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File: 1756055545470503.png (1.37 MB, 1920x1080)
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>What?
Vintage Story server with poni

>When?
Server isn't live just yet, will be going live in about 5 days from now so we both have some time for people to prepare for launch, and can spend some more time picking out and testing mods.

>Where?
Server IP will be posted once we go live.

>How?
You can buy the game at: https://www.vintagestory.at/
If you CAN'T buy the game, Ivan has provided a copy you can borrow: https://cs.rin.ru/forum/viewtopic.php?f=38&t=92744&hilit=vintage&start=510
He only has the windows version however, and unfortunately the linux version on the internet archive is 3 sub-versions out of date, so if you run linux you'll have to run it through wine (you'll likely need to use winetricks to install .NET 10 on whatever prefix you use to run it, if that's been added to the list yet, I don't have it but I could just be out of date).
Note that this was provided in another thread.
You do not need a legitimate account to play on the server, we will be using a login plugin that lets you authenticate once connected to the server.

>What still needs to be done?:
-Figuring out world gen settings
-Comprehensive modlist
-Mod testing
-Ideal launch time for server

Mods under consideration:
>>43317751
>>43317781
>>43317669
>>43317454
>>43316716

There are some known conflicts (steam power/immersive woodworking) that will likely need to be resolved before launch.

Also, for anyone that remembers the issues with steam power and generators having wonky output, the electricity mod dev figured what was wrong (was actually to do with how the game tracks axle speed) and supposedly fixed it (need to test this).
>>
Hell yeah, motherfucker.
>>
op thank you so much im willing to lick your feet
>>
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Testing out stratum (more performant server distribution).
Seems to work fine with kemono.
I know server performance wasn't a huge issue (outside of stutter issues around VSs base update tic system which xeth fixed with a mod), but may be worth while having it in place just in case.
Haven't started testing other mods yet, will start once we have a more coherent modlist, probably in a day or so.

Anyone have any ideas for world gen mods?
Some more unique landscapes, or ones built around higher world limit worlds would be interesting, assuming it doesn't destroy memory usage.
>>
>>43325278
I don't know if its something already in the list, but Terrain Slabs makes the world a lot smoother and natural looking by generating half slabs at terrain edges.

>https://mods.vintagestory.at/terrainslabs

Also, just something to consider, but playing in 1.23 it seems like the devs didn't really do anything new to make temporal storms fun or interesting so i would probably suggest turning them (and rifts) off like we did last time and just leaving drifters as underground threats. However, to compensate for the dip in challenge maybe add Feverstone Wilds and Fantasy Creatures Reborn. Feverstone Wilds adds a ton of animals from sharks and dire wolves to shit like giraffes and ostriches. FCR adds a ton of cool hostile mobs, like goblins, orcs (who keep wolves as pets and will sic them on you when they attack), and a bunch of different dragons that act like mini raid bosses.

>https://mods.vintagestory.at/feverstonewilds
>https://mods.vintagestory.at/fantasycreaturesreborn
>>
>>43325278
Also, other mods for consideration:
https://mods.vintagestory.at/shipwright
moar boats
https://mods.vintagestory.at/betterruins
moar and larger ruins (we've used this for the last several servers)
https://mods.vintagestory.at/realsmoke
adds smoke buildup and and can cause asphyxiation

>>43325290
We'll definitely be leaving the storms and rifts off, since they only ever really act as an annoyance.
Will have to check if feverstone is compatible with butchering, but that should be something we can add.
Fantasy Creatures might also be a nice addition, have to see what the spawn rates are like, but having something more interesting than bears to fight could be cool.
>>
>>43325187
What landmass/world settings are we going to play in? Personally I'd recommend 70% or 80% landmass and maybe like 200k world size. Equator should be at around 50k too.
>>
https://mods.vintagestory.at/show/mod/57497
This looks interesting for making traditional resin trees by luck
https://mods.vintagestory.at/yacb
Cheese satiety buffs because cheese is a pain in the ass to make.
https://mods.vintagestory.at/safefluidcooking
now you can’t spill your pot full of glue by accident like a numget
https://mods.vintagestory.at/show/mod/51612
I checked that quicklime pit mod and it was ridiculous how long you have to wait after firing, and was also very tedious to fill flint pits on. This mod seems way better for bulk quicklime.
https://mods.vintagestory.at/kilnshelves
Reposting this because it’d be useful
https://mods.vintagestory.at/algernonswatersheds
Revamps world gen so water and rivers actually carve themselves out in world terrain. Overall result is more hilly terrain and actual coast lines, lake edges, and beaches.
https://mods.vintagestory.at/watershedslandforms
Since Nalal hinted that he wanted a bigger world this might be of interest with higher worldgen Y values for terrain to avoid stretching.
https://mods.vintagestory.at/losslesswaterwheel
Tyrone is retarded, makes it so you get all materials back when dismantling a water wheel.
https://mods.vintagestory.at/keeprapids
keeps rapids as rapids even when a water wheel is using them
https://mods.vintagestory.at/show/mod/49969
Make water wheels work with normal water at reduced efficiency
>>
>>43325605
https://mods.vintagestory.at/kemonoanimpatch
Also Nalal please check if this mod fixes fishing for kemono, (along with worm grunting and snow shovelling)
>>
>>43325187
time to press berries again!!!
>>43325290
sounds fun \
>>43325297
can you stand on boats yet...?
>>
Just so you guys know, the new fishing mechanics don't work with pony models.
>>
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>>43326214
>>
>>43326214
>>43326218
it's fishver
>>
>>43326218
>>43326214
Tested >>43325607 and fishing works again, xeth is just retarded
>>
>>43326226
Come to think of it, didn't we have to get a bunch of third party patches to fix xeth's shit last time, too?
>>
>>43326214
there was fishing in the game the whole time???
>>
>>43326483
It was newly added in 1.22
>>
>>43325889
>can you stand on boats yet...?
Nah, think there's a mod that does it.

>>43326259
There were a few things, but Xeth ended up patching most of it.
>>
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sending this gemmy
>>
So how do Vintage Story servers work, is there like a backup save file of the last Horsetory serb? I really wouldn't mind poking through it and looking at all the shit we built last time.
>>
>>43325187
>minecraft = holy Bible
>VS = quran
>>
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>>43326984
>>minecraft = holy Bible
>>VS = quran
>
>>
>>43325187
Sell me on this game.
>>
>>43327436
Just play the game and figure it out yourself, anon.
It's like a medieval life simulator with some eldritch horrors thrown on top. It's brutal at first, rewarding once you learn how to live and thrive.

Community villages in the game can be beautiful things, and unlike minecraft you need other players. Unless you wanna be a crazy hobo living somewhere deep in the woods.
>>
>>43327436
its minecraft with extra steps
and theres ponies!!
>>
>>43325187
can we do the world gen option where there's bigass oceans between landmasses. I wanna digital pone voyage on the high sea
>>
>>43326980
Good question, it’d be nuts to have other people see the south base I was living at, originally.
>story jumpscare
I fled because of another player being a absolute chode to me at spawn town, then went out to look for mangoes (I found cherries, breadfruit, oranges, termites, hyenas, anything but fucking mangoes since the ocean was so vast all worldgen out there was just islands).
Anyway I eventually find an amazing spot, settle down next to a ruin, set up a farm, set up a windmill with a autopanning setup, while setting up my translocator network I stumbled on a SHITload of copper, I am talking a deposit almost 40% copper, with 20% and less deposits slowly radiating off of it, I had so many copper ingots I had to throw them in crates. And naturally with my excess of copper I made a bunch of copper boilers, piping, and steam engines to utilize the power, though results for the effort involved were mediocre (8 engines rotating 2 large gears got me OK power compared to 4 full 8 sail radial windmills).
It was a pretty crazy base I guess, literally me and only one other pony lived at it usually but I think some people visited by warp network and raft.
>>
>>43325187
https://mods.vintagestory.at/vsairshipmod
Thoughts?
>>
>>43327436
The game engine is different then minecraft’s and has voxel based chiseling (and in-game item modelling), and block tessellation (rotation and movement) which means there’s more detail in models compared to Minecraft’s very simple blocky only style, though VS is still predominantly blocky.
Modding it is actually OK, you can add new recipes and items/blocks (with limitations unless you use C# to add extra functionality) just by patching JSON text files into the game as a mod.
There’s also “Kemono” which adds fully featured pony races with abilities and emotes, as >>43327515 mentions.
Unicorns have a horn light and extended block interaction range, though they suck at farming, the extra block interaction range is good for mining and building though.
Pegasi can fly around and are good at combat but suck at farming
Earth ponies are good at farming but can’t fly or have a horn light.
Kirin can set enemies and objects on fire instantly, and have some sort of weird emotional rage mechanic
Bugponies exist with flight too but I forget what their buffs are.
Kemono also has client to client support for marecock, which is just ERP shit, you get a cock or (since the mod owner’s a huge faggot) a poorly modeled horsepussy, ponies with the mod can jerk off and cum via particle effect, see other ponies who have the mod and have genitals, and have basic sex interactions via the animation menu
There’s alicorns but they’re admin locked by default, alicorns have no debuffs at all and can fly/use their horn light.
Most of the game is centred around progression, if the SMEX and PPEX mods work properly in multiplayer (the mod author mentioned no official MP support) there’ll be steam engines, a blast furnace for bulk iron, and Bessemer converters for bulk steel which means the end game will be longer at minimum, all the multi block buildings (smoke stack, steam boilers (iron/steel variant), steam engine (iron/steel variant), Cowper stoves to heat exhaust, blast furnace, mold channeling) are expensive by default to make, there’s slightly cheaper recipes as a config toggle but it’s a project that requires lots of investment into.
>TLDR?
progression/grind autism minecraft on its own engine with multi voxel blocks and mobs/items branched off of a terrafirmacraft mod unironically.
The grind can be significantly dampened with a good set of mods and settings, once you hit bronze and iron you’ve pretty much done 1/2 of what the game’s tech path is (steel is the final metal unless you use a mod to add titanium tools from ilmenite).
>>
>>43327595
> I recommend using these mods for piloting airships:
HUD clock : https://mods.vintagestory.at/hudclock
Speedometer : https://mods.vintagestory.at/show/mod/42156
>I Heavily recommend using these mods for help in building airships.
https://mods.vintagestory.at/clothiersheirlooms
Clothiersheirlooms looks cool as hay, lets you mass produce linen at a cheaper rate which is always a pain in the ass to make because Tyrone fucking hates you and nerfed flax yields by half in 1.22.3
>>
>>43327609
>but I forget what their buffs are.
They're supposed to be able to change races at will but I don't think it ever actually got implemented, so they're basically just slightly shittier pegasi with cooler customization options.
>>
>>43327610
these mods have immaculate vibes, I approve
>>
File: 1769009446974.png (2.55 MB, 1978x1113)
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>>43327610
but i already have an airship
>>
>>43327609
>>43327620
bugs can see in the dark
> t. bug
>>43327436
coming from specifically minecraft for the last decade (mostly modded) vs is just a slower paced and more focused game, arguably less style than minecraft but it grows on you after a while. the environments look really pretty and building can be more fun especially with some mods for things like slopes and roofs and whatnot. just give it a chance, after youve played for a few hours youll probably decide if you like it enough to stay on or not. most people will help/carry you (sometimes literally) if youre just not getting it also
>>
>>43327863
Can they glow in the dark?
>>
>>43328615
Their eyes do
>>
>>43327609
you forgot bat pones (aka masterrace)
>>
You gonna do some terrain mods so we get rivers and can do stuff with water and whatnot?
>>
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>>43328706
eee
>>
>>43328706
will batty return???
>>
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>>43329035
maybe!!!
>>
>>43326613
These freaky overdetailed models... Yeah. Mine little pony is much better.
>>
I never played this game before but i shall try
>>
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>>43329282
looks better with less effects 3 pout of 3 ponies agree
there is one mc mod that mogs both but i didnt save it
>>
>>43329282
idk they kinda grew on me, plus the whole game looks like this so at least it fits
>>
I really hope mareimpregnator isn’t going to act like a nigger again, no idea why he was throwing hides everywhere on the floor (then plumb and bob reinforcing them).
>>
>>43329785
I moved away from spawn because it was getting a little annoying dealing with his shenanigans
>>
>>43329378
Oh shit, was that giant cross high up on a mountain? I think I remember flying over that thing.
>>
Alright, gonna finish sorting out all the server shit tomorrow, once that's all done we can go live 12 hours from then.
>>
>>43330060
yippiee
>>
>>43330060
im hyped
>>
>>43330060
yayyyyy!!!!
>>
Time to pick berry and hoof them out to the local "juice" makers again! I should really learn how to do.....something everypony had some nice projects going on the last time. Friendship truly is magic
>>
>>43330368
You can be the dedicated fishermare and catch all 56 of the newly added variants of fish.
>>
>>43330387
>pic
And you ain't no janny
>>
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>>43329182
I'm going to kill you on sight
>>
>>43330559
i have done NOTHING wrong yet
>>
I've been waiting to play this game with ponies for a year now, lurking the gaming thread constantly
I'm so happy this is finally happening
>>
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>>43330596
you know where to find me
>>
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>>43330597
real. literally the only reason i lurk this board anymore.
>>
>>43330377
if the fishing system doesnt suck ass im probably gonna do this
>>
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>>43330832
You asked for this.
>>
>>43330835
It doesn’t suck too hard, you can even use the one sole fucking crop Tyrone added just FOR fishing and nothing else (licorice) to make stinkbait.
>>
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can't wait for a actual pony bar/tavern
>>
>>43330933
are there fishing boats too? need to FISH
>>
>>43330933
>documented evidence that the Chinese were using licorice root as medicine and tea flavoring as far back as 2300 BC
>Egyptian pharohs, various bronze age civilizations, and Alexander the Great himself all held detailed accounts of giving licorice root to their armies to chew during long marches to increase stamina and maintain hydration
>Europeans were making it into different kinds of candy as far back as the 16th century
>Tyrone: "UHHHHHH... STINKBAIT"

Whenever you see a monstrously dumb change being made in this game, remember: never attribute to malice what can be explained by stupidity. Tyrone isn't doing these things because he hates fun. He's just stupid.
>>
>>43330989
this mare is sex
>>
File: 1782337032167013.png (1.16 MB, 3789x3217)
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do we have firearms mod? i wanna larp and shoot wolfs/bears like tru3 equestrian settler
https://mods.vintagestory.at/firearms
>>
>>43331167
we had one last server but i think there was some issue. can we look into this >>43330060
>>
>>43331018
we will have fishing airships >>43327595
>>
>>43331052
Culinary Artillery will fix, trust
>>
>>43331256
Speaking of, >>43325187
https://mods.vintagestory.at/aculinaryartillery
https://mods.vintagestory.at/expandedfoods
https://mods.vintagestory.at/efmealsmodule
https://mods.vintagestory.at/efchefstricks
>>
>>43331264
didn't know chefstricks exists, I have ACA and EF, but i can still tap trees w/o chefs tricks, does it just mean my resin wont harden?
>>
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more mods to dump
>https://mods.vintagestory.at/freethehorse
>https://mods.vintagestory.at/equusdestrier
medieval horse breeds because big mare sexxo
>https://mods.vintagestory.at/chisel
import a .obj or .fbx and have it autogenerate a chisel pattern, mares forever.
>https://mods.vintagestory.at/stoneworks
concrete
>https://mods.vintagestory.at/unchiseledpatch
also requesting this again because losing blocks to chiseling fucking sucks.
>>
>>43331363
mod to butcher ponies for leather?
>>
>>43331363
>https://mods.vintagestory.at/show/mod/54071
also this to make fighting driggers and shiggers more interesting
>>
>>43331368
I'm not sure that "more obnoxious to fight" is the same as "interesting."
>>
>>43331368
>>43331487
yeah have to agree that mod looks like ass. i disable these kinds of mods in every mc modpack i play instantly if i spot them
>>
>>43331363
>https://mods.vintagestory.at/chisel

That's cool, but where does one get .obj files, let alone pony themed .obj files?
>>
>>43331553
>go to SFMlab or GMOD
>decompile downloaded file with crowbar
>open in blender
>export as .obj or .stl
That’s one of the ways I can think of doing that, but you’d be limited to SFM poners.
>>
>>43331487
>>43331510
maybe interesting isn’t the right word, just more rewarding, usually you just ignore driggers since they’re a pain in the ass to loot, so
>https://mods.vintagestory.at/rustdrops
might be a solution to that (drops loot by default w/o needing to be butchered)
>>
>>43331553
>>43331591
you can also make 3d models yourself, it's fun!
>>
>>43331608
I tried blender once and the sculpting tools just made my cube into a spiky mess of polygons when I tested it, no idea how to increase triangle count on spawned cubes.
>>
Just getting things together now, one last round of testing and we should be good.
Modlist so far:
https://pastebin.com/vS5WajzW

>>43331174
>we had one last server but i think there was some issue
It was partly an issue of compatability with Kemono, and partly an issue with combat overhaul causing problems with fall damage for anyone with the ability to fly.
I could try it out with the patch, but there's a good chance it may still be a bit too wonky.

>>43331614
Try starting with modeling mode to get a rough shape, then using sculpt to refine that rough shape into what you want.
My 3D modeling isn't amazing, but if you want to just directly edit vertices, modeling mode is usually the way to go.
>>
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>>43331641
Also, airships seems to work fine.
>>
>>43331641
>horse mod
>horses riding horses
this sounds incredibly funny to witness
>>
>>43331641
>no firearms
ucu, its okay, i think we lack toolsmith or whatever this mod was called for autism with tools
>>
>>43331641
Does appear that immersive woodworking also causes clothes to bug out on kemono pony models.
Will have to unfortunately drop that.

>>43331685
It is unfortunate, but the patch for kemono only applies to the anthro models sadly, horse models are still borked in combat overhaul.
It DOES patch fishing however.
>>
>>43331710
we gonna have marecock mod?
>>
>>43331685
>autism with tools
Right, toolsmith needs to be in there still.
Also adding smithing +, batch molds, quarry, and carryon.
Looks like most things are working, will be finishing up a couple more test before I get the server going and test out land form generation settings.
>>
>>43331710
i thought fishing was already patched though. does it work or is it over
>>
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>>43331734
I have also tested electricity.
While the generators do speed up and slow down, the power output is consistent regardless, and you can definitely push them to full now.

>>43331746
Just checked, can confirm it works.
>>
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>>43331768
Looks like we may be able to do a 512 world height.
If you have memory optimization set to "aggressive", it caps usage around 8GB.
The watersheds mod for 512 heights is honestly pretty nice.
I can't speak to CPU usage all that well as I run a 7900x3D.
>>
>>43331799
can we not? i want people with 8gb of ram to not die
>>
>>43331808
Yeah 512 might be too much, I can barely do 256 as it is
>>
>>43331808
>>43331814
Alright, we'll stick to 256 for now then, I'll pull the 512 version of watersheds and go with the stock one.
>>
>>43325187
might be worth adding https://mods.vintagestory.at/clothiersheirlooms for since we have the airships mod. Also it looks cool
>>
>>43331816
Gonna swap in World of Fortune for landform, since watersheds recommends it.
https://mods.vintagestory.at/show/mod/35113
>>
>>43331821
I'll throw that on there.
Had to skip the speedometer mod recommended by airships because for some reason it caused crashes on load.
>>
>>43331734
Toolsmith conflicts with smithing+ and will dupe tool heads whenever they break, and some other issues I think unless they patched them out.
Smithing+ still lets you repair old tool heads btw, and the quenching/tempering/sharpening lets you compensate for the lost handle bonus that toolsmith gives you
>>
>>43331710
Are you 100% sure that immersive woodworking does it?
I have it in my current save and didn’t notice bugged clothing, but I also use vanity to get rid of my clothing or just take it off entirely while I set temperature hardiness to -15 Celsius since winter fucking sucks.
>>
>>43331842
Well after removing IW, the clothes stopped clipping through the model in weird ways.
It's either that or a combination of mods causing some sort of weird, edge case bug, that's solved by removing IW.

>>43331839
It looks like there's still a few issues with Smithing +'s test version, I'll poke around to see if anything's been fixed since, worst case we can swap out toolsmith if it's just the issue with that in particular.
>>
>>43331839
Yeah it looks like there's also issues with configs syncing between client/server, and some noticeable performance issues with forges.
I think for now we'll go with anvil metal recovery and toolsmith, since that'll keep the biggest QoL addition from Smithing +, while still giving a deeper tool system to work with.
I'll try testing those out to see if there's any further issues.
>>
>>43331877
is there bit smithing with either of those mods?
I also think the forge performance issues are vanilla, because tyrone did something retarded, but it could be a mod causing it.
>>
>>43331886
>>43331877
https://mods.vintagestory.at/show/mod/50265
this might solve it
>>
>>43331886
smithing + enables bit smithing yes
>>
>>43331891
Oh so THAT'S why people were crashing when someone was using an anvil last time. Amazing code.
>>
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>>43331886
With AMR, as long as you heat up the bits in a crucible, you can add them to a work item.
It also returns the equivalent bits whenever you finish a work item, based on total cut off.
You don't seem to be able to start a work item from just bits, however.
Smithing + also adds this functionality.

>>43331895
I'll try that too, I think it's a different issue because I also encountered it separately.
The issue is that with S+, for some reason, putting an iron bloom down on a forge causes a continuous FPS drop whenever you're looking at it, which goes away when S+ is uninstalled.
>>
>>43331891
That did definitely fix the "game shits itself and dies for several seconds when placing an anvil" problem.
>>
>>43331899
There seems to be a patch for the forge bloom issue and another for config sync, though I'm still a bit worried that we might run into other issues given what's already popped up.
We can try with S+ and patches, or with toolsmith and AMR.
https://strawpoll.com/bVg8BNRWNyY
>>
>>43331923
ALSO
The tool fragment system in AMR can be turned off.
This means you can still get bits from smithing, but won't get bonus material when a tool breaks.
This would work with toolsmith since you'll still get the tool head back.
>>
Another mod that might be worth adding, Alchemy.
https://mods.vintagestory.at/alchemy

There's a function in Kemono that makes it so only zebras can brew most potions, BUT, there's a spot in the config that lets you disable it.
>>
>>43331936
also Nalal, while you're at it please bump the XP multipliers for xskills
pottery should be 5x-7x minimum, its so hard to level by default that it's not worth practicing, mining and digging should be like 3-4x, and farming/husbandry 5x+, everything else is fine as is, maybe combat and temporal stuff could be 2-3x
>>
>>43331936
I think we should disable race specific alchemy. Last time we did it we just straight up didn't do alchemy because there were NO zebras. >>43331943
This too. Maybe not to that level but the default values definitely needs a buff.
>>
>>43331943
>>43331947
Yeah I'll have to buff the config settings a bit, seems like someone also fixed the weird hunger bug with huge stomach and kemono so at least we can throw that back on.
I'll clear out the race specific recipes from the config so we should be able to make them on any race.
>>
>>43331951
Also throwing in farseer because I completely forgot about it.
>>
>>43331956
This too!
https://mods.vintagestory.at/translocatorengineeringredux
>>
>>43331958
Right, that needs to be in there too.
>>
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>still no good train mods
Despair.
My kingdom for a single mine cart mod.
>>
File: 1782182872511954.png (2.31 MB, 1920x1080)
2.31 MB PNG
Side note, the cartwright mod DOES work with kemono, but at the cost of having no animations for pulling the cart as a pony.
Is that an acceptable tradeoff, or far too janky?
To be specific, the cart itself is animated, but the player pony model is completely rigid while sliding across the ground.
>>
File: 1756211822571020.png (2.74 MB, 1920x1080)
2.74 MB PNG
The horse mod (equus) is working fine it seems.
You can mount horses as a horse.
>>
>>43332008
im gonna cum
>>
File: 1782923157995274.png (3.69 MB, 1920x1080)
3.69 MB PNG
>started stratum to test world gen settings and make sure the server doesn't explode
>starting area looks like this
I don't think I'm going to have to move the spawn location around.
>>
File: 1769942475066208.png (3.14 MB, 1920x1080)
3.14 MB PNG
>>43332040
>>
>>43332040
zamn!!!
Is there an ocean nearby?
>>
>>43332059
I don't see one near by, but there definitely should be a few with the world gen settings I have.

>>43332042
>>43332040
I THINK we should be ready to go, we'll go live in about 20 hours.
>>
File: 1759524843211333.gif (72 KB, 200x200)
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>>43332040
>world config settings in the server config do literally nothing
Cool.
I will have to regen this, going to use the client to get the settings right.
>>
File: 1771178278958305.png (2.87 MB, 1920x1080)
2.87 MB PNG
>>43332085
Regenerated, found a new spawn, looks vaguely familiar.
>>
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>>43332110
Far less oil this time however.
>>
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>>43332112
What a lovely rendition and a timeless classic.

THIS IS SOME BULLSHIT I GOT RIGHTS YOU KNOW, DONT TELL ME TO USE MY PHONE EITHER, WHATS NEXT YOU GUNNA TELL ME TO POST FROM THERE TOO?
>>
>>43332112
Oil?
I don’t remember there ever being oil in ponut cove unless it was like veggie oil or something
>>
>>43332281
Some sort of tar like substance that popped up around the map, I remember getting repeatedly stuck in it near that one spot by the hill, eventually someone put a bridge there.
>>
>>43332066
Thank you for your service host, kiss kiss
>>
>>43332294
Any time, looking forward to seeing everyone again in 16 hours.
>>
>>43325187
For our local Linux users. Here is an updated way to play the game if you CAN'T buy it

1.https://cdn.vintagestory.at/gamefiles/stable/vs_client_linux-x64_<VERSION>.tar.gz (replace <VERSION> for 1.22.3)

2. Download kirigiri's latest linux crack https://u.pone.rs/rhynpgvl.rar

3. Launch the game through VintageStoryLauncher.sh

Remember to edit the kirigiri.ini file and change your username and UID.
>>
>>43332370
>don't have to use wine now
thank fuck
>>
>>43332376
NTA but I managed to run VS on proton fine through the installer, it automatically noticed I needed .NET 10 and installed it properly in proton’s compatibility layer, I did have to do some file search and replace fuckery though to get VS to run with the mod list I wanted.
Performance was just eh though, Linux native does run better and I’m happy there’s a crack for it now!
>>
>>43332370
>43332505
Well, forget I said anything. Turns out the crack fucked up something and Kemono didn't work. If you happened to download it, remove the crack files, you'll only need the following (You should VintagestoryLib.dll just in case) https://u.pone.rs/vilystly.zip
No need to use the launcher file anymore, just run the game as it is. If anything is still broken after that, feel free to send me a death threat and I'll look into it.
>>
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>>43331995
trains will NEVER be good in a blockgame, chud
>>43332002
that sounds funny but id can it
>>43332112
we posting hc classics??
>>
File: ponut cove... home.png (1.55 MB, 2484x1367)
1.55 MB PNG
>>43332539
just tried this and it seems to be working
>>
>>43331641
i think we're missing jewelry and xskills, they were in last modlist
>>
>>43332691
https://mods.vintagestory.at/xskillsforkfork
Most up to date xskills that isn’t ((gilded)) with the ai slop UI
>>
>>43331995
Yang's Transport Tycoon looks really good, if it ever gets released.
>>
Roughly 3 hours left.
Soon.
>>
>>43332691
I'll get jewelry in there, xskills should be in already.
>>
>>43333387
>mfw server goes live an hour before bed
its over fellas see you tomorrow,,,
>>
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>>43333387
hyp
>>43333441
Don't worry, that just means you can rummage through what the spawn town's accumulated rent free! After all gommunism never goes wrong!
>insert attention capturing image.
>>
>>43333587
I know what I'm supposed to be looking at but I just can't stop noticing how absolutely fucked up her legs are.
>>
>>43333613
this is what happens when artists skip the fundamentals and move straight to porn so they can start making money
>>
Is fire spread on or off?
>>
Just getting food sorted, will be ready to go once that's done.

>>43333652
It should be off for now.
>>
File: 1500065418853.png (303 KB, 453x373)
303 KB PNG
>>43333656
LET ME IN LET ME IN LET ME INNNNNNNNNNNNN!!!!!!!!!
>>
File: IWTCIRD.jpg (115 KB, 1032x1667)
115 KB JPG
>>43333656
making my gay ass stallion for VS now!!!
>>
File: 2026-07-05_18-28-20.png (1.32 MB, 2560x1600)
1.32 MB PNG
>>43333671
>>
>>43333673
*you're
:^)
>>
>>43333674
you're a fucKING niGGer
>>
Alright, nearly there, taking longer than expected, ETA around an hour.
sry for delay
>>
File: 1551723313321.jpg (225 KB, 944x958)
225 KB JPG
>>43333686
>another hour
its never been more over than it is right now
>>
>>43333686
nalalbros it's over
>>
File: 1775779964384250.png (553 KB, 5000x5000)
553 KB PNG
>>43333686
it's been an hour
where's the serber nalal? where is it?
>>
File: 1766863055542492.png (83 KB, 394x232)
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Launching now.
>>
>>43333774
IP is horseblockgame.xyz
>>
stratum has a retarded thing called "movement protection" causing the rubberbanding, i just got kicked by it.
>>
File: ksnip_20260705-202212.png (539 KB, 1209x724)
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>>43333812
kicked again by it, get rid of this jewish shit.
AND AGAIN.
>>
File: wao.png (98 KB, 720x559)
98 KB PNG
>connection refused
fuck these stratum jews I'm going to strangle them.
I'm 90% sure there was a better performance mod, which was https://mods.vintagestory.at/tungsten
>>
>>43333813
Yeah I just shut off the anticheat, it keeps flagging everyone as hacking.
Just restarting to update configs and add player corpses.
>>
are you going to add in some kind of password verification or something? I remember that being on the last one because all my passwords were terribly vulgar.
>>
Password: IWTCIN(alal)
>>
It's coming back up now, changed a few settings, disabled movement checks, SHOULD be a bit better now.

>>43333823
it should be on there already, will ask you to use /register when you connect.
>>
File: 1769284735506623.png (1020 KB, 1440x1528)
1020 KB PNG
So, is pressing tab causing anyone else to crash?
>>
>>43333855
Update, it's the playerlist mod causing a crash for no discernible reason only on my end.
>>
Going back up now, added greentext mod and swapped to older playerlist mod.
>>
File: Spoiler Image (138 KB, 644x463)
138 KB
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>>
File: 1766199484121801.png (330 KB, 644x644)
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>day one
>the ponies have gone to war with the fish, the fish are losing
>>
Going back up now
>>
File: 1756293704386742.png (622 KB, 1280x720)
622 KB PNG
Update, changing days per month from 9 to 30 has upset the time gods and we are now in Febuary.
It be cold out.
>>
>>43333960
Further update, it is now may and everything has rotten.
>>
big abc file pack for instruments
https://files.catbox.moe/13j9rb.7z
>>
File: 1774329021767033.png (601 KB, 826x784)
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map so far
>>
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>>43334078
May want to consider moving here, scouted the location and it's scenic (and flat)
>>
>>43334090
That may not be a bad idea.
Would be a lot nicer for a town.
>>
>>43333819
>>43333813
why are you using this slop a youtuber is trying to make for his loot box mini-game servers? it's 5% faster at best and the zigger and indian PRing tons of useless stuff has already caused a million bugs.
>>
>>43334091
The town is where we spawn!
>>
>>43334135
It COULD be moved.
>>
File: Spoiler Image (1.25 MB, 1920x1032)
1.25 MB
1.25 MB PNG
Stallion summer.
>>
>>43334137
How are new players supposed to make the journey I can’t go a minute out without a wolf tearing my head off
>>
File: 2026-07-06_02-45-59.png (924 KB, 2560x1600)
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screenshot dump
>>
File: 2026-07-06_02-45-52.png (979 KB, 2560x1600)
979 KB PNG
>>
File: 2026-07-05_22-15-23.png (960 KB, 2560x1600)
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>>
File: 2026-07-05_21-11-53.png (1.29 MB, 2560x1600)
1.29 MB PNG
the very origins
>>
File: promised land.png (1.31 MB, 1211x721)
1.31 MB PNG
>>43334090
come home white mare...
>>
File: 2.png (2.59 MB, 1906x1038)
2.59 MB PNG
>>43334167
>>
Did you guys start already? Is it too late to start pirating?
>>
>>43334187
It did start, still plenty of time to hop on since it only went live a few hours ago.
>>
Is the server down? Seems like it to me.
>>
File: Screenshot_3.png (99 KB, 1004x412)
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waow
>>
can we get prospecting plus next update also holy SHIT never tabbing out on a boat again.
https://mods.vintagestory.at/prospectingplusplus
>>
>>43334595
https://mods.vintagestory.at/bettererprospecting
nevermind it was this mod apparently.
>>
>>43325187
Might not be able to play, sadly. The installer in the link you give refuses to work.
>>
HOST ADD THIS
https://mods.vintagestory.at/stonequarystandalonerepack
>>
>>43334640
whats your specific issue? windows or linux
>>
>>43334760
Windows. The setup thing is stuck at 100% and seems to basically be crashing. Already renamed my folder and redownloaded.
>>
>>43334767
i installed it on linux using wine and it seemed to work fine. i can try zipping the files and uploading a copy that you might be able to use without installing. for reference the two folders go in your user\(name)\AppData\Roaming folder
https://limewire.com/d/CgxcF#WQLXnGSXdm
dont mind the sketchy link from the first filehosting site i found on google
>>
>>43334789
Thank you anon! You saved my life! I will be thinking of you as well next time I cum to Rainbow Dash. Trying to join the server now... I literally never played this game before so I'll probably die in like, 2 seconds.
>>
File: 1769444328530476.png (257 KB, 451x443)
257 KB PNG
>>43334789
>limewire.com
>still exists
Next I'm gonna find out napster still lets you share music.
>>
File: 1771544943600058.png (944 KB, 1920x1080)
944 KB PNG
b-big mare and filly
>>
File: 1781705226674865.png (795 KB, 1920x1080)
795 KB PNG
>>
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>"You know, before I start building my mango farm, I should take a lap around the island to map the coast. Get a quick lay of the land. How long could it take?"
>>
Glad I get to jack it to searing again after being away from baltimare all these years
>>
>>43334597
That should be easy enough to throw on.

>>43334657
I think we already have the forked version, which shouldn't be a huge issue since we don't have older blocks from the original mod.
>>
>>43335212
Never mind, we totally don't have stone quarry, which is weird because I could have sworn I'd added it.
I'll throw that in too.
>>
Also, thoughts on these?
https://mods.vintagestory.at/toolbelt
gives you a few slots for tools as long as you have a belt on
https://mods.vintagestory.at/bloodtrail
makes tracking animals you're hunting easier
>>
petition to turn batty into bat stew after the next update
>>
>>43335241
sounds pretty good.
>>
>7/7/2026 9:51:27 AM: Critical error occurred in the following mod: ponyraces@0.0.22

>System.NullReferenceException: Object reference not set to an instance of an object.
at ponyraces.EntityPonyMount.get_Position() in X:\dev\work\vintagestory\ponyraces\src\Entity\EntityPonyMount.cs:line 111
at ponyraces.EntityPonyMount.get_SeatPosition() in X:\dev\work\vintagestory\ponyraces\src\Entity\EntityPonyMount.cs:line 132
>>
File: 1755772722465395.png (93 KB, 1304x378)
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Well that's obnoxious, looks like it may be something to do with players being carried by other players.
Wonder if it's to do with having to log in on connect, I know we had similar issues before.
>>
>>43335340
>>43335344
XEEEEEEEEEEEETH
>>
File: vscrash.png (591 B, 75x78)
591 B PNG
>>43335340
>>43335344
Fuck this shit, i can't join after the serb restart
>>
>>43334966
kek
>>
File: 1762766046789419.gif (141 KB, 582x400)
141 KB GIF
>>43335344
>check gitlab for latest source to see if the fix is simple
>last update on VS mod db in may
>last update on gitlab 10 months ago
>no other branches
Well, someone's going to have to go yell at xeth.
It's PROBABLY something to do with a player either connecting while mounted to someone, or not being completely logged in when mounted to someone.
I could be wrong, but that's what it looks like.
It could be as simple as checking if either the mounter or the mountee is null and breaking out of the function that should mount them, but again I can't say for certain.
It also DCs anyone nearby regardless of if they're mounted or not.
>>
>>43335357
I posted the crashlog to xeth's pisscord, its up to him to see it now lol
>>
>>43335357
I think it may be fixed, but still waiting to see.
>>
>>43335357
Yeah it looks like it happens when someone's mounted, someone else connects in render distance, or moves out of it.
I'm not sure if that's 100% what it is, but I'd say to avoid saying mounted to other players when not needed.
>>
>>43335391
SHOULD be safe to join now.
>>
File: 7328549.jpg (1.14 MB, 2048x2732)
1.14 MB JPG
who else is MIA
>>
STOP riding on other ponies please i beg
>>
Added torchholder + so we can stop running out of torches
>>
Update, fruit press is broken and no longer presses anything.
>>
File: 1757064294960715.png (475 KB, 1024x1024)
475 KB PNG
servers going back up
>>
>>43335755
Fruit press is fixed.
>>
>>43335757
Should be the last restart tonight, what a mess.
>>
>>43335413
new server new ponies, just let it go..
>>
File: 1759458424280929.png (38 KB, 446x321)
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sosig get
>>
File: fuck.png (70 KB, 705x329)
70 KB PNG
Does anyone know a fix for this?
>>
>>43335812
Forgot to disable verify auth.
fixed
>>
>>43335816
thank you host!
>>
>>43335816
Okay, I forgot my password because I'm a forgetful bitch
what do I do now
>>
>>43336011
I'll need to run the password reset command.
username?
>>
>>43336013
Thank youuuu
kandy, or lunarKandy
I tried changing the name but no luck...
>>
>>43336017
alright, it should be set to 1234 for now, you should be able to change it with /changepassword <new password here>
>>
>>43336028
Gosh thank you Host
I almost had to return to
>real life
>>
>>43336030
kek, np
>>
>>43336031
I'm sorry, 1234 does not seem to be working
>>
>>43336047
alright, try one more time
>>
>>43336065
It's fucked, chief
Should I reset my IP or something? That should ask me to re-register, right? (Since name changing does not seem to affect that)
>>
>>43336069
Well it has you set up with a normal player UUID so I'm guessing you've got a legit account.
What you could try is running the cracked version from that limewire link, since that would let you change your player UUID.
You'd miss out on anything on your current account, but it WOULD work.
And you're using /login 1234 right?
>>
>>43336069
Actually, try now, I reset the player data entry, should treat it like you've never logged in before.
>>
>>43336082
yup, it does not seem to be working
deleted the cache, saves, and all other files here but same issue

I guess i'll just download the pirate version, don't worry!
>>
>>43336087
Yeah that may work best, it seems the change password option just doesn't change the password lol.
>>
So forwarning, WRITE YOUR PASSWORDS DOWN.
It turns out the '/forcechangepassword' command exists to gaslight everyone into thinking there's an option to save you if you forget, and please know that it seems the password info is stored in the world save data so it's going to be a nightmare to remove.
>>
File: twd.png (792 KB, 1242x544)
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TWD
>>
server dead
>>
>>43336117
Power spike, server's still up, router had to reboot because my ISP gay and can't make good hardware.
>>
>>43334159
>>43334992
I was considering playing until I saw that Searing Squirrels was there. Maybe next time.
>>
File: 2025-08-19_23-11-06.png (2.6 MB, 3840x2160)
2.6 MB PNG
>I cant be in a place with someone I dont like on 4chan!
why post about being upset, just dont play or do, being around people you dont like or disagree with is part of growing up even if youre autistic!
>>
>>43336144
Searing "Sit around and do nothing but socialize" Skies
>>
>>43334992
>>43336144
go back to your /fags&trannies/ general
>>
>>43336358
What's wrong with that?
>>
File: the kirin.png (1.02 MB, 1758x828)
1.02 MB PNG
>>
>cutting things in the wild
>pick up thatch
>check what it's for
>slanted roof
>roof tip
>roof corner
>an electric fucking refrigerator
>check ingredients
>confusion.png
>start clicking on things with more and more confusion
>eventually stop at picrel
what the fuck are the devs smoking this is not even a modded thing

>>43336108
thats me!
>>
File: 991726.png (214 KB, 640x325)
214 KB PNG
>>43336432
>>
>>43336268
hind is also here aww heeeell naaah this just gets worse and worse
>>
File: seed.png (1.12 MB, 1189x551)
1.12 MB PNG
Is it just me or is spawn heavily inspired by earth?
>>
File: numget3d.png (239 KB, 653x460)
239 KB PNG
>>43335798
>Redmeat Nugget
Numget, no!
>>
File: 2026-07-07_16-47-09.png (1.46 MB, 1920x1200)
1.46 MB PNG
>>
I’ve collected quite a few screenshots should I dump a zip file of them here?
Also, there is a kinetic powered sifter, use one of the stone cranks at a time to power up the flywheel then right click the flywheel (the flywheel spins for ~180s).
Also the sifter can go through muddy gravel which is huge, so if you’ve got a ton keep it!
>>
>>43336606
The fuck did Hind do???
>>
>>43336746
>he doesn't know
>>
File: Inverted pone.png (1.34 MB, 2560x1440)
1.34 MB PNG
Heeeey, forgot that kirin aren't allowed to have nice things mb
>>
Kirin crashed the server award
>>
>>43335241
I got a few mod suggestions here:

Trails mod: https://mods.vintagestory.at/desirepaths
or
https://mods.vintagestory.at/trailmodupdatedfork

(up for debate for which one of those)

Cut the Hides:
https://mods.vintagestory.at/show/mod/27343

Basically lets you cut larger hides into smaller ones

Water Weather Simulation:
https://mods.vintagestory.at/waterweathersimulationredux

Basically removes any ice during spring or freezes water instantly in unloaded chunks in winter, preventing old ice from persisting far into summer. Same mod from the 1.20 version
>>
Nalal seems to have manually shut down the server safely unless some auto failsafe got triggered from excessive play or error logs.
Server back up soon?
>>
>>43336853
https://mods.vintagestory.at/fitnshard
I suggest this to recycle old useless clay into decor or new clay.
>>
>>43336703
post a few best ones itt
>>
It looks like the lag is mostly resolved, not sure what happened, server was getting overloaded but CPU/RAM was nowhere near capacity.
>>
>>43336853
>>43336858
Should be in for next restart, just waiting for now since we only just restarted lol.
>>
File: 2026-07-07_23-42-42.png (2.4 MB, 1920x1200)
2.4 MB PNG
anon already started building a ponyville style home
>>
File: 2026-07-07_23-49-50.png (3.3 MB, 1920x1200)
3.3 MB PNG
Cute stone path to a neighboring base
>>
File: 2026-07-08_00-01-28.png (1.38 MB, 1920x1200)
1.38 MB PNG
Forgot the UI on but this is way too cute not to post
>>
File: Contained.png (1.4 MB, 2560x1440)
1.4 MB PNG
>>
>>43337063
gaaaaaaaaaaaaaaaaay
>>
>>43336688
the continent on the right looks like a pegasus
>>
File: 2026-07-08_01-33-32.png (1.11 MB, 1920x1200)
1.11 MB PNG
pictured mass arsonist on the left and anon on the right (he hasn't slept since he opened the server)
>>
File: tubby.png (715 KB, 918x566)
715 KB PNG
>>
File: Manual Labor.png (2.9 MB, 2560x1440)
2.9 MB PNG
>>
File: 1756784396753542.jpg (282 KB, 1920x1080)
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there's lots of icy mountains far up north
>>
Xeth updated ponyraces, should fix kirin igniting forges causing the server to spontaneously combust and hopefully fatal pony mounting.
Restarting to apply update NOW.
>>
File: 3804570.jpg (138 KB, 780x950)
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thanks for posting screens I like to watch pony adventures from my wage cage
>>
>>43337850
>fatal pony mounting
seeing this in a news headline would fry a ponyvillian's brain
>>
>>
File: 2026-07-08_12-40-16.png (3.48 MB, 1920x1200)
3.48 MB PNG
>>43337874
Ventured out to see other bases
>>
File: 2026-07-08_12-42-42.png (1.9 MB, 1920x1200)
1.9 MB PNG
>>43337984
Have you ever ridden five horses at the same time?
>>
File: 2026-07-08_12-43-37.png (1.91 MB, 1920x1200)
1.91 MB PNG
Anons can't even clean up their virtual rooms
>>
File: 2026-07-08_12-47-10.png (2.96 MB, 1920x1200)
2.96 MB PNG
Another neighboring base
>>
File: 2026-07-08_12-50-41.png (2.5 MB, 1920x1200)
2.5 MB PNG
>>43337059
Turned out amazing
>>
File: 2026-07-08_11-57-07.png (1.29 MB, 1920x1200)
1.29 MB PNG
It was self defense I promise
>>
>>43338000
That's such a beautiful house, Anon
Good job!
>>
File: 79400.gif (516 KB, 719x500)
516 KB GIF
>>43338000
>no griffins
>no zebras
>no bugs
>no bats
Unbelievably based
>>
File: khajiit has wares.jpg (915 KB, 2560x1440)
915 KB JPG
>>
>>43338759
>fall is coming
comfy
>>
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Total Bear Death
Total Wolf Death
Total Pig Death
>>
Is there a way to switch races?
>>
This looks like fun, but I'm worried I'll get TOO into it.
>>
>>43339288
Should be the command .charsel
>>
>>43339294
Sorry I meant class
It says I can't
>>
>>43339392
Would need the character name, needs an admin command.
>>
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462 KB PNG
>>
>>43339462
>sees random shape
>dildo!!
lmao lunafags
>>
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Anon what the fuck let me in it's cold out here!!
>>
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Planning on building a canal here to bypass having to boat ALL the way around our continent.
>>
>>43339976
Incredibly difficult megastructure. I will gladly help.
>>
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Is it possible to run this game on windows 7?
It threw this exception when launched
System.TypeInitializationException: The type initializer for 'SkiaSharp.SKObject' threw an exception.
>>
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>>43340066
>2026
>windows 7
>>
>>43340066
>current decade
>winblows
just install gentoo already
>>
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1.27 MB PNG
>>43339976
There's already a strait that you can paddle through, although you have to go around the peninsula to the east to reach it, if you don't want to make a shorter canal to the north instead
>>
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>>43340088
one does not simply install gentoo without reading an entire book on how to use it and install it, like myself and other anons heh
>>43340066
use this! https://www.linuxmint.com/
>>
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2.84 MB PNG
I mapped the entire starting continent! Name it, and place labels for any towns or roads
>>
Fuck, you guys are fast.
>>
>>43340181
just do what i do, take it easy and enjoy it. speedrunnerfags will speedrun regardless.
>>
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I’ve got the beginnings of industry set up but holy shit we’re out of charcoal again.
We’re gonna need to do another deforestation and fill the pit with 6k firewood again until I can get a charcoal retort once we get more iron and I can forge press dies and blanks.
Also the steels almost done, and I really want to smith myself high quality tools
>>
>>43340384
if this is at spawn ill help gather wood. if its not cope and sneed
>>
>>43340391
It is at spawn yeah, maybe fill one of the smaller pits up so we can get charcoal quicker while I make some iron bands and nails for an advanced splitting log.
>>
>>43340355
I'm having so much fun watching anons speedrun the game
The only worry I have is that I'm struggling to put anything useful on the table and I like roleplaying a little, and that might weird out others
>>
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I also put a waterwheel in for the bar, which rotates a quern inside.
Right now we really need charcoal, iron ingots, lime (for steelmaking later on), black coal (for coke for steelmaking), and copper/bronze alloy.
If we get bronze early I can make some kinetic crushers to generate grit, which’ll help us sift out useful numgets out of rock.
Anyway I’ll join in a bit, I have to get my panel for /mlp/con timed and set up properly before I host it on the 11th.
>>
>>43340397
The stallions are too busy speedrunning to roleplay but little do they know that all stallions are quickshots so they could just speedrun that as well.
>>
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2.16 MB PNG
bug adventure feat. big gay wolf that attacked me
>>
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902 KB PNG
>>
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>>
>>43340397
i think its fine. if youre looking for stuff to do just ask and well say what needs done. youll get the hang of it eventually
>>
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slavery
>>
>>43341653
what happened to twinkleshine's horn?
>>
I can't believe we're missing this mod from the previous serb version:

https://mods.vintagestory.at/foodshelves
>>
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Total Wolf Death
>>
>>43341685
moved towards the crotch
>>
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vagrant in my cellar
>>
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>>
Host PLEASE extend the login window
>>
>>43343417
I would, but there's literally no config file for the login mod, it just doesn't generate one despite claiming it should.
>>
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blood soup
>>
>>43343682
Nothing like black pudding
>>
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1.77 MB PNG
>>
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2.8 MB PNG
Cute base on the top of the hill at spawn
>>
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2.12 MB PNG
Metalworking kirin
>>
File: 2026-07-09_22-54-41.png (1.32 MB, 1920x1200)
1.32 MB PNG
>>
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1.49 MB PNG
horse riding mechanic is so cute
>>
File: 2026-07-10_01-02-35.png (1.74 MB, 1920x1200)
1.74 MB PNG
learning from the big ones
>>
>>43343780
is dog ok?
>>
File: 2026-07-11_17-27-39.png (1.09 MB, 1920x1200)
1.09 MB PNG
Local unicorn teaching a newfriend some recipes
>>
feed my fomo with more screencaps please
>>
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914 KB PNG
>>
>>43344959
i kneel...
>>
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3.87 MB PNG
A new world map has just dropped...
>>
File: 2026-07-11_17-15-21.png (1.11 MB, 1837x1011)
1.11 MB PNG
dancing to the tune of foals being turned into rainbows
>>
>>43344206
>unicorn
>>
>>43345037
while we turn everything we could get into food
https://www.youtube.com/watch?v=mvABMFCu0aA
>>
ded thred
>>
I hopped on for a bit, I was alone, freezing, our stash was completely empty and I can't even fish I can't do anything
what the fuck is this weather I'm just sitting alone starving at this point
>>
>>43346204
move down further south until it warms back up
>>
>>43346204
did our food run out again?
I knew this would happen... We were simply not ready for winter.
>>
>>43346235
we still have some. ill make some more
>>
File: 2026-07-12_14-12-11.png (2.99 MB, 3840x2160)
2.99 MB PNG
massacre of Buggo's chickens
>>
>>43346284
>bear got in
R i p
>>
File: file.png (1.24 MB, 1263x949)
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>>43346284
same feel
>>
>>43346206
omw to hind's rear to eat them out of all their reserves
>>
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1.24 MB PNG
weird colors
>>
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>>
>>43345033
How do you even have time to map all of this out?
>>
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>>43345033
Ok but hear me out
>>
>>43347774
b e n i s l a e g :DD
>>
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zzz
>>
>>43347951
cute
>>
>>43325187
xeth needs to make it so when a pony dies there isnt a human skeleton. It should be a pony one.
>>
>>43349733
That's another mod
>>
>>43336853

Lichen:
https://mods.vintagestory.at/lichen

Adds the ability to build tents from hides, as well as some stone age furniture
>>
>>43350796
return to grug
>>
I was going to ask about the weapon mod we had last serb but I don't see it on the mod site so I don't think it's been updated yet.
>>
>>43350796
Guys, hear me out:
https://mods.vintagestory.at/godisdead
>>
>>43350796
Alright, that should be in there.
>>
>over one week in
on a scale from Cozy Glow to Sombra how dead is the server
>>
>>43352572
I... what the fuck kind of scale is "sexy filly to gay edgelord?"
>>
>>43352624
cozy glow was petrified so she's kinda sorta dead but not really
sombra was utterly vaporized
>>
>>43352572
I'd say somewhat dead but not completely
>>
/mlp/con completely took away time I may have spent on the server, but now its probably way too far ahead for me.
>>
>>43352977
It's not
you can just hop on and start doing stuff, no one expects you to build a fireclay base in one day.

Just have fun anon
>>
bump
>>
>>43352051
Mare milk
>>
>>43350796
This mod replaces temporal storm chat warnings with audiovisual cues:
https://mods.vintagestory.at/temporalsymphony
This is an add-on for the previous mod that alters thunderlord behavior:
https://mods.vintagestory.at/temporalwarden
>>
>>43354077
We have temporal storms disabled because they're dogshit.
>>
can we consider removing the shitty logging mod we have? tired of chopping down an entire tree to only get 1 log, also having to leave bags at home to pick up trunks
>>
>>43354467
They really need to add a logging bag or some shit for this
>>
>>43354467
I don't understand the point of mods like that. It doesn't actually add content to the game, it just overcomplicates something that didn't need additional complication. Like... the tool mod we have adds a bunch of extra steps, yes, but using the handles and bindings and shit increases the durability and effectiveness of your tool so you're getting something out of it. I'm not sure you actually get more wood when using the logging system.

...you know what, I just checked the mod page. You actually get 50% less wood using the logging system early, about the same as vanilla when you build the copper age stations, and then 50% more when you build the iron age stations. So it's worse than simply being an overcomplication, it's a direct detriment until the late game.
>>
mare
>>
>>43354625
>I don't understand the point of mods like that.
autism
>>
>>43355400
Vintage Story is already Minecraft: Autism Edition, so I find it a little scary that there's an entire subset of people out there that demand even MORE autism.
>>
>>43354625
the original design was fine, and it also actually worked with the skill mod to increase things like sapling drop rate and how much wood you get. at lategame the difference between slightly more wood and slightly less wood hardly matters i feel like, especially when you consider the time it takes to pick up 4 logs, haul them back to your sawhorse, then cut them into different logs (which requires clearing out your inventory to actually pick up the logs cause you left your bags to pickup the trunks) by using your axe a SECOND time. in the time it takes to do all this, i could have just chopped an extra tree normally and gotten the same wood. it just sucks and makes me not want to collect wood or use it to build. also, the fact that it still turns into a trunk even if the log is 1 block high is so retarded.
>>
>>43354625
I think all the mods that complicate basic things just makes harder for newcomers to get into the game.
>>
host can you enable carryon for trunks (double chests) in the config?
>>
>>43356006
Alright that should be set right.
>>
>>43356171
yay
>>
it's spring
will the ponies come back?
>>
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bug to horse communication attempt
>>
>>43357741
bug is at eye level with it...
>>
bumpeh
>>
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>>
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>>43359370
>>
>>43359370
>industrialized steel soon
P O W E R
>>
We're going to explore the Resonance Archives at Sunday, 25th of July, 10am PDT.
The southern village has a translocator chain leading straight to the entrance. Bring armor.
>>
>>43325187
So this is basically a variant of minecraft? What's different from it, what does it have over it?
>>
>>43359370
>>43359390
>>43359395
for those curious this in total cost roughly ~400-500 ingots of raw iron (plates, rods, nails), definitely a couple stacks of refractory bricks (at least 5+, some stacks of fireclay (for molten channels),

Anyway the total amount of multiblock structures in this setup is 9.
(3 watt engines, 2 Cornish boilers, 1 blast furnace, 3 Cowper stoves)
In the future when this is running I can begin assembling a second line for pure molten steel production
(you have the raw molten iron flow in then be subjected to a blast of air in the Bessemer converter before pouring it out, once steels up we can upgrade the boilers and engines for future setups.)
>>
did the server die or was it just me
>>
>>43360247
It's a lot more challenging, and rewarding. It's a game focused on building player villages rather than soloing it.

>>43360839
It did die
>>
>>43360839
Yeah i think the server crashed
>>
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OK, lessons from the blast furnace
>it is very hard for one person to manage the Cowper stoves, cast iron and slag, and make sure the furnace doesn’t extinguish from lack of blast mix, never mind make sure the boilers are fueled.
<Reddit space
>WE need over 50 molds, iron takes forever to cool down, and a mod like https://mods.vintagestory.at/molds#tab-description would be excellent for bulk pours.
<Reddit space
>there needs to be a building and roof to cover the molds and casting section from rain.
<Reddit space
>I should experiment with kinetic power conveyor belts and pulverizers to help automate feeding the blast furnace
<Reddit space
>Steam network has to run at 3.5atm to produce enough air pressure for blast
<Reddit space
>I should probably add a pressure valve to the exhaust stack to help make sure I can heat all 3 Cowper stoves at once
<Reddit space
>lots of pipe rerouting and making the valves more accessible for the Cowper stoves would help greatly
<Reddit space
Also the servers down, pinging the host returns no packets.
And Soft/Hind why the fuck did you relink the spawn translocator just to make a network west? Where do I put the new spawn translocator?
>>
sorry i havent been on today, was out doing stuff. will be on tomorrow. as an aside, do we have enough metal to make ponies that want to visit the archives armor and good weapons?
>>
>>43360865
>https://mods.vintagestory.at/molds#tab-description
Thrown that in there, lemme know if it does anything weird with the mods.
>>
how many players do you have, frens?
>>
>>43361033
at peak we were at 11-12. from what ive seen typically we average about 4 or 5 now most nights
>>
>>43361033
idk maybe 6 or 7
>>
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literally 1984
>>
>>43360865
More lessons after redesigning the pipe network and firing the furnace a total of three times in a row (extinguished due to choking on exhaust)
>the third Cowper stove is unnecessary, It made it really hard to get enough pressure for blast in the pipe network and for some reason opening the blast inlet valve on the third stove totally emptied the air network, which is probably a bug.
<reddit space
>you can just inch in at about ~3.97atm for the steam network without the air blower engines blowing up, the highest I’ve seen the blast pressure go was 2.8 to 3atm.
<reddit space
>another smoke stack would be excellent to help vent excess exhaust, maybe tie it off the pre Cowper exhaust network with a pressure valve?
>I should run some helve hammers off of a steam engine for mass plate production once we get a ton of 8 ingot molds. That or I can make electricity then an electric grid for stoves (to make melting metal way cheaper), ovens (to bulk cook peanuts or regular bread/pies), and longer range lighting now that 512V networks exist.
<reddit space
>investing into a full steel engine would be very nice, since I can throttle it to help meet demand and it won’t blow up past 4atm.
<reddit space
>slag paths are very nice looking compared to vanilla stone paths, and cheaper. Hind could probably use a ton of slag fertilizer too to boost flax/onion/carrot yield (phosphorus and potassium)
>>
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>page 10
anti slide filly!
>>
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>page 9
anti slide filleh!
>>
File: rq.png (1.59 MB, 1899x842)
1.59 MB PNG
this is the life
>>
is this server good for noobs? (under 30h playtime)
>>
File: ac.png (910 KB, 1074x637)
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>>
>>43363784
define good
>>
>>43363865
beginner friendly? i dont know
>>
>>43363784
It doesn't exactly have jacked up difficulty settings, and there's usually people around to help, so kinda.
>>
>>43363591
B o o k m a r e
>>
File: lootbox.png (2.16 MB, 1723x1025)
2.16 MB PNG
>>
File: IMG_0268.jpg (134 KB, 1289x1302)
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>page 10
Filly anti slide mechanism activated
>>
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found a journal at spawn
>>
>>43365373
ucu
>>
File: 1419432756384.png (316 KB, 722x692)
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>>43365373
>tfw you realize this has been the experience of many horsecraft and horsestory players over the years
>>
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2.78 MB PNG
time to dump all my screenies now that I'm un b&
>>
File: 2026-07-18_14-09-21.png (1.55 MB, 2560x1600)
1.55 MB PNG
>>43365481
>>
File: 2026-07-09_17-51-50.png (1.11 MB, 2560x1600)
1.11 MB PNG
>>43365483
>>
File: 2026-07-17_19-47-10.png (3.47 MB, 2560x1600)
3.47 MB PNG
>>
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>>43365490
>>
>>43365493
sex???
>>
>>43365493
>user has disconnected
>user has disconnected
>user has disconnected
>user has disconnected
>>
File: 2026-07-06_16-31-18.png (584 KB, 2560x1600)
584 KB PNG
>>43365493
>>
File: 2026-07-17_16-25-46.png (2.89 MB, 2560x1600)
2.89 MB PNG
https://u.pone.rs/eihmkmxc.png
https://u.pone.rs/ighexcqv.png
https://u.pone.rs/vajfuyrv.png
https://u.pone.rs/ipdkphwd.png
https://u.pone.rs/suzisute.png
https://u.pone.rs/shpbbphj.png
>>
File: 2026-07-17_17-58-20.png (3.74 MB, 2560x1600)
3.74 MB PNG
>>43365525
>>
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982 KB PNG
>>43365536
now for soft's ass shots.
>>
File: 2026-07-18_22-37-41.png (1.23 MB, 2560x1600)
1.23 MB PNG
>>43365539
>>
File: 2026-07-07_20-31-07.png (524 KB, 2560x1600)
524 KB PNG
>>43365543
>>
File: 2026-07-16_23-06-51.png (667 KB, 2560x1600)
667 KB PNG
>>43365547
>>
File: 2026-07-20_18-00-08.png (2.18 MB, 1837x1011)
2.18 MB PNG
kandy's journal inspired me to start renovating the spawn building. apologies to all the ni- i mean ponies that drew the lovely art on the walls upstairs
>the piss green night vision filter
didnt notice until upload. im not doing it again though kek
>>
File: 2026-07-07_20-31-16.png (714 KB, 2560x1600)
714 KB PNG
>>43365556
i think that's all of soft's ass that I have
>>
File: 2026-07-06_19-09-25.png (953 KB, 2560x1600)
953 KB PNG
>>43365536
>>
>>43365560
ill probably keep renovating and popping in to do random stuff sporadically until the server dies officially. ill keep documenting my progress unless the thread bites it, then idk.
>>
File: 2026-07-18_14-35-17.png (3.32 MB, 2560x1600)
3.32 MB PNG
>>43365565
>>
File: ksnip_20260720-183854.png (2.23 MB, 2559x1078)
2.23 MB PNG
>5000 hours in ms paint
>>
>>43365852
ok now do this for every ugly mod machine at spawn please
>>
File: 14.webm (1.67 MB, 1920x1080)
1.67 MB
1.67 MB WEBM
them bees are insane
>>
File: Spoiler Image (1.51 MB, 1920x1080)
1.51 MB
1.51 MB PNG
>>
File: 2026-07-20_20-40-37.png (2.81 MB, 2560x1600)
2.81 MB PNG
we had a good cast today
if somepony wants i left a crate of 600 black coal at hind's, please turn it into coke.
https://mods.vintagestory.at/zerolosscoke
maybe a mod like this too
>>
File: itsover.webm (2.4 MB, 1280x720)
2.4 MB
2.4 MB WEBM
>>43365373
>c<
https://horsefucker.party/blackpilledagain.mp4
>>
File: numget-numver.gif (14 KB, 220x220)
14 KB GIF
>>43365373
I really hope anon didn't ack himself in real life, reading the diary has got my feels..
>t. King/LunaFag
>>
File: far.png (17 KB, 353x197)
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vile concoction



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