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Hello hello! It’s that time again, time for another GameJam!
In case you’re not aware. We’ve been doing Game Jams every 4 months or so, mainly at the board cons.
Why at (board) cons? Well, to showcase them of course, the games will be played LIVE with an audience at the last day of the con. Current time is Sunday 29th of March 5 PM EST, check the anchor in case the time changes.
If you’re interested in participating by submitting a game, please go to https://itch.io/jam/mlp-marecon-game-jam-horror-and-edge and join! Please don’t hesitate in doing so, having an initial number of interested people helps me calculate the time I’ll need for the panel. [spoler]If you for some reason don’t wanna make an itch account, you can email me the game at the mail at the end of the post[/spoler]

Now, for the theme. Last time we did a restrictive one (which you can check out over here >>42778618). This time we’re going for a more thematic one: Horror and edge. Does this mean you HAVE to make horror games? I don’t know, that’s for you to interpret.
You wanna make fun of the early fandom edginess? Go ahead
Wanna make a rainbow factory adventure game? Be my guest
Want to experience the daily horrors ponies have to endure on their every day lives (aka: running out of sugar)? By all means
The theme is for you to interpret and play around with.

So, to recap:
Theme: Horror/Edginess
Stream time: Sunday 29th of March 5 PM EST
Jam link: https://itch.io/jam/mlp-marecon-game-jam-horror-and-edge
Mail: littlehorseappreciator@proton.me

Please refer to the anchor for any announcements, updates in scheduling or any other important information.

Previous Jam thread >>42997732
Art by wapamario63. He’ll do a panel too, so check him out!
Previous jam art by hotwater. Great artist too!
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>>43112636
https://u.pone.rs/hdrzkajb.webm

We've got a little trailer that I'll submit as a bumper. All it's missing is a few titlecards (maybe maek them slower at the end) and some end credits.
If you've got some gripes about it, or you want to add anything, now's the time to say
>>
Some previous games from jams:

https://itch.io/c/4098468/pony-games-from-previous-game-jams-click-to-see-all

I'm still thinking about making a page to conglomerate all the Games from the JamsI'm thinking a backup, I'd redirect to the itch pages and archive some games that would’ve been deleted, shill board devs, maybe write some stuff about current pone games. A "next Jam" countdown maybe?
Yay or neigh? Would you guys like that or would that be a waste of time?
>>
We're so back jam friends. Just little over a week now!
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Bump before bed
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Whatever the hell it is Im making is so shit i might just be to embarrased to even submit it. I defo overscoped the hell out of it and now im struggling to make it coherent, barely even any gameplay
>>
Slapping a doe eyed blandly smiling mare on your computer class project does not qualify as fan creation. Your game has nothing to do with the show except for using the design of one of its flash rigs to signal how BASED and anon you are.
>Chyeah, I jack off to mares, I love their mo- I mean snowpity!
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>>43113862
Don't worry anon. Normally the harshest critic is the creator. Publish it and learn from it. There's plenty of Anons in these things someone will like it
>>
>>43113883
What makes it a mare game is the intent behind it
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Functioning Button API!
https://u.pone.rs/kndbezfu.mp4
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>>43114526
Honk!
That's basically all you need to keep us entertained. Game's ready to submit!
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Rewrote half the rendering system AGAIN in order to handle dynamic-on-demand image updates.
So I have functional test lights now.

(For anyone who cares about sound effects:)
https://u.pone.rs/hrtgsnqy.mp4

Still doubt I'll be able to get anywhere near finished before the deadline, but I'll probably just move the dev progress to /create/ at that point.
Anways, next task is getting the background panning functional, so that you can only look at one door at a time.
Then I can get back to compositing characters & props into the rooms.
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>>43113862
I'm feeling the same way. I don't really like where I took the plot of my game.
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>>43114861
I can tell you, every time you waited for more than a second to flip that switch on, my heart skipped a beat!
(yeah, I'm easily frightened, especially by jumpscares)
You do everything using pygame?
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>>43112642
I think this would be quite helpful.
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Look at what I found.
Too bad it's not a real game...
https://www.youtube.com/watch?v=RI4y065gn1c
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>>43115595
>You do everything using pygame?
Pretty much. Obviously the backgrounds & images are either pre-rendered or pulled from actual FNaF, but everything else is hand-coded using Pygame.

Something I quickly realized though, is that Pygame is just a wrapper for the SDL multimedia interface, not an engine.
So I'm basically coding an entire 2D engine frome the ground up. It's the main reason I figure I'm not going to finish anything playable before the deadline.
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One week remains!
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>>43116322
NO WAY
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>>43113862
>>43115164
Same boat. I made the mistake of trying to do a narrative-heavy game in a game jam where the games aren't supposed to be that long. I've had to trim so many great ideas to such an extent due to how much time I've lost to debugging. I feel mine is going to have a strong start that then descends into garbage. At least I get to use the "it's my first game released" excuse.
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>>43116376
My excuse "it's an alpha version", but I don't even know if I'll get *that* far.
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>>43116066
>Too bad it's not a real game...
Nudge nudge. Wink wink
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>>43116196
I feel you.
I have to rewrite resources management for pygame, and while not hard, it takes time that should be used for development.
Oh well, no much choices with python, right?
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>>43116861
>Oh well, no much choices with python, right?
Not that I'm aware.
Granted I'm also still very new to programming, so I don't have super wide awareness of what's available.

I did attempt some basic window stuff with Tkinter before the Jam officially started, but it's a little clunky, and from what I've heard it's also simple and not designed for games. I forget how I heard of Pygame, but it seemed a little more capable at first glance, so I went with it instead.
And honestly, if I had to do an event-driven/UI-based program in Python later (which I probably will), it'd probably be better to use Qt-Python for that, regardless.
>>
>>43117237
I love tk because it's lightweight and available in almost any python distrib.
But yeah, it's not at all designed to make games.
Pygam have it's flaws, but at least, you got a graphical window, image, fonts and sound/music. Still some work to do, but a very good start.
I use raylib in C, it's the same idea.
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>>43116376
Exactly same issue here. For some reason i thought it would be a good idea to make a story game and all I've got to show is a shitty "Prologue" that sets it up. Now im scrambling to just "steal" as many free assets as i can from the web to at least get /something/ out as it has no real gameplay yet because building all the systems alone took 2 weeks and now I've got barely any time to build the actual level to play. And I STILL have to rig and animate the damn pony models.

>>43116553
Pre-alpha, and barely adequate for a technical demo.
God bless us all. Think of it as gaining experience in crunch time, we're real dev's now bois.



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