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YOU. You're the most perverted imaginative autistic tulpamancing bunch of freaks I've ever known.

So tell me ......

how do you make GOOD sex video games with ACTUAL sex mechanics?
What is the answer to fixing the "Get defeated as a female protagonist to get the porn scenes?
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Let's hear it.
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>>42692746
>tulpa
Autosage status?
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>>42692754
Bumped
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Win as the male protagonist in order to get the sex scenes. Duh. Just don't have a losing fetish.
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>>42692845
You are obligated to play as a female. What now, smartypants?
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Yep the thread is autosaging. You guys actually live like this?!
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>>42692833
Newfag status?
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>>42692746

>how do you make GOOD sex video games with ACTUAL sex mechanics?

First off, I think the number one thing that sex games have over traditional porn is interactivity and immersion. In order to make a decent sex game then, we need to leverage these advantages while I also balancing the fact that we need the game to be accessable for those that play with one hand only. So, lets start with things we shouldn't do first.

>Do not have a super long story, we don't have the patience for your VN bullshit romance. Romance is good, but keep it short and sweet.

>Do not add mechanics that force you to focus on pleasuring yourself, or playing the video game. Lets be honest, a very small portion of your audience actually want to play the video game, but rather want to have interactive sex. With that in mind, mechanics must compliment that.

Now with those general don'ts out of the way, lets talk about the dos.

>Allow player freedom first and foremost.

This will include which girls they will interact with, what fetishes they want or do not want, even those we may not like personally. It would also be a good idea to have the player's action carry weight and have a permenant or semi-permenant impact. For example, not using a condom gets a girl pregnant which means that she will have to to take care of a kid. This opens makes choices matter and might provide the player to interact with mechanics that may lead to romance, which may compliment the sexual mechanics. Or they can ignore it, but choices should be made avaliable and should matter.

>Voice acting is a must

Immersion is key, and characters not having voices breaks immersion, especially during sexual sequences. It also brings out personality in characters and provides variaty, which is an herb of living or something like that.

>Good art style + animation

This is probably the most important part. If your game looks like shit, it is shit, period. Sex is a very visual activity, and with porn, its basically the only sense you have. Also, no animation defeats the point, as if I didn't want animation, I'd go on some booru or something, I don't just want pics.

>Interactivity and control during sex

As stated before, interactivity is one of our big advantages, and thus we should use it in every scene. For example, certain sex positions or sexual actions, the switching of said positions, as well as speed, cumming, the use of protection, which hole, or even none sexual actions, such as staring into the lady's eyes, or hugging her. Basically, give them control during sex.

(1/?)
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>Personality and progression

This may be something y'all don't know about, but women are people too. That doesn't mean we have to respect them, as people suck in general, but that does mean they are individuals, who tend to have differing likes and dislikes, including sexual desires, fetishes, ect. Giving them a personality allows each girl to be a different sexual experience even with the same fetish. For example, one girl is super open and is willing to say, have sex in public, maybe even in front of everyone, while another girl has to build trust with you before you can convice her to do the same, and she is super nervous but super turned on at the same time. That is just a minor example, but you get the point.

I think those are all the good things a sex game should or shouldn't have.

>What is the answer to fixing the "Get defeated as a female protagonist to get the porn scenes?

They should be male, as our MC should be a self-insert so that our players can be immersed further. But we still run into the problem of our mechanics not complimenting one another. The simple solution is to make it so that our objects of pleasure are not also our enemies. That's counter intuitive, and instead said objects of pleasure should be neutral entities who need to be convinced to have sex with you, or even friends or nymphos who don't really need much convincing. It depends how much you want your players to work for it, but to you. Now convincing doesn't need to be talking them into it, but it can also mean more physical means of persuation, including those of a immoral nature. I dislike the thought myself, but again, giving the player choice is one of our core tenets.

t. used to play a lot of porn games, most were ass, some were decent
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>>42692886
NTA, but I think that the objective as a female MC should be to get fucked. If a sex game asks you to do the oppisite, the dev is doing it wrong, frankly. The player should have the freedom to make her as modest or a whore-like as possible. They should even have the freedom to abstain from sex for the entire game, but that is more so for shits a giggles than anything else.
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>>42692996
The word is complementing.

I'm going to remake this thread since it's autosaging but fret not for I will save you replies.
Also Violated Heroine was a good game, a really good game by Game Maker standards. ... and Game Maker is still better than RPG Maker which isn't saying much. It's sad how AI has only made porn makers lazier than ever instead of helping them achieve things that weren't possible before.
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>>42692886
Win as the female protagonist by rescuing the love interest(s) who was/were taken for ransom. Seriously you didn't think of that? What the hell is wrong with you?
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>>42693086
Wasn't in the mood to proof read, so sorry for stuff like that.

>It's sad how AI has only made porn makers lazier than ever instead of helping them achieve things that weren't possible before.

That goes for a lot of things. It makes me cry a little on the inside, but such is life I guess. Do you plan on making a game?
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>>42692746
Bump for interest



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