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Have any of you ever played GTA 4? How close to real life would you consider the driving in the game?
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>>28693458
No, I don't play video games. They're a waste of time. If I wanted a realistic driving experience, I'd just drive a car.
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>>28693459
nigger
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>>28693458
Not at all but it's still a supremely comfy game with good physics and some nice car details. I like the way the car tilts forwards/backwards depending on how you accelerate or brake. That detail is not in GTA5.
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>>28693462
The driving physics had some haters at the time but I loved it and it seems to be appreciated more widely now.
5's deicing physics are generally good too although they reduced the damage models for some reason.
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>>28693458
It's like a -2/10 for realism
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>>28693469
>they reduced the damage models for some reason
optimization
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It's exaggerated and there's some sort of traction control stopping you from having real fun but it's leagues better than 5 and it's oversized RC cars with sticky tyres
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Haven't played it since the '00s but I remember it being a understeery and you had to use the handbrake a lot even in RWD cars.
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>>28693459
>waste of time

Well reality is dogshit so
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>>28693458
My hairline is similar to Niko and I’m not even 30. Am I fucked.
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>>28693764
I have an early Beatles haircut with no receding hairline at 36. You're boned.
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>>28693764
Are you also experiencing an urge to squat with your feet flat against the ground, wear tracksuits and consume concerning amounts of hard alcohol?
The genes might be awakening within you.
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>>28693469
alot of zoomers dont know this but cars used to not be sold with gas charged shocks and this caused cars to ride alot more like a matress.
a game set in like 2003 america alot of cars would be like this.
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>>28693458
Literally learned to drive in it specifically swimming and lots of derby aggressive driving pit maneuvers
Was fantastic on PC with handling and traffic density mods
Tried to mod v the same way but even with steering wheel ffb mods the physics system was just gutted so sad
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>>28693458
It's not IRL level realistic, but it's still infinitely more realistic than the garbage handling in GTA V. You can also tip over an SUV in GTA IV if you take corners hard enough and that's pretty realistic for SUVs.
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>>28693458
Does hitting a swingset send you to the moon IRL?
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>>28693776
GTA IV was released and set in 2008 only 5 years on from 2003.
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>>28693892
True enough, but it features a lot of pre-2008 cars like 70s and 80s Cadillacs/Lincolns and Panthers bodies.
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>>28693458
not at all,modern supercars handled like 1950s american landyachts
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>>28693458
i'd say it's the most "realistic" out of all the GTAs,people complain about the body roll and loss of control but don't realize how fast you usually drive in the game,if you drive at the speed of the NPCs you will see its less "exaggerated"
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Drive a blista compact and a comet and life is good.
Drive anything pigfat and you're going to slide off the road the first time you turn but the game is mostly straight grid roads outside of whatever they call Brooklyn/Queens in that game.
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A lot of the cars feel like they have heavy understeer or wallow like big heavy old boats when trying to make small steering adjustments w/ keyboard or a gamepad. A bunch of the cars in the game *are* big heavy old boats, that being said.

As an aside, I've been playing through GTA 5 recently, and all in all I think 4 is the best all around GTA experience out of all of em.
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>>28693458
Is exactly how I imagine a landbarge with nackered shocks would handle
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>>28693927
Some of the really sporty cars and compacts handle really good. The Futo is really fun.
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>>28693933
This, but also OP, consider the following, the game takes place in new york and new jersey, so driving boats in tight city spaces does feel like that after a while. Exaggerated sure, but it kinda sets the vibe that you're driving a fuckhuge car in a densely packed city.
>>28693459
WOW you are so unique and mature
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>>28693459
driving a car is a waste of time. staring at a wall is all you ever need. you start to see the shapes form after the eleventh hour.
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>>28693458
I haven't played it in a decade but I remember it being pretty unrealistic and arcadey. Which is fine, I prefer unrealistic driving in video games unless I'm playing with a sim racing setup.
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>>28693764
check your iron levels. my hairline has been worse than that from 18-28 and I just found out that it's because I'm anemic.
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>>28693460
>if you don't play Nigger Simulator 2008 you're a nigger
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>>28694138
>it MUST be gta. no other video games have ever been made, ever.
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>>28693459
>waste of time
>he said while posting on 4chan
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>>28693913
The Futo is my car of choice. Handles like butter and is so satisfying to slide around corners.
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>>28693458
The suspension travel is goofy af and not at all like real cars
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>>28693458
Newafags and zoomer misunderstood the whole "GTA4 was realistic"-thing.

GTA4 was realistic in comparison with the older GTA games. IV's car physics was mindblowing back then, no one ever said it was real-life-realistic, it was the real physics, not simulation, it was the best car physics we had at the moment. So it was realistic for its time period.
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>>28693458
I played a lot of GTA4 in the previous decade
it's pretty close to real life, definitely the best in the series
there's bunch of stuff it doesn't even try to simulate though:
>tire wear and temperatures (it only pops if you do a really long burnout)
>brakes overheating
>understeer skidding (steering is filtered so game doesn't allow you to steer more than the grip allows)
>manual transmission
>fuel usage (neither any other fluid)
that's just off the top of my head, there's more
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>>28694914
I wonder if there ever was a mod that added some of this shit and made it even more autistic.
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>>28694922
doubt except for unfiltered steering for wheel contoller maybe
it wouldn't really fit the gameplay if they made it much more realistic, esp judging by the direction gtaV went
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>>28694932
>that webm
kek

It's a real shame because Rockstar made the coolest physics engine ever for an open world car game but they didn't go too hard with the simulation autism because normalfags needed to beat the game too. What a missed opportunity.
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>>28694940
didn't they make midnight club LA in the same engine?
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>>28694945
Yes. I think both used the open-source Bullet physics engine for collisions and dynamics, too.
I doubt it's really state of the art any more, but even in all its bounciness it's definitely less janky than some uses of Havok and PhysX from the 00s.

I kind of miss these old games that put so much of their limited resources on simulating a world, and letting that become the gameplay.
It's risky as hell in terms of game design and no 100 million dollar game project wants to take risks like that, so most games these days take the safer path of very damped physics/dynamics (if any at all), tightly tuned and constrained gameplay, illustrated on your screen by 100 gigabytes of art and canned animations made by over 9000 starving art interns crunching overtime for 3 years.
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>>28693503
This. You can see they wanted to go for realism compared to previous tites but ended up exxagerating it in all the wrong spots. Like, they wanted to have actually noticeable body roll this time, but the final result is just comically huge of it-all cars handle like citroen 2cv, as if sway bars are not a thing in the gta 4 world. At the same time you still cant properly drift because all cars have magical traction control that prevents any wheelspin beyond a set ammount. Its pretty retarded really, I dont really get people sucking off gta 4 for "muh realistic handling"
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>>28693458
So i have been seriously considering replaying it considering it's my favorite in the series
Does fusion overloader(built in modloader on fusion fix)work on installing cars since I'm thinking of installing some lore friendly cars tomake it slightly more interesting
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>>28693458
It is not realistic, but it does capture the feeling of trying to drive fast in a crowded gridlocked city, while not actually having a gridlocked city, both for gameplay purposes (because traffic jams are not fun and games are supposed to be fun) and for performance reasons (PS3 was already melting from it). It's supposed to be heavy and awkward, and it is, showing that Nico is much more of a shooter than he is a driver.
A kinda similar thing is employed in Watchdogs- 1 and 3 have kinda shitty driving because Aiden and the average London schmuck are bad drivers, while 2's driving is a lot smoother because Markus is a good driver.
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>>28694945
Yep, and the MC:LA map was basically a beta test for GTAV
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>>28693902
>>28693913
>>28693927
>>28693939
>>28694940
Agree with all of your points.

They made the driving dynamics pretty realistic - particularly for under steer and braking distance.

Unfortunately, gta was popular for being a FUN car game, not a tedium to get around with

I recently placed vice city redux or whatever where they rebuild vice city with the gta 4 engine. I really, really missed the vice city car handling
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>>28693462
the cars literally do this in gta v. its insanely exaggerated in iv which has its charm i guess, but its nowhere near realistic
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>>28695793
it's not just the suspension movement
the wheels in 5 have infinite traction compared to that without entering the cheat code
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>>28693458
If in real life you drive a 70s landyacht with blown shocks and sway bars broken in half, then yes its pretty close. It's still way more engaging and immersive than GTA 5 in which they made a 180 with car physics.

It's still the most enjoyable GTA game driving-wise, even though the urban map doesn't really allow to experience it fully.
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>>28694063
You're thinking of GTA V



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