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File: 1959981.png (2.26 MB, 2604x1816)
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Discuss vidya and play with fellow horsefuckers.
Pony vidya, pony mods and related videogame discussion are also encouraged, any type or genre of videogame is welcome.
If you want to play a certain game with /mlp/ don't hesitate to ask. People might just join and play with you. Don't be afraid to add each other. Who knows, maybe (You) will start up a new staple group?
More importantly, have fun!

Vidya's played last thread: Age of Mythology Retold, Age of Empires 2 DE, Barotrauma, Deep Rock Galactic, Equestria at War, Golf With Your Friends, Minecraft, Megaspell, Left 4 Dead 2, Rust, Sven Coop, War Thunder, Borderlands 2, Lethal Company, Mindustry, Truck Simulator, Empire at War, Pony Kart DS, Among Us, Halo, UT2004, Doom
Vidya's played before: Black Ops 3 Zombies, Killing Floor 1 and 2, OpenTTD, PAYDAY 2, Project Zomboid, Satisfactory, SCP: Containment Breach Multiplayer, SRB2Kart, Tabletop Simulator, Terraria, Vintage Story.

Previous thread: >>43206460
>>
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>>43288166
Left 4 Dead 2 Anchor (Mare 4 Dead)
A server with an increased co-op playercount and support for 8v8 versus.

>How to join
Enable the developer console in-game by clicking Options - Keyboard/Mouse - Allow Developer Console
IF YOU'RE ON LINUX DO THIS: Options - Multiplayer - Custom Server Content set to None (you will crash if you don't do this)
Press ` to open the console and input connect mare4dead.poni.best

>Custom Campaigns
https://steamcommunity.com/sharedfiles/filedetails/?id=2857941932

>I want pony mods in my game NOW
https://steamcommunity.com/sharedfiles/filedetails/?id=240330680 (Pick what you want, don't subscribe to all)

>LINUX USERS AGAIN
The server runs a custom dance and emote plugin that require certain files, but Valve is retarded and attempting to send them via download server in-game makes Linux users crash.
If you want to see and hear them, download them manually here: https://files.catbox.moe/ifgegr.7z

READ THE MOTD SCREEN ON THE SERVER WHEN YOU JOIN TO KNOW THE IN-GAME COMMANDS

Games are usually held every SATURDAY, we will post whenever we play.
>>
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Anyone interested in climbing a mountain (or, more likely, falling off a mountain) later?
>>
>>43288166
Slay the Spire 2 multiplayer, anyone?
>>
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any interest in tribes?
I was thinking about hosting a tribes server for /mlp/ but i can't decide which one.
>StarSiege: Tribes (AKA tribes 1)
The one in picrel. Released in 1998 but had support for 128 players on release with aggressive client-side prediction, de-ghosting and all that stuff to be able to play it in the 56K days. There's an hd textures pack from 2014 if you don't like the graphics. You can find matches in comp settings everyday 8pm ET. It's known for the super absurd mods that adds a lot of classes, some that turns the game into an RPG With a world to explore etc.
>Tribes 2
It wasn't as popular as the first game on release because it was floatier, but it has the most active community now, although they don't play almost every single night like in t1. A mod called tribes 2 classic saved the game by fixing the floatiness, basically. It is known for the more ellaborate vehicle game (when compared to the simpler vehicles from the first game) and lower count of high effort mods, the most popular one being the live-construction one, other than tribes 2 classic, of course.
>others
I have discarded vengeance, ascend and 3 because they have a lot of issues and both the modding and play scenes are grim. I don't even want how many hoops you need to jump just to host ascend (considering the company fucked the game up with the updates more than once).
>I don't give a dang! Just tell me which is the fastest (as in velocity) one
Tribes Ascend was the fastest (RIP). the first game is the second fastest but skiing is harder to master.
>poll
I have too much on my plate right now so i will only take a look into it in the following monthes because other than hosting, i'd also like to ponify the game a little. So i'll leave this poll here to check for interest.
https://poll.horse/AnGEcCsu
>>
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>>43288450
Tribes2 pic
>>
bump
>>
>>43289071
I don't know shit about game design
>>
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UT2004 today at 8pm UTC, and we'll be playing with the ballistic weapons mod!
I recommend joining the server a few minutes earlier so everything downloads properly, since there are a lot of files and they’re kinda heavy, so it’ll take a couple minutes.
Alternatively, you can download it yourself to skip the redirect, just download it here:
>https://www.moddb.com/mods/ballistic-weapons/downloads/ballistic-weapons-definitive-edition-v29
and install it just like the MLP modpack; just move the folders to your game directory and you’re good to go
We'll probably play Deathmatch and TAM (if we can make it work) and use the loaduts system (all weapons available)
>download the game and MLP ModPack 3.0 here:
https://ponepaste.org/11301
>server tracker:
https://www.gametracker.com/server_info/198.74.52.252:7777
See you there!
>>
>>43289147
Remember that there's a new MLP modpack, version 3.0.
If you have an old version you need to install the new one and overwrite the old one to enter the server.
>>
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>>43289071
>pic
reminds me of the biosphere minigame from jump start 3rd grade
>>
I was bucking around with vintage story 1.22.2, why the fuck did Tyrone decide to implement an even worse version of toolsmith as base game and break toolsmith as a consequence? I dunno, that nigger’s too far up his ass with shit like adding in shitty bellows that can’t be mechanical power automated (where the fuck are trip hammers for manual smithing and not helve hammers?) and the spur gears can’t even connect at corners and seem mostly useless, you can’t even put a axle through them which seems retarded.
There’s been a couple of cool mods though, I spent a few hours bucking around with a german ponyfag’s steel/iron blast furnace mod and it’s pretty well done (you can preheat the intake blast air, cowper stoves take forever to heat up though, and the blast furnace itself is kind of finnicky with extinguishing itself randomly, I assume it ran out of blast mix to melt last time)
There’s another mechanical automation mod, but there’s no way to convert its autistic shaft system to regular vanilla axle networks, which disappoints me since the description says you can throw vanilla axles onto shafts to have them powered by wind or water. Begs the question why the fuck Tyrone hasn’t added tread wheels, hand cranks, or flywheels for vanilla power sources.
I dunno, huge pain in the ass that some mods are broken, but hopefully Tyrone won’t fuck up shit as much as the last major update.
>>
>>43289088
It's not that hard, anon.
>>
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>>43289147
>>43289148
starting in 1 hour!
>>
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Wow that xbox showcase stunk
>>
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>>43289553
Starting!
>>
>>43289147
>>43289645
Thanks for playing!!!
The Ballistic Weapons mod is great, but nothing beats a good vanilla UT2004 imo.
The constant crashes do take some of the fun out of it, but it's a good mod.
Any game modes, maps, or mutators you want to try out next week?
Suggestions are welcome!
and yeah, pic related is an actual screencap from today's session, hilarious
>>
>>43290036
Thanks for the games! I couldn't play the mod unfortunately but i had lots of fun with the dm games. Also, i love the bio-rifle. I wonder why some comp players say it's an underpowered wep.
>>
>vintage story 1.20.2 to 1.22.2
>fishing is the "big update" so special it got one crop dedicated just to fishing
>make a rod and get bait
>can't even cast or fish it
Does tyrone really?
>>
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I do declare that we Anons should be playin' some Blops Tree (Black ops 3) so that we may have le FUN!

>Erm, I want the pony models ya fucking faggot!

https://steamcommunity.com/sharedfiles/filedetails/?id=2219707947

https://steamcommunity.com/sharedfiles/filedetails/?id=2252866638

https://steamcommunity.com/sharedfiles/filedetails/?id=2280598763

If there are any maps you guys want to do in particular, lets talk!
>>
>>43290397
Never got the game but the price tag is like 20 times higher than it used to be. some years ago, even accounting inflation in my country. RIP. Did they merge the dlcs into the main game or something?
>>
>>43290397
I'd be down to play almost any map, but if you want a suggestion, the Call of the Dead remake is fun
>>
>>43290632
From what I understand they integrated a DLC, but kept the price at $60. For a game old enough to laugh at 6-7. Madness.

>>43290924
I'd love to! Do you have a steam?
>>
>>43291037
Yeah, what's yours? I'll add you
>>
>>43291256
Here is a friend code

https://s.team/p/jfk-rvgw/GDWBMDTG
>>
>>
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Is this vanilla
>>
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This game in particular is very funny, I didn't remember how well made it is despite is a fan game, you guys should check out:
https://www.newgrounds.com/portal/view/659226
>>
>>43291713
I don't see carriage flying all over Skyrim for disabling FPS cap. Clearly vanilla
>>
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>>43292115
Anon... I can't... not like this...!
>>
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>>43292728
What have I done...
>>
>>43292750
I want to lose to Pinkie on purpose just to make her happy again
>>
Reply to this post for arena shooters duels (except for quake champions, the loading screen takes too long for me). I will play any arena shooter with (You).
>>
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>>43292750
HEEEEEEEEEEELP!
>>
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>>43293247
ut2k4? hehe
>>43293508
You reap what you sow, anon
>>
>>43294283
>ut2k4? hehe
If you are still there, yes.
>>
>>43293508
Pinkie commits murder over tictacto.
>>
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The Warcraft 3 MLP Unit Project is chugging along in a slow pace. What is the cause? Spike the Dragon is a difficult model.
In due time, there will be a major update maybe this month or the next month.
>>
Screenshots for those who missed details on the Warcraft 3 MLP Unit Project.
>>
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Anon filly
>>
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Alicorn Twilight Sparkle
>>
>>43295095
no problemo
>>
>>43294565
Tell me a time you're free and we can play
Also, suggest a map list if you'd like
>>
>>43295678
My afternoons are more flexible on thrusdays and fridays. You can Schedule 30mins ahead of time and i should be able to see the message through my notifications and pick up the game. I should be able to make time for it past 15h UTC.
>>
whats a game i can sink a ton of hours into on my steam deck with pony mods?
i can only think of this space kind of game where you're on a ship or something that someone made a pony mod for, but clearly i forgot the name
>>
>>43290397
>>43290924
>>43291280
yo, i added you, anon! i posted about BO3 here months ago it feels like, gained zero interest tho, so i'm glad, and, quite frankly surprised to see this kek but fuck yea
let's get together somehow and play
>>
>>43295796
>space kind of game
I believe it was Underspace.
As for cool games with cool pony mods, there's Pizza Tower, Crypt of the Necrodancer, Noita
>>
>>43295104
>>43295103
Looking great! Very cute and sexy.
>>
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>find "chinese mode" mod
>chaos ensures
shame I can't get this to reliably host for local servers, both me and my friend tried hosting it and were met with being unable to join each other's lobbies.
>>
This saturday 19h UTC
DOOM coop, exploring various vanilla wads from the '90s, starting with Fistful of DOOM!
Server: [TSPG-PK] mulp coop

Download (win, mac, lin)
https://ponepaste.org/11665

We're playing without the custom items and fonts this time to make sure we will be able to see everything these wads had to offer at the time.
>>
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>>43297223
I made a Teeworlds server, it's a simple light game but it can be pretty fun
Check out this gameplay video for reference if you're not familiar with the game:
https://www.youtube.com/watch?v=HIF9B-4CWj8
Feel free to suggest changes to the server and the skins!
>download the game and mlp modpack
https://ponepaste.org/11945
>>
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>>43295796
You might be thinking of space station 13(roleplay sandbox). Sadly the pony server is down (last I checked).
There's also Alien swarm: reactive drop(real time top down tactical shooter not too different from l4d) with the pony marine mod.
>>
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>>43297330
>>43297453
Game scheduled 17:00 EST on Saturday 13th...
>>
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UT2004 this Sunday at 8pm UTC!
We'll be playing several modes with the "Hell of Relics" mutator activated!
Basically, there will be a bunch of items around the map that, when picked up, will give you special powers.
These include things like mega jumps, adrenaline boosts, invisibility, and even things like damaging all enemies in a certain radius when you die, slowing down enemies you damage, swapping places with other players, or getting a second chance when you die.
aaaand a mutator that is genuinely redeemer-only, for the lulz
>download the game and MLP ModPack 3.0 here:
https://ponepaste.org/11301
>server tracker:
https://www.gametracker.com/server_info/198.74.52.252:7777
See you there!
>>
>>
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I'll be hosting a HOI4 EAW game this Sunday at 18:30 CET.
>>
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>>43297282
Today 19h UTC
>>
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>>43297330
>>43297780
>>43298619
It looks like today's Teeworlds session will be later, 19:00 EST or 23:59 UTC, but some people will join before then, so I recommend checking the thread if you plan to join >>43297223
>>
>>43298712
WTF IS THIS SHIT??? ANIME??? IN MY CHRISTIAN VYDIA???
>>
>>43298524
Starting!
>>
>>43298906
closed the wrong server whoops...
[TSPG-PK] mulp coop 3
>>
>>43288262
Playing some Left 4 Dead in about ONE hour!
>>
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>>43288262
>>43299003
Playing some left 4 dead, NOW! Hop on via "mare4dead.poni.best"
>>
>>43298949
Thanks for playing!
>>
>>43298712
>>43297330
playing!!
8 players rn, join us!
>>
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>>43298712
>>43299296
thanks for playing!
>>
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>every game released in current year +11 is team-based multiplayer or friendslp
>what few singleplayer games there are are either shitty survival crafts, bandwagoning roguelike deckbuilders, full of le ebin lgbtbbq content, or some combination of the three
someone needs to remaster the ET game so the entire fucking industry can crash and burn even harder than it did in 1983. so goddamn fucking sick of it all
>>
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The lobby is up! Game will be starting at 18:30!

ID: 90287016355616783
PW: /mlp/
Mods: Equestria at War, Player Led Peace Conferences, State Transfer Tool MP

Hotjoin and coop will be on.

I might be AFK for a bit at the lobby, but I'll be back before game start.
>>
>>43299979
Play Mewgenics bitch!
>>
Any anon can help me placing pixels?
The goal is to erase in white the remaining red part on the top left of the pony portrait.
https://pixelcanvas.io/@737,10312,2

No need to play for hours, but even a handful of pixels would help as the cooldown is 1 min...
I'm gonna have a break, but I will continue an hour or two tonight.
>>
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>>43297792
UT2004 2 hours!
We'll play with the Hell of Relics mutator, let's how it goes
>download the game and MLP ModPack 3.0 here:
https://ponepaste.org/11301
>server tracker:
https://www.gametracker.com/server_info/198.74.52.252:7777
Hoping to see (You) there!
>>
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>>43297223
>>43297330
We'll be playing Teeworlds in the /mlp/ server, today at 18 EST - 23 UTC!
It's really easy to install, basically plug and play, and we have 120 mlp skins!
>download the game and mlp modpack
https://ponepaste.org/11945
Hoping you join us!
>>
>>43300146
Thanks to the anon helping. That's really appreciable.
>>
>>43300173
No worries. It's something to pass time with while running a 3d print. Low energy sunday.
Only a little annoying how aggressive the site's captcha is.
>>
>>43300182
Yeah, the site went south two, maybe three years ago?
Once you did a handful of correct captcha, you should only have one per hour.
That's still 60 pixel per hour at most, it's ridiculous.
To be honest, I think I'm playing just out of spite.
There are two pony centers if you want to explore, one around https://pixelcanvas.io/@-618,10138,0
And an other way bigger (and older) around https://pixelcanvas.io/@-405,818,0
>>
>>43300198
The portrait is huge, that's 100 days of non stop pixel placing for a single person. I can see why you want help.
>>
>>43300227
Ho yeah, I'm a retard.
I count a year because I can't place all day. If I do 7h per week on average, that's a lot already.
The portrait has been finished already, but the person was banned, and all his pixels were reverted...
The website is a leftist crybabies refuge so as soon as you don't 100% agree with them, they repost you, and the owner don't care and side with them.

Anyway, thanks for the help!
If I'm not mistaken, a third anon helped briefly.
>>
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>>43300160
Starting!
>>
>>43300146
Don't know who did it, but these "hidden surprise" Anon and Mare are clever and funny.
>>
>>43300396
Kek, I was going to uncover it but I got bored. I'm surprised you noticed.
>>
>>43300166
4 players rn, join us!
>>
Thanks a lot for the help on the canvas!
Gonna call it a day now.
Feel free to push some pixels if you want to, or just wonder over the canvas, there are quite some cutie mares here and there.

>>43300399
Kek
I have been working with pixels for quite some time now.
It was a nice idea.
I have been recording the canvas, I don't know if it will be visible, but I hope so.
>>
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bo3 ponies
we got the purchasable ending!
>>
>>43300738
very nice!!!
I hope you had a lot of fun
>>
>>43300740
>>43300739
thank you i did, i deleted the post/replaced the image tho cause our GT's looked like the main focus kek
>>
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https://u.pone.rs/rehiramr.mp4
>>
>>43301305
I don't understand...
No need to ask, they are already inside.
>>
The Iron Nest demo is live starting today.
https://store.steampowered.com/app/4300500/IRON_NEST_Heavy_Turret_Simulator_Demo/
>>
>>
I might not get to kill the cheese pie thread, but I can save yours. Get bumped gaymers, I really need a game where I can punch weird Al until it is done
>>
>>43295104
>wings
>>
bump
>>
And here we go, last pixels to set white.
If you want to clean yourself the text, please do, else, It will be gone in about half an hour...
>>
>>43304742
>anonmare was here
I'll help you clear the last of it anon.
>>
>>43304900
Thanks.
Let's remember the fallen pixel mares.
>>
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We did it reddit!

Thanks to the anons that helped.
Come see pixel mares when you want!
>>
>>43305015
>reddit
Anon... I think you might have gotten confused...
>>
>>
>>43305514
how did you get this picture of my wife?? only im supposed to see her like that
>>
>>43305020
https://knowyourmeme.com/memes/we-did-it-reddit
>>
oh no fren, u fell
up you go
>>
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This saturday 19h UTC
DOOM deathmatch, we're going to play a little more of exec+brit BFG spamming maps so it will be a good opportunity to learn how to deal with it (dodge, counter with the SSG, etc) and also to use it! We're also doing the first GothicDM known for its focus on appearance and original music (1997 wad).
Server: [TSPG-PK] mulp deathmatch

Download (win, mac, lin)
https://ponepaste.org/11665

>HOW TO BFG?
It has a direct hit and after detonation a 40 invisible tracers shotgun that is shot from the player position but conservers the direction/angle of firing.
From the BFG FAQ:
1) The direct hit is difficult to achieve,
2) The location of the detonation does not matter,
- Use the strafe feature heavily. Don't
rotate, just keep strafing and keep your targets in sight while you
wait for the detonation.
- Combine the two previous attack methods: Shoot a nearby wall, then
strafe toward your targets. This takes advantage of the pause that happens after detonation.
- Keep it loaded, then use it liberally.
- Shoot the green ball at a very distant wall (such as outdoors or
down a long hallway), then run into the room where your target is.
>HOW TO DEAL with BFG?
AVOID THE DIRECT HIT, AND GET OUT OF THE INVISIBLE CONE OF DAMAGE.
>HOW TO SILENT BFG?
Press fire, then mmph a wall in the same instant (press use on a wall).
>>
>>43307439
>>HOW TO SILENT BFG?
Please, do note that this will only work on more vanilla like ports OR if silent bfg compatflag is set to make it possible.
Also, never go for direct hit, it will only work on complete noobs or if you get very lucky. Another thing to keep in mind is the direction of your tracers is set upon pressing fire, if I recall correctly, and spread out from you in a 45 degree cone. You have about half a second to find cover after the ball connects with something.
>>
>>43307683
>Please, do note that this will only work on more vanilla like ports OR if silent bfg compatflag is set to make it possible.
Correct. We're playing oldschool deathmatch but with respawning items and double ammo.
>Also, never go for direct hit, it will only work on complete noobs or if you get very lucky.
It can be used in the chaos of deathmatch but using the tracers is much safer and reliable. In duels you will only ever do it if your opponent is playing aggressive and you've already figured his habits out. Looks like most of the competitive deathmatchers played on a more conservative playstyle, only switching to aggressive if it makes sense or when he got a massive advantage.
>>
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>>43307718
And course you can always try to kill with the bfgball for fun
>>
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I'm not sure if I'll be able to make it to this Sunday's UT2004 session, but I can tell you that today at 21:00 EST and 02:00 UTC, I'll be on the server with some other ponybros, so feel free to join us!
>download the game and MLP ModPack 3.0 here:
https://ponepaste.org/11301
>server tracker:
https://www.gametracker.com/server_info/198.74.52.252:7777
See you there!
>>
>>43307774
>midnight gaming
I won't be playing today. Probably. I've already done enough sleep deprivation this past week.
>>
>>43307439
Ah yes the BFG, one of the least intuitive weapons in existence for a new player. I can't think of any other weapon from any other game that works the same way and that's what makes it special. It's an ultra-super-shotgun that locks your firing angle without locking your camera and only fires after the BFG ball detonates. There is no area/blast damage, the projectile is simply a variable-duration timer for the trigger.

You'll need to control your mare's instinct to run in circles around your opponent. I know it's hard for them to strafe side to side because of their anatomy, but you'll both just have to work it out.
>>
>>43307850
sad, but there's always next time.
Speaking of next time, there won't be any UT2004 next Sunday either because I'll be on the >nohooves stream and we'll be playing Teeworlds, but we can organize something for Friday night (earlier than this time, ofc) to make up for the missed sessions
>>
>>43308006
>Teeworlds
when exactly
>>
>>43308193
Probably around 7pm UTC, but not this Sunday, I was referring to Sunday June 28th
>>
>>43307774
Starting in 30 minutes!
>>
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>>43307774
>>43308366
Starting!
Hopefully the other faggots won't take too long to show up
>>
bump
>>
>>43307439
Today 19h UTC
>>
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table of friendship
>>
>>43308395
thanks for playing!
>I had a perfect screenshot of nerd Sunset with a huge head, but my laptop crashed and I lost it
life is pain
>>
>>43309061
Puzzle Thread is going to be hosting a jiggie of the entirety of Season 1 of FiM during the same time window (starting 1 hour earlier I think, so soon), but I think I can join mare doom for a couple of hours and still get back to it before it's done. Y'all are of course welcome to join in if you feel like puzzling.
>>
>>43309372
No worries. The Doom sessions are usually 2-3 hours long and then it's all post session stuff, unless we're playing i.e. a megawad. I don't keep up with the scheduling outside of this thread. My bad.
>>
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>>43309061
Forgot to start the server. It's up now. We're starting!
>>
>>43288262
Poners, Left 4 Dead in about an hour!
>>
>>43309572
>>43288262
Playing some Left 4 Dead now, hop on!
>>
>>43309700
Uh... What happened to Rarara???
>>
>>43309703
Shes... uh, the one taking the picture!
>>
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>>43307439
Thanks for playing! We're doing a coop megawad next time. 32 levels of memento mori 2. One of the first wads ever balanced around cooperative play!
>Y not the 1st one?
It's ugly
>>
>>43309703
she died
>>
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>mfw no UT2004 today
What about playing next friday night?
Any suggestions (time and game modes)?
>>
>>43296239
Nah, not a mod, it just allows for custom content.
I am trying to work on a pony race mod proper for it but I don't know of any good base rigged pony models for Unity that would have a lot of customization options.
>>
>>43311082
19h UTC should be good
>>
Another successful Age of Marethology session done.
>>
>>43311309
There is a mod for mares on AoE ?
>>
>>43309098
comfy
is serb up to 1.22.3 yet?
>>
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>>43311804
This Sunday we'll be playing Teeworlds as part of the EQG Stream!
I estimate that the session will start around 7pm UTC, but I will announce the exact start time here a couple of hours in advance
>but anon, I don't care about EQG or your shitty stream
No problem, just join the server around that time and enjoy playing with other Anons without having to go to cytube or anything.
>new modpack
There's a new version, 1.1, which adds over 40 new skins and fixes some issues from the previous version.
Just copy the “data” folder and paste it into the game folder (there's another “data” folder in there), overwrite the existing files and you're good to go
>download the game and the mlp modpack 1.1
https://u.pone.rs/qtqpicvr.rar
See (You) there!
>>
>>43311082
Hey a suggestion what if we play the next instagib ctf matches with the multiwalldodgev3 mutator?
>>
>>43312197
No, Nalal is pretty much dead that’s a photo from a few months ago.
If the servers still up you can find my translocator network to my base in the south.
>>
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Darktide Skitarii class DLC is out!
Praise the Omnissiah!
>>
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>>43313414
Been contemplating doing a fresh server on 1.22.3 since there's been a few interesting mods.
Also spoke with the guy behind the electrical mod and he might be changing how generators calculate resistance, which was the real reason steam power hit a wall so hard when trying to power multiple generators.
And there's some new, interesting mods for steam power itself.
https://mods.vintagestory.at/ppex
https://mods.vintagestory.at/smex

Obviously, I wouldn't just reset/update everything without asking first.
>>
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>>43311282
Isn't it a little early for friday?
I'm afraid some people might still be working at that time
How about 21h UTC?
>>43312768
Yeah! it looks cool
I don't know how many people will actually use it, but it would be nice to try it out
But I need maps where it would be useful, any suggestions?
Here's a video for anyone who doesn't know what we're talking about, and the map shown here can serve as a reference for other maps to use:
https://www.youtube.com/watch?v=K5TWs-mkSz4
>>
>>43312028
Nah. Age of Mythology.
>>
>>43314422
Oh, okay.
Still cool.
Better even, I love low poly mares!
Dare I say, low pony?
>>
>>43314833
high pony count per poly
>>
>>43314894
That's the best kind of poly.
>>
>>43314282
i dont care about any of that but if this goes back up i will be there until it inevitably dies. my soul is eternally bound to horsecraft in whatever form it takes
>t. the bug
>>
>>43314334
>Isn't it a little early for friday?
Oh yeah it's friday 21h utc is fine for me
>>
>>43316027
>he didn't free his soul from the shackles of Horsecraft
lol fucking faggot
>>
>>43316066
THE RIDE NEVER ENDS NIGGER
>>
>>43316080
When two or three 'tism in pony's name the ride continues with them
>>
>>43316027
Well I can definitely start throwing together a list of mods to mess with, all I'm really waiting for right now is tehtelev updating generator behavior.
If we do get something going, we'll probably wait a week before it goes live just to make sure people get a chance to have a say about the mods.
It may take tehtelev a bit of time to update the generators since he's also bouncing around on a few other projects, including improvements to the VSAPI repo.
So far, all I've really got is the previous two I posted (pipes & power, steel making), electrical, and obviously kemono for the horse models.

I got shit to do tonight and a green to finish off, but we'll see how things go from there.
>>
>>43314282
Im interested.
>reset
I have made peace with the cycle of creation and destruction
>>
>>43316105
i dont know nearly as much or care as much about vs mods as long as the ponies are in i dont care. maybe a custom music mod could be cool or custom images like back in the day. other than that no opinion
>>
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>be a pony in rimworld.> Randy Random sends a massive raid from an enemy faction. >??? > profit!
>>
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>>43316105
Hi Nalal, good to hear you're alive, here's some mods to look at.
>https://mods.vintagestory.at/show/mod/25085
adds cheaper forms of getting early game mechanical power, the panemone is especially cool as it doesn't require linen and is enough to power one quern with 2-3 blades.
>https://mods.vintagestory.at/show/mod/40224
quartz is abundant, use it to make fireclay instead of grinding flint (very useful for ppex and smex).
>https://mods.vintagestory.at/show/mod/50798
tyrone left unfinished shit again, fixes the big mechanical power bellows to work again.
>https://mods.vintagestory.at/grindingwheelrework
make the grinding wheel useful for tools/etc
>https://mods.vintagestory.at/panningmachine
same as the old serv, takes in pannable stuff and shits out materials
>https://mods.vintagestory.at/show/mod/52843
xskills, but without the shitty "guilded" AI slop UI.
>https://mods.vintagestory.at/show/mod/44133
required for above
>https://mods.vintagestory.at/immersivewoodworking
automated sawmill, pit saws, actual reason to have a building dedicated to sawing/chopping logs, you also get better gains compared to just crafting planks/sticks/firewood
>https://mods.vintagestory.at/betterforest
tree variety
>https://mods.vintagestory.at/terraprety
makes worldgen better via more variety/etc tweaks
>https://mods.vintagestory.at/kemonoanimpatch
fixes fishing for kemono, because tyrone hates (you) and ponies.
>https://mods.vintagestory.at/kilnshelves
haven't tested but probably worth looking at
>https://mods.vintagestory.at/show/mod/56618
elevators
>https://mods.vintagestory.at/naturalfertilizer
turn livestock poop into plant nutrients
>https://mods.vintagestory.at/immersivequicklime
bulk quicklime w/o firepits, can also use sand to make quicklime
>https://mods.vintagestory.at/meteoricsteel
better steel
>https://mods.vintagestory.at/show/mod/50317
grow cold plants in hot areas
>https://mods.vintagestory.at/alloycalc
makes alloy calc 1000x easier
>https://mods.vintagestory.at/unchiseledpatch
unchisel blocks so you don't waste them
>https://mods.vintagestory.at/show/mod/54040
optimize's tyrone's spaghetti code so it doesn't lag when crafting
>https://mods.vintagestory.at/uraniumexpanded
uranium glass, steel, etc.
>https://mods.vintagestory.at/extrainfo
extra info on blocks
>https://mods.vintagestory.at/visibleoresandminerals
make ore more visible via outcrops on blocks
>https://mods.vintagestory.at/equus
horsies on horsies
>https://mods.vintagestory.at/genelib
req for above
>https://mods.vintagestory.at/jaunt
req for above
>https://mods.vintagestory.at/fromgoldencombs
beehives, but better
>https://mods.vintagestory.at/fitnshard
this looks OK, haven't tested it myself yet
>https://mods.vintagestory.at/realgrapes
grapes, for wine.
>https://mods.vintagestory.at/smithingplus
obligatory, works fine last i tested it, doesn't work with toolsmith anymore though.
>https://mods.vintagestory.at/show/mod/29245
water has more range on soil
>>
>>43316105
nalal you little nigger...
>>
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Anything your planning to get?
>>
>>43317218
I might look into hell let loose. I was excited to be artillery/anti-air when foxhole's airborne update came out, but with how atrociously siege camp bungled their game I've been looking for something else to scratch that indirect fire itch. Iron Nest and PVKK will do so, but those aren't out yet. Really most of my wishlist is for games not out yet, so I'm probably going to sit out the summer sale.
>>
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>>43317218
>still buying games in the year of our Celestia 2026
I do need to figure out torrenting for linux again, sigh.
I don't think outside of maybe one title, id pay for any game in this year.
>>
>>43316105
actually changed my mind, please add carryon for moving containers without breaking
>>
UT2004 tomorrow Friday at 9pm UTC!
We'll be playing Greed!
Read the following post to learn more about this new gamemode called “Greed"
>download the game and MLP ModPack 3.0 here:
https://ponepaste.org/11301
>server tracker:
https://www.gametracker.com/server_info/198.74.52.252:7777
See you there!
>>
>>43317275
>what the fuck is "Greed"?
A fan-made game mode, let's take a look at the official description:
In this new gametype, kills don't get you points. Instead killed people drop a Cookie.
You must pick it up and take it to a drop point to score it.
However, to score faster, you should hoard your cookies, as the scoring is like this:
1 cookie = 1 point
2 cookies = 2 points
3 cookies = 4 points
4 cookies = 7 points
...etc.
The drawback is when someone dies and they're holding cookies, they'll drop all of them! So you must decide whether to go for the score or try to get that extra kill.
There's a Free-For-All version and a Team version, and the gametype originally uses coins or rings, but I think cookies are more mlp-themed and easier to spot in the heat of the action
Check out this video to get a better look:
https://www.youtube.com/watch?v=h279bsG25Ek
You can read more about Greed (or download it and try it out for yourself, it works with bots and any map) here:
https://unrealarchive.org/unreal-tournament-2004/gametypes/G/greed/
>>
>>43317264
https://freelinuxpcgames.com
>>
>>43316716
These all look pretty good, it may be a tossup between tool smith and smithing+, but I'm definitely leaning more towards smithing+ given its more universal application.

Here's most of the mods I've been looking at for the last little while.
>https://mods.vintagestory.at/ppex
Adds a more detailed steam power system, two boiler tiers and a proper multiblock build for them.
>https://mods.vintagestory.at/smex
Connected to the mod above, adds a more detailed steel refining process, allowing you to pour molten steel, can also use the exhaust from boilers as input for blast furnaces.
>https://mods.vintagestory.at/electricalprogressivebasics
(Includes all the addons)
Electricity mod, still waiting for the updated generator resistance formula, but once that's sorted, it should get rid of the wildly inconsistent power output we had before.
For those curious, the problem was due to how generators calculate resistance.
Before they hit the rated speed, they increase resistance linearly, but once at the rated speed, begin increasing resistance with a quadratic formula.
This kinda results in resistance flying all over the place when you start pushing very high torque and speed.
Based on what I heard from the developer, this actually worked a lot smoother in previous versions, and after showing them a video of how it was working now, they made it pretty clear that something was going wrong and they'd need to patch it.
>https://mods.vintagestory.at/metalpots
Because why not
>https://mods.vintagestory.at/butchering
Butchering has been a fun mechanic over the last few server versions, and while I might buff the table returns for meat, we might skip on realmeat this time just because it was kinda broken for how much meat it gave.
>https://mods.vintagestory.at/stonebakeoven
Having a large open oven to cook on was cool, and resulted in some pretty interesting kitchen designs.
>https://mods.vintagestory.at/aculinaryartillery
(Along with expanded foods)
Adds a bunch of cooking mechanics and food options, have to check it since I recall getting errors last time I tried it on 1.22.X but should be fun.
>https://mods.vintagestory.at/tankardsandgoblets
Because what's a tavern without mugs?
>https://mods.vintagestory.at/geargeous
Gives clockmakers something additional to do, IE: making actual clocks.
>https://mods.vintagestory.at/signals
(includes addons)
Allows for the creation of very basic logic circuits.
>https://mods.vintagestory.at/haveasmoke
Adds tobacco as a plant you can grow and consume, restores temporal stability.
[Obligatory reminder that smoking is bad for your health and you probably shouldn't smoke, t. former smoker]

I still have to test a number of these, but if there's anything egregious in there let me know.
>>
>>43317270
That can definitely be arranged, I know we had it last time and it proved pretty essential for moving barrels.
>>
https://www.youtube.com/watch?v=9_GQCAEYqoQ

>" despite having the technology to copy a human psyche into cyberspace, there is still something ineffable about the self, something that cannot be quantified, measured, or restrained by ones and zeroes, no computer can truely capture the beauty and magnificence that is the human person. Cyberpunk 2077 doesn't explain how, because it can't. no-one can. we are mysteries that we will never unravel, we are more wonderful than any algorithm could compute, too incredible to be fully encoded onto a piece of machinery. "
>>
>>43317454
>https://mods.vintagestory.at/butchering
if you disable "realistic winters" in the game config, all animals spawn with "good weight", and that gives plenty of food per animal (esp when you're a pegasi or another race that can fly and just divebomb animals with a spear/melee).
I don't see any issue with the other mods, I've seen geargeous before, but it isn't very feature fleshed, and might just be too complex for most people to get into.
I'm assuming you'll run a mod list, see if anything breaks, remove/change the offending mods and then boot the serv with the final list?
Also, can you disable class locked recipes? I don't enjoy waiting for someone with the tailor or clockmaker glass to log on just so they can craft one or two things for me.
And if you want, since I've seen the vintagestory server on /vm/ do it, apparently disabling the world map makes people by default live way closer together, and actually make roads/markers to places.
Might work very well with a canvas mod or something to make detailed handmade maps of areas.
>>
>>43317635
>https://mods.vintagestory.at/tentbagreworked
tents for travel, customizable? (not tested)
>https://mods.vintagestory.at/tableexpansion
bigger tables (not tested)
>https://mods.vintagestory.at/honseofholding
more slots for equus horseys (not tested)
>https://mods.vintagestory.at/show/mod/42149
artfags can draw
>https://mods.vintagestory.at/show/mod/55736
drawing tablet patch for above
>https://mods.vintagestory.at/show/mod/49186
vsinstruments patched for 1.22+ with included instrument packs.
>>
>>43317635
>if you disable "realistic winters" in the game config, all animals spawn with "good weight"
That might be ideal, makes hunting more consistent without jacking up the meat rates.
>I'm assuming you'll run a mod list, see if anything breaks, remove/change the offending mods and then boot the serv with the final list?
That's the general idea, I do want to make sure most things work right before we get anything going live.
May not be able to test literally every block added by every mod, but should be able to make sure most of the general stuff is working.
>Also, can you disable class locked recipes?
I was kinda planning on doing that anyways, for as immersive as it is requiring someone to be a dedicated specific class to craft certain items for everyone, it also means that the second that person decides to take a break, everything grinds to a halt and someone has to fill the hole.
>And if you want, since I've seen the vintagestory server on /vm/ do it, apparently disabling the world map makes people by default live way closer together, and actually make roads/markers to places.
That could be worth trying, have to see what everyone thinks but I'd be down to give it a shot.
Also have to see if that path making mod is updated.
>>
>>43317683
forgot trip lol
>>
>>43317669
does that music mod allow for custom music at all? i need to hear nightmare night every time i boot up the game
>>
>>43317692
VSInstruments uses the .ABC format, sort of like how midi works.
You'd have to find a copy of the song IN that format, but I think there was a big music pack somewhere with a bunch of pony music, probably has it in there.
There's a dedicated audio stream mod somewhere too, but it may be out of date.
>>
>>43317694
yeah i remember the music pack, i think i still have it. didnt realize that was the same mod. that and the painting mod is enough for me
>>
>>43317694
>https://mods.vintagestory.at/show/mod/31661
this is the direct internet stream playback one.
>https://mods.vintagestory.at/show/mod/50285
makes oil more useful
>https://mods.vintagestory.at/riftworks
end game temporal tech
>https://mods.vintagestory.at/show/mod/19225
makes it so traders actually buy produce, ingredients, have more gears on hand, etc.
>https://mods.vintagestory.at/vanity
hide clothes, so you can show (you)r marecock to everyone
>https://mods.vintagestory.at/stablesurface
gets rid of shitty temporal instability surfaces on the surface
>https://mods.vintagestory.at/show/mod/45340
drigger variety, adds specials, adds loot that specials drop, etc.
>>
>>43317751
>https://mods.vintagestory.at/geologyaddons
might be worth adding this if you like more copper/lead spawns.
>>
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>>43318360
Oh lol he looks like a dog when looking face to face
>>
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This saturday 19h UTC
Change of plans, we're doing dodgeball DOOM!
Server: [TSPG-PK] mulp dodgeball

Download (win, mac, lin)
https://ponepaste.org/11665

>What happened to memento mori 2?
Something showed up and i won't be able to host a session that long for the next two weekends. Sorry about that.
>>
>>43318360
then she rapes him
>>
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>>43317275
>>43317278
Playing UT2004 today 9pm UTC!
>download the game and MLP ModPack 3.0 here:
https://ponepaste.org/11301
>server tracker:
https://www.gametracker.com/server_info/198.74.52.252:7777
>>
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>>43317275
>>43317278
1 hour to go!
>>
>>43318946
starting!
>>
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I'll be hosting a HOI4 EAW game this Sunday at 18:30 CET.
>>
>>43317635
>since I've seen the vintagestory server on /vm/ do it, apparently disabling the world map makes people by default live way closer together

Nah, fuck that. For every one person that builds a beautiful roadside inn there are ten people who build giant ugly commieblock warehouses and I'd prefer not to have to see that shit when I look out my window.
>>
>>43319069
I usually like the old portraits but why was she constantly blushing?
>>
>>43318371
Today 19h UTC
>>
>>43319443
did you enjoy my unfinished maresion I left last serv?
I didn't like that one guy at all so i just moved my ass somewhere else, i guess you have a point.
>>
>>43312760
Reminder that we are going to play Teeworlds tomorrow!!
>download the game and the mlp modpack 1.1
https://ponepaste.org/11945
See (You) there!
>>
>>43319687
Starting!
>>
>>43320372
A little bit of floppy disk now!
[TSPG-PK] mulp floppy disk
>>
hyped for new vs serv...
nalal don't mix https://mods.vintagestory.at/show/mod/52233 and https://mods.vintagestory.at/immersivewoodworking together because they conflict
>>
>>43319443
>>43319688
i can see the argument for both, but it honestly doesnt matter since max 8 people will play like every iteration of horseblocks, if you wanted to have your pristine boomer gated community youd just play singleplayer. map or no map i dont really care though, ill always build close to others even if they build like shit
>>
>>43288262
Playing some Left 4 Dead NOW. Hop on via "connect mare4dead.poni.best".
Grab the workshop collection, here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2857941932
>>
>>43320614
I hink the old threads had a cracked version of VS too and Nalal had a way to let those cracked clients also play, someone's gotta update the crack for 1.22.3 though.
I dunno, most of the time steel is achieved in 1 irl week and the serv dies, same with noobs joining and having no idea what to do or feeling like they're given chores instead of being able to do what they want.
Last serv had like 2-4 people who left to run their own bases, maybe like 2-3 people who stuck to the same spot, then some people who join briefly then never play again.
I will not deny how comfy (i think the 2nd?) serv was, with that huge cathedral desert base on 1.20.
>>
>>43320626
"please remove plug-ins before connecting to a VAC secured server"
all my workshop mods are disabled wtf
>>
>>43320666
fixed it by disabling proton but i already see breakage in UI, it's over...
Was this a recent change to bar proton from VAC games or something? I never had it happen before.
>>
>>43320677
>>43320666
Odd. I and another player play on Linux just fine. Can you try running the native version with vulkan?
>>
>>43320684
doing that right now, but I have to wait for my add-ons to install before joining, screaming and crying right now.
>>
>>43320687
still can't connect.
Connecting to public(74.91.119.83:27015)
Sending UDP connect to public IP 74.91.119.83:27015
Server using '<none>' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 74.91.119.83:27015
CSteam3Client::InitiateConnection: 74.91.119.83:27015
Connected to 74.91.119.83:27015
GetCharRGBA - selected_face->glyph->bitmap.width is 0 for ch:32 Stubble bold
Left 4 Dead 2
Map: uf2_rooftops
Players: 7 (0 bots) / 16 humans
Build: 10055
Server Number: 2
CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity
Unable to access ChromeHTMLControllerUnable to access ChromeHTMLController
>Host_Error: CMapLoadHelper::Init, unable to open maps/uf2_rooftops.bsp
CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity
>>
>>43320702
The only other thing I can think of is disabling the consistency check with "sv_consistency 0"
>>
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>>43320718
didn't notice the sub-collections i had to subscribe to, hoping it works, otherwise I might have to do that and some other stuff, thanks nonny!
>>
>>43320719
still can't join even with "sv_consistency 0", says I'm failing to load a map

Host_Error: CMapLoadHelper::Init, unable to open maps/uf3_harbor.bsp
>>
>>43320722
fixed it, l4d2 disabled addons for some reason.
>>
>>43320626
Server restart, back up now
>>
>>43320653
hopefully it is updated cause i play cracked. i wouldnt worry too much about keeping the server alive theres pretty much nothing that can be done, its literally just the two week minecraft phase meme. a lot of stuff got built on the last serb i played though maybe it will stay fun for a while until stuff like that gets built again.
>>
>>43320372
>>43320435
Thanks for playing!
>>
>>43312760
Teeworlds, today around 8pm UTC, be prepared!
>download the game and the mlp modpack 1.1
https://ponepaste.org/11945
See (You) there!
>>
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>>43319069
Lobby is up! Game will be starting at 18:30!

ID: 90287819451923471
PW: /mlp/
Mods: Equestria at War, Player Led Peace Conferences, State Transfer Tool MP

Hotjoin and coop will be on.
>>
>>43321187
Thanks for hosting. Floppy Disk was a bit of a mixed bag, I think the gun-game deathmatch might've been the most fun part, both for the general chaos and having to make use of so many different weapons. Seeing WC3 Footman Wars included was a bit surreal, kek.
>>
>>43321464
in 50-60 minutes!
>>
>>43312760
>>43321803
starting!
>join the server
"Play" -> write "/mlp/ Server" on the "Search" part
Or join by pasting "50.116.44.120" in the "Server Address" part
PASSWORD: pony
>download the game and the mlp modpack 1.1
https://ponepaste.org/11945
>>
>>43321852
thanks for playing!
>>
>>43317218
Anything worth getting?
>>
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>>43320802
I've found a more up to date crack for the latest
https://cs.rin.ru/forum/viewtopic.php?f=38&t=92744&hilit=vintage&start=510
I haven't tested it yet, try at your own risk, maybe throw the file(s) into a online antivirus/scanner tool? (or one of those virustotal sandboxes)
>>
>>43322659
I have the file directly downloaded, it's just a single .exe
I can share this with anons if needed, once i virustotal it.
the guide says it's meant for windows systems, installs to your C: (main) drive, and makes two separate directories.
If someone's willing, it'd be very convenient to grab both directories and zip them together, or extract the actual crack parts of it.
>>
>>43322672
https://www.virustotal.com/gui/file/028b54fe17b417d6fe93fcdfd7d8372ff3a62149a839d049c854bcb30e9bddd4/behavior
virustotal link
it appears to be the regular installer but with the crack patched into it?
>>
File: Celestia can't handle.webm (3.76 MB, 1280x720)
3.76 MB
3.76 MB WEBM
Any AG racing fans here? Turns out making custom liveries in BallisticNG isn't too hard. Here's a race with webm rel: https://u.pone.rs/idiirmgv.mp4
>>
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>>43323159
Isn't hard to share either, if it isn't immediately ugly to you, you should be able to put this into your BallisticNG/User/Mods/Liveries/Diavolt/ directory as "d_CELESTIA_1000.png".
>>
And here's a code mod I'm prototyping that allows you to easily drop pngs and gifs in to appear in-game (C# gif decoder into an atlas repainter). Can be individual overrides of sponsors/ads, global overrides, or create a pool of images that can be fixed or randomly shuffled per track or session. Works for anything that uses the sponsor assets, so most custom tracks will have them automatically too. (Even if you don't use custom images, you can use this to shuffle around the vanilla sponsors.)
>>
>>43323162
I was thinking about trying the game but my f-zero friend said it sucks balls
>>
>>43322659
>>43322672
>>43322675
thanks for the find. if you want to zip the dir and upload it somewhere that would be neat, otherwise ill just run this through proton or and force it to work. i dont remember how i did it the last time kek
>>
>>43323160
>>43323159
it looks awesome!!! nice job anon
>>43323162
kek that's great
>>
Alright, /mlp/. Let's see how much of a gamer (You) truly are. Identify all the characters and games in the image.
>>
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>>43323606
You want to post a bigger one, chief?
>>
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>>43323743
It's an antfarm
>>
>>43317454
ETA on the serber if any?
>>
>>43323964
It looks like the electricity patch is out so I'll probably give it a week from now (the 30th).
Will likely start a proper thread for it tomorrow (when I wake up today) to get people organized.
>>
>>
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>>43324147
we are SO back, in fact weve never been more back. total bug victory
>>
>>43323387
Here’s the steps from the link
“Usage:
- Download and run the .exe file which would automatically install the game for you.
The .exe would install/extract 2 folders for you, which can be found at C:\Users\[Username]\AppData\Roaming.
The folders are called ,,Vintagestory" and ,,VintagestoryData". Open the ,,Vintagestory" folder then the ,,Kirigiri.ini" file and edit your ,,PlayerName" and ,,PlayerUID". After that run ,,Vintagestory.exe".
You can also right click on the ,,Vintagestory.exe" --> Send to --> Desktop (create shortcut).
After launching the game just click ,,Login". Don't input anything anywhere.

Also fuck the gay VS admins, I had to change my username from LunaFag to “YourAKingGG” because it was “too offensive”, since I posted a bug report for a mod.
>>
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>>43324764
thanks fellow moonbutt enjoyer. not surprised the vs staff is pozzed. have a moonie for your troubles
>>
>>43324791
Actually I can give you a Linux copy of the game if you’re on Linux (running it on proton is less performative I think)
Since I had some random guy buy me a copy for reasons I don’t quite understand a while ago.
Instead of the VintagestoryData folder being under AppData it’s under ~/username/.config /VintagestoryData
>>
>>43324797
i am yes. thatd be cool. do you just need to zip and upload or what
>>
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>>43324814
I'll give the original tar.gz, but I'm not sure how you use the windows crack to patch the linux version.
https://u.pone.rs/ugyocuch.gz
>>
>>43324884
ill figure it out, thanks
>>
>>43324698
UPDATE:
The server auth plugin is out of date and no longer working.
The only other option is a chinese plugin that doesn't seem to work, and appears to be built around using a separate launcher.
May be stuck here until we find an updated server auth plugin, will keep looking.
>>
>>43325103
ANOTHER UPDATE:
I recompiled it for .NET 10 and it's now working.
>>
>>43325103
it never even began
>>43325145
WE ARE SO BACK. i was actually wondering if it was really that simple but i didnt have the knowhow to actually test this. good to know it really was that easy
>>43322659
running this through wine/proton is the only way to play multi since i cant login using the actual client you linked. it should be fine but i seem to remember having a cracked linux client somehow for the last server. not a big deal i guess if it runs okay
>>
>>43325146
>it should be fine but i seem to remember having a cracked linux client somehow for the last server.
That was mostly due to the internet archive having a cracked client for that game version specifically for linux.
They have one for 1.22.0 now, but not 1.22.3 sadly.
>>
File: 1768600521448401.png (3.11 MB, 1920x746)
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Thread's up:
>>43325187
>>
>>43325190
cool
>>
game?
>>
>>43326231
here
https://archive.org/details/pop-cap-game-collection-2010
>>
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>>43326317
>>
marte
>>
>>43317218
I got Days Gone because I was craving for an open world SP game and I heard it was good.
>>
>>
>>43327439
yes
>>
This saturday 19h UTC
DOOM, DoomWare wad this time. It's like WarioWare, but DOOM.
Server: [TSPG-PK] mulp doomware

Download (win, mac, lin)
https://ponepaste.org/11665
>>
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UT2004 this Sunday at 8pm UTC!!!!
We'll be playing Classic Domination?
>the what?
a custom game mode ported from UT99: 2 teams, 3 points in the map
You have to control the points to score; the longer you control them and the more points you control, the better
>download the game and MLP ModPack 3.0 here:
https://ponepaste.org/11301
>server tracker:
https://www.gametracker.com/server_info/198.74.52.252:7777
>>
>>43328010
Decent game, worth it on sale.
>>
>>
>>43329429
Today 19h UTC!
>>
>>43330910
Starting
>>
>>43331226
Thanks for playing! The doomware wad was a little repetitive but it's enjoyable. I really wanted to kill the boss RIP. See you in /mlp/con next week!
>>
mera
>>
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>>43329503
Today, in less than 5 hours!
>>
>>43329503
>>43332776
starting in 1 hour!
>>
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>>43333101
starting!
>>
>>43331632
There was a decent bit of variety for a few rounds but it goes so fast we may have overplayed it. It's the perfect sort of thing to have as an intermission in between some other gameplay or if you don't have much time to play.

See ya there!
>>
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So does anyone play Escape from Tarkov PvE?
Been playing a lot solo since the faggots I used to play with are now gone. Europoor prefered
>>
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>>43333195
thanks for playing!
>>
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>>43333503
Thanks
>>
>>43333509
KEK
>>
>>43333503
kek
>>
game
>>
>>
>>
>>43333236
>So does anyone play Escape from Tarkov PvE?
>Been playing a lot solo since the faggots I used to play with are now gone.
>Europoor prefered
Sorry, nah. I play RUST to get my 'survival/gathering/crafting' fix. And honestly, it's fun. I didn't like Escape from Tarkov because it was a learning curve but I was doing PvP at the time.
>>
>>43336398
I do like it because of the settings and the story to be honest. Rust was just too barebone.
There is something pulling me towards post soviet survival universes
>>
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>>43329503
All serverside stuff. mlp_ut2004_mods2.zip: https://u.pone.rs/aptanunw.zip

WSUTComp 23 MLPv4
- Updated to WSUTComp 23 release build
- Enhanced emoticons and emotes with animations:
- UTComp's in-game chat converts reserved strings to emoticons, e.g. :numget: will put a numget in the chat
- Animated emoticons and emotes (images appear above player)
- Modular packages: shove images into a .utx pack (animated: ezgif.com to spritesheet) -> UT2004.ini ServerPackages=YourImagesPack and redirect .uz2 -> map images/framedata to strings in System/Emoticons.ini
- mlp_emotes1.utx containing 97 shitty mlp memes
- UTComp Emotes Webconfig category for config
- Clients can view and use emotes from the UTComp F5 menu
- Combiner texture fixes from the old Deaod UTComp MLP fork
- Fix: foreign/unknown pawns can now apply brightskins (e.g. SpikeRace mutator, BallisticWeapons)
- Fix neutral texture on foreign/unknown pawns during non-team games
- Added "Disabled" brightskin option for clients.
- WebAdmin brightskin defaults and colour force options in webconfig:
- Clients connect in a "follow server defaults" state
- Clients can override the server defaults via UTComp F5 menu
- Clients can revert to "follow server defaults" state by selecting "Reset" in UTComp F5 menu
- Admin can force brightskin options which ignore client overrides and greys them out
Known issue: Brightskins don't work with "FinalBlend" textures; this only affects a few stock UT models and is a pre-existing thing with UTComp, mlp characters are fine

UnrealDoom - Sweet-Shot Galla
- Added option for adding the SSG to weapon lockers ("SSG Only" will replace the weapon locker with just the SSG)
- Change equipped rendering to Trace instead of FastTrace (SSG no longer visible through non-brush geometry)
- Fix rare duplicate weapon spawn when UTComp NewNet and SSG Powerup mode are both on
- Fix invalid weapon spawn height after base was converted to a SSG Powerup replacement
- Fix ammo bar only decreasing at 12 instead of maxshells
- Fix for possible error on clients where a stale SSG reference could be called
- Fix third-person equipped SSG shrinking when the camera got too close
- Changed kill string

BountyHunter
- Skull now renders using Trace instead of FastTrace
- Skull now anchored to the top of the collision box (SET "SKULL: Float Height" TO ~18 IN CONFIG)
- Fix bounty widget that could duplicate under certain conditions
- Fix widget being squashed under certain conditions
- Fix BountyHunter deciding not to enable itself if too much shit was going on
- Fix being able to put people into debug mode
- Fix not drawing for clients joining mid-game

CharEnforce
- Added team character enforcement (Canterlot High vs Crystal Prep is now a thing; looks terrible)
- Character family option where skins can be grouped. If a client selects an invalid skin, other skins in the group will be considered before falling back to the default
>>
File: emotes.webm (3.76 MB, 1280x720)
3.76 MB
3.76 MB WEBM
>>43337314
UTComp's emoticon stuff is pretty nifty, and the animated stuff on top was slopped together with code from UnrealDoom, BountyHunter, HudCompanion, and HedgeWars. It's now scientifically feasible to psychologically torture new and confused Flash players by spamming :just::just::just::just::just::just::just:.
Anyway, here's some cool binds to use (by default F4 is the third-person camera if you want to look at yourself, fag):
>post emoticon to chat (and emote) on a single keybind
set input numpad1 say :numget:
>Just emote
set input numpad2 emote :numget:

Also, the mystery of the "weapon bar disappearing" turns out to be fat fingering the '-' key which is bound to "shrink hud" by default. So if you lose it, mash '=' a couple times ("grow hud") to get it back. And the SpikeRace mutator is the one responsible for double death noises for everyone in network games, the fix needs redistribution but that can wait until there's a new skin pack (and bringing back the OG eg_girls skins), besides it's only really noticeable for Spike.
>>
>>43337314
Fuck you, man... FUCK YOU! You've done a amazing job, this dead board doesn't deserve you...
I've already tested it and everything seems to work, maybe the colored skins flicker occasionally, or the option to darken corpses doesn't work when it's clearly forced in certain matches, but those things are insignificant in practice, everything else is fantastic!
I loved the emotes, before I thought they were unnecessary and not worth it but now I'm obsessed with them.
On top of that, you made 97 of them, crazy guy
Although I'll have to give you lessons on emote naming!
>:spike: and :chadspike: being the same emote
Genius! I'll give you this one
I don't understand why the "draw emotes in chat" is disabled by default tho
Newbies won't know about the real existence of emotes until they see them above someone's head (or until someone suspiciously floods their message with them like you do with :numget: in the webm, because otherwise it just looks like someone very cytube-coded who uses them even though they don't exist, something I admit to doing myself).
I still have to add the new UTComp and UnrealDoom to the launch file, but they're already on the server and should be on rn in case anyone wants to test them
>bringing back the OG eg_girls skins
Are you seriously telling me I forgot to add the OG skins to the 3.0 modpack?
Fuck meeeeeee
>>
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>>43337501
>dead board
>
>colored skins flicker occasionally
Yeah, that's a compromise with the unknown pawns: Instead of the logic being contained and handled inside the pawn, UTComp has to scan and re-apply the tint externally at set intervals. If something knocks the tint off just after the interval, that's the flicker.
>darken corpses, defaults
Thanks, I'll check these.
>Although I'll have to give you lessons on emote naming!
Yeah nah you're right they're fucked. Although the "Shorthand matching" on the server with "Exact + startsWith + contains" value should help with that:
>Typing :laugh2: will give you :laugh2: (exact)
>Typing just :laugh: will get you either :laugh1: or :laugh2: randomly per say (startsWith)
>Can type just :lau: for :laugh1: or :laugh2: (startsWith)
>Can type just :ugh1: for :laugh1: (contains)
Obviously if you have similar strings the startsWith and contains will suffer. So having distinct or compound strings like "batnod" will fit under "bat" and "nod". Anyway, up to you to change the matching string in the Emoticons.ini.
>OG skins to the 3.0 modpack
Yes, I didn't include it into the eqg skins v4-shattered release (GTA/SFM ports) which likely threw you off, my bad. And all these mutators have terrible versioning and desu archive is likely the only thing that makes sense any more. A complete mutator pack sooner or later should help make a new baseline; creating a website, being a license slave, and version control is sovlless anyway.
>>
I play a bit of oldschool Minecraft.
If any pony wants to visit my server.
https://alphaplace.net/
...
https://www.youtube.com/watch?v=LVEXz7GcfAo
>>
>>43337501
Better yet, would you like me to scrape some cytubes for their emote sets and chuck them into packs? Get the benefit of familiarity and keywords. Just list out the ones you'd like. (Or if you want to try yourself, manually do it through UnrealEd, the included python script, or via unreal cli ucc generation.)
>>
>>43337322
RLY cool
>>
Shiny horse rump bump.
HUURRRRMMMMMMMM
>>
>>43339013
Ooo, is that Legend of Khiimori? Been keeping my eye on it and it looks really cool. How is it?
>>
>>43339027
It's like Spintires/MudRunner but with less mud and instead of gear-shifting Soviet trucks you're gear-shifting Mongolian horses. Horses are the focus, voice acting and the human models are like Germans trying to figure out what an asian is, and the human player doesn't even get a food/water gauge despite also needing them. Haven't got around to taming and breeding yet, and haven't run into the supernatural "corruption" side of the game that people seem to be complaining about. I'm pretty content with just traversing the wilderness, regularly stopping to forage and for the horse to graze/drink, occasional cliff scaling or weather problem, and rare predator (wolf/bear/snake). If that sounds boring, you'll probably have a shit time.
Protip: you don't have to get off your horse for it to graze/drink, just idle on some grass or near/in water. Also use ctrl/x to powerstop the horse when sprinting to train agility faster.

Will post foal webm when the time comes.
>>
>>43339129
Oh, and runs like like ass because >UE5
>>
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Pinocchio got a huge ass hammer
And he intends to use it
>>
>>43333236
used to play it a lot, since the first closed beta. Then after many years realized that Stalker gamma is just an infinitely better eft in every regard and never touched it again. I could play some PvE again tho. I did enjoy the gun modding.
>>
>>43338635
Only if you have enough time and energy, since the ones that are already in the server are fun enough
I’m probably the only person in the world who hates how many cytube channels reuse so many emotes from the rewatch stream instead of trying to switch them up every once in a while, I have to give in and suggest the rewatch stream emotes, since they’re the ones most people already know and are familiar with, even those who don’t watch the rewatch stream very often:
https://cytu dot be/r/mlprewatchstream
Feel free to choose the ones you find most useful and/or fun, and leave behind the ones that seem like the exact opposite to you: it's up to you man, you got this!
oh, and
>>43337501
>I don't understand why the "draw emotes in chat" is disabled by default tho
Today I helped a friend install UT2004 on his pc and log into the server, and that option was set as the default, so I'm sure I was just talking shit, my bad
>>
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>>43339137
>UE5
Genuinely a dealbreaker.
>>
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>man sure is getting cold in here I better turn off the ac
>... click...
>huh do my ears deceive me?
>listen for a while
>... click, click...
>FUCK!
Great instead of playing my videogames I get to backup my recent game saves, porn, and reaction faces off my failing harddrive. It's probably been like this for a while I just couldn't hear it. Nothing fucking lasts anymore everything's all planned obsolescence now fucking pissed!
>>
>>43339627
i know the feeling, better to do it now than later
godspeed anon
>>
>>43339243
I used to play it back when it was PvP but I always was way too slow and way too shit at shooting real players. Now that the PvE is out, I am genuienly having fun. I haven't had an idea they actually have an official version of PvE until like April this year
>>
/mlp/con 2026 is starting tomorrow!
>wrong thread, fag, kys
yeah, but there will be many vidya-related panels; here's a quick overview:
Friday:
>Rimworld Pony Mod play
>Smash or Pass - Legends of Equestria Edition
Saturday:
>MareDoom #2
>Unreal Friendship (UT2004)
>Game Jam revisit. Late night gaming
>Pony Roblox Night
Sunday:
>TeeHooves (teeworlds)
>Game Jam showcase: No movment!
>Worms Armageddon Tournament: Good vs Evil
and, of course, not to mention all those panels that involve games, whether with the audience (ClopGuessr, PonePuzzle Time) or watching others play (The Newlywed Game!, That Artist Is a Spy! 2 - Team Battle)
Just a reminder in case you forgot that /mlp/con tomorrow, or if you just needed a reminder to get ready for the videogame panels where you can play or explore with fellow anons!
check the whole schedule here:
https://mlpcon.online/schedule/graph-simplified/
>>
>>43340882
>Smash or Pass - Legends of Equestria Edition
Mercury: Smash
Astral Charm: Smash
Olga: Smash
Princess Gumdrop: Smash
Good panel everyone! See you on Saturday!
>>
>>43340890
to be fair, the panel description says that LoE now has a skin customization system like Pony Town, and the game would feature ponies created by literally whos
I imagine cringe 3d ocs
>>
>>43340985
>skin customization system like Pony Town
I guess that explains the sparkle dog stallion I saw at Cantermore's train station. Fucking hell.
>>
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>>43339249
Here's mlp_ut2004_mods3.zip: https://u.pone.rs/abxcglvp.zip
If you haven't already, I'd keep a last-known-good-config on hand if anything goes tits up, especially with the con going on.

WSUTComp 23 MLPv4.1 (Internal version number hasn't changed, so your MLPv4 launchstring/serverpackages/settings are still good)
- Fix darken dead bodies not working on UTComp Style corpses with foreign/unknown pawns
- Fix server log spam when foreign/unknown pawns shoot in third person
- Fix emote menu selection becoming inaccurate when scrolled a certain distance
- Fix "Reset Skins" setting the skin options to "Off" (server defaults still applied until overridden)
- Fix navigating the skins counting as an override
Those last two compounded and made things messy. (This didn't affect much if forced brightskins were turned on.)

mlp_emotes1 (.uz2 4.3 MiB)
- Remove duplicate :spike: (:spike: can still match against :chadspike:)
- Renamed emotes to be slightly less bad
- A few new emotes, 109 total
- Fix frame timing on a few emotes

mlp_emotes_rewatch (.uz2 22.8 MiB)
- 352 emotes from https://cytu dot be/r/mlprewatchstream
- :/)^3^(\: got fucked to :/)3: because of the backslash escape and colour codes

As a way to avoid emote name conflicts, both packs have a EmoticonList.txt and a EmoticonList_*.txt. The former has the emotes as simple strings, e.g. :numget:, while the latter has a unique suffix to the emote pack, e.g. :numget_ut: for mlp_emotes1 or :numget_rw: for mlp_emotes_rewatch. You can use these to help create your own mixed Emoticons.ini, but in the root of the zip I've included a "Emoticons mlp_emotes1 + mlp_emotes_rewatch.ini" which uses as many simple strings as possible between the two packs, and where duplicate keywords were found, "_rw" added (somewhere around 10 of them). Just rename this file and chuck it into your server System/. There's a few duplicate images between the packs that I couldn't be bothered to remove.
>why mlp_emotes_rewatch and not mlp_emotes2, retard
I was thinking mlp_emotesX for packs specifically made for UT

Oh yeah, by default UT only shows 4 chat messages at once, but you can increase this in UT's Settings under the HUD tab. Font size too.
>>
>>43341564
Good job with the emoticons, i like it. I thought about adding an emoticon wad but i decided not to because i would probably get a little too autistic about it (maybe). Also my modding break is over so i've added some mulpicons updates including floaty icons for the medals and terminator/possession gamemodes.
>>
anyone played this before? I absolutely loved it. Would love to play it again with yall
>>
>pick up palworld last week
>slowly getting into it, having fun
>learn just today that it went 1.0
whelp guess I'm going to disappear under a rock for the next month
wish me luck anons
>>
>>43342555
I've trying to get into it. etqw still has an active playerbase but you need to join a discord for the weekend PUGs.
>>
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>>43341564
>"If you have the time and energy, pick the ones you like from this list to make emotes"
>the madlad made them all
I kneel...
thank you a lot for this, it works great!!!!
looking forward to play with you!
Also, im worried about the 32-player limit (too low?), but there's nothing I can do at this point, so
Let's have fun!
>>
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>>43338669
>>43341929
Thanks brahs, I liked them in TeeWorlds and the stuff for it in UT was pretty much already there. They'll either get spammed or immediately forgotten about.
>>43341929
>emoticon wad but i decided not to
It seems more suitable for Doom than UT considering the coop and party wads you chuck on. Easy to imagine throwing them around on FloppyDisk Cinema while losing everything gambling. But you've got a coherent style, so maybe using that autism for a small, curated set will work better.
>modding break is over
Nice, more DoomKino.

>>43342555
I'm interested. Not a Q2/Q4 fan but I think the Strogg are neat,

>>43343245
>worried about the 32-player limit
Joining as a spectator (right-click on the server in the server browser) doesn't take a player slot, but you've currently got the server set to 2 max spectators. If you bump that up it's still possible for anons to shitpost while waiting for an opening, assuming the server can handle the bandwidth of replicating the game state to them.
>>
>>43331632
Today starting 19h UTC:
Check /mlp/con Cytube 1 for server and password!
>our system thinks your post is spam
hm? Let me post the link...
>>
>>43343568
>Joining as a spectator (right-click on the server in the server browser) doesn't take a player slot
hmmm you sure? Because I'm pretty sure that's not the case, and the reason I set the limit to 2 is precisely because I don't want too many spectators taking up space that others who want to join and play could use
I remember in previous games that when one of you switched to spectator mode, the reason I knew it (without seeing the chat log that indicated it) was because you appeared in WebAdmin, even if you weren't on the game's player list
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>>43343988
Just from my experience with KF1 which runs UT2.5. I'm sitting in the UT server now in spectator and it hasn't added to the 32 player size. I don't know for sure though (I've never seen the server that full before).

More importantly, it looks like the server is still running 3369, right? That's the retail version and we might be turbo fucked because apparently retail forces everyone down to fucking 10kb/s when players >16. It was fixed in the OldUnreal patch: https://github.com/OldUnreal/UT2004Patches/blob/main/ReleaseNotes.md
>We've removed the MaxClientRate cap that would be enforced when the server had more than 16 players (#264)
There's a few ini commands and a mutator you can throw on the server (BandwidthFix) as a workaround on retail: https://www.omnipotents.com/forums/viewtopic.php?t=584
Just found this while searching for the spectator/player pool stuff, fuck.
>>
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>>43344153
Or rather than that long ass omnipotents forum post and dodgy download, the WSUTComp creator has it with some simple instructions if you want to go the patch path: https://github.com/zenakuten/BandwidthFix
He's also updated WSComp from 23 to 25 from my initial MLPv4 push and redesigned the god damn brightskins config.
>>
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Does maredoom have any ponies? Or is it just eqg/tranny?
>>
>>43344406
>>
>>43344406
Give UT2004 a chance it's a nice game
>>
>>43344153
>>43344255
updating to 3374 is not an option now, mostly because I don't have time to make a backup in case something goes wrong
I'll go with BandwidthFix for now
In theory, that could increase the player limit, right?
Even so, I won't risk doing it, only in case there's a problem with a map or the VPS
thanks dude
>>
>>43344562
>Not setting it to 100 players and melting the server in a blaze of glory
No balls
>>
>>43343655
MareDoom is on!!
>>
>>43288262
We are playing some Left 4 Dead! Grab the collection, here https://steamcommunity.com/sharedfiles/filedetails/?id=2857941932
Join via "connect mare4dead.poni.best"
This week we have added Paradise of Doom. Should be fun!
>>
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We'll be playing UT2004 for /mlp/con 2026 in 1 hour!
Hoping to see you there!
>download the game and MLP ModPack 3.0 here:
https://ponepaste.org/11301
>server tracker:
https://www.gametracker.com/server_info/198.74.52.252:7777
>>
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>>43345015
STARTING!
>>
Good job with maredoom for /Mlp/con/
>>
>>43345093
>>43345015
thanks for playing!
>>
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>>43344998
Campaign was too fuckin long. was fun anyways
>>
Teeworlds today, join us!
>>43345662
>TeeHooves
Check the schedule: https://mlpcon.online/schedule/graph-simplified/#sunday
>>
>>43345015
Thanks for hosting.
>>
>>43346209
HELP >>43346483
>>
>>43346209
>>43346495
thanks to all the anons who joined!
it was a success!!
>>
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>>43345342
Luna and Scratch team colours were so bullshit kek.
>>
Next time you guys do tournaments, can we have some colorful commentary? Hope to see some TF2 with sprays or Left4Dead with pony mods sometime.
>>
>>43348592
Tournaments? What tournaments?
>>
>>43345342
Thanks, GJ with ut2004. I wasn't home for Teeworlds yesterday.
>>43348587
Kek yeah i am really trying to preserve their colors but i think i will need to teamcolor Luna's entire mane and tail. Vinyl on the other hand is fine once you get used to it because of the rider. But with that big of a player count things would be confused regardless lole.

>modding
I've done all of the floaty icons except for the voice chat speaker. I can't figure out anything good for a pony themed voicechat icon.
>hud/scoreboard icons
I guess i should make these too, maybe later.
>font
The font is too tall and hardcoded hudmessages can get cluttered so i need to figure out how to make it shorter.
>skins
I need to add the extreme deaths and sounds/taunts.
>sounds
I think having multiplayer related sounds like for when someone uses the chat or connects the server would be cool. Was thinking about using the same soundbank(s) that they've used in Friendship is Magic but i'm open to suggestions. Personally i'm against meme sounds because it's something the players will be listening frequently.
>items/weps
I've decided that i will turn the keycards into old-fashioned keys with something to resemble celestia, luna and discord. Celestia = red; Luna = blue; Discord = yellow.
And i guess i will edit the chaingun next, themed around parasprites.
>emoticons
Maybe later.
>Porting the eqg skins from ut2004
That would be funny but i will focus on the other things on my list. Maybe someday.
>>
>>43348775
>pony themed voicechat icon
Fall Weather Friends and Wonderbolts Academy have Pinkie megaphones, derpi has a couple vectors of those you could cut and squash down.
>sounds like for when someone uses the chat
A page flip for chat would be inoffensive.
>>Porting the eqg skins from ut2004
>Source -> RenderWare -> UE2.5 -> Doom Engine
So cursed.
>>
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As mentioned in >>43349814, we're going to play and livestream some Pony Kart DS online matches. Come to enjoy some racers with us at 18:00 (EST) this tuesday 14th on Cytube 1.
Game and config tutorial will be shared one hour before gaming!
>>
>>43348761
at /mlpcon/ there was Maredoom and Unreal Tournament, it was okay but the panels were too quiet.
>>
>>43349977
But these panels weren't tournaments!
>>
>>43350701
>Unreal Tournament isn't a tournament
Kek. True, none of these were actual tournaments, but I think anon is trying to say it would be nice to hear a human voice talking while playing or watching. Possibly discussing the gamemodes, weapons, strategies or what's happening in the moment.

In theory it could also be possible to share a gaming panel slot with other anons who want to do something discussion based and don't mind having gameplay be the backdrop for it. But stuff going on in the second cytube makes this idea somewhat redundant.
>>
In regards to the new website for pony games, I wonder if it would also be a good place to keep track of pony mods as well, or if that would be too much.
>>
>>43351716
Not a bad idea. Maybe give it to them as a suggestion.
>>
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>>43349828
I'm having some trouble with the schedule, but for now I sharing all you need to config and play Pony Kart DS online.

Download the game here: https://u.pone.rs/hkaglyyj.zip
Download the emulador: https://melonds.kuribo64.net/downloads.php

Follow this tutorial to join the server: https://u.pone.rs/bfkquhud.pdf

Starting at 6:15 P.M! Come to play and chat with us at /mlp/con post panel, streaming on Cytube 1 >>43348008
>>
>>43351987
Oh shit, it's today? What timezone is that?
>>
>>43351996
Yeah, today is the day anon, EST timezone. We're playing around 2-3 hours if you want to join later.
>>
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>>43351996
his other post says EST, so 1 hour and 35 from now (I think)
>>
>>43352001
Man, these are some weird EYES
>>
>>43351996
>>43352001
my bad, Pony Kart DS panel starting now
>>
>>43351987
I've followed through the guide but the MelonAP isn't working for me, even with the manually set primary and secondary DNS. No karting today for me, i guess.
>>
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UT2004 this Sunday at 8pm UTC!
We'll be playing Freon, a custom game type that's played a lot these days
>the fuck is Freon, retard?
Freeze Tag; 2 teams, you start with all the weapons and the goal is killing all the opposite team.
The trick is that every time you die, you freeze, and the only way to get back in the game is for a teammate to revive you by standing near you for a few seconds
The team that freezes the entire opposing team (or has fewer frozen players when the 2-minute time limit ends) wins the round, and the team that wins the most rounds (let’s set the score limit at 5) wins the match.
All rounds are played on the same map, ofc
>download the game and MLP ModPack 3.0 here:
https://ponepaste.org/11301
>server tracker:
https://www.gametracker.com/server_info/198.74.52.252:7777
Hoping to see (You) there!
>>
>>43352108
If you have issues to join, search your error code on: https://melonds.kuribo64.net/board/thread.php?id=285#:~:text=You%20might%20find%20these%20errors
>>
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>>43351987
Thank you everyone for playing! We had plenty of players connected to be the first PKDS session, and tons of fun.
The server is 24/7, so you can play anytime you want.
What opinion, suggestions or changes you have about the game and online for next sessions?
>>
>>43352334
ERR 52000. Fixed it.
>>
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>>
>>
>>43352738
This was pure snowpity in its most raw form. Thank you anon.
>>
What the fuck were Sony executives thinking when they announced death of physical discs? This is a terrible decision that will just hurt the company
>muh profit, niggercattle would still buy the games
WRONG
Reminder that Sony managed to get a hold of NA market during 90s because Sega FUCKED WITH RETAILERS
YOU DON'T MAKE RETAILERS MAD
YOU CAN'T SELL SHIT WHEN YOUR PRODUCTS ARE NOT ON THE STORE SHELLS

Hypothetical short-term profit from this decision is minuscule to the multibillion losses they are going to get in the next couple of years
>>
>>43354952
Public companies will often take short term profits when given the chance.
>>
>>43354971
I know, but this decision is so high-time preference it's not even funny
probably worse than Hasbro dealing with G4 & G%. Whatever the fuck PlayStation department is doing might unironically kill the entire conglomerate
>>
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This saturday 19h UTC
DOOM survival coop, Memento Mori II (32 maps)
Server: [TSPG-PK] mulp coop

Download (win, mac, lin)
https://ponepaste.org/11665

Reinforcements wad in, thinking about addint the hard doom wad too.
>>
>>43354952
Good. Let these mega corps fuck themselves over and blow themselves up. The niche they once filled is desperate for smaller people to come in making good shit.
I'm so upset and done with the constant shit from these people that I'd rather see it all burn to the ground if it gets people like the anons here making games to even get a chance of being able to do what the old game makers did and actually have passion projects.
The old pre-halo 1 stories of the guys all working their ass off together but doing it out of love was so damn wholesome.
>>
>>43348827
I really liked the ideas butafter testing them in game i've decided to go with an idea ding sound (shorter but very 'disruptive', like the doom2 deathmatch message sound) and a tuba instead of a megaphone (a megaphone becomes too generic and consequently less mlp related at first glance when you downsize it to such small sizes). I've also made mini icons for the score board & such, except for the gamemode related mini icons. Oh, and i've used one of these magical "appear" SFX from the show for the player connect sound.
>>
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Ok, the /mlp/ UT2004 server has (finally) been updated to the latest preview of the new patch (no, you don't need to update your game to join, this is just server-side stuff).
And Freon has been successfully added to the server for this Sunday; I struggled with it for a while only to realize it was because SpikeRace was conflicting with the game type mutators.
We’re using one of the latest versions of Freon I found ( https://github.com/zenakuten/WS3SPN ), which has UTComp built in, so it conflicts with ours. What does this mean?
It means there won’t be any emotes while we’re playing Freon, and you’ll have to manually add the team skin colors so it’s easy to tell who’s on your team and who isn’t; it’s easy, just press F5, then go to “Skins/Models,” and at the top you’ll see “Brighter Epic Style” listed twice, click there and change it to “UTComp Style” in both settings. That’s it, exit the screen with Esc
I wanted to use this Freon https://www.moddb.com/mods/re/news/re-freon-v2-tam-v4-team-deathmatch-v2 it’s pretty cool but the HUD conflicts if you’re using a client with the new patch, and I think it forces you to play with World Logging Stats enabled, which sucks.
It’s a shame, a scoreboard where you can see the character portrait everyone uses is cool, it adds more personality, especially to our server.
>>43349977
>>43350735
I'm going to copypaste what I said in the /mlp/con thread about this:
I'm a bit conflicted about the idea of someone commentating on the stream, because these aren't games worth commentating on, plus I wasn't the one streaming,and honestly I suck as commentator.
And mainly because I like to think that if there’s no guy commentating, you’re more likely to say, “fuck it, I’ll just go and join them instead of watching them play”, like a kid watching others play through a window lol
Although I regret telling Zan at the start of TeeHooves not to talk, I said it on autopilot since the guys I’d asked for help before weren’t very /mlp/ biased (and esl), so I preferred they stay completely silent
But he’s cool, and having someone who’s just discovering the game (like 95% of those who played or just watched) comment isn’t a bad idea.
Maybe in the case of UT2004, I can get the voice chat on the server working and leave it open on the stream, so you can hear the anons using bad words (though it really depends on whether or not there are anons talking, and by default you’re out of the voice chat, you have to join manually)
>>
Playing through Jedi Academy and Jedi Outcast with the Movie Duels mod, dismemberment set to the highest. Jesus fucking christ this is brutal, fun, but hard as shit.
>>
>>43356537
Oh, I just realized that since this specific mode lets you change team names, and since the server isn't going to enforce team-colored skins this time, we could try out CharEnforce's new feature to force team-specific models, maybe Wonderbolts vs. Shadowbolts? Or RDs vs. AJs? Suggest ideas
Anyway, in a little while I’ll post a whole bunch of my nonsense rambling about silly stuff I’ve been thinking about while washing the dishes, inspired by what happened last weekend with /mlp/con and the gaming panels.
And yeah, it’s UT2004 stuff, and it’s more rambling than concrete plans or doable ideas lol
>>43356556
not a fan of Star Wars but that game always looked super fun to me
It also has a pretty active community, considering what it is
>>
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Applejack Gaming
>>
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>43357207
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>>43357207
oh wait thats anthro isnt it, well fuck I hope I dont get banned
>>
>>43357207
Does she have horse pussy?
>>
>>43357207
haha what is this from so i can uhh avoid it haha
>>
>>43357340
it's from Marvel Rivals, but the battlepass that particular skin was from is now gone for the next year at least
>>
>>
>>43357397
Very regrettable.
>>
>>43356577
>I’ll post a whole bunch of my nonsense rambling about silly stuff I’ve been thinking about while washing the dishes
Imagine for a second... new gametypes:
>Bomb
Inspired by that mode in Teeworlds, imagine it in UT2004, where all players have only a shield gun except for the bomber, who is chosen at random in the first few seconds of the match.
You can configure the bomber’s weapon, whether it’s the Rocket Launcher, Lightning Gun, or any other.
Every time the bomb player deals damage to another player, the bomb is passed on to that player.
The bomb’s detonation timer is configurable; perhaps 15 seconds would be a good default. The timer wouldn’t be visible to anyone by default, though it could be configured to be visible either only to the bomb player or to everyone.
A radar so everyone can see where the bomb player is and who he is
In Teeworlds, the player carrying the bomb would change their skin, which made them immediately recognizable and even helped show how much time was left until detonation, but here I think an overlay above their head would be sufficient. The radar alone would be useful enough that a skin change wouldn’t be necessary, I think
Designed for DM maps, clearly small maps, but that’s up to the player.
>pony?
The symbol indicating the bomb carrier could be a pony bomb, you could take a generic cartoon bomb and change its color and add a face to make, for example, TrixBomb
>>
>>43359110
>OddBall
Inspired by that gamemode played in MareDoom (and Halo), an object on the map that give you points when you hold it, but at the same time leaves you completely vulnerable.
It spawns at a random point on the map: there’s a radar that shows you where it is (implying that you can’t add an indicator like the one in Assault), and it tells you if it’s on the ground or which team/player has it.
Announcer messages tell you the ball’s status, just like in CTF, Bombing Run, etc.
You don’t score points for the first 2 seconds after grabbing it; after that, you score 1 point per second (or 3 points every 2 seconds, that would look less basic).
While carrying the object, the player cannot use weapons.
And I'm not sure whether to make it dropable or not. You might think of the weapon in Bombing Run, which you can throw the ball or even pass to your teammates, but I feel like having it be a simple item that drops when you die works better.
It's about protecting or killing a guy, not about the other team bullying you while they pass the ball back and forth, as is sometimes the case in Bombing Run.
The carrier can't attack; in Halo that's a big deal because melee is really strong there, but here it isn't as strong, and I feel like making the item a decent melee weapon is unnecessary work. Given the movement and maps in UT2004, it's better to prioritize running and being sneaky.
Maybe give it a little push, but meh, being completely vulnerable doesn't sound so bad here. Maybe giving the carrier an HP bonus?
There can be an FFA mode and a team mode
>pony?
Yes, using a 2D sprite or using 3D Pomp's pony models for PZ as the object.
Perhaps the gametype could be named something like "Pony Keeper", "Pony Grabber", "Foalsitting", etc.
I'm not good with names
>>
>>43359114
>Search & Destroy
Yes, as a CoDfag, I can't help but have thought about this at some point
At first glance, it seems too difficult to implement in UT2004, since movement here is much faster than in CoD or CS, and the idea of the two points on the map being randomly generated isn’t exactly encouraging.
But I think the natural solution to both problems would be to base the gametype on Double Domination maps.
Use the two existing points on those maps and turn them into bomb-planting zones, taking advantage of the many existing maps that are designed to be divided into two points that teams have to fight over, with multiple routes leading to each point.
Even so, the issue with UT2004’s pace seems to persist, just look at an average round in a TAM or Freon match; they usually don’t last very long, especially if the players are skilled. But that’s the whole point of using Double Domination maps, and I’m not referring to both teams’ spawns (in fact, on more than one map, they’re set up so that both teams clash before reaching either point), but rather to the fact that in TAM you start with the full arsenal, but here you have to go with what the maps offer, so you can’t equip the LG, walk freely around the map for a few seconds with spawn protection, and then kill someone as soon as that protection ends.
The issue of incentivizing players to grab the bomb and plant it is also something that might be a concern, but if you make the bomb planting time short (3 seconds), it might work, although a 5-second defuse time would be fine.
And while I thought about reducing the default bomb timer to 30, I think 45 would be more than enough (it would be a configurable value anyway, since it can also depend on the map and the host’s criteria).
And yeah, planting or defusing should be done with a button (E=Use), having to do it just by standing on the spot sounds lame to me, high vulnerabilty while planting/defusing is a must.
And you can’t drop the bomb once you’ve picked it up, but carrying the bomb doesn’t affect the carrier, they can still use their weapons and move just like any other player.
A radar that shows you where the bomb is and who has it (or if no one has it), only for attacking players ofc
Naturally, the team that wins the most rounds wins
>>
>>43359116
Let me guess, Search & Destroy in UT2004 didn’t win you over, huh?
Well, let me introduce you to:
>Headquarters
Not the most popular gamemode, but another CoD classic, a mix of frantic capture-based combat and an attacker vs defender race against the clock with a “die and you lose” feel, all in the same match.
The same dynamics as the previous one in terms of using Double Domination maps, but it’s not round-based, and you don’t (always) have just one life.
Two teams, one point on the map, both fight to control that point, and you respawn normally if you die, until one team captures the point.
Once your team captures the point you’re reduced to one life, you don’t respawn until the other team deactivates the point you captured.
But the other team does respawn when they die, so it’s a battle of attrition where you have to hold out as long as possible against the opposing team and prevent them from deactivating your point.
Score? Yeah, you earn 3 points every 2 seconds or 5 points every 3 seconds; whatever.
The longer you keep your point under your control, the better; that’s the whole point, capture and hold.
When a team deactivates the opposing point, everyone returns to the initial respawn point, including both dead and alive players… "why? wasn’t this supposed to not be round-based?"
The thing is, you can either use both points A and B that the map has by default, where both are available for capture, or just one of them.
If you choose both points at the same time, you’ll run into the problem that the action becomes scattered, and a player could quickly capture a point if they’re lucky enough that no enemy went there, or if they were simply a few seconds faster, which would cause you to enter the “controlled point” phase too quickly.
On the other hand, if you make only one point available for capture (let’s say Point A), you’ll face the problem that the team that deactivates that point can move on to the next one (B) before deactivating the active one (A), and capture it as soon as the other team respawns.
You solve this by having everyone respawn as they did at the start of the match; obviously, all surviving players retain their weapons, health and adrenaline.
The time to capture and defuse the points could be 5 seconds, and this time it would simply require standing on the point or touching it, not pressing a button, and it wouldn’t make you any more vulnerable than standing still for 5 seconds in this game already does.
>pony?
That's where my creativity ran out; you could use a pony as a bomb, although I wouldn't know where to put it so it would "explode" (or trigger something that would cause a team to win or lose)
>>
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>>43359120
I guess I just felt like posting this somewhere, it’s fun to break down a game mode and try to adapt it to another game in your head.
You come across all kinds of little details, and I’m curious if everything I mentioned earlier would actually work in UT2004 or if it’s just my mind living a fantasy.
Thoughts? What would you change or improve? Are some of these gametypes actually viable?
Also, if I ever got around to making one, which one would you like to see on the server? Or is there another one you’re more interested in?
>>
>>43356537
I would like a voice chat of some kind.
>>
>>43355306
Today 19h UTC
>>
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I'll be hosting a HOI4 EAW game this Sunday at 18:30 CET.
>>
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>>43360226
Oh shit, barbies vs ponies
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>>43360226
BEAUTIFUL
>Princesses protect and avenge their loyal subjects
BEAUTIFUL
>>
>>43359703
Starting!
>>
>>43360226
>Thou shalt not harm our beloved subjects, fiend!
>>
>>43288262
Left 4 Dead in about an hour!
>>
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>>43360693
Playing some Left 4 Dead. Hop on! Remember to grab the collection, first
.>>43288262
>>
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>>43352158
UT2004 tomorrow!
>>43355306
thanks for hosting, it was fun!
>>
>>43355306 Thanks again like always.
>>
>>43359507
I just tested it with a friend, and yes, the server now has a working voice chat!
It seems the new patch fixed it.
How? Very simple: Just enter the server and press F to talk
By default you'll already have the "auto-connect to public channel" option enabled.
If you want to change the channel, just press "v" -> "1" (Voice Chat), and then Join or Leave.
Then you'll have the channels to choose from; you can even have a voice channel with a specific player!
If you don't want to hear the voice chat at all, you can go to Settings -> Audio -> disable the Voice Chat option
>>
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>>43288166
>playing Pony Waifu Sim
>dashie path
>wife good life good
>get to the lightning dust scene where you are literally forced to either jerk off and suck a marecock or get cucked
nope
here's a drag and drop mod that allows you to skip the sequence for free
fuck you studiowhy
linux+windows included
(also includes the code that makes it compatible with the moss tts pny server from the /chag/ vn where it sends dialogue to the tts server but that was made for my own personal enjoyment and ships disabled by default if you just want the skip mod just drag and drop and read the install 4 dummiez)
https://u.pone.rs/olzpbvun.zip
>>
>>43361647
Very nice anon!
>>
>>43361647
How is sucking marecock gay?
>>
>>43361647
>skipping the best part
no thanks fag
>>
>>43361938
>The Trixie flag
A tale as old as time.
>>
>>43361647
>not banging both
why studiowhy
>>
>>43360348
Thanks for playing!
>>
>>43361968
which choice did you make?
>>
>>43361938
>How is sucking cock gay?
idunno anon
>>
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>>43352158
UT2004 in 4 hours!
I forgot that the wc final was today, so I'll be away for the first hour, checking in every now and then to make sure everything goes smoothly
>download the game and MLP ModPack 3.0 here:
https://ponepaste.org/11301
>server tracker:
https://www.gametracker.com/server_info/198.74.52.252:7777
>>43362054
kek I'm curious now
>>43361413
cool casual group pic
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>>43359996
Lobby is up! Game will be starting at 18:30!

ID: 109775243712897330
PW: /mlp/
Mods: Equestria at War, Player Led Peace Conferences, State Transfer Tool MP Updated
https://steamcommunity.com/sharedfiles/filedetails/?id=1826643372
https://steamcommunity.com/sharedfiles/filedetails/?id=846066944
https://steamcommunity.com/sharedfiles/filedetails/?id=3243893615

Hotjoin and coop will be on.
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>>43361413
I have way too much fun whenever we mare disco. Ponychads are the best.
>>
Got the green anon model.
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>>43362235
Here's mlp_ut2004_mods4 containing UnrealDoom, WSUTComp26_MLPv5, and an ESPN variant for Freon along with the other included gamemodes: https://u.pone.rs/nnbmacaw.zip
If anything fucks up, it should be pretty easy to rollback to the preview versions.

Weird mutator config for ESPN/Freon (that you probably know already): DON'T activate "Wicked Sick UTComp (MLP v5)", activate "3SPN" which will load its own variant of WSUTComp26MLPv5 for you to configure.
You'll need to switch to the Freon gamemode for the Freon related settings to appear in the webconfig list. (Remember to disable "3SPN ServerLink" or the server will try to get you to make a stats account/login.)
Yeah, SpikeRace is completely incompatible, may even cause a client crash when combined with Freon. For the Spike model himself, either cut him out with CharEnforce or keep him in (he'll be buggy though).
Your emoticons list and packs are still fine, just have to change the header from "[UTCompMLPv4.Emoticons]" to "[UTCompMLPv5.Emoticons]" in the Emoticons.ini.

Here's what's new, and as with any version update of UTComp, you'll need to reapply your settings:
- Merged WSUTCompv26 prerelease -> redesigned brightskin menu, emoticons in names, and over-the-shoulder thirdperson among other things.
- Added new "NewNet Lag Compensate NPC Pawns" checkbox in UTComp NewNet in preparation for >>43360226 (Invasion doesn't feel like absolute dogshit for anyone with >50ms ping now!)
- Added NPC Pawn Lag Comensation to UnrealDoom natively.
- Added >>43356537 pic into the UTCompMLPv5 menu
- Modified emote rendering slightly so hopefully emotes/chat draw on game-end for more people, except Freon, which does its own thing (this could just be a Wincuck+UT api issue).
- Chat now pushes up instead of down, so messages don't get fucked off-screen

Some anon during /mlp/con was asking how to stop the message kill spam in chat. It's in UT Settings -> HUD -> "No Console Death messages". You'll have to restart your game for this to take effect (at least I had to).

>>43362235
Remember when UnrealDoom got stuck and wouldn't remove itself? Happened to me and a few other mutators recently while testing. The mutator list seems to get stuck when setting them during map transition. Try Current Game -> Switch Map instead of "Restart Map" if it ever happens again, that fixed it for me.
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>>43352158
>>43362235
Starting!
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>>43362758
Thanks for playing!
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>>43363469
And thank you for organizing this.
Had a lot of fun, even if I had to join late and leave early.
Looking forward to next time.
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>videogames
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>>43360226
The UnrealDoom SSG is tooo strong with the current spread. It's too horizontal and less vertical than the usual doom spread, or atleast seems like it (Different RNG problem?). The doom SSG has the same problem sometimes (rngjesus letting you snipe with good dmg pellets etc) but the ssg should ideally be a close range instakill wep and an average duel wep at medium range. It should lose to everything else at long range.
The range i'm talking about is relative to whatever i was thinking about while writing this post but for reference, if this helps:
short range = CQC distance
medium range = up to 1 small rooms and a half?
long range = beyond medium range

If RNG is a big problem i can send (You) a wad that removes RNG from the SSG. Should be bad enough at long range but even deadlier at short range than the vanilla doom2 SSG.
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>>43364421
I've noticed that lately, mainly because I'd already rstarted sniping with it a while ago lol, but now that I see I'm not the only one who thinks so, it's time to tweak it a bit.
To be honest, the ideal setup for this SSG is to leave it as a power-up, where it appears randomly as a pickup on the map and disappears after someone (or no one) picks it up, so making it strong gives you an incentive to grab it as soon as you see it.
The reason I included it in the arsenal yesterday is because I didn’t want her to feel cucked lol, but it’s true that it broke the weapon balance; if you had SSG ammo, there was no reason to use the Flak (among others) unless you’re a Flak alt-fire addict like me.
But I’m not a big fan of being able to snipe with it, there should be some spread to prevent that. Thanks to ModderAnon, the mutator comes with lots of config options, and I played around with them a bit and increased the vertical spread from 0.5 to 0.9 (which won’t be very noticeable the first time you use it, but trust me, you’ll feel the difference) and the horizontal spread from 0.2 to 0.3
Naturally, the effectiveness (and therefore the utility) isn’t the same, so I adjusted the default minimum-maximum damage per pellet from 5–15 to 8–20.
This might only give you a measly 16–30 damage at medium-long range, but at the same time, you can easily reach 65–85 damage at close range and even hit over 100 when you’re very close or just lucky with your spread
You'll find yourself missing more shots than before (though on the other hand, you're more likely to hit and deal at least a little damage), but it's still a weapon strong enough to be considered a power-up in my opinion, especially when you factor in the subtle speed boost it gives you when equipped, mimicking the movement in DOOM.
Feel free to suggest changes; for now the SSG spawns every time you spawn, if you want to join the server and try it out. And I’ll see if I can add a couple of bots so anyone who joins can test it in action.
Again, any suggestions are more than welcome. I recommend keeping the damage indicators turned on (they’re already enabled by default, and I’m probably the only one who turns them off because I consider them a handicap) to test damage.
Also, ModderAnon, is it just me, or is the knockback force a little messed up in the 0.3–0.4 range?
I lowered it because I think it’s excessive (though funny) that it pushes you halfway across the map if you’re lucky enough to survive the shot, but at 0.4 it’s still too much, and at 0.3 it feels almost nonexistent, maybe I’m testing it wrong or something?
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>>43362347
thank you for this, it was great and everything went smoothly!
>Added mlp-ut logo pic into the UTCompMLPv5 menu
it looks really nice
>ew "NewNet Lag Compensate NPC Pawns" checkbox
awesome! can't wait for the little poners
>Try Current Game -> Switch Map instead of "Restart Map" if it ever happens again, that fixed it for me
I don't think that was the reason, because I ALWAYS use that method to restart the map, as evidenced by the fact that I had even forgotten that a proper “Restart Map” button existed lmao
again: thanks as always
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>>43365165
>minimum-maximum damage per pellet from 5–15 to 8–20.
I suggest just increasing the min rng dmg instead. The pellets can be pretty evil when they want to be and i think small buffs are easier to manage than a big one. Maybe 8-16 per pellet?
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>>43365259
Let's see... For 20 pellets meatshots
>5-15
max 100-300dmg, avg max 200
>8-16
160-320dmg, avg max 240
>8-20
160-400dmg, avg max 280
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>>43365274
Maybe 7-16? I don't know. Balancing stuff is hard.
140-320, avg 230 i like the numbers but i don't know how the spread was actually affected in game. Maybe undertuned?
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>>43361647
you get a 3rd option that prevents anything bad from happening if you have enough bits
I know that nobody here plays video games because nobody mentioned this
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>>43365259
>>43365274
>>43365284
>i don't know how the spread was actually affected in game
It's noticeable, it's not like before when having good aim meant you could hit the enemy with all your pellets, now you can aim well but be limited by the spread not trolling you
I recommend you check it yourself on the server
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>>43365364
I'm only playing it once it's finished.
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This Sunday we're going to play TeeWorlds as part of the EQG Stream!
Probably the session will start around 8pm UTC, but I will announce the exact start time here a couple of hours in advance
>but anon, I don't care about EQG or your shitty stream
No problem, just join the server around that time and enjoy playing with other Anons without having to go to cytube or anything.
>download the game and the mlp modpack 1.1
https://u.pone.rs/qtqpicvr.rar
See (You) there!
>>
This Sunday around 7pm UTC we'll be playing Haxball as part of the EQG Stream!
Everyone's invited to play some football/soccer with fellow anons!!
>but anon, I don't care about EQG or your shitty stream
No problem, when the time comes I'll post the room link and password here, so anyone can join without having to go to cytube or anything
Waiting to see (You) there!



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