are supposed to be toyetic: more durable, full transformation/gattai, accessory storage, modularity with other toys. So far the VOTOMs line totally goes against this though so who knows.
>>
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>>24012697
?
>>
>>24012641
This looks worse than the original Sega toys.
>>
>>24012739
Yeah it's not really a figure it's more of a toy like all the toyrise stuff. Heavy basic construction for durability and posability.

As always if you want the best representation of something you get a ccs.
>>
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teehee
>>
released: Demo of Alpha 2 AI MTL TL patch, first 20 stages of Sanger Route get translated.
https://gitlab.com/gabalva98/2nd-super-robot-taisen-alpha-ps2-english-translation
https://www.youtube.com/watch?v=7QlYfMkfhn8
>>
>>24012788
Funny how this is the only game in the Alpha series that could get an official English translation.
>>
>>24011899
Ok Duel
>>
are yamato's type 3 fusion munitions supposed to be some nuclear SAP shells?
>>
Has anyone put together a custom soundtrack pack for Y?
>>
>>24012941
>yamato's type 3 fusion munitions
Armor Piercing and Shrapnel iirc.
>>
>Quaestor Auto System uses generic AI sounds in Y instead of its own from 30
>Idom is silent in Y when in 30 it wasn't

Rather strange considering that the AIs from V and X do use their own sounds.
>>
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https://twitter.com/SUNRISE_web/status/2097520379124388208
>>
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https://twitter.com/SUNRISE_web/status/2097882773654507945
>>
SRWZ AI MTL patch added support for the best version,and various fixes
https://github.com/retro-trans/SRW-Z/releases/tag/v0.9.79
Srw Z the best version is well know to fixed various voice lines that was shipped with wrong key,which only gets silently fixed.
>>
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>>24013461
is it really actually called the best edition
>>
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>>24013467
Yes
>>
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>>24013473
That's almost as bad as Konami's reprints
>>
>>
>>24013001
For this anon there is this pack i found online
https://gofile.io/d/deYnlRRf
>>
>>24013589
Which game has the strongest Destiny in terms of performance compared to other units in said games? Z1 Destiny was good but didn't feel like a huge step above the other gundams desu.
>>
>>24013589
In CE to them. Turn A would like to have a word.
>>
>>24013597
L because kira joined only for the finale marathon
>>
>>24013601
Legend is better in L as long as you manipulate Rey's partner and the 110 req for Arondight + the beam cannon sucks because there's a massive drop off in power before then.
>>
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https://www.youtube.com/watch?v=RzcMUacWtqc
>>
>>24013597
Destiny is always pretty decent but not busted in every game I've played with it.
>>
>>24013597
K and Z2 I feel are the strongest showings.
>>
>>24013721
K is the strongest showing for Destiny in general combat wise. SEED was Attacker + Predict in one.
>>
>There's actually a unique close-up of the Twin Buster Rifle if you put someone other than Heero in the Wing Zero
Man, we need more people like Arios-san.
>>
>>24013733
Plus they had the Coordinator skill too, which was removed entirely for L.
>>
>>24013736
Y'know, outside of Arios because his stuff has been obvious, I never really been able to clock any other notable animators at a glance like some others have. Aquarion guy and such.
>>
>>24013799
I'm pretty sure a lot of the classic super robots in Alpha onwards were worked on by the same guy, and the Macross/Aquarion guy who can't stop using that shitty blue speedline background on everything he touches
It's also pretty obvious when Obari drops in to storyboard some attacks
Other than that yeah I have no clue
>>
In Y, should I put Quess in the Nu Gundam or Sazabi?
>>
>>24013889
Try putting her in each one once and see which one she likes
>>
>>24013893
I haven't gotten Sazabi yet but I tried putting her in the Nu Gundam and she loses out on the cut-in that she gets with Alpha Azeiru's funnels attack sadly, I hope its not the same case with Sazabi
>>
>>24013899
I hope so too, Quess is a friend
>>
>>24013899
>>24013920
Just tested it, no cut-ins for Quess in Sazabi.
>>
Plasma Drill! Hurricane!
>>
https://www.reddit.com/r/Super_Robot_Wars/comments/1w8x35m/currently_recruiting_humanmade_super_robot_wars_z/

I guess the waves of AI are useful for one thing
>>
>>24013461
Oh yeah I forgot how Koyasu sounded so weird in that game
>>
>>24013899
Sadly I think Quess and Gyunei only get cut-ins in the Jag Dogs, maybe also the Alpha Azeiru, and nothing else.
>>
>>24013989
I hope we see more people start to step up. Its sucked seeing all the slop translations pumped out lately.

Maybe this starts changing the clout/prestige incentives of the current fan translations communities from "I wanna be the one getting the credit" to "We don't want AIslop supported"
>>
>>24005243
Where did the figure of Fafners being 40m tall even come from anyway? Because if it's true, that would mean the Azazel type Festum are Gunbuster sized
>>
>>24014000
They really should still use the old style cut-in on series with a lot of swappable units at least
>>
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>>24014025
https://exhentai.org/g/2889196/efd4999932/?p=5
Here's an example from DA. From left to right it's: Mark Elf (35m), Mega Therion Model (head level 40m), Babalon Model (38m), and Gnosis Model (20m)
>>
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>>24014055
https://exhentai.org/g/2889194/0be7b349d3/?p=6
Pretty much the same one but with Sein (~38m head level) tacked on
>>
>>24013461
No wonder sites like cdromance (now retrogametalk) uploaded the best version too. I downloaded that version on a whim so I never noticed the bug.
>>
>>24013989
Surely if there's a slop of Alpha, Gideon will finally stop being The 65% man
>>
Do you spell it "Koji" or "Kouji"?
>>
>>24014204
VTX30Y uses Koji, but this does not seems to be a enforced thing across all translations on all mediums, the manga translations here in Brazil for instead uses Kouji.
>>
>>24014204
Amurou
>>
>>24014204
The kanji used in his name is "Kou", no asspulled alternate readings there so its straightforward
But pronunciation wise you'd say them exactly the same out loud anyways so who cares
>>
>>24013989
remember how all the anti-AI keks said it was disrespectful for the ai translators to start a project when there was already another ongoing translation project?
lmao
>>
>>24014204
Kh'ouj'hii
>>
>>24014204
Koji.
>>24014209
Remember how the English dub Tranzor Z called him Tommy Davis or in Goldorak he was called Alcor.
>>
>>24014215
Generally speaking if someone's actually working on a translation it would be more productive to focus your efforts elsewhere instead of having 15 different people trying to translate one specific game/anime.
The problem with a lot of these AI "translations" is that 95% of them are just lazy hackjobs that put in no real effort to do anything but regurgitate whatever their LLM gives them. Like seriously anon, if you cant even be assed to do basic stuff like have a decent readable font, it seriously sours the experience.

Its true that assholes exist and try to lord over their projects but AI projects need to do better.
>>
>>24014215
No one said that

They said "Fuck AIslop translations"
>>
>>24014225
>but AI projects need to do better.
No, they need to not exist at all
>>
>>24014204
Kouji, Kou, Kouta. Always keep the u on those.
>>
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Crowe is an NTRman...
>>
>>24014225
>Its true that assholes exist and try to lord over their projects but AI projects need to do better.
I don't disagree. I'm just saying that their arguments were full of shit and hypocritical
>>
>>24014212
>But pronunciation wise you'd say them exactly the same out loud anyways so who cares
"Kouji" makes the long vowel sound explicit, "Koji" doesn't and could theoretically be pronounced "Kahji"
>>
>>24013989
Oh wow, another project that will inevitably stop at 65% and will be forgotten about. Hell I remember this exact guy, This would be his 3rd project that he tries to build a discord around using volunteers, then will stop uploading progress on once attention drops.
>>
>>24014233
Crowe is almost immune to NTR because not only he canonically cucked someone, but you will be fucking the wrong person too if you try
>>
>>24014233
He is truly the Lancelot
>>
>>24014233
Crowe just want his Irish boyfriend back, why is that Harlot Marguerite make it complicated for him
>>
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>>24014257
>>
>>24014230
If you're going to use AI, then at least use it to help with shit like extracting text. Not just hurr durr let claude do everything like an idiot.
>>
>>24014235
No one considers AI sloppa to be real projects.
>>
>>24014319
no one considers "hi i have an idea and I'm looking for volunteers to do work for me" to be real projects either
>>
>>24014335
I consider that to be more of a project than letting AI slop fuck with the environment to do a half assed job
>>
>>24014316
>If you're going to use AI
Already you're making a mistake
>>
If they already managed to rig up the fonts and most of game's text fields like the screenshots showed for that Z project that's already a bit further than just the ideas guy stage
Good luck to em
>>
>>24014339
I would rather have something done than waiting for a long time to finish the project
>>
>>24014364
>If they already managed to rig up the fonts and most of game's text fields like the screenshots showed for that Z project that's already a bit further than just the ideas guy stage
you mean right after the AI guy released his entire toolkit to rig up the fonts and most of the game's text fields?
>>
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>>24014366
The AI patch was still using the usual full width characters for most of the text
>>
>>24014372
the AI patch already started replacing the font on before the non-AI project was announced
https://github.com/retro-trans/SRW-Z/releases/tag/v0.9.50
>>
>Moon Attack
119/100 * 3000 = 3570
>Ion Cannon
107/100 * 3500 = 3745

So basically I'm paying 40 more EN for the utility of not having to compete for the 1-1 slot? Granted, Daitarn, Shin Getter and Billbine/Sirbine all take up three spots, so the fourth one is pretty competitive between Grungust, Grendizer, Raideen, etc. Maybe it's not as bad as I thought.
>>
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>>24014366
>>24014375
If the guy released the tools publicly what's wrong with using them exactly?
>>
>>24014396
there's nothing wrong with using them, I was responding to >>24014364
>>
>>24014389
Raideen's armor is weak so becareful with that.
>>
Level 5 sold their soul to generative AI. They're too far gone. Now I would think Gundam AGE will be erased from existence because of Level 5's transgressions.
>>
>>24014417
Bandai releases less than 1 AGE kit a year as it is I don't think you have to worry
>>
>>24014404
4 is generally player phase focused but it does get kind of tiring to babysit the frailer SRs. Or you could be Getter where they expect you to upgrade both 1 and 2 individually and Hayato has no good weapons for way too long.
>>
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>>24014372
Stop using old screenshots, man.
The patch has been improved a lot since 0.9.00, with bug fixes and more proofreading due to having more playtesters.
The AI user actually fixed a bug that has existed since the original version of the game. (It was all meaningless tho because The Best version of the game already fixed that bug.)
>>
>>24014417
>>24014433
I like AGE and I want more kits.
>>
>>24014417
>will
it already was, build fighter was made to replace age as the "kiddy cartoon for everyone" in the franchise
>>
>>24014417
Buying another copy of Victory Road just for this post
>>
>>24014366
Scrolling back through their discord's chat that's public now there's screenshots from like january this year with work being done on the menus, I would assume the AI guy got started later
>>
>>24014456
One of the discords say they cleared some hurdles they had previously.
To be clear, I'm not saying they just built on the AI patch. However, I do suspect that fact that the AI patch had a fully working and open implementation helped them figure out something that they hadn't before, like maybe some injection or technical issue.
>>
>>24014219
The Grendizer English dub called him something else too.
>>
>>24014396
Probably didn't want their step to have any AI involved even though it is moving to similar conclusion
>>
You guys broke him.
>>>/a/290858172
>>>/a/290858374
>>>/a/290858924
>>
It'll only count if he finally puts a gun in his mouth and pulls the trigger.
>>
>>24014512
He gives Clawshitty a run for his money.
>>
Literally who
>>
lmao I just realized they put evangelion together with seed in all of alpha 3's route split because of kotono mitsuishi
>>
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Season 3 plottwist
>>
>>24014204
Co-gee
>>
>>24014614
But it's only the last chap, not the full game.
>>
>>24013799
30/Y Combattler is definitely done by the same guy who did Reideen, at the very least.
>>
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>>24014233
>Marguerite Pisstail
>>
>>24014695
The blocky red blue super robots are always done by the same animator since Z1, they also did Z3/V evangelion.
Tetsujin, T Mazinger, 30 Nu, and Lunedrache's attacks that weren't done by arios are also by the same animator.
>>
>>24014704
Why they wasn't properly credited with a name anyway? Policy from bandai namco?
>>
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>>24014718
It's not broken down by unit but I don't think they're going uncredited, there's a handful of people under the "battle animation" section that have worked on most of the games since they started trying to do fancier animations
The art director of Y was an artist on the games since Alpha 1
>>
>>24014696
Lockon is the only one not to become an innovator. Hmmmmm

I can't really understand why celestial being picked him to be the pilot of one of the Gundams. He's a super flawed and jealous person.
>>
>>24014737
Martian hands typed this
>>
>>24014718
Because they're credited for the entire game unlike anime where every episode has a different staff and we could make an educated guess
>>
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Happy 52nd birthday, Kenichi Suzumura.
>>
>>24014389
remind me, did Alpha start that nonsense where you got more accuracy or damage if your move was a long range attack and you parked your mech as near to the boss as possible to hit with said long range move?

Because otherwise the appeal of Ion Cannon in 4 is you can park Zambot from a faraway range and not get hit by the boss sometimes. Not that it matters since all the final bosses have obscene range on their moves, but still
>>
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>>24014204
ou is o
uu stays
>>
>>24013799
>>24014695
Also Voltes in 30's DLC. That animator really likes using full sized shots of the robots since 30 even outside of attack cut-ins.
>>
>>24014795
>>24014204
No U
>>
>tfw you start spamming Totsugeki Love Heart at the vajra
Basara is soloing half the map and it's great.
>>
>>24014790
I think that was a quirk only in Alpha. The actual annoying quirk in 4 that was inherited in Impact is that both unit and weapon terrain modifies damage.
i.e keeping Mazinger Z in the air makes you do less damage because Mazinger has B Air and A Land.
>>
>>24014832
The long range penalty is in most of the series at this point but its pretty small
Alpha's fuckery was that it counted backwards from max range, so you would do normal damage at max range and extra damage for every tile closer than that.
With morale being a straight damage multiplier still and double move on reals you can really nuke a lot of enemies with weapons that wouldn't be boss destroyers in any other game
>>
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>>24014778
Don't think it'll ever happen in SRW, but I'd love if G Generation allowed any couples to do a Love Love Tenkyoken.
>>
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>>24014246
>>24014257
>>24014696
>this cutie is the only one able to NTR Crowe
Kek
>>
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Yep I have a problem
>>
>>24014850
That's not golden dimensional beast Estelle.
>>
gurren lagann is a super robot
holzon V3 is a real robot
>>
>>24014855
Yes, yes you do.
>>
>>24014841
I see. The exact formula in 4 is
Morale/100 x Power/100 x U Terrain x W Terrain - Morale/100 x Armor x U Terrain
Then modded by terrain bonus and crit (2x/3x).

Each weapon upgrade is worth +200 power. IIRC in most cases 5 bars have the best cost efficiency ratio but some weapons like MAPW, Zambot Cutter and Sanryukon are worth maxing. On the other hand, Getter Razor and Cyclone are worthless because they dont carry over to Shin.
>>
>>24014219
I like how Tranzor Z also gave Sayaka Davis as a last name, made things really awkward.
>>
>>24014504
I forgot Grendizer was part of Force Five which had Ryoma as Homer Winthrow.
>>24014871
And Shiro was called Toad.
>>
>>24014737
in S1 isn't he the most stable and capable of the 4?
everyone else has their own hangups
>>
>>24014928
Yeah, it's also why he dies.
>>
>>24014935
Always have to kill off the competent ones for le drama and le tension xd
>>
Why do so many people think that A Portable is some sort of unbeatable beast the requires cheats or a fanpatch to "fix" the difficulty?
>>
>>24014956
Because they're used to modern SRW where it's basically impossible to fuck up a run and you get showered in goodies and busted units.
>>
>>24014956
They didn't actually play the game because no-one knows how to emulate anymore
>>
>>24014961
Is it really that hard to download files and read readmes these days?
>>
>>24014957
Even if they suck they can just cash in on game overs until you brute force it
>>
Not sure if it warrants its own thread, but Geppy-X has been out for a while and it's a ton of fun, did people forget about it or was there just not much to discuss other than how great it is?
>>
>>24014977
>40 buck SHMUP
>>
>>24014977
It was a niche within a niche even when it was new, there's only so much you're going to see people have to say about it, especially on the Western side of the hemisphere.
>>
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https://xcancel.com/hachipro/media
Thanks for the reminder to check the original creator's twitter at least though
>>
>>24014977
It's a SHMUP, the era of those has long since passed and only diehards care about the genre as a whole now.
>>
>>24014977
It's a singleplayer game, people played it, it was nice, move on. That's the thing, besides being a homage to 70s Super Robots, it's also a perfectly fine video game, nothing outstanding nor nothing that bad to complain about, it's a game you can recommend in few words but it does not leave much to talk about in the usual discussions.
>Oh, but back in the day me and my friends could talk hours about it
Yes, because back then there WASNT more games that you play within a click and you weren't bombarded with info every minute.
>>
>>24014956
It's not really difficult in a fun way since most of the difficulty is a result of dice rolls rather than mission/map design
>>
>>24014964
You don't even need to be literate, I can barely read in english when I emulated my first srw.
>>
>>24015063
>most of the difficulty is a result of dice rolls
That really isnt the case but whatever.
>>
>>24014977
The only thing I'd like to note is that I was kind of disappointed with the "not-Hayato" dies route. It's supposed to be the good ending, but it felt underwhelming since I left it for last, and played the "not-Ryoma dies" route first and that one had a lot more unique story scenes. I really think it's actually the worst route in fact even though it's obviously the happiest ending.

Not-Ryoma dies > Not-Musashi dies > Not-Hayato dies
>>
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>>24014866
What is your prognosis, semievil doctor overlord?
>>
>>24015063
It's hard(er than usual) because of the game balance though???
Upgrades other than weapons don't matter much. Accuracy is horrible because it uses ogs formula. Money is scarce unless you grinded.
>>
>>24015269
>Accuracy
yes, this is what I mean
Most of the difficulty in AP is just hitting your opponent
Money can be overcome with grinding yes. Refusing to grind is self-imposed difficulty.
>>
>>24015273
That's not really a dice roll when attune exist. The strategy becomes maximizing the effect of strike against dodgy enemies.
>>
>>24015303
You can't use Attune and Strike for every single attack. That's not how the games work. If you could, no one would have any problems with AP (apart from the HP bloat)
>>
>>24015311
why is it always a binary option with you guys, i already said you only need it for dodgy enemies (which are like only half of them). ap accuracy is just a retard filter.
>>
Ra Velm suicide bombing giant tit lady out of the moaning slug thing in the DLC Anniversary actually made me emotional lol.

I forgot how cool Godzilla was to see in SRW I havent played this since last year. I also forgot scirrico put fucking every tech in the O. I wish we got an OC mech for him or he went hyper or something.
>>
>>24014614

Why the fuck is Roger saying that
>>
>>24015360
He read the wrong script
>>
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https://twitter.com/oricon_anime_/status/2098368840770212201
"Voice Actor Kentaro Ito taking a break for a While
Emergency Surgery for Brain Hemorrhage, Recovery Progressing Well
He reportedly complained of feeling unwell at home and was rushed to the hospital, where he was diagnosed with a brain hemorrhage and underwent emergency surgery the same day. There is currently no danger to his life, and his recovery is progressing well, but he will undergo rehabilitation treatment for the time being in preparation for his return."
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>>24015360
Wrong script line. Off-by-one indexing.
SRW V has this as well. Cross-Ange's Chris has a line of battle dialogue after face-heel turning that displays something from the middle of a plot conversation.
Salamandine's aides also have the same problem.

And SRW X has the exact same problem with the exact same lines.

(What- you didn't expect Bamco to pay for actual real fully-covering QA, did you?)
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Vertex Force: https://youtu.be/JqjXaJysS5w?si=bQXMTTFxydrv7dy9
Dandivine: https://youtu.be/ihJfkOT_0wU?si=eVyu7co_6u6CoojH
Both are debuting on the same week but different days, and have fuck all info about them until today. Let them crash and burn for all I care.
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>>24015386
Roger you fucking idiot
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>>24015543
Can't you just react normally without getting agressive for no reason?
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>>24015311
That's why EWAC, S Terrains, +Hit parts and dodge decay exists. No, dodge decay is not something that only enemies can take advantage of.
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>>24015344
When there are dodgy enemies, the entire stage is filled with them

>>24015573
I know the mitigation strategies but at the end of the day, again, most of the 'difficulty' you deal with in AP comes back to whether or not you get lucky enough to hit and dodge where you need to. The game is really not too bad outside of that and maybe the one or two missions you have turn limit or escort character (but even those arguably source their difficulty from the accuracy problem, it just kind of all goes back to that since it affects literally every single combat interaction in the game)
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>>24015570
Don't worry, you'll all end up feeling the same as I do by December.
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>one of my favorite OGs is now a pedo
don't trust AI, bros. AI is evil
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>>24014848
I would pay cash money to see this it would be so fucking funny.
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>>24015587
Every game with accuracy percentages can be distilled down to, "the difficulty boils down to you hit and dodge when you need to". It's not really the gotcha that you think it is, as mitigating risk factors by coming up with a well designed strategy is part of the gameplay.

Even Advance Wars if you're who I think you are, has some degree of rng in its damage calculations due to luck rolls.
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>>24015591
>Now
He always was. Mer (it should be Mer since the trio means Land, Sea and Sky) is a 16 year old that's obsessed with him and calls him darling.
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>>24015595
Sure. But like I said, it's not really interesting. I think strategy should be more contextual, based on the actual stage you're trying to complete. With something like AP you're using the same approach each stage because the difficulty (mostly) has nothing to do with the stages themselves or the missions thereof. And that's why it's just not that interesting or fun, why people might want to mod that shit out even though it is technically a different experience from most other SRW games.
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>>24015598
You're kind of overstating the amount of map based contextual strategies that really go in this genre. There's a core base strategy that you follow for each map and there's a minor adjustment based on specific quirks. For example, purposefully leaving behind stragglers for NPC Akito to deal with in Chapter 4 or being more aggressive in dealing with GP02 on the maps where he's present.
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>>24015590
No-one can be as gay a faggot as you Duel, no unless our name was Clawshrimpy
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>>24015591
I don't know how to tell you this but that was always the case
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>>24015691
It only makes him extra based, if we're being honest
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Winkysoft design for Classic is really interesting to look at. There's a similar pattern in 3, EX, and 4 where for most of the game your best units are your reals, especially those with MAPWs, especially because they get double move earlier and let you snowball hard with well-placed Luck/Fortune usage. I feel like this makes Huckebein the better OG in 4, but who knows how that changes in F/Final.

Then endgame rolls around and your Supers become your best units, like the devs expect you to baby them for most of the game and the payoff is they're perfectly designed to take on the final enemies. By this point Morale management also becomes did you level up some Rouse/Daunt bots, because enemy density won't be enough to build Morale for everyone, so your best best units are the ones with high morale requirements since their best attacks are gated behind morale anyway and you have a lot of ways to resupply EN/ammo at this point.

This is a longwinded way of saying Aura Battlers are the undisputed best mechs in the game, as they're useful for all stretches of the game. Is there a game where they're even better than in their Classic showing? Are they secretly OP in Alpha before they get written out of the rest of that series?
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>>24015721
They're about the same in Alpha but it's not as obvious because Alpha doesn't have Classic's difficulty and gives you more leeway with other units
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>>24015721
Aura Battlers have a major problem. They're heavily reliant on Cham/Silky/etc to learn Yell because their damage prior to Aura/Hyper Aura Giri is extremely lacking and on top of that you also need to learn Battler to use the best moves.
Show and Garalia do get Yell eventually but not until the last quarter or so of the game, which is particularly notable if you want Cham to learn Miracle. As that requires you to intentionally not use her on the Goraon route (which has less fairies) long enough that the exp scaling allows her to rubberband all the way to 56.

I'd say that Winky places an emphasis on doing just good enough instead of trying to do things willy nilly. For example, there's almost never a reason to have more than 5 mobility/2 limit on any given real due to the limit cap and option parts. Or instead of trying to feed everything to one big mapw, opt for smaller optimized ones so you dont accidentally waste funds by hitting the money cap. Etc
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>>24015593
Only if Char looks just as uncomfortable as he does here.
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does unit/pilot terrain rating affect damage in V or only weapon terrain rating
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>>24015814
Pretty sure it's only weapon terrain in all modern SRWs, yeah.
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>>24015814
The defender's terrain matters on the modern formula I think but almost all enemies are gonna have an A unlees you force them to take a swim
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https://xcancel.com/Dragodragodran/media
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>>24015543
>Vertex Force: https://youtu.be/JqjXaJysS5w?si=bQXMTTFxydrv7dy9
I have some concerns about this one


>Dandivine: https://youtu.be/ihJfkOT_0wU?si=eVyu7co_6u6CoojH
this one could be good
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Looks like Wataru's getting two new girlfriends.
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https://github.com/dyzz/srw64-recomp
a srw64 recomp project that currenty bring three language switch and various QOL similar to modern VN
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>>24016448
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>>24016448
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If the Z2 remaster adds one (1) unit that wasn't in the original game but was from a series on the original roster, what would you want it to be most? Pic related for me
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>>24016656
The MP Aquarion would be nice so I could actually put all the extra Aquarion pilots into something.
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>>24016656
Either Legend or Akatsuki, they have no voiced appearance after Z1
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>>24016687
They'd probably just use the same voices if that's what you care about
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>>24016656
Just make some of the side units that vanish like Kokubogar and Armored Klan permanent
Being able to deplpy Yoko on foot or on her bike, etc
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>>24016656
Akatsuki and have Mu joins Crowe's circle of friend
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>>24016453
>>24016471
Cant even tell the difference between a somewhat passable filter and utter dogshit.
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>>24016778
>filter
>somewhat passable
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>>24016778
You couldn't tell shit from vanilla pudding.
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>>24016656
well it's not gonna happen but arc gurren lagann
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>>24016905
even if it did happen you'd only have it at the very end of Saisei
wouldn't be worth it
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>>24016910
for spiritual reasons I desire all four canonical forms of Gurren Lagann to be playable
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>>24016914
There are 5 though
They'll never make STTGL playable either
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>>24016919
Good cause I don't consider STTGL or the movie canon.
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>tfw no playable Gaioh
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>>24016656
a secret where ypsilon isn't cucked to death
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I genuinely believe they'll give esther an upgrade
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drool is already complaining about the unaired Rayearth lmao
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>>24017019
The sky is blue.
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Playing SRW Z in english on my retro handheld is a dream come true. I'm excited for this new era for english SRW games
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just finished GC, that was a fun little game. the ending got to be a little annoying with how many grunts had map attacks, but overall it was pretty neat. i totally get why the body parts system didn't come back though, you just really have no need to interact with it for the most part
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>>24017056
i personally enjoy my retroid pocket
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>>24016687
I'd be nice if they actually animated that Legend Sprite from Z3, instead of just using it for one attack. I expected to fuck up using the new style, but I don't mind being wrong.
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>>24017057
The Skill Ace system was interesting, even though it was probably asking too much. It was the most interesting ace system prior to the implementation of actual ace bonuses and even then, a lot of pilots need more what their ace bonuses give them
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>>24016693
But they'd be available for a lot longer. Even in K and L you can only use Legend for a while.
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Did anyone modern figure out how to remove that awful dimming from attacks? I could handle those attacks just fine, but the dimming just gives me migranes.
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>>24017237
Fucking auto corrected. I meant modded not modern.
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>>24017237
I have epilepsy and hearing somebody complain about migraines is hilarious to me. Suck it up you absolute pussy.
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>>24017240
Not him but it's ugly as fuck. They should just include it as an optional accessibility option.
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>>24017079
i forgot, wasn't there a glitch where subpilots randomly didn't get to keep sp ace?
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>>24016841
>>24016826
yes yes, no need to remind the audience that you're both retarded.
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>>24017237
Blame Pikachu and unregulated brightness of japanese TVs in the end of the 90s, now every overly bright or movement excessive scene gets dimmed on broadcast or gameplay.

Unless you are playing outdated versions of V that had a dim bug on attack enemies, which was patched:
https://desuarchive.org/m/thread/21766522/#21779349
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>>24017255
LMAO at my dumb epileptic ass self.
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>>24017255
It doesn't even get applied consistently within just 30 or Y, dimming/blurring random action scenes is just retarded.
Everyone knocked off the eye-searing red and blue flashing but the dimming thing just isn't applied consistently at all.
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>>24017257
Justice for Porygon, he did nothing wrong.
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>>24016729
I feel like Kei should join Crowe's circle. They got paired quite a lot in Tengoku
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>>24017259
disturb spirit command has a strong blinding flash too, and it's more painful than any attack animation they have
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>>24017204
And rightly so since it's arguably the most broken unit in the game
But on the other hand it would not be anywhere near that unreasonable in Z2 since Z2 lacks a squad system
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>*satisfying critical rate noises*
DS in A was a beast
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Next Thread

>>24017541
>>24017541
>>24017541
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>>24017259
It uses a naive dimming effect that applies all-or-nothing as soon as average sampled onscreen brightness passes a certain threshold. The net effect is that if you've got a lot of pseudo-random lightning arcing across the screen, e.g. Great Mazinger or Mazin Emperor G, you will continuously teeter on the edge of that threshold, going full-bright;dimmed;full-bright;dimmed;full-bright;dimmed.

In effect, they traded random-bright-pattern epilepsy triggers for Pasdar/Porygon fullscreen flashing epilepsy.
And I fucking HATE them for that, because the former I have no problems with but like >>24017237 the latter gives me fucking migraines like you wouldn't believe. I literally just skip animations on anything Great/Tetsuya now.



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