How would the dangers of getting conned work in an open-world game? Make it a genuine threat so that the player can't just select "no" for every dialogue option that pops up. (Of course there would also be combat but that would be more of an Everfree Forest thing)
This shit isn't canon
>>42607154fuck off furfaggot
>>42607154>you wanna keep ur soul?>yes >noBut it's really about quests. Do you even have quests?
Just trick players into buying something that's way more expensive than it should be. And maybe have some pickpockets running through the streets who will steal your shit.
>>42607154Klugetown? Never heard of it!