Levy, the 2nd most autistic person in the world next to Konashion.Only he could possibly match SDT's code.https://konashion.blogspot.com/2010/11/super-deepthroat.htmlhttps://www.undertow.club/downloads/categories/super-deepthroat.4/I got the big UI architecture idea working! That took the bulk of my dev time. I'll be using this UI code to build everything now. Right now there's not much to see besides a single unstyled omni-testing-button (which I am very proud of!) that tests all aspects of the UI code tree at once. You'll probably see the new UI in all future screenshots. Behold the nerd diagrams I madly scrawled to be able to understand it:it makes senseBuilt better camera zoom smoothing and motion interactions. Being able to move the view around without thinking about it is SUCH a bigger deal than I thought! Courtesy of my partner, who has been championing designing a better baseline player experience.Core engineFixed eyebrows sometimes being the wrong color... by adding a whole new feature for rendering small, rapidly changing pieces of characters. An unexpected detour and significant engine upgrade.a gif of the test that finally confirmed the whole system working~Backgrounds are smarter and better tile-able to prepare for interactive customizable environments.Did lots of testing for how I wanna store the game's files. It's part of the larger push toward the character creation tools. Plus, this'll be needed for save files and custom scenarios.Rewrote the game loading code! I needed to in order to make better testing environments for the stuff mentioned above. And since we're gonna use this engine in multiple games, it helps to make the engine itself customizable. Now I can easily fiddle with basic ideas that aren't fully ready, like this lil node/wiring... thingy:Fluids and shadersI'm learning to code fluid and effects rendering now (glsl shaders~). I have no idea when this specific journey will pay off, so I'm spending personal time and not dev time on it. I've tried to give myself quick crash courses in order to learn this kind of programming in the past, but it's too arcane compared to what I normally do. If I ever want to make fluids look the way I want them to in my games, I'll have to sit down and learn to write shaders the slow and steady way. Wish me luck y'all.made these yolks while learningMy thoughtsGosh, I'm thankful the UI code is fully operational now. It's been the single most difficult aspect of any game project for me. The inside of this game engine is a constantly shifting set of modular pieces. The outside shell is the opposite- a rigid structure. I needed the UI to work with both halves of that situation.
What I've built now has got two big features:It threads together the two halves of the game engine.It can display anything either in-world, or over top of the game like a web page.I underestimated the challenges of making something that fulfills these two requirements. But here we are, some months (and concerned DMs) later. And yep, this works.The reason for the second requirement is that it gives me the ability to build my own dev tools in-engine. And as a result, our tools can become the player's toys. Right now I'm using the freshly-working UI code to build the facial expression designer we're using for development. This'll become part of the player's character customizer. Stuff like full customizers, detailed readouts, and complex controls are best displayed over top the game like a web page.Meanwhile, we can also do in-the-world UI. This is what you'd mostly use when just playing, since it's better at visualization, and it can visually interact with the world or characters' bodies.The player's baseline experience is drastically affected by UI. I mostly neglected this entire branch of game design when I was doing solo dev. I didn't have much interest or knowledge about the topic, other than a general desire to make my games "feel good". It's a good thing for all of us that I now have a team member who has passion and knowledge about UI and user experience. With our powers combined (me as developer/artist, them as designer/advisor), I think we can make effective use of these new UI features.Next upMy partner has had to hold me back and convince me to write this post. I'm eager to race forward after finally getting this far.We're now -- FINALLY -- in the feature wrap-up phase. Meaning I'm not intending to write any new features or mechanics until release. All of my efforts are now going into filling out and USING the game engine's current features.It's totally understandable to not wanna support right now. My method of building this engine (slow and steady, addressing long-term needs first) ended up guaranteeing a long development cycle without playable builds. I didn't predict the lack of playable builds part. But I think this will produce the best games in the end, so I'm pressing forward. The fact that there are SO MANY of you who are still so driven to support this project for SO LONG is inspiring as hell. I'm just blown away.I think it's worth continuing with the same approach: do it right, do it thoroughly, don't dress it up before it's ready, but still do try my best not to keep everyone waiting. Since regular progress posts eat up quite a bit of dev time, I'm gonna continue to focus on coding more, and only posting when there's noteworthy progress to talk about, or something to show off.Thanks for keeping this going, y'all.<3
When simple men are just satisfied with a looping animation then come the real autists that program an entire engine around characters doing funny lewd expressions with liquid physics.
Oh hey, I enjoyed his goofy changeling game so it's nice to hear he's back to making stuff.
Okay, but is he still going the furnigger route?
>>42809581Skunkfrakker could never
>>42809581I don't get why you link the SDT stuff considering this appears to be about secret horse files
>>42809581Sorry to be stupid, but what is it?I won't create an account to see the first link.Is it some "pony porn automatron 3000"?
Truly the Star Citizen of pony porn games, it's funny how many parallels there are.>>42809879How is besti doing anyways? It sounds so great but every time I look into I'm not sure it actually has that many features?>>42809968Yes, sort of. Those links are completely unrelated, here are the real ones.https://dailevy.space/shf_builds/003a38/https://dailevy.space/downloads/shf3/v38/patrongaggingbug
Someone tell him to make water and air infl too.
>>42810091It's...I have the exact same feel than BFED.So much love and care to detail!...for a clop game.I mean, each mare even have it's own reactions to toys and other mares... Talk about going overboard!So, yeah, very well done, but not for me unfortunately.
>>42810091Oh. This is quite literally Rack by Fek but it's ponies. Cool that there is a pony version, but not exactly entirely original.
>>42809581The demo is amazing. But why did he spend years writing his own engine?
So did he finally add the ability to actually put benis in vagina :DDDDD?Last I checked the best you could do was a magic dildo that transfers feeling.
Bump.
If there's an autist who could redefine the porn genre then it's a horsefucker.
So what gets finished first, SHF3 or Pony Waifu Sim?
>>42811738
>>42809581I'd rather play ppppu than this
>>42809581I'll be interested when he finally has an updated playable demo
>>42810091I was just thinking of this againThanks for the download anon
>>42810091This is great, I'm surprised I hadn't played it before. Are there any plans for him to include interaction between characters anytime this century? Some of the personality stats imply that's going to be a thing.
>>42810091I cummed like 5 times in a rowthis is actually fucking awesome
My only problem with Levy is that he isn't an artist and he also picked the hardest pose to do for a non talented artist. Frontal perspective is very hard to do especially in that boring top-down angle.That and he's coding his engine in a language that isn't supported by Unity and conventional engines.
>>42814364I think there's supposed to be some portal stuff at least. You can read the devlogs I suppose, this version is 2 years old at this point and I think he was already working on the rewrite then.>>42814771I think he has pusspuss to help with the art, I hope it stays in this style though, devlogs make it seem that way.Is he doing it in JS? I forgot but he was using these weird in-browser animation and graphics engines, no?
>>42812945I hope for SHF3 because it's a better game.