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Pomcrobatics

Previous thread: >>42717473
/ourlobby/: Leaf

Console release is here! (Nintendo Switch, Sony Playstation 4 and Playstation 5, Microsoft Xbox One and Xbox Series X/S)
https://www.youtube.com/watch?v=psdeHoARfYM
========= Events =========
Game got acquired by a new publisher (again), hope shelved since they're focusing on something that might succeed instead.

Check the thread for possible events (it could happen!)
========================

>Steam page: http://store.steampowered.com/app/574980/Thems_Fightin_Herds/
>Patch Notes: http://store.steampowered.com/news/?appids=574980
>Notation and Input Primer: https://forums.themsfightinherds.com/index.php?threads/785/
>Fighting Game Beginner's Guide:
https://docs.google.com/document/d/1lKYmLqfbLibXy0LAwatZLw8yojaB8xVkGysOgZnm2uI/
>Mizuumi Wiki:
https://wiki.gbl.gg/w/Them's_Fightin'_Herds

>1.0 trailer:
https://www.youtube.com/watch?v=LEBOSUOLTXM
>Shanty trailer:
https://www.youtube.com/watch?v=hiw3kMTAVFo
>3.0 trailer:
https://www.youtube.com/watch?v=kEsG0DYF1yo
>Texas reveal trailer:
https://www.youtube.com/watch?v=oSM20gOntLM
>Texas trailer:
https://www.youtube.com/watch?v=XzZnTSwOLgo
>Stronghoof reveal trailer:
https://www.youtube.com/watch?v=MQ6d1NSF5UI
>Nidra reveal trailer:
https://www.youtube.com/watch?v=Vi725FRDS88
>>
>>42840875
What what
Pom butt
>>
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>>42840875
>>
I wish the board was even deader so that shit didn't get catapulted down the page instantly
>>
>>42841173
The board IS dead, it's just that certain people are speeding up the board in a attempt to kill thread(s) they don't like.
>>
>>42841229
I know complaining about autism here of all places is pointless but, man...
>>
>>42841244
I'd say this board is the most autistic out of the rest, especially with the schizos being the most noticeable like that one schizo attacking this general for whatever reason. I don't check this general much at all but it seems he's gone for good?
>>
>>42841281
The one circling this thread, maybe, but god knows what other sorts are circling the waters out there.
Most of what kills us is the fact the game's going to be dead forever (even after they finish that Avatar one and come back to TFH) and keeping this going is mostly out of ritual than necessity.
>>
>>42840949
hit box on the butt
>>
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>>42841383
>>
>TNS finals were Texas v. Stronghoof
We're in the dark timeline
>>
>>42841947
Were fat insomnia and tian 2.0 banned?
>>
>>42841949
Nidra was allowed but I have no clue if anyone even used her, Baihe was banned
>>
>>42841947
unless they explicitly ban them, those two are always going to be in the top slots.
>>
>>42842317
We could fix this by unbanning Baihe, like unleashing stoats to take care of the rabbit population
>>
>pom with fangs
>>
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what if pom with butt fangs
>>
>>42841947
lmao i told you guys
>>
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>>42842354
>unbanning the actually broken character
that would be the last straw before the game landscape is left completely barren and every tourney would be a baihe mirror from top to bottom.
>>
Bump
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Hmm... Floof!
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>>42841947
of course the one time hundreds of people are watching is the one time over the last year or so that a grand finals hasn't had velvet in it
>>
>>42843435
>"Foenum, foenuuuuuuum!"
>>
>>42843435
the padeeru has breached containment
>>
>>42840875
Avatar Legends the Fighting game will SAVE TFH!
>>
>>42841290
I hope they just make TFH2 after Avatar.
>>
>>42842792
I truly, unironically don't see any reason to ban Baihe BESIDES the crash she has with Pom, if we're allowing the dads to be played in tournaments.
>>
>>42844067
I'm sure there's a couple people who could give you an itemized list of problems she has, all I know is she is fucking atrocious to play against as literally everyone.
>>
>>42844067
baihe isn't even remotely comparable to anything from prerelease or 1.0, let alone the current game, she's in a completely different league of non-functional
>>
>>42844067
trvke
>>
>>42844067
is the infinite and random iframe shit even patched on the current public version? I remember something about a bunch of fixes for her getting stuck in the beta branch
>>
>>42844216
Her infinites are fixed and at least MOST of her random i-frames are fixed, though I'm not sure if it's all of it
>>
Tell me why I SHOULDN'T buy TFH right now? I feel like making a mistake.
>>
>>42844225
there's no one to play with
>>
>>42844225
Is a good game to practice fighting games. When you feel comfy, you can move to Blazblue, Guilty Gear, Marvel vs Capcom, or whatever sweaty try-hards are trying to I-frame every moment of their lives.
>>
>>42844225
it will make you too aware how inferior every other game feels by comparison (somehow, despite this one not even being finished)
>>
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>>42844225
I'd buy it for like 5-10$ in its current state and feel satisfied, there's probably like 20 hours of solid entertainment even if you just fuck around in training mode, run through the arcade mode with a few characters a couple times and do the one chapter of story mode, even if you don't find people online, and there are people available to play if you wait around or ask for matches. It's a very easy game to pick up and play if you've got any fighting game experience and probably the easiest anime fighter to learn if you don't. And it really does have the best 1/7th of a story mode in the entire genre.
Just know you're getting an unfinished game, there's some vague positive noises being made about the new owners resuming development but I wouldn't base any decisions on that until they start delivering, and even then I really doubt they're going to be going all out and finishing story mode and shit even in the best case scenario, realistically.
>>
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would it really cause that many problems if Texas just had a taller crouching hurtbox?
>>
>>42844583
yes, it would interfere with the grappler power fantasy
>>
>>42844583
That pic is so fucking hilarious.
>>
>>42844583
Zoners are already his worst matchups, making him unable to duck fireballs would just make those even worse while not really helping any of the other characters fight him in a meaningful way.

I think he'd be in a pretty good spot if they just made it easier to jump over / crouch under the cowbell deadzones and got rid of the invuln frame on Texas Smash that effectively gives him 3-frame abare. And maybe some kind of additional cost for restands. The rest of his kit has decent counterplay that people just don't bother to learn.
>>
>>42844610
fucker can reach across the screen and fireballs disappear if the caster gets hit, what's he need to duck for
>>
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>>42844610
6A should whiff on crouch
if they want to let him call out jumps he should actually have to call out a jump, not just randomly throw this fucking hitbox into his pressure somewhere and collect random unblockables
>>
>>42844614
It's slow as balls and not armored, and has blindspots near the screen edge. It's not actually as free of an anti-zoning tool as you think if the zoner player isn't just braindead autopiloting their patterns, it's basically a free icicle for Velvet or free read magic for Oleander if they block a cowbell.

Seriously, try playing him against an actually good Velvet. I'm not saying he's bad by any stretch of the imagination, but the "just press cowbell 2 win lol" idea of Texas people have doesn't actually work.
>>
>>42844314
cowe butt
>>
>>42844997
Wish we could make it bigger
>>
>>42844610
>his worst matchups are in his favor
how is this an argument against a nerf?
>>
>>42845080
It's well sized already
>>
>>
>>42845086
you're talking to a Texas apologist, they don't make sense.
Same as how any other high-tier player will turn a blind eye to the obvious advantages their pet character has and claim that because they can still be beaten with a degree of effort they're not overtuned.
>>
>>42845679
With effort, you can beat Texas.
Without effort, Texas can beat you.
>>
>>42844714
>6A should whiff on crouch
It should both whiff on crouch AND be uncancellable on block. Texas 6A is pulled straight from the bear (except it's much larger), it should have the weaknesses of the bear's 6A. Hitting standing opponents is actually still better than the bear's 6A which whiffs on all grounded opponents full stop
>>
>>42844610
>The rest of his kit has decent counterplay that people just don't bother to learn
No it fucking doesn't
The risk/reward to trying to counterplay most of Texas's kit is horribly skewed in Texas's favor. He has extreme disjoints, everything he does is safe, and he has access to multiple hits of armor on command that the majority of characters in this game cannot break outside SPD range. Texas is a labyrinth of bad design
>>
>>42845086
You're either too stupid to read or so ass you have to deliberately misinterpret what I said to make a point, so congrats I guess.

>>42845679
>any other high-tier player will turn a blind eye to the obvious advantages their pet character has
People only care when Texas players do it. Nevermind the early Arizona players who immediately took their ball and went home crying when their character was nerfed from top 1 to just middle of the pack, or the Pom players who insist to this day she's not a fucking absurd premise of a character that's still a menace even after nerfs. It's literally just "old good, new bad" down the board.

I don't even think he's NOT really good, but the person acting like he's some kind of Brawl Meta Knight tier monstrosity needs to be clowned on.

>>42846177
>extreme disjoints
This is every character in the game except like, Paprika.
>everything he does is safe
Also like half the characters in the game, if it was even true. Literally all of his kit is unsafe on block except 4 of his normals and Run C.
>multiple hits of armor on command that the majority of characters in this game cannot break outside SPD range
Arizona Lasso (works nearly anywhere on screen)
Velvet DP or Shatter B (especially easy to do on reaction to any projectile hitting his armor)
Oleander has the reach to mash
Paprika Cart A / j.C
Pom j.B or Digger
Stronghoof (insert any of the ways he shits on armor)
Nidra has like 5 random armor breakers

It's basically just Shanty that's mega ass against this character. If you play Shanty you have my apologies for not letting you complain about him in peace.
>>
So does this game have a single-player story mode yet?
>>
>>42841947
Man I haven't played this game in so long or come here only to see this. I hate those big fucking faggots so much
>>
>>42846386
It has 1 chapter featuring the cow
>>
>>42846455
That's it? Shame, really. The game is uninteresting to me to play with other people because the fandom is comprised solely of competitive players, and I'm just a filthy casual. Oh well.

So much for the "with enough money we can add a story mode that even has animation", huh?
>>
>>42846468
the "now that chapter 1 is done, using the assets to make later chapters will go faster" statement was also a lie.
>>
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>>42846542
I believed that statement so hard too at the time
>>
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>>42846548
so did I.
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>>42846344
>Velvet DP
>Oleander has the reach to mash
>Paprika Cart A / j.C
>Pom j.B or Digger
>Stronghoof (insert any of the ways he shits on armor)
None of these work at roundstart distance or beyond which is where Rodeo Run goes from strong to uncontestable. Texas outranges most of the cast with his 5C and 2C let alone his bells and stomps, he can't be counterpoked at that range because of the disjoints, and he can't be punished for those pokes, so when you try to poke at him first with your longest-range button and he goes into his resourceless two-hit armored move, you die. If you wait, expecting the armor, and he does it? You still don't get to break the armor at that range because he can either immediately runstop and not move ANYWHERE (and he keeps the armor for the entire recovery!) or he presses his safe-on-block, plus-on-block-if-spaced C followup that also has two hits of armor for its startup. You have to be damn sure he's going to hold his run and not immediately go into a followup if you want to break his armor with any of those options. Some of the options you listed are too slow to react punish Texas run stop even if he does it point blank (which is a very stupid way to use the move in the first place) because he can start and stop it in a total of 40 frames. At any range past point blank you're gambling on a ~30f move hitting him when he could just press 5B or 2C and cancel those into whatever he wants, or not cancel them at all because you're sure as fuck not punishing him for it
>>
>>42846636
Why do you need to contest Rodeo Run with an option that can beat it outright when he's at roundstart range or further? He's a complete non-threat at that range unless you can't react to 2D, in which case you probably can't react to any other overhead in the game either.

Sure he can reach you with hitboxes from really far away, but it's not a big deal to just block them. The only time it's really an RPS is when he gets close enough for Texas Smash / runstop 2B/6A / runstop nothng / etc. to be actual mixups. Empty runstop beats unsafe armor breakers, but gives up his turn, as does instant Run C if the opponent blocks instead of doing anything else.

Beating Texas is mostly a matter of being extremely patient and only acting when he's within range to actually warrant action. His armor exists as a way for him to actually have a chance of getting in that range, since he literally can't move forward without it other than his slow as balls walk speed. You shouldn't be trying to contest it at range unless you're a zoner or special case like Arizona.
>>
>>42846716
>Why do you need to contest Rodeo Run with an option that can beat it outright when he's at roundstart range or further?
Because he can box you out forever while slowly chipping you with 5D or j.D and using stomp when you try to jump or approach. Texas might not win rounds by chipping you, but the chip damage can make the difference between a won or lost round. Not being able to check Rodeo Run also gives Texas the opportunity to use it to properly get in if he wants to, though I argue he doesn't need to for the above reason. Blocking Texas forever just lets him move you to the corner, and trying to achieve a hypothetical preferred spacing (that doesn't actually exist in most MUs) will just get you clipped by stomp into a fullscreen conversion into 2B/SPD mix that he can even do at fucking max JD because 2DD is the single most broken move in the game

I think we should flip the question on its head: why would it be bad for Texas to zone you out? He locks you down, he can chip you, and all the while you're doing nothing to him. If you work your way in he can use his massive normals OR his armor to stop you in your tracks. If he gets lucky and clips you ONCE while locking you down then he no longer needs to work for anything.

Patience works against Velvet (or at least it did pre-5.1, jury's out on whether it works for current Velvet), who doesn't have much to threaten players who do get close enough for her to start poking. Patience works against Stronghoof, whose arsenal moves are all -20 or worse and even when you don't get a punish lets the player gain a ton of ground and/or advance their gameplan. Texas's bell and stomp are both minus eight on block, and the latter has a built-in frametrap that, I must repeatedly emphasize, gives him a full combo into SPD mix from fullscreen with zero starting resources. It's such minor frame advantage that most things a character would want to do in that situation can be PUNISHED if Texas immediately does 5D after, and that 5D can't be punished or taken advantage of on block because it is ALSO MINUS 8 AT ANY RANGE TEXAS WOULD USE IT
>>
Up
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>>42847134
Ollie's butt
>>
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Ungulate wants your food.
>>
How would the Ungulates react to the sound of a gunshot?
>>
>>42847593
Boop the cao
>>
>>42847740
fireworks and cannons already exist in Foenum so I think they would already know how to react
>>
sparkler in tian's butthole
>>
>>42848253
Tianhuo doesn't have a buttoned
Longma have a cloaca, and then where the butthole coincidentally would be they have a gas vent which becomes their flame tails. They have similar vents on their backs, necks and above their hooves, but the one at their rear is the primary one and releases gas even when the other vents aren't in use.
>>
>>42848499
Thank you TFH loremaster
>>
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>>42849111
Rad style
>>
>>42849371
rad goat likes it that way
>>
bamp



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