There are like millions of setttings, how do I know which one is the best in my particular case?I've tried to watch some tutorials on Youtube, but couldn't recreate that super fancy feeling you're getting from fashion magazines. For example pic rel is my slop, is it possible to fix it somehow to make it look decent for Instagramm at least?
garbage in, garbage out.
>>4500839true, and still how do I know the best settings? Because for example I like this tone, and someone else likes another, how do I know which one is better?
>>4500845Subjective, art is subjective. There is no better "tone"All forms of art, at its core is reductionism and framing. The skill of photo editing is in how well you throw away whats not needed and show / create a picture of what you want to show.Technicalities aside, a simple example would be, you highlighting the blueness of the sky, or a warm yellow at sunset.There's three things:-1.) Composition/Framing2.) Exposure (As in luminance)3.) Coloring (As in tones).The first thing is essential, without it, garbage in garbage out. Exposures can tell a whole other story, the way you modify light in your frame, the dynamic ranges, and constrasts, can be used for narrative purposes. Coloring works to give a extra layer of detail, personally the first two give form, and color gives soul to the form.I sound pretentious, because i dont have a better way to explain it. I understand you want a quick easy way to somehow master a skill that takes years to make, but its not that easy.For now focus on getting the composition and lighting correct (i.e dont make it too dark or too bright, simple stuff, dont sweat the complex stuff rn)
>>4500847https://files.catbox.moe/ah1y5z.pdfthis manual is more than enough to teach you the basics of the craft, it has a lot of extra stuff mentioned for newcomers.As for after you learn the basics, you can delve into photography sub-genres, what you just shot cannot exactly be classified, but maybe car or street photography?Oh and after you learn to nail your framing and exposure, feel free to use LUTS or CUBE files for film simulation. It gives a nice way for newcomers to learn about color grading.Once you find a particular type of film simulation or LUT you like, then analyze why, and try recreating the settings yourself, this is the fastest way to develop associations between abstract concepts in your mind and sliders and curves in your program. A suggestion would be to see a basic tutorial on color grading in your program of choice, to get a feel of what to do, and proceed learning from there.
>>4500851Once you get a feel of how to color grade, you automatically will reject LUTS (or use them rarely) because the sheer flexibility of just doing it yourself cannot be matched.https://youtube.com/playlist?list=PLDhXA9nCkoqbThLirwLkb64n0WUPqqz5tthis guy's playlist is surprisingly good at compressing and presenting the key details.As for gear, it does not matter usually. Sure IQ depends on the quality of the lens and noise will be bad in old devices, but one can usually work around said limitations, focus stacking for quality, regular stacking for noise reduction, exposure bracketing to combat low dynamic ranges and many more. If need arises learn it, or get better gear, post 2010 cameras with decent consumer/cheap lens will do it.
>>4500836Its not my place to question where and for what you practice your photography for, but your two examples are the worst newcomer trap ever.Fashion magazines take photos in studios with lighting equipment worth 5x that car, and im not including the cameras. Instagram is full of deep fried shit and nostalgia fagging, that feels more like a larp of photography than true exercise.I suggest looking at the /rpt/, /fgt/ and /bpd/ to get a feel of stuff, also the fred miranda fourm is pretty good. If you have a phone the /ph/ thread shows that devices dont matter.https://files.catbox.moe/4na0u0.apkthis is ProShot, a full dslr level control apk for android cameras, you can do great stuff with this.